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* ''VideoGame/MegaManII'' (1991, Game Boy): Has the remaining four Robot Masters from ''2'' NES, and four from ''3'' NES, along with bringing in E-Tanks, Rush, and the slide. The only Game Boy game to be developed by Biox instead of Minakuchi Engineering.

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* ''VideoGame/MegaManII'' (1991, Game Boy): Has the remaining four Robot Masters from ''2'' NES, and four from ''3'' NES, along with bringing in E-Tanks, Rush, and the slide. The only Game Boy game to be developed by Biox Thinking Rabbit Inc. instead of Minakuchi Engineering.
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Simplifying indexing by red-linking everything


* ''VideoGame/MegaMan1''[[/index]] (1987, [[Platform/NintendoEntertainmentSystem NES]])[[index]]

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* ''VideoGame/MegaMan1''[[/index]] ''VideoGame/MegaMan1'' (1987, [[Platform/NintendoEntertainmentSystem NES]])[[index]]NES]])



* ''VideoGame/MegaManDrWilysRevenge''[[/index]] (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.[[index]]

to:

* ''VideoGame/MegaManDrWilysRevenge''[[/index]] ''VideoGame/MegaManDrWilysRevenge'' (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.[[index]]



* ''Mega Man'' (1995, Platform/GameGear): A condensed version of ''5'', with elements of ''4'' and ''2'' mashed in. Developed by a small company known as Freestyle, and never released outside North America.
* ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]] (1999, Platform/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], and Japan-only, due to the [=WonderSwan=] not making it anywhere else.

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* ''Mega Man'' ''VideoGame/{{Mega Man|GameGear}}'' (1995, Platform/GameGear): A condensed version of ''5'', with elements of ''4'' and ''2'' mashed in. Developed by a small company known as Freestyle, and never released outside North America.
* ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]] (1999, Platform/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], Creator/{{Bandai|NamcoEntertainment}}, and Japan-only, due to the [=WonderSwan=] not making it anywhere else.



* ''VideoGame/{{Mega Man|DOS}}''[[/index]] (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.
* ''Mega Man 3'' (1992, DOS): A follow-up, curiously skipping ''2''. Infamous for the same reasons as the first game.
* ''Wily & Light's [=RockBoard=]: That's Paradise'' (1993, [[Platform/NintendoEntertainmentSystem Famicom]]): A ''TabletopGame/{{Monopoly}}''-themed PartyGame featuring various series characters released only in Japan (although a English release, entitled ''Mega Board'', [[http://www.rockman-corner.com/2010/03/rockboard-in-english.html was in the works before it was canned for unknown reasons]]). Marks the first appearance of Reggae, a creation of Wily's best described as Bass' answer to Eddie and Beat. Also had a Game Boy port in the works that was cancelled, though a prototype was eventually found.
* ''Mega Man's Soccer'' (1994, SNES): ExactlyWhatItSaysOnTheTin; a [[SportsGame soccer competition]] between Mega Man and Wily's various Robot Masters. According to ''[[AllThereInTheManual Mega Man: Official Complete Works]]'', the game is set after the events of ''Mega Man 4''.[[index]]

to:

* ''VideoGame/{{Mega Man|DOS}}''[[/index]] Man|DOS}}'' (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.
* ''Mega ''VideoGame/{{Mega Man 3'' 3|DOS}}'' (1992, DOS): A follow-up, curiously skipping ''2''. Infamous for the same reasons as the first game.
* ''Wily ''[[VideoGame/WilyAndLightsRockBoardThatsParadise Wily & Light's [=RockBoard=]: RockBoard: That's Paradise'' Paradise]]'' (1993, [[Platform/NintendoEntertainmentSystem Famicom]]): A ''TabletopGame/{{Monopoly}}''-themed PartyGame featuring various series characters released only in Japan (although a English release, entitled ''Mega Board'', [[http://www.rockman-corner.com/2010/03/rockboard-in-english.html was in the works before it was canned for unknown reasons]]). Marks the first appearance of Reggae, a creation of Wily's best described as Bass' answer to Eddie and Beat. Also had a Game Boy port in the works that was cancelled, though a prototype was eventually found.
* ''Mega ''[[VideoGame/MegaMansSoccer Mega Man's Soccer'' Soccer]]'' (1994, SNES): ExactlyWhatItSaysOnTheTin; a [[SportsGame soccer competition]] between Mega Man and Wily's various Robot Masters. According to ''[[AllThereInTheManual Mega Man: Official Complete Works]]'', the game is set after the events of ''Mega Man 4''.[[index]]



