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->''"Computer games don't affect kids. If Pac-Man affected us as kids, we'd all be [[https://en.wikipedia.org/wiki/Rave running around in dark rooms, munching pills, and listening to repetitive music]]."''
-->--'''Marcus Brigstocke'''

A well-known game developed by Namco (now Creator/BandaiNamcoEntertainment) and created by Tōru Iwatani, [[Film/{{Pixels}} who created him to bring joy to all the people of the world]], from UsefulNotes/TheGoldenAgeOfVideoGames, and one of the most popular games ever, ''Pac-Man'' was the first really successful MazeGame, and one of the first games to be popular with both sexes. It sparked a pop-culture phenomenon, and helped drive the early-1980s video game craze. Ironically, its [[PortingDisaster poorly implemented]] UsefulNotes/{{Atari 2600}} port helped turn [[PacManFever Pac-Man Fever]] into [[UsefulNotes/TheGreatVideoGameCrashOf1983 Pac-Man Cancer]]. It also was the first video game to get an AnimatedAdaptation, with a reluctant Marty Ingels in the lead role.

The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]] (originally "energizers"). Four ghosts (originally [[https://web.archive.org/web/20150203064711/http://www.2600connection.com/articles/pac-man_monsters_ghosts/pac-man_monsters_ghosts.html "monsters"]]) pursue the character, and their touch is fatal unless Pac-Man recently ate a power pellet.

The original game famously had no random number generator: The ghosts moved through the maze in a completely predictable pattern. It is said that the ghosts were given [[UndergroundMonkey different colors]] to enable the programmers to give each a different "personality" or movement pattern. Top players could develop and memorize specific patterns to clear levels without losing lives. However, the ghosts prove an equal challenge if run on a random AI.

A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which featured the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Creator/BallyMidway, Namco's American distributor. Midway was impressed; together with the hackers, they edited the sprites back into Pac-Man–style sprites, and with Namco's blessing, they released it as a ''Pac-Man'' sequel in America.

''Pac-Man'' and ''Ms. Pac-Man'' were known for having lots of bootleg versions, many with altered mazes and graphics. They also had unofficial "speed-up kits" that, added to a legitimate machine, made the game faster and presumably harder.

The franchise continued through an endless array of sequels, including two {{Pinball}} machines (''Pinball/MrAndMrsPacManPinball'' and ''Pinball/BabyPacMan'') and lots of console adaptations. One of the most notable of these is ''Pac-Man Championship Edition'', released for the UsefulNotes/XboxLiveArcade and iPhone — notable because it is one of the few sequels to have been designed by Pac-Man's original creator, Tōru Iwatani. It is also much faster and more intense than the original ''Pac-Man'', and was heralded as being "actually a video game now" by several gaming sites.

There's also a special version of the game, ''Pac-Man VS.'' for the UsefulNotes/NintendoGameCube, designed by Creator/ShigeruMiyamoto and bundled with the UsefulNotes/GameBoyAdvance link cable (as well as several other Namco games, and it was even given away for free at stores!). One of the few multiplayer entries in the series, the game allows up to three players to take control of the ghosts on the TV screen, while a fourth player controls Pac-Man himself on a linked Game Boy Advance, passing systems and controllers among one another between rounds. It also features [[Franchise/SuperMarioBros Mario]] as an announcer, for some reason, and makes a great party game.

Another notable sequel is ''VideoGame/PacMan2TheNewAdventures'', for the Creator/SegaGenesis and Creator/SuperNintendoEntertainmentSystem. This game was an adventure game, except instead of controlling Pac-Man, you were an off-screen helper who suggested things to Pac (who had a mind of his own and was prone to moods which affected how he would respond), either by directing him to look in a general direction or by shooting things with a slingshot. You could also give him power pellets, of which you had only three but could find more around the levels. This game also included a full version of the original ''Pac-Man'', and either ''Ms. Pac-Man'' (SNES) or the exclusive ''Pac-Man Jr.'' (Genesis). ''Pac-Man 2'' was largely forgotten but still has a cult following.

Fun fact: It is one of the few games from the Golden Age to still make money in arcades in some form. ''Ms. Pac-Man'', ''VideoGame/{{Galaga}}'' and ''Pac-Man'' were released as a multiple game arcade machine in 2001, with Pac-Man being hidden or not depending on the version of the machine. There is also a "Penny Falls" gambling machine called ''Pac-Man Ball'' that's notable for featuring a screen with a video game mechanic reminiscent of ''[[VideoGame/BubbleBobble Puzzle Bobble]]''. It actually pays out rather generously, so play it if you find one.

[[Film/ScottPilgrimVsTheWorld Did you know]] the game was originally released in Japan as "Puck-Man"? It was changed for the North American release when marketing noticed how easy and tempting it would be to blot out a bit of the P to [[PrecisionFStrike undesirably retitle]] the game. Either version of the name is based on the Japanese sound "paku-paku", for eating.

For the series' [[MilestoneCelebration 30th anniversary]], Google made a new version of the game using a custom map with their name on it. No, really, the map ''is'' their name. It's [[http://www.google.com/pacman awesome to play]], by the way (and the mechanics are ''[[ShownTheirWork scarily]]'' [[ShownTheirWork accurate to the arcade game]], right down to the KillScreen). At the end of March 2015, the game became playable on Google Maps, so players could chomp pellets from all over the world.

[[http://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1 This page]] should have anything you ever wanted to know about the gameplay.

It's also [[https://wiki.manjaro.org/index.php?title=Progress_Bar_as_Pacman_Eating_Power_Pills possible]] to enable a Pac-Man progress bar in [[UsefulNotes/{{UNIX}} Arch Linux and its derivatives]] (as they use the Pacman '''pac'''kage '''man'''ager).

