Follow TV Tropes

Following

History VideoGame / PathOfExile

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** ArcherArchetype: Bows require dexterity and can be used with quiver accessories, which add different effects depending on the type of arrow ([[BottomlessMagazines which you never run out of]] but may only use one of).

to:

** ArcherArchetype: Bows require dexterity and can be used with quiver accessories, which add different effects depending on the type of arrow ([[BottomlessMagazines which you never run out of]] but may only use one of).
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** TheArcher: Bows and Wands are the ranged weapons available in this game.
Is there an issue? Send a MessageReason:
None


** The Conquerors in ''Conquerors of the Atlas'' have their arenas in the shapes of UsefulNotes/PlayStation [[https://www.reddit.com/r/pathofexile/comments/eohy2l/i_just_realised_the_conqueror_arenas_look_like/ buttons]]. Furthermore, the watchstone's color scheme when socketed in the citadels are UsefulNotes/{{Xbox}} colors rotated 90 degrees counterclockwise.

to:

** The Conquerors in ''Conquerors of the Atlas'' have their arenas in the shapes of UsefulNotes/PlayStation Platform/PlayStation [[https://www.reddit.com/r/pathofexile/comments/eohy2l/i_just_realised_the_conqueror_arenas_look_like/ buttons]]. Furthermore, the watchstone's color scheme when socketed in the citadels are UsefulNotes/{{Xbox}} Platform/{{Xbox}} colors rotated 90 degrees counterclockwise.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** Axes: Axes require strength and small amounts of dexterity, are one or two-handed, and are one of the few categories without an inherent mod (inherent mods being things like swords providing an accuracy bonus), with a higher base damage to compensate.

to:

** Axes: Axes require strength and small amounts of dexterity, are one or two-handed, and are one of the few categories without an inherent mod (inherent mods being things like swords providing an accuracy bonus), with a higher base damage to compensate.



** DropTheHammer: Maces are one or two-handed, require only strength, and increase the length of time enemies are stunned or the damage required to stun them. Scepters are always one-handed, require strength and intelligence, and increase the amount of elemental damage done by skills and weapon properties.

to:

** DropTheHammer: Maces are one or two-handed, require only strength, and increase the length of time enemies are stunned or the damage required to stun them. Scepters are always one-handed, require strength and intelligence, and increase the amount of elemental damage done by skills and weapon properties.
Is there an issue? Send a MessageReason:
None


** There's not many reason to call poison and decay damage as 'Chaos', unless they want to make it a shout-out to Chaos damage from ''VideoGame/Warcraft3'', since both damage types are infamous for ignoring most defenses.

to:

** There's not many reason reasons to call poison and decay damage as 'Chaos', unless they want to make it a shout-out to Chaos damage from ''VideoGame/Warcraft3'', ''VideoGame/{{Warcraft}} III'', since both damage types are infamous for ignoring most defenses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Atlas keystone "Destructive Play" lets the Maven turn any regular map boss fight into this, summoning a few random additional bosses to add spectacle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's not many reason to call poison and decay damage as 'Chaos', unless they want to make it a shout-out to Chaos damage from ''VideoGame/Warcraft3'', since both damage types are infamous for ignoring most defenses.

Top