* ''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[InteractiveMovie FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].[[/index]]
* ''Rockman's IQ Challenge'' (1998, Windows): A Taiwan-only multimedia EdutainmentGame featuring [[PuzzleGame puzzles]], a board game with quiz elements, a virtual coloring book and typing exercises.
* ''Rockman Gold Empire'' (1999, Windows): Another Taiwan-only entry, not unlike ''[=RockBoard=]'' in nature.
* ''Rockman Strategy'' (2001, Windows): The third and final Taiwan-only game, this time being a StrategyGame featuring the Constellation Droids, a group of Robot Masters based on the twelve signs of the WesternZodiac. Introduces [[CanonForeigner a new ally]] to the Blue Bomber, Fan.
* ''Mega Man Universe'' ({{Canceled|VideoGames}}, Xbox 360, [=PS3=]): Based heavily on the second game, this TwoAndAHalfD action-platformer would have allowed players to [[LevelEditor build their own stages]] and [[CharacterCustomization customize their individual characters]]. Additionally, this would have been the first title in the series to go by the name ''Mega Man'' in Japan (as opposed to ''Rockman'').[[index]]

to:

* ''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[InteractiveMovie FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].[[/index]]
tone]].
* ''Rockman's ''[[VideoGame/RockmansIQChallenge Rockman's IQ Challenge'' Challenge]]'' (1998, Windows): A Taiwan-only multimedia EdutainmentGame featuring [[PuzzleGame puzzles]], {{puzzle|Game}}s, a board game with quiz elements, a virtual coloring book and typing exercises.
* ''Rockman Gold Empire'' ''VideoGame/RockmanGoldEmpire'' (1999, Windows): Another Taiwan-only entry, not unlike ''[=RockBoard=]'' in nature.
* ''Rockman Strategy'' ''VideoGame/RockmanStrategy'' (2001, Windows): The third and final Taiwan-only game, this time being a StrategyGame featuring the Constellation Droids, a group of Robot Masters based on the twelve signs of the WesternZodiac. Introduces [[CanonForeigner a new ally]] to the Blue Bomber, Fan.
* ''Mega Man Universe'' ''VideoGame/MegaManUniverse'' ({{Canceled|VideoGames}}, Xbox 360, [=PS3=]): Based heavily on the second game, this TwoAndAHalfD action-platformer would have allowed players to [[LevelEditor build their own stages]] and [[CharacterCustomization customize their individual characters]]. Additionally, this would have been the first title in the series to go by the name ''Mega Man'' in Japan (as opposed to ''Rockman'').[[index]]



* ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini Platform/PlugnPlayGame console for all regions.[[/index]]
* ''Rockman Complete Works'' (1999, [=PS1=]): A Japan-only series of six separate games which ported all six of the NES ''Mega Man'' titles to the [=PS1=], with optional remixed music and bonus content, including a "Navi Mode" where characters give players tips as they progress through stages.
* ''Rockman Battle & Fighters'' (2000, Platform/NeoGeoPocket Color): An 8-bit handheld port of the two arcade games.
* ''Mega Man Anniversary Collection'' (2004, Platform/PlayStation2, [[Platform/NintendoGameCube GameCube]], Platform/{{Xbox}}): Brings together the first eight games with some of the features of the ''Complete Works'' imported, plus the two arcade games (''The Power Battle'' and ''The Power Fighters'') as unlockable bonuses. This compilation got stuck in North America.
* ''Mega Man Anniversary Collection'' (GBA; Cancelled): A collection of the five Platform/GameBoy ''Mega Man'' games was planned, but was ultimately scrapped, presumably due to them [[NoPlansNoPrototypeNoBackup losing the source codes to some of the games]].
* ''Rockman Power Battle Fighters'' (2004, [=PS2=]): A Japan-only port of the two arcade games as compensation for ''Anniversary Collection'' not leaving North America. It adds to both games a Versus mode and an Extreme mode where players [[BossRush marathon through all of a given game's bosses in a single run]]. Also has the English versions of the games as unlockables.[[index]]
* ''VideoGame/MegaManPoweredUp'' (2006, Platform/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.[[/index]]
* ''Mega Man Legacy Collection'' (2015, Xbox One, [=PS4=], Windows, Platform/Nintendo3DS, Switch): Along with the first six games in the series, includes a SoundTest, ConceptArtGallery, and special challenges. The [=3DS=] version is a port of the console version, which includes the initial Capcom-designed challenges as well as top user submitted challenges unlocked using the Mega Man Toys/{{amiibo}}; the Switch version also has this feature.
* ''Mega Man Legacy Collection 2'' (2017, Xbox One, [=PS4=], Windows, Switch): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with ''7'', ''8'', ''9'', and ''10'' - with the latter two games' [=DLC=] bundled for no additional cost and all the bonuses that the first ''Legacy Collection'' came with. Marks the first time that ''9'' and ''10'' can be purchased in a physical format. The Switch version also makes use of amiibo support to unlock new challenges. ''Mega Man & Bass'' is absent.