See also PacManFever.
!!The franchise has contributed the following works:


[[folder:Arcade Games]]
* '''Pac-Man''' May, 1980
* '''Ms. Pac-Man''' 1981 (Made by Creator/BallyMidway without [[Creator/BandaiNamcoEntertainment Namco]]'s authorization, as well as:)
** '''Pinball/MrAndMrsPacManPinball''' 1982
** '''Pac-Man Plus''' 1982
** '''Pinball/BabyPacMan''' 1982
** '''Professor Pac-Man''' 1983
** '''Jr. Pac-Man''' 1983 (This game and Professor Pac-Man is what eventually led to the separation of Namco and Bally Midway in 1984.)
* '''Super Pac-Man''' 1982
* '''Pac & Pal''' 1983 (There is an alternate version called "Pac-Man and Chomp Chomp"[[note]]In which the "Pal" was replaced by Pac-Man's dog from the Hanna-Barbera series.[[/note]], but it's unclear if this version was ever released.)
* '''Pac-Land''' 1984 (A RecursiveAdaptation based on [[WesternAnimation/PacMan Hanna-Barbera's animated series]][[note]]It was also modified for it's Japanese release, making Pac-Man (and the rest of his family) look more like Namco's official artwork, and removing the two pets completely.[[/note]])
* '''Pac-Mania''' 1987
* '''Pac-Man Arrangement''' 1996[[note]]A completely different game called "Pac-Man Arrangement" later appeared on '''Namco Museum Battle Collection''' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).[[/note]]
* '''Pac-Man VR''' 1996
* '''Pac-Man Battle Royale''' 2011
* '''World's Largest Pac-Man''' 2016

[[folder:Home Console Games]]
* '''Pac-Attack''' 1993 (UsefulNotes/MegaDrive, UsefulNotes/{{SNES}} - [[DolledUpInstallment A Pac-Man reskinning]] of the Japan-only arcade and SNES game ''Cosmo Gang: The Puzzle'')
* '''VideoGame/PacMan2TheNewAdventures''' 1994 (SNES, Mega Drive)
* '''Pac-In-Time''' 1994 (SNES, DOS, Game Boy - The DOS and Game Boy versions are [[DolledUpInstallment a Pac-Man reskinning]] of the UsefulNotes/{{Amiga}} and DOS game ''Fury of the Furries'')
* '''VideoGame/PacManWorld''' 1999 (UsefulNotes/PlayStation)
** '''Pac-Man World 2''' 2002 (UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, UsefulNotes/MicrosoftWindows PC, UsefulNotes/{{Xbox}}, UsefulNotes/GameBoyAdvance)
** '''Pac-Man World 3''' 2005 ([=PlayStation=] 2, Nintendo [=GameCube=], Xbox, UsefulNotes/PlayStationPortable, UsefulNotes/NintendoDS, Windows PC)
** '''VideoGame/PacManWorldRally''' 2006 ([=PlayStation=] 2, [=PlayStation=] Portable, Nintendo [=GameCube=], Windows PC)
* '''Ms. Pac-Man Maze Madness''' 2000 ([=PlayStation=], UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/SegaDreamcast Dreamcast]])
* '''Pac-Man: Adventures in Time''' 2000 (Windows PC)
* '''Ms. Pac-Man: Quest for the Golden Maze''' 2001 (Windows PC)
* '''Pac-Man All-Stars''' 2002 (Windows PC)
* '''Pac-Man Fever''' 2002 (Nintendo [=GameCube=], [=PlayStation=] 2)
* '''Pac-Man Vs.''' 2003 (Nintendo [=GameCube=])
* '''Pac-Pix''' 2005 (Nintendo DS)
* '''Pac-Man Pinball Advance''' 2005 (Game Boy Advance)
* '''Pac 'n Roll''' 2005 (Nintendo DS)
* '''Pac-Man Championship Edition''' 2007 (UsefulNotes/XboxLiveArcade)
** '''Pac-Man Championship Edition DX''' 2010 (Xbox Live Arcade, UsefulNotes/PlayStationNetwork, Windows PC)
** '''Pac-Man Championship Edition 2''' 2016 (Xbox One, Playstation 4, Windows PC[=/=]Steam, and UsefulNotes/NintendoSwitch)
* '''VideoGame/PacManParty''' 2010 (UsefulNotes/{{Wii}}, Nintendo DS)
* '''VideoGame/PacManAndTheGhostlyAdventures''' 2013 (UsefulNotes/PlayStation3, UsefulNotes/WiiU, UsefulNotes/{{Xbox 360}}, Windows PC, UsefulNotes/Nintendo3DS)
** '''Pac-Man and the Ghostly Adventures 2''' 2014 (Wii U, Nintendo 3DS, Xbox 360 and [=PlayStation=] 3)
* '''Pac-Man + Tournaments''' 2013 (iOS, Android - Renamed to just ''Pac-Man'' in later updates)
* '''Videogame/PacManMonsters''' 2014 (iOS, Android) (Discontinued)
* '''Pac-Man 256''' 2015 (iOS, Android); 2016 (Xbox One, Playstation 4, and Windows PC[=/=]Steam)
* '''Pac-Man Hats''' 2016 (iOS, Android) (Discontinued)
** '''Pac-Man Hats 2''' 2017 (iOS, Android) (Beta)

