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Video Game / Millika Village

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Millika Village is an interactive RPG avalible on Kongregate. The player is a lost traveler who nearly dies in a violent snowstorm but is found and brought to the titular Millika village to recover. Unfortunately, the blizzard that stranded them here isn't the only thing mother nature has in store. As the days grow colder its becomes clear that a much more dangerous threat lingers on the horizon that could threaten the entire town. To survive the player must help the townsfolk in any way they can before the 20th day arrives and kills them all.


Millika Village provides examples of:

  • Bag of Spilling: Downplayed since we don't know how smart or strong the player character was beforehand, but the fact that all your stats start at 1 is explained by you still being banged up from your injuries.
  • Doomsayer: One of the events involves a man in the tavern claiming they're all doomed. Your options involve either calming him and the others down with reassuring words or throwing him out. Whether or not these works depends on your stats.
  • Drowning My Sorrows: Early on a lot of villagers ask for heavy drinks with this goal. You can either give them this (raises their morale but makes them hung over in the morning) or water down the beer (which can either raise or lower their morale, depending on if your charisma is enough to hide your deception).
  • Dump Stat: Agility is almost completely useless. In fact, its possible to get the best ending and complete all the special events without raising it beyond 1.
  • For Want Of A Nail: The village either survives unscathed or gets wiped out based on the actions of a single traveler.
  • Jerk with a Heart of Gold: The Chieftain can be a little rough around the edges and is slow to warm up to you but its clear that he loves his daughter and his home dearly. Towards the end of the game he'll even apologize for mistrusting you and accept you as a vital asset to the village.
  • Multiple Endings: Depending on how well the player prepares the town its possible for everyone to live or die.
  • Placebo Effect: If your Watering Down of the patrons' drinks in one event is successful, you'll note that everyone seems to be acting drunker than they should be; more akin to how much alcohol they think is in the drinks than the amount of alcohol actually in them.
  • Ridiculously Cute Critter: If your intelligence stat is high enough when you find an injured fox cub, you can treat its wounds and adopt it, giving the village a morale boost just from having a cute animal around.
  • Scars Are Forever: Making a bad choice when dealing with a pack of wolves will cause Kira to suffer a permanent slash across her eye that even Lissara's potions can't fully heal.
  • Shout-Out: The design of the villagers seem to be heavily influenced by the Water Tribe's appearance. The art style and snowy setting only makes this connection stronger.
  • Snowed-In: Happens to the player at the beginning of the game when they get trapped by a blizzard. Then the weather starts getting even more intense...
  • Watering Down: The player has the option of doing this while working at the tavern to prevent the workers from getting completely sloshed. Whether it works or not depends on how high their charisma is.

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