to:

* ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini Platform/PlugnPlayGame console for all regions.[[/index]]
regions.
* ''Rockman Complete Works'' ''VideoGame/RockmanCompleteWorks'' (1999, [=PS1=]): A Japan-only series of six separate games which ported all six of the NES ''Mega Man'' titles to the [=PS1=], with optional remixed music and bonus content, including a "Navi Mode" where characters give players tips as they progress through stages.
* ''Rockman ''[[VideoGame/RockmanBattleAndFighters Rockman Battle & Fighters'' Fighters]]'' (2000, Platform/NeoGeoPocket Color): An 8-bit handheld port of the two arcade games.
* ''Mega Man Anniversary Collection'' ''VideoGame/MegaManAnniversaryCollection'' (2004, Platform/PlayStation2, [[Platform/NintendoGameCube GameCube]], Platform/{{Xbox}}): Brings together the first eight games with some of the features of the ''Complete Works'' imported, plus the two arcade games (''The Power Battle'' and ''The Power Fighters'') as unlockable bonuses. This compilation got stuck in North America.
* ''Mega ''VideoGame/{{Mega Man Anniversary Collection'' Collection|GBA}}'' (GBA; Cancelled): A collection of the five Platform/GameBoy ''Mega Man'' games was planned, but was ultimately scrapped, presumably due to them [[NoPlansNoPrototypeNoBackup losing the source codes to some of the games]].
* ''Rockman Power Battle Fighters'' ''VideoGame/RockmanPowerBattleFighters'' (2004, [=PS2=]): A Japan-only port of the two arcade games as compensation for ''Anniversary Collection'' not leaving North America. It adds to both games a Versus mode and an Extreme mode where players [[BossRush marathon through all of a given game's bosses in a single run]]. Also has the English versions of the games as unlockables.[[index]]
unlockables.
* ''VideoGame/MegaManPoweredUp'' (2006, Platform/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.[[/index]]
DLC.
* ''Mega Man Legacy Collection'' ''VideoGame/MegaManLegacyCollection'' (2015, Xbox One, [=PS4=], Windows, Platform/Nintendo3DS, Switch): Along with the first six games in the series, includes a SoundTest, ConceptArtGallery, and special challenges. The [=3DS=] version is a port of the console version, which includes the initial Capcom-designed challenges as well as top user submitted challenges unlocked using the Mega Man Toys/{{amiibo}}; the Switch version also has this feature.
* ''Mega Man Legacy Collection 2'' ''VideoGame/MegaManLegacyCollection2'' (2017, Xbox One, [=PS4=], Windows, Switch): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with ''7'', ''8'', ''9'', and ''10'' - with the latter two games' [=DLC=] bundled for no additional cost and all the bonuses that the first ''Legacy Collection'' came with. Marks the first time that ''9'' and ''10'' can be purchased in a physical format. The Switch version also makes use of amiibo support to unlock new challenges. ''Mega Man & Bass'' is absent.