[[folder:Other Games]]
Non-Pac-Man games which feature Pac-Man.
* '''Kick''' 1981 (Arcade)
* '''VideoGame/MarioKart Arcade GP''' 2005 (Arcade)
** '''Mario Kart Arcade GP 2''' 2007 (Arcade)
** '''Mario Kart Arcade GP DX''' 2013 (Arcade)
* '''Body and Brain Connection''' 2010 (Xbox 360)
* '''VideoGame/HotShotsGolf: World Invitational''' 2011 (UsefulNotes/PlayStationVita, [=PlayStation=] 3)
* '''VideoGame/StreetFighterXTekken''' 2012 ([=PlayStation=] 3 and [=PlayStation=] Vita versions only)
* '''VideoGame/NamcoHigh''' 2013 (Web Browser)
* '''VideoGame/SuperSmashBros for Nintendo 3DS and Wii U''' 2014 (Nintendo 3DS, Wii U)
** An Toys/{{amiibo}} figure was also released based on his ''Smash Bros.'' appearance, and other games have ''Pac-Man'' content unlocked by that figure.
* '''VideoGame/CrossyRoad''' 2014 (iOS, Android)
* '''Famista Dream Match''' 2014 (iOS)

[[folder:Non-Video Game Adaptations]]
* '''WesternAnimation/PacMan''' 1982 (Creator/HannaBarbera animated adaptation)
* '''WesternAnimation/PacManAndTheGhostlyAdventures''' 2013 (CGI animated series which spawned video games based on this series)
* In ''Disney/WreckItRalph'', Clyde (voiced by Disney animation employee Kevin Deters) hosts the villain support group in a ''Pac-Man'' arcade machine, and Pac-Man is a guest at Felix's anniversary party.
* When aliens attack with retro game characters in ''Film/{{Pixels}}'', Pac-Man is one of their main weapons. The heroes use Mini Coopers to take the role of the ghosts, and Pac-Man's creator Toru Iwatani also appears (played by Denis Akiyama, but the real Iwatani does make his own CreatorCameo as a background scientist).
* The antagonist in the ''Series/KamenRiderExAid'' movie ''[[Film/KamenRiderGenerationsDrPacmanVsExAidAndGhostWithLegendaryRiders Kamen Rider Heisei Generations]]'' is "[[MorallyAmbiguousDoctorate Doctor]] Pac-Man", who wears a warped Pac-Man mask and spreads a bio-digital Pac-Man virus that manifests physically as both a swarm of Pac-Men and as a giant demonic-looking Pac-Man. While it seems odd for Pac-Man to appear in ''Franchise/KamenRider'', ItMakesSenseInContext: ''Ex-Aid'' is video-game themed and the heroes fight game viruses like these all the time, while the film's main co-star Series/KamenRiderGhost has, [[ExactlyWhatItSaysOnTheTin well, ghost powers,]] which the Pac-Man virus naturally fears and targets him for. And Namco Bandai [[MerchandiseDriven has some control over the show as the toy manufacturer]], so there's that.
** In a series of web videos set after the movie, Dr. Pac-Man returns as an ally to Ex-Aid and gives him a ''Pac-Man''-themed powerup.
!!''Pac-Man'' provides examples of:

* OneMillionBC: The Prehistoric Age, set in ''Adventures in Time'' as one of the time zones Pac-Man has to travel through.
* HundredPercentCompletion: Required to fight the FinalBoss in Adventure Mode of ''Championship Edition 2''.
* ActionBomb: The Bomb power in ''256'' causes Pac-Man to turn red. If he comes into contact with a ghost or the power-up expires, Pac-Man detonates and kills all ghosts within a set radius around him.
* AdaptationExpansion:
** The Tengen version of ''Ms. Pac-Man'' features new mazes, different maze sizes, and the ability to move faster. These are carried over for the Genesis and SNES ports. The UsefulNotes/AtariLynx version likewise has it's own set of large mazes.
** ''Pac-Man + Tournaments'' has a bunch of unique mazes (bought with gained tokens or real money) that serve as mini gauntlets. The weekly tournaments feature the new mazes.
* AdrenalineTime: In ''Championship Edition DX'', it's something to help you so the time slows down when you're in a dangerous situation.
* AdvancingWallOfDoom: The Glitch in ''Pac-Man 256''.
* AerithAndBob: The ghosts are mainly known as Blinky, Pinky, Inky and... Clyde (Or Sue... or Tim).
* AlertnessBlink: When sleeping ghosts are woken up in ''Championship Edition DX'', they'll do this with the '''!''' thing over their head and a chirp sound effect.
* AncientEgypt: One of the time zones in ''Adventures in Time''.
* AnimatedAdaptation: Creator/HannaBarbera produced one [[WesternAnimation/PacMan in the early 1980s]]. And now there's [[WesternAnimation/PacManAndTheGhostlyAdventures a second one]] on Creator/DisneyXD.
* AntiFrustrationFeatures: In ''Championship Edition 2'', normally when Pac-Man jumps back to the spawn point after his "jumps up to eat the last ghost train present" animation, he still needs to move down slightly (thus using up a small amount of time) to eat the fruit that then spawns (if the fruit meter is filled up enough to spawn it). However, if the timer hits 0 in the middle of the animation, you can still grab the fruit; only when you jump to the next maze will the game immediately end.
* ArtificialBrilliance:
** The original ''Pac-Man'' — for the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Blinky (Red) targets Pac-Man, Pinky (Pink) targets 4 spaces ahead of Pac-Man[[note]]unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug[[/note]], Clyde (Orange) targets Pac-Man when far away and the lower-left corner when close, and Inky (Light Blue)... wow. Draw a line from Blinky to two spaces in front of Pac-Man[[note]]or if Pac-Man is moving up, then two up and two left[[/note]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Inky targets. Detailed [[http://www.gamasutra.com/view/feature/132330/the_pacman_dossier.php?page=7 on this page of the Pac-Man Dossier]].
** When not in "Chase" mode, the ghosts go into "Scatter" mode, where they target squares off the grid instead (Blinky targets the upper-right corner, Pinky the upper-left, Inky the lower-right, and Clyde the lower-left, the same corner he targets when Pac-Man gets too close in Chase mode). The ghosts start off in Scatter mode, and then switch back and forth (staying longer in Chase than Scatter) until going permanently into Chase mode.
** ''Ms. Pac-Man'' mixed things up by making the ghosts move pseudo-randomly when in Scatter mode instead of targeting the corners. The upside is that you can't memorize paths this time around, the downside is that finishing a level quickly (or "perfectly") now relies on luck.
* ArtEvolution: Pac-Man has changed a lot in design over the years; from [[http://images.wikia.com/pacman/images/a/a6/Pacoriginal.png this]] to [[http://images.wikia.com/pacman/images/f/fa/JapanesePacMan.png this]] and now [[http://images1.wikia.nocookie.net/__cb20100925112354/pacman/images/9/90/Pacman.jpg this]]. He and his friends got a complete design overall for ''Pac-Man Party'', and Namco has plans to redesign him again.
* AscendedGlitch: ''Pac-Man 256'' is based off the original game's KillScreen.
* {{Beat}}: The ghosts in ''Super Pac-Man'' and ''Pac & Pal'' occasionally stop in their tracks, quickly shift in place, and move along forward. This is in contrast to most ''Pac-Man'' games, in which they'll instantaneously turn around when switching between chase and scatter mode.
* BeautyIsNeverTarnished: Downplayed with Ms. Pac-Man, as far as her original appearance is concerned; Pac-Man blinks out of existence when he loses a life, while Ms. Pac-Man [[EverythingsBetterWithSpinning spins wildly in place]].
* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there. The arcade game calls them "monsters".
* BigEater: Guess who.
* BlowYouAway: The Tornado and Twinado powers in ''256'' summon a tornado that chases and destroys ghosts. Twinado summons ''two'' tornadoes, not just one.
* BlueWithShock:
** The monsters/ghosts, when an energizer/power pellet is eaten.
** In ''Pac-Man Battle Royale'', a player's Pac-Man becomes this if an opponent has eaten a Power Pill but the player hasn't.
** In the first game, due to a bug, getting killed by a ghost under certain (very rare) circumstances (''right'' as their vulnerability time wears off) causes all four ghosts to turn bright orange[[note]]as in ''really'' bright, at least 50% more so than Clyde's usual colouring[[/note]].
%% I actually saw the above happen once, having previously read about it in the first issue of British ''Computer and Video Games'' magazine, but I can't remember the details; could someone add them?
* BoldInflation: Pac-Man is referred to as PAC-MAN in modern game descriptions.
* BonusStage:
** ''Super Pac-Man'' has occasional rounds where Pac-Man is in his super state and he must eat all the food before the bonus points run out.
** ''Pac & Pal'' has Pac-Man flip over all the cards without revealing Blinky prematurely.
** Some maze sets in ''Pac-Man + Tournaments'' have a stage where Pac-Man must eat all the fruit in time.
* TheBusCameBack: Sue and Funky & Spunky, last seen from ''Pac-Attack'' and ''Pac-Mania'', respectively, return for ''Pac-Man 256''.