* [[index]]''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.

to:

* [[index]]''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.
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* EarlyInstallmentWeirdness: There things in this game that make an oddity to entries centuries later.
** As displayed with Roll and Mega Man (in his civilian form), the androids have human ears despite being ''much'' less advanced compared to their successors (Reploids).
** This is the only series to feature extraterrestrial beings, with Stadroids, Shadow Man, Duo and the Evil Energy representing them. The ''X'', ''Zero'', ''ZX'', and ''Legends'' series completely omit them, with the first former being the last to reference aliens (X's perfect anti-virus countermeasures was developed in response to a virus of alien origin).

to:

* EarlyInstallmentWeirdness: There things are features in this game that would make an oddity to entries centuries later.
** As displayed with by Roll and Mega Man (in his civilian form), the human-like androids have human ears despite being ''much'' less advanced compared to their successors (Reploids).
** This is the only series to feature introduce extraterrestrial beings, with Stadroids, Shadow Man, Duo and the Evil Energy representing them. The ''X'', ''Zero'', ''ZX'', and ''Legends'' series completely omit them, with the first former being the last to reference aliens (X's perfect anti-virus countermeasures was developed in response to a virus of alien origin).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: There things in this game that make an oddity to entries centuries later.
** As displayed with Roll and Mega Man (in his civilian form), the androids have human ears despite being ''much'' less advanced compared to their successors (Reploids).
** This is the only series to feature extraterrestrial beings, with Stadroids, Shadow Man, Duo and the Evil Energy representing them. The ''X'', ''Zero'', ''ZX'', and ''Legends'' series completely omit them, with the first former being the last to reference aliens (X's perfect anti-virus countermeasures was developed in response to a virus of alien origin).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.[[/index]]

to:

* ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame Platform/PlugnPlayGame console for all regions.[[/index]]
Is there an issue? Send a MessageReason:
None


* ''Mega Man Universe'' ({{Canceled|VideoGames}}, Xbox 360, [=PS3=]): Based heavily on the second game, this TwoAndAHalfD action-platformer would have allowed players to [[LevelEditor build their own stages]] and [[CharacterCustomization customize their individual characters]]. Additionally, this would have been the first title in the series to go by the name ''Mega Man'' in Japan (as opposed to ''Rockman'').

to:

* ''Mega Man Universe'' ({{Canceled|VideoGames}}, Xbox 360, [=PS3=]): Based heavily on the second game, this TwoAndAHalfD action-platformer would have allowed players to [[LevelEditor build their own stages]] and [[CharacterCustomization customize their individual characters]]. Additionally, this would have been the first title in the series to go by the name ''Mega Man'' in Japan (as opposed to ''Rockman'').[[index]]



* [[index]]''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.[[/index]]

to:

* [[index]]''VideoGame/MegaManTheWilyWars'' ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.[[/index]]
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* ''VideoGame/MegaMan1'' (1987, [[Platform/NintendoEntertainmentSystem NES]])

to:

* ''VideoGame/MegaMan1'' ''VideoGame/MegaMan1''[[/index]] (1987, [[Platform/NintendoEntertainmentSystem NES]])NES]])[[index]]



* ''VideoGame/MegaManDrWilysRevenge'' (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.

to:

* ''VideoGame/MegaManDrWilysRevenge'' ''VideoGame/MegaManDrWilysRevenge''[[/index]] (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.[[index]]



* ''VideoGame/{{Mega Man|DOS}}'' (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.

to:

* ''VideoGame/{{Mega Man|DOS}}'' Man|DOS}}''[[/index]] (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.



* ''Mega Man's Soccer'' (1994, SNES): ExactlyWhatItSaysOnTheTin; a [[SportsGame soccer competition]] between Mega Man and Wily's various Robot Masters. According to ''[[AllThereInTheManual Mega Man: Official Complete Works]]'', the game is set after the events of ''Mega Man 4''.

to:

* ''Mega Man's Soccer'' (1994, SNES): ExactlyWhatItSaysOnTheTin; a [[SportsGame soccer competition]] between Mega Man and Wily's various Robot Masters. According to ''[[AllThereInTheManual Mega Man: Official Complete Works]]'', the game is set after the events of ''Mega Man 4''.[[index]]



* ''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[InteractiveMovie FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].

to:

* ''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[InteractiveMovie FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].[[/index]]



* ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.

to:

* ''VideoGame/MegaManTheWilyWars'' [[index]]''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.[[/index]]