* CallBack: Spunky in ''Pac-Man 256'', which starts off asleep but wakes up and aggressively chases after Pac-Man after he passes by them, mirror the behavior of the ghosts in ''Pac-Man Championship Edition DX''. The game also includes themes based off the original game, ''Championship Edition DX'', and ''Pac-Mania''.
* {{Cameo}}: [[Franchise/SuperMarioBros Mario]] is the announcer in ''Pac-Man Vs.''
* CartoonBomb: The SmartBomb counter icons in ''Championship Edition DX'' certainly look like these.
* CatchingSomeZs: Sleeping ghosts in ''Pac Man: Championship Edition DX'' and Spunky/Grey Common in ''Pac-Man 256''.
* ColorCodedMultiplayer:
** ''[[UpdatedReRelease Pac-Man Arrangement]]'' and ''World's Largest Pac-Man'' have this. Player 1 is the normal Pacman while Player 2 is a green one.
** ''Pac-Man Championship Edition 2'' has a blue Pac-Man for the second player.
** ''Pac-Man Battle Royale'' has a yellow, pink, blue, and red Pac-Man.
* ConfusionFu: Inky's behavior is somewhat unpredictable. It's based on the relative positions of both Pac-Man and Blinky, and there's a bug involved as well (normally "ahead of Pac-Man" means two tiles ahead in the direction he's moving, but when Pac-Man is moving up, the game thinks that ahead is two tiles up ''and'' two tiles left).
* CowardlyMooks: The ghosts once Pac-Man eats a power pellet.
* {{Cutscene}}s: Speaking of which, are therefore OlderThanTheyThink.
* {{Determinator}}:
** Blinky always chases after Pac-Man. Once only a few pellets remain, Blinky starts moving faster than anyone else.
** In ''Pac-Mania'', Sue does not have a scatter mode, so she's always on Pac-Man's feet. Even then, Blinky outruns her.
* DamnYouMuscleMemory: The mobile version of ''Pac-Man'' includes lots of mazes with dead ends. In any other version of Pac-Man that happens to include dead ends (including ''Champ Ms. Pac-Em'', ''Ms. Pac-Man: Quest for the Golden Maze'', ''numerous'' mazes in ''World's Biggest Pac-Man'', and the Google maze), they will teach you that they are extremely dangerous unless they contain a Power Pellet at the end thanks to a lone Ghost being all it takes to trap you and cost you a life. In Mobile ''Pac-Man'', on the other hand, ghosts are programed to never enter (most) dead ends, thus turning them into safety nets to temporarily escape the Ghosts' onslaught.
* DifficultButAwesome: In ''256'', the Power Pellet is one of the most inefficient power ups in terms of ghost-killing, and can never be upgraded due to being a default power. However, due to its unique multiplicative scoring properties, you will always score higher with a Power Pellet than with other power ups if you eat multiple ghosts in one Pellet.
* DifficultyByAcceleration: Until the game eventually crashes.
* DistaffCounterpart: Ms. Pac-Man
* DolledUpInstallment: ''Ms. Pac-Man'', technically, sort of. Originally, the game was a GameMod for ''Pac-Man'' titled ''Crazy Otto''. Midway, which wanted a sequel to ''Pac-Man'' and couldn't wait for Namco to make one, bought the rights to ''Crazy Otto'', and changed it to ''Ms. Pac-Man''.
* DubNameChange:
** An interesting version, as not only were the original Japanese names for the ghosts (understandably) changed for the American market, but so were the descriptors cluing in the player to each ghost's particular movement style. They were:
*** Akabei/Blinky - Chaser/"Shadow"
*** Pinky - Ambusher/"Speedy"
*** Aosuke/Inky - Whimsical/"Bashful"
*** Guzuta/Clyde/Sue/Tim - Playing dumb/"Pokey"
** This could potentially be considered a DubInducedPlotHole, as the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.
** A booklet published not long after the game was released, called ''How to Win at Pac-Man'', took the name "Bashful" literally, based on the fact that Pac-Man can sometimes go through him without harm, and other alleged quirks such as their claim that he tends to run away from Pac-Man. In fact, the pass-through ability is a glitch in the game's collision detection and not unique to Inky, and the other "quirks" have been disputed.
** For the other ghosts in the series, there is:
*** Green Common/Funky
*** Gray Common/Spunky
*** Hinekure/????? - "Kinzo"/"Kinky"
* DummiedOut: The original Japanese arcade release had a DIP switch that would display [[http://i.imgur.com/yL3WgYk.png an alternate set of names]] for the ghosts, which should look familiar to fans of ''Pac-Man Arrangement''. When it was localized, the switch wasn't disabled (presumably due to being an excessive technical effort for little benefit), but the alternate names were replaced with [[http://i.imgur.com/BN0HVsp.png meaningless strings of one letter]].
* EatingTheEnemy: Pac-Man gains the ability to eat the ghosts after devouring a "power pellet".
* EdibleCollectible: The TropeMaker for bonus fruits, though after the eighth board the fruits are replaced by non-food items, such as the ''VideoGame/{{Galaxian}}'' ship (or the Atari "fuji" symbol in the Atari 5200 and 8-bit computer version). Of course, Pac-Man's goal in each stage is to eat all the dots, and the energizers let him chomp on the ghosts for more bonus points.
* EndlessGame: As planned, but there's a KillScreen after 255 mazes. However, every maze past 20 is exactly the same.
* EveryTenThousandPoints: Despite the trope name, only the first 10,000 points nets an extra life.
* ExtremeOmnivore: Besides pellets, power pellets, and ghosts, Pac-Man can eat fruit, ''VideoGame/{{Galaxian}}'' flagships, bells, keys, and much more. The port for UsefulNotes/Atari8BitComputers substitutes an Atari logo for the ''Galaxian'' ship.
* FanRemake: These do exist, whenever they be in small or large numbers. ''Champ Pac-Em'' is one of the earliest known that attempted to replicate and expand the original game.
* ForcedTutorial: ''Championship Edition 2'' requires you to play the first half of the tutorial before you can play any other modes. ''Championship Edition 2 Plus'' does away with this trope entirely.