* ''Mega Man Anniversary Collection'' (GBA; Cancelled): A collection of the five Platform/GameBoy ''Mega Man'' games was planned, but was ultimately scrapped, presumably due to them [[NoPlansNoPrototypeNoBackup losing the source codes to some of the games.]]
* ''Rockman Power Battle Fighters'' (2004, [=PS2=]): A Japan-only port of the two arcade games as compensation for ''Anniversary Collection'' not leaving North America. It adds to both games a Versus mode and an Extreme mode where players [[BossRush marathon through all of a given game's bosses in a single run]]. Also has the English versions of the games as unlockables.
* ''VideoGame/MegaManPoweredUp'' (2006, Platform/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.

to:

* ''Mega Man Anniversary Collection'' (GBA; Cancelled): A collection of the five Platform/GameBoy ''Mega Man'' games was planned, but was ultimately scrapped, presumably due to them [[NoPlansNoPrototypeNoBackup losing the source codes to some of the games.]]
games]].
* ''Rockman Power Battle Fighters'' (2004, [=PS2=]): A Japan-only port of the two arcade games as compensation for ''Anniversary Collection'' not leaving North America. It adds to both games a Versus mode and an Extreme mode where players [[BossRush marathon through all of a given game's bosses in a single run]]. Also has the English versions of the games as unlockables.
unlockables.[[index]]
* ''VideoGame/MegaManPoweredUp'' (2006, Platform/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.[[/index]]



* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.

to:

* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' [[index]]''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.

Added: 9

Changed: 504

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[[index]]



* [[index]]''VideoGame/MegaMan1''[[/index]] (1987, [[Platform/NintendoEntertainmentSystem NES]])
* [[index]]''VideoGame/MegaMan2'' (1988, NES): Best-selling of the original games. Introduced eight Robot Masters per game instead of the first game's six, E-Tanks, and the password system.
* ''VideoGame/MegaMan3''[[/index]] (1990, NES): Debut of Rush and Proto Man. Introduced the [[VideoGameSliding slide move]].
* [[index]]''VideoGame/MegaMan4''[[/index]] (1991, NES): Debut of Eddie (a.k.a. "Flip-Top"). Introduced the [[ChargedAttack Charged Shot]] and the Wily Capsule.
* [[index]]''VideoGame/MegaMan5'' (1992, NES): Debut of Beat.

to:

* [[index]]''VideoGame/MegaMan1''[[/index]] ''VideoGame/MegaMan1'' (1987, [[Platform/NintendoEntertainmentSystem NES]])
* [[index]]''VideoGame/MegaMan2'' ''VideoGame/MegaMan2'' (1988, NES): Best-selling of the original games. Introduced eight Robot Masters per game instead of the first game's six, E-Tanks, and the password system.
* ''VideoGame/MegaMan3''[[/index]] ''VideoGame/MegaMan3'' (1990, NES): Debut of Rush and Proto Man. Introduced the [[VideoGameSliding slide move]].
* [[index]]''VideoGame/MegaMan4''[[/index]] ''VideoGame/MegaMan4'' (1991, NES): Debut of Eddie (a.k.a. "Flip-Top"). Introduced the [[ChargedAttack Charged Shot]] and the Wily Capsule.
* [[index]]''VideoGame/MegaMan5'' ''VideoGame/MegaMan5'' (1992, NES): Debut of Beat.



* ''VideoGame/MegaMan7''[[/index]] (1995, [[Platform/SuperNintendoEntertainmentSystem SNES]]): Debut of Auto, Bass and Treble.
* [[index]]''VideoGame/MegaMan8''[[/index]] (1996, Platform/PlayStation, Platform/SegaSaturn): Made to celebrate the 10th anniversary of the franchise. The first game to ditch passwords in favor of save files.
* [[index]]''VideoGame/MegaManAndBass''[[/index]] (1998, SNES, Platform/GameBoyAdvance): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan[[note]]the system had already finished its run in the US and Europe in the previous year[[/note]], it did get a GBA port worldwide in 2003. Additionally, while not a numbered entry, the game is considered part of the main series as seen in ''Mega Man 9''. The game is also internally referred to as ''Rockman 8.5''.
* [[index]]''VideoGame/MegaMan9''[[/index]] (2008, Platform/{{Wii}}, Platform/PlayStation3, Platform/Xbox360): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.
* [[index]]''VideoGame/MegaMan10''[[/index]] (2010, Wii, [=PS3=], Xbox 360): Similar to ''9'' in style and tone. Proto Man is PromotedToPlayable in the base game, while Bass (functioning as he did in ''Mega Man & Bass'') receives his own storyline as DLC.
* [[index]]''VideoGame/MegaMan11''[[/index]] (2018, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/MicrosoftWindows): Released for the franchise's 30th anniversary. Uses a TwoAndAHalfD artstyle and introduces the concept of the Double Gear System which encourages the use of overpowered attacks (Power Gear) and space-time control (Speed Gear).

to:

* ''VideoGame/MegaMan7''[[/index]] ''VideoGame/MegaMan7'' (1995, [[Platform/SuperNintendoEntertainmentSystem SNES]]): Debut of Auto, Bass and Treble.
* [[index]]''VideoGame/MegaMan8''[[/index]] ''VideoGame/MegaMan8'' (1996, Platform/PlayStation, Platform/SegaSaturn): Made to celebrate the 10th anniversary of the franchise. The first game to ditch passwords in favor of save files.
* [[index]]''VideoGame/MegaManAndBass''[[/index]] ''VideoGame/MegaManAndBass'' (1998, SNES, Platform/GameBoyAdvance): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan[[note]]the system had already finished its run in the US and Europe in the previous year[[/note]], it did get a GBA port worldwide in 2003. Additionally, while not a numbered entry, the game is considered part of the main series as seen in ''Mega Man 9''. The game is also internally referred to as ''Rockman 8.5''.
* [[index]]''VideoGame/MegaMan9''[[/index]] ''VideoGame/MegaMan9'' (2008, Platform/{{Wii}}, Platform/PlayStation3, Platform/Xbox360): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.
* [[index]]''VideoGame/MegaMan10''[[/index]] ''VideoGame/MegaMan10'' (2010, Wii, [=PS3=], Xbox 360): Similar to ''9'' in style and tone. Proto Man is PromotedToPlayable in the base game, while Bass (functioning as he did in ''Mega Man & Bass'') receives his own storyline as DLC.
* [[index]]''VideoGame/MegaMan11''[[/index]] ''VideoGame/MegaMan11'' (2018, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/MicrosoftWindows): Released for the franchise's 30th anniversary. Uses a TwoAndAHalfD artstyle and introduces the concept of the Double Gear System which encourages the use of overpowered attacks (Power Gear) and space-time control (Speed Gear).



* [[index]]''VideoGame/MegaManDrWilysRevenge''[[/index]] (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.
* [[index]]''VideoGame/MegaManII'' (1991, Game Boy): Has the remaining four Robot Masters from ''2'' NES, and four from ''3'' NES, along with bringing in E-Tanks, Rush, and the slide. The only Game Boy game to be developed by Biox instead of Minakuchi Engineering.

to:

* [[index]]''VideoGame/MegaManDrWilysRevenge''[[/index]] ''VideoGame/MegaManDrWilysRevenge'' (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.
* [[index]]''VideoGame/MegaManII'' ''VideoGame/MegaManII'' (1991, Game Boy): Has the remaining four Robot Masters from ''2'' NES, and four from ''3'' NES, along with bringing in E-Tanks, Rush, and the slide. The only Game Boy game to be developed by Biox instead of Minakuchi Engineering.



* ''VideoGame/MegaManV''[[/index]] (1994, Game Boy): In a complete break from the previous four games, has a completely original storyline and an all-new set of Robot Masters themed around the planets of the Solar System known as "Stardroids". Was the only game to feature the [[RocketPunch Mega Arm]], which was effectively the same as the previous Charge Shot but with a boomerang effect. Debut of Tango.

to:

* ''VideoGame/MegaManV''[[/index]] ''VideoGame/MegaManV'' (1994, Game Boy): In a complete break from the previous four games, has a completely original storyline and an all-new set of Robot Masters themed around the planets of the Solar System known as "Stardroids". Was the only game to feature the [[RocketPunch Mega Arm]], which was effectively the same as the previous Charge Shot but with a boomerang effect. Debut of Tango.



* [[index]]''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]][[/index]] (1999, Platform/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], and Japan-only, due to the [=WonderSwan=] not making it anywhere else.

to:

* [[index]]''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]][[/index]] Future''[[/note]] (1999, Platform/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], and Japan-only, due to the [=WonderSwan=] not making it anywhere else.



* [[index]]''VideoGame/{{Mega Man|DOS}}''[[/index]] (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.

to:

* [[index]]''VideoGame/{{Mega Man|DOS}}''[[/index]] ''VideoGame/{{Mega Man|DOS}}'' (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.