* {{Freemium}}:
** The mobile version of ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. The home console/PC version of the same game, being not a free game, has all the themes unlocked on the get-go.
** ''Pac-Man + Tournaments'' has a boat load of new maze sets that each cost a varying number of Tokens to unlock. Completing a set and missions gives the player Tokens, or one can go the faster route and pay for Tokens. The aversion is the Classic maze which is free, and Tokens can be used to continue from a Game Over.
* FrickinLaserBeams: The Laser and Optic powers in ''256'' cause Pac-Man to emit a continuous beam in front of him that destroys ghosts on contact. Optics takes it a step further and causes the beam to turn corners.
* TheFuture: Set in ''Adventures in Time'', the last stage of Quest Mode.
* GameMod:
** Besides ''Ms. Pac-Man'', there was ''Hangly-Man'', ''Pirahna'', and quite a few others that popped up in the arcades.
** The Atari 2600 version of ''Ms. Pac-Man'' got a mod in the form of ''Pac-Man Arcade'', in effect being the reverse of how arcade ''Ms. Pac-Man'' came into being.
** The Atari 7800 version of ''Ms. Pac-Man'' got modded into ''Pac-Man Collection'', which features ''Pac-Man'' and some other game mods.
* GameplayGrading:
** In ''Championship Edition DX'', many stages give you ranks based on your leaderboard percentiles.
** ''Championship Edition 2'' eschews percentile-based grading in favor of fixed point-based thresholds.
* GenderFlip: Pinky, who became female as of ''VideoGame/PacManWorld'' and has remained so ever since.
* GraphicsInducedSuperDeformed: Rather radical example. In the cabinet art, Pac Man is drawn with legs and eyes. In-game, he's very stylized so only a pie chart remains. This image soon stuck with the audience.
* HairTriggerTemper: In ''Championship Edition 2'', ghosts can be safely bumped into at first, but hit a train too many times in a short period of time and its leader will get angry, gaining the power to actually kill Pac-Man. On Extreme difficulty, however, hitting a train angers its leader ''immediately''.
* HatOfPower: The hats in ''Pac-Man Hats'' activate their powers when a certain amount of pellets are eaten.
* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge the ghosts more easily. In rare cases, Pac-Man can even pass right through a ghost (if he and the ghost "switch tiles" at the same time).
* TheHunterBecomesTheHunted: What happens to the ghosts when Pac-Man eats a power pill. (Mr. Burns even quotes the Trope by name while playing ''Ms. Pac Man'' in an episode of ''WesternAnimation/TheSimpsons''.)
* IdiosyncraticDifficultyLevels:
** Tengen's ''Ms. Pac-Man'' has their difficulty sorted as: Easy, Normal, Hard, and Crazy
** The new mazes ''Pac-Man + Tournmanants'' have their difficulty categorized from Relaxed, Challenging, and Elite. Averted for the Classic Maze, it's simply Easy, Medium, and Hard.
* ImAHumanitarian: One of the ways to defeat an opponent in ''Pac-Man Battle Royale'' is to grab a Power Pellet and eat them.
* IndyEscape: In ''Adventures in Time'', Pac-Man ends up escaping a whole bunch. One instance is from [[Film/RaidersOfTheLostArk a giant boulder]].
* InMediasRes: The Plug-N-Play version of ''Pac-Man 256'' starts the game in the 255th stage. Beating it leads to the Kill Screen.
* InvincibilityPowerUp: Power pellets.
* KillItWithFire: The Fire and Pyro powers in ''256'' cause Pac-Man to leave behind a flaming trail that kills ghosts on contact. Pyro additionally spreads to adjacent paths and gets those ghosts too.
* KillScreen:
** Perhaps the most famous example. It makes an in-game appearance as the AdvancingWallOfDoom in ''Pac-Man 256''.
** As part of a marketing gimmick, one of the games in the 35th Anniversary Plug-N-Play lets the player access the Kill Screen without playing over 254 stages.
** ''Pac-Man + Tournaments'' doesn't have a Kill Screen; the final 256th stage is actually beatable. Completing all stages earns an achievement.
* LeadTheTarget: Pinky doesn't target Pac-Man's actual position, but rather four spaces in front of him.
* MarathonLevel: [[http://worldsbiggestpacman.com/ World's Biggest Pac-Man]], which strings ''thousands'' of different user-generated mazes into one gi-freaking-gantic mega-maze. Good luck completing it in your lifetime.
* TheMiddleAges: One of the time zones in ''Advetures in Time''. Expect it to be [[IncrediblyLamePun somewhere in the middle of the game.]]
* MesACrowd: The Pac-Men power in ''256'' summons miniature Pac-Mans that chase ghosts and destroy them, much like the Tornado.
* MissionPackSequel: While containing new mazes and some graphical updates, ''Ms. Pac Man'' was otherwise the exact same game as the original ''Pac Man''.
* MoodWhiplash: Jungly Steps in ''Pac-Mania'' uses an unsettling theme for its level, compared to the rest of the game's cheerful music. In the 23rd and final round, [[SoundtrackDissonance this theme is mixed in with a bright pink maze]].
* NamedByTheAdaptation: Inverted for Kinky, where he had a name in the Japanese version (Hinekure) but is reduced to [[MyNameIsQuestionMarks question marks]] internationally.
* NighInvulnerability: Along with ''VideoGame/MsPacMan'', starting with the 19th level, where eating a power pellet does nothing to faze the ghost monsters. The monsters will reverse direction, but Pac-Man and Ms. Pac-Man must avoid their pursuers at all costs.
* NintendoHard:
** ''Jr. Pac-Man'', with double-width scrolling mazes, bonus items that will mutate dots into larger dots that slow you down (and will even '''destroy power pellets''' if Jr. doesn't eat them), long corridors...
** ''Pinball/BabyPacMan'', with more aggressive ghosts, laser-guided AI, and ''no power pellets'' to start off with... until you (hopefully) gain some in the pinball portion of the game.
** ''Adventures in Time'', eventually in some of the later mazes and difficulty levels. The ghosts might end up just as fast as Pac-Man on some levels, and the jump meter refills more slowly on harder settings.
* NoEnding: Most ''Pac-Man'' arcade games go on until the Kill Screen. ''Pac-Mania'' can be ended by using DIP switches (causing it to end after two "laps", one lap, or go on indefinitely) and ''Pac-Man Arrangement'' has a final boss after World 5. Oddly, the ''Namco Classic Collection Vol. 2'' version of ''Pac-Man'' ends at the 21st level [[note]]as well as the other games in both volumes[[/note]] and any left over lives are counted as points.
* NoPlotNoProblem: The original game really had none: You send this little yellow guy around the maze to eat all the dots while avoiding the monsters, and you could eat the monsters if you ate a power pellet. Then again, there were those cut-scenes. Still, popular to the point of addictive.
* NonIndicativeName: As said above, Pac-Man is known as "Puck-Man", but nonetheless is almost always depicted with a spherical body.
* NonlinearSequel: There are three sequels to Pac-Man: the official Super Pac-Man, the unofficial bootleg turned canon Ms. Pac-Man, or the [[OddballInTheSeries 16-bit point and click action game]] ''Pac-Man 2: The New Adventures''.
* NostalgiaLevel: The original maze pops up in almost every game in the series in some form.
* OddNameOut:
** For the orange ghost. Names of the ghosts were: Inky, Blinky, Pinky, and... Clyde.
** The orange ghost's name varies depending on the protagonist -- in ''Ms. Pac-Man'', it's "Sue", and in ''Jr. Pac-Man'', it's "Tim".
** The original Japanese names of the ghosts were always "Akabei" (from "Akai", Japanese for "Red"), Pinky (the only one who never went through a DubNameChange), "Aosuke" (from "Aoi", Japanese for "Blue"), and Guzuta (from "guzuguzu", an onomatopoeia for sluggishness, and [[MeaningfulName referencing]] the fact that he's always the last one to leave the ghost pen at the start of each level). Even here, Guzuta is ''still'' the OddNameOut due to breaking the ColorfulThemeNaming of the three others.
* OlderThanTheNES: Pac-Man was born in 1980, a year before Mario even existed. He's one of the oldest video game mascots in the videogame industry, and still going.
* OneHitPointWonder: One of the most famous.
* OnlyKnownByTheirNickname: Most of the ghosts.
* OpenSaysMe: In ''Super Pac-Man'', Pac-Man eats keys to open doors, or he can use a Super Pellet and burst right through them.
* OurGhostsAreDifferent: Or possibly not ghosts at all.
* PieEyed: When shown with arms, legs and a face, Pac-Man and Ms. Pac-Man have eyes like these. Appropriate since their pupils are shaped like they are.
* PinballSpinoff: Two of them.
** First was ''Pinball/MrAndMrsPacManPinball''. It was a more conventional {{Pinball}} game, with a five-by-five bank of lights in the playfield. During the game, the player could move Pac-Man (represented by a yellow light) by tapping flipper buttons for direction[=/=]movement to avoid the ghost (represented by a red light).
** Five months later came ''Pinball/BabyPacMan'', which combined a ''Pac-Man'' video game with a pinball table, in a video-game-sized cabinet. Unfortunately, the small playfield was a challenge for most players, and the maze game was NintendoHard to the point where finishing the first maze was an accomplishment.
** ''Pac-Man Pinball Advance'' was released in 2005 for, you guessed it, Game Boy Advance. It received unenthusiastic reviews.
* PowerUpFood
* PowerUpMotif
* {{Retcon}}:
** Namco hasn't made very many mentions of ''Ms. Pac-Man'' since the 30th anniversary of the original arcade game. It hasn't been in any ''Namco Museums'' since ''Virtual Arcade'', and the recently-announced ''Pac-Man Museum'', a compilation based on ''Pac-Man'', does not include ''Ms. Pac-Man''. It probably doesn't help that ''Ms. Pac-Man'' was developed by Midway rather than Namco. Then again, Namco did buy the full rights to the game and character. It should be noted that ''Ms. Pac-Man'' is available in ''Pac-Man Museum'' as DownloadableContent and Ms. Pac-Man herself cameos in ''Super Smash Bros for UsefulNotes/WiiU'' (which Namco co-created alongside Hal Labs and Sora Ltd.).
** There is also strong evidence that Pac-Man's other family members (Pac-Jr, Baby Pac, Professor Pac) were retconned out of the series after ''Pac-Man World 3''.
** Unrelated to the last three: Blinky and Clyde had their names switched in ''Pac-Man Arrangement'' and the ''Pac-Man World'' series. Their naming scheme returned to normal after ''Pac-Man World 3''.
* RuleOfFunny: ''Pac-Man 2: The New Adventures'' lives on this.
* ScoreMultiplier: Present in ''Pac-Man + Tournaments'' but only in the new mazes. The multiplier increases whenever Pac-Man eats a fruit or eats two or more Ghosts under one Power Pellet. A larger score bonus is given if Pac-Man clears the maze without dying.
* ScoringPoints
* SequelDifficultySpike: After the comparatively easy ''Championship Edition DX'', ''Championship Edition 2'' brings the difficulty back up. The slowdown mechanic has been removed, bombs no longer force ghosts back into their spawn box (instead, they just bring Pac-Man back to his spawn point), ghost trains will continue to move at their usual speed while a power pill is in effect, and eating a ghost train requires eating its leader first or else Pac-Man will just bounce off. On top of that, the whole game, especially on Extreme difficulty, is a lot faster than even ''DX'' at speed 50.
* ShownTheirWork: The playable Google doodle for Pac-Man's 30th anniversary. While the maze is obviously different, the game mechanics are accurate to the original to an absurd degree. Everything from the ghost behavior to the infamous [[GoodBadBugs "pass-through" glitch]] to even the KillScreen at level 256 (though unlike the original, the game simply ends at that point) is replicated to near pixel perfection.
* SlidingScaleOfLinearityVsOpenness: A primary difference between ''Championship Edition'' and ''Championship Edition DX''. In ''CE'', there is more focus on the player plotting their own path throgh the dots and trying to bait ghosts into an optimal path for chain-eating them. In ''CE DX'', stages often have linear paths of dots and sleeping ghosts, putting more emphasis on following an intended line over figuring out one's path for themselves.
* SmartBomb: You can use these in ''Championship Edition DX'' at the cost of an opportunity to score higher, forcing all of the ghosts back into the spawn box. In ''Championship Edition 2'', bombs simply jump Pac-Man back to the RespawnPoint.
* SocializationBonus: ''Pac Man vs.'', originally bundled with ''Pac-Man World 2'', is only playable in multiplayer and requires one GBA and the special cable.
* SomethingPerson: Pac-Man, natch.
* SturgeonsLaw: In full effect with ''World's Biggest Pac-Man''; for every genuinely good maze you come across, there are 20 that either go [[UpToEleven above and beyond]] FakeDifficulty or are just someone's name spelled out in walls and/or dots.
* SuddenEyeColour: Pac-Man went from PieEyed to having blue eyes starting with ''Pac-Man Party''.
* SuperEmpowering:
** In ''Pac-Man Arrangement'' from ''Namco Classics Collection Volume 2'', a fifth ghost named [[AccidentalInnuendo Kinky]] who could [[FusionDance fuse]] with one of the four other ghosts to give them special powers fitting their personalities: Blinky gains a [[UseYourHead dashing headbutt]], Pinky gains the ability to jump to and from any location in the maze, Inky gains a DoppelgangerAttack, and Clyde gains the ability to lay down Pac dots in empty portions of the maze (forcing you to revisit those sections). Initially, the ghost house will only spawn one Kinky, but later levels will have it spawn more copies, allowing multiple ghosts to get special powers.
** The official Namco sequel to the original Pac-Man was "Super Pac-Man".[[note]]"Ms Pac-Man", although (at the time) endorsed by Namco, was ''created'' by Bally/Midway and was basically just a hack of the original game, making it more "Pac-Man 1½" than "Pac-Man 2".[[/note]] It includes the original four energizers in the corners, but also two new Super energizers in the middle of the maze, which transforms Pac-Man into a giant (supposedly he's flying above the maze, but he's still constrained by the maze's paths), makes him immune to the monsters, and gives him super-speed and the ability to eat through doors that normally require a key to open. The Super pellet's duration is short, but it can be refreshed by eating an energizer.
** In ''Pac & Pal'', eating a special symbol doesn't turn the monsters blue, but instead makes Pac-Man slightly larger and turns him bright gray, and gives him the ability to shoot a short-range projectile to stun the monsters. The exact projectile depends on the special symbol.
* SupportPartyMember: Kinky in ''Pac-Man Arrangement'' from ''Namco Classics Collection Volume 2''. He's the only ghost that cannot harm Pac-Man directly at all, as he's ''always'' vulnerable. However, he acts as support by powering up the other Ghosts to give them much more dangerous abilities.
* TimedMission: The ''Championship Edition'' games.
* TimedPowerUp: The Power Pellet. In ''256'', this includes all of the other powers.
* TitleConfusion: To clarify, the arcade game is ''Junior Pac-Man''; the unlockable game in the [[UsefulNotes/SegaGenesis Genesis]] version of ''Pac-Man 2: The New Adventures'' is ''Pac-Man, Jr.'' They are not the same game.
* TurnsRed:
** Well... Blinky is already red to begin with, but when a certain number of dots remain (20 in the first level, up to ''120'' in later levels), he moves faster and becomes even more of a {{Determinator}}. And once you've eaten half that number of dots, he'll speed up even '''more'''. Fans have dubbed this behaviour "Cruise Elroy".
** In ''Pac-Mania'', the player is given a visual indication when Blinky goes "Cruise Elroy" -- he gains angry eyes. Later, ''Namco Classics Collection Volume 2'''s version of ''Pac-Man Arrangement'' kept this for Blinky (unless he is in his fused form), [[http://static.tvtropes.org/pmwiki/pub/images/pacman_arr_cruiseelroy_547.jpg as well as raising his arms]].
*** To add to this, as a [[StalkedByTheBell timeout mechanic]] in ''Arrangement'', '''all''' of the ghosts would become angry ''and'' gain Blinky's AI.[[note]]This only lasts until you die, though.[[/note]]
* UpdatedRerelease
** ''Pac-Man Plus'' (created by Bally Midway) is a more difficult version of the original with the Power Pellet having different effects depending on the stage.
** ''World's Largest Pac-Man'' is the original game on an enormous LCD screen. Gameplay differences include: simultaneous 2-player co-op, the bonus fruits move similar to ''Ms. Pac-Man'', gameplay keeps moving even if Pac-Man dies, the ability to continue the game at a Game Over rather than starting over, and shifting maze colors.
* UrExample: The original arcade game was the first game to feature enemy AI rather than enemies that move in a set pattern.
* VideoGameCrueltyPotential: ''Pac-Man 2: the New Adventures'' gives you many ways to abuse the main character and others.
* VideoGameRemake: ''Pac-Man Arrangement'' in ''Namco Classics Collection Volume 2'' featured two-player co-op play, new power-ups, new stage elements such as dash arrows and jump panels, and a fifth ghost that could give the four other ghosts [[SuperEmpowering special powers]]. It is available in ''Pac-Man Collection'' for the UsefulNotes/GameBoyAdvance and ''Namco Museum'' for the UsefulNotes/{{PlayStation 2}}, UsefulNotes/{{GameCube}} and UsefulNotes/{{Xbox}}.
* VideoGameSetting: The worlds in ''Arrangement'' follow as this.
** ToyTime: World 0/Toy Box World.
** NostalgiaLevel: World 1/Original Pac-Man World.
** UnderTheSea: World 2/Water World.
** TheLostWoods: World 3/Green World.
** TempleOfDoom: World 4/Ancient Ruins World.
** [[spoiler:EternalEngine: World 5/Ghost's Secret Base.]]
* VillainTeleportation: Glitchy, a ghost exclusive to ''256'', tends to teleport around the map every several seconds.
* TheWildWest: One of the time zones in ''Adventures in Time''.