* [[index]]''VideoGame/MegaManThePowerBattle'' (1995, Arcade): Mega Man's arcade debut, basically being a BossGame. First game where Bass and Proto Man are playable.

to:

* [[index]]''VideoGame/MegaManThePowerBattle'' ''VideoGame/MegaManThePowerBattle'' (1995, Arcade): Mega Man's arcade debut, basically being a BossGame. First game where Bass and Proto Man are playable.



* ''VideoGame/MegaManBattleAndChase''[[/index]] (1997, [=PS1=]): A MascotRacer with Mega Man and co. Initially not released in North America, but was brought over via the ''VideoGame/MegaManX [[CompilationRerelease Collection]]''. Duo was also playable in this game, either through a special promotional CD in ''Dengeki [=PlayStation=]'' magazine in the Japanese version or beating the Black Troopers in the European version.
* [[index]]''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[InteractiveMovie FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].[[/index]]

to:

* ''VideoGame/MegaManBattleAndChase''[[/index]] ''VideoGame/MegaManBattleAndChase'' (1997, [=PS1=]): A MascotRacer with Mega Man and co. Initially not released in North America, but was brought over via the ''VideoGame/MegaManX [[CompilationRerelease Collection]]''. Duo was also playable in this game, either through a special promotional CD in ''Dengeki [=PlayStation=]'' magazine in the Japanese version or beating the Black Troopers in the European version.
* [[index]]''VideoGame/SuperAdventureRockman'' ''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[InteractiveMovie FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].[[/index]]



* [[index]]''VideoGame/MegaManTheWilyWars''[[/index]] (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.

to:

* [[index]]''VideoGame/MegaManTheWilyWars''[[/index]] ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.



* [[index]]''VideoGame/MegaManPoweredUp'' (2006, Platform/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.[[/index]]

to:

* [[index]]''VideoGame/MegaManPoweredUp'' ''VideoGame/MegaManPoweredUp'' (2006, Platform/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.[[/index]]



* [[index]]''VideoGame/MarvelVsCapcomClashOfSuperHeroes''[[/index]] (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.
* [[index]]''VideoGame/MarvelVsCapcom2'' (2000, Arcade, Dreamcast, [=PS2=], [=PS3=], Xbox 360): And likewise, in the sixth installment.
* ''VideoGame/CannonSpike''[[/index]] (2000, Arcade, Dreamcast): Mega Man is a playable character in this top-down ShootEmUp and BeatEmUp [[GenreMashup hybrid]].
* [[index]]''VideoGame/TatsunokoVsCapcom'' (2008, Arcade, Wii): Roll is a playable character in this ''Marvel vs. Capcom'' off-shoot.
* ''VideoGame/StreetFighterXMegaMan''[[/index]] (2012, Microsoft Windows): A joint-milestone celebration recognizing both ''Franchise/StreetFighter'' and ''Mega Man''[='=]s 25th anniversaries. Was originally a FanGame, but it caught the eye of Capcom and [[AscendedFanFic was officially endorsed by them]].
* [[index]]''VideoGame/StreetFighterXTekken''[[/index]] (2012, PC, [=PS3=], [[Platform/PlayStationVita PS Vita]], Xbox 360): Mega Man makes a playable appearance as VersionExclusiveContent for the [=PlayStation=] versions, this time based off of his appearance on the infamous North American cover art of the first NES game, now commonly referred to as "Bad Box Art Mega Man".
* [[index]]''VideoGame/SuperSmashBros''[[/index]] series: Mega Man is a GuestFighter as of the fourth installment of Creator/{{Nintendo}}'s fighting game series.
** [[index]]''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''[[/index]] (2014, 3DS, Platform/WiiU)
** [[index]]''VideoGame/SuperSmashBrosUltimate''[[/index]] (2018, Switch)
* [[index]]''VideoGame/SuperRobotWarsXOmega''[[/index]] (2015, iOS, Android): Mega Man, Proto Man and Bass were TemporaryOnlineContent playable characters during a January 2018 event.
* [[index]]''VideoGame/DragaliaLost''[[/index]] (2018, iOS, Android): Mega Man was a TemporaryOnlineContent playable character during a November 2019 event.

to:

* [[index]]''VideoGame/MarvelVsCapcomClashOfSuperHeroes''[[/index]] ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.
* [[index]]''VideoGame/MarvelVsCapcom2'' ''VideoGame/MarvelVsCapcom2'' (2000, Arcade, Dreamcast, [=PS2=], [=PS3=], Xbox 360): And likewise, in the sixth installment.
* ''VideoGame/CannonSpike''[[/index]] ''VideoGame/CannonSpike'' (2000, Arcade, Dreamcast): Mega Man is a playable character in this top-down ShootEmUp and BeatEmUp [[GenreMashup hybrid]].
* [[index]]''VideoGame/TatsunokoVsCapcom'' ''VideoGame/TatsunokoVsCapcom'' (2008, Arcade, Wii): Roll is a playable character in this ''Marvel vs. Capcom'' off-shoot.
* ''VideoGame/StreetFighterXMegaMan''[[/index]] ''VideoGame/StreetFighterXMegaMan'' (2012, Microsoft Windows): A joint-milestone celebration recognizing both ''Franchise/StreetFighter'' and ''Mega Man''[='=]s 25th anniversaries. Was originally a FanGame, but it caught the eye of Capcom and [[AscendedFanFic was officially endorsed by them]].
* [[index]]''VideoGame/StreetFighterXTekken''[[/index]] ''VideoGame/StreetFighterXTekken'' (2012, PC, [=PS3=], [[Platform/PlayStationVita PS Vita]], Xbox 360): Mega Man makes a playable appearance as VersionExclusiveContent for the [=PlayStation=] versions, this time based off of his appearance on the infamous North American cover art of the first NES game, now commonly referred to as "Bad Box Art Mega Man".
* [[index]]''VideoGame/SuperSmashBros''[[/index]] ''VideoGame/SuperSmashBros'' series: Mega Man is a GuestFighter as of the fourth installment of Creator/{{Nintendo}}'s fighting game series.
** [[index]]''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''[[/index]] ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' (2014, 3DS, Platform/WiiU)
** [[index]]''VideoGame/SuperSmashBrosUltimate''[[/index]] ''VideoGame/SuperSmashBrosUltimate'' (2018, Switch)
* [[index]]''VideoGame/SuperRobotWarsXOmega''[[/index]] ''VideoGame/SuperRobotWarsXOmega'' (2015, iOS, Android): Mega Man, Proto Man and Bass were TemporaryOnlineContent playable characters during a January 2018 event.
* [[index]]''VideoGame/DragaliaLost''[[/index]] ''VideoGame/DragaliaLost'' (2018, iOS, Android): Mega Man was a TemporaryOnlineContent playable character during a November 2019 event.




to:

[[/index]]

Changed: 494

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[[index]]



* ''VideoGame/MegaMan1'' (1987, [[Platform/NintendoEntertainmentSystem NES]])
* ''VideoGame/MegaMan2'' (1988, NES): Best-selling of the original games. Introduced eight Robot Masters per game instead of the first game's six, E-Tanks, and the password system.
* ''VideoGame/MegaMan3'' (1990, NES): Debut of Rush and Proto Man. Introduced the [[VideoGameSliding slide move]].
* ''VideoGame/MegaMan4'' (1991, NES): Debut of Eddie (a.k.a. "Flip-Top"). Introduced the [[ChargedAttack Charged Shot]] and the Wily Capsule.
* ''VideoGame/MegaMan5'' (1992, NES): Debut of Beat.

to:

* ''VideoGame/MegaMan1'' [[index]]''VideoGame/MegaMan1''[[/index]] (1987, [[Platform/NintendoEntertainmentSystem NES]])
* ''VideoGame/MegaMan2'' [[index]]''VideoGame/MegaMan2'' (1988, NES): Best-selling of the original games. Introduced eight Robot Masters per game instead of the first game's six, E-Tanks, and the password system.
* ''VideoGame/MegaMan3'' ''VideoGame/MegaMan3''[[/index]] (1990, NES): Debut of Rush and Proto Man. Introduced the [[VideoGameSliding slide move]].
* ''VideoGame/MegaMan4'' [[index]]''VideoGame/MegaMan4''[[/index]] (1991, NES): Debut of Eddie (a.k.a. "Flip-Top"). Introduced the [[ChargedAttack Charged Shot]] and the Wily Capsule.
* ''VideoGame/MegaMan5'' [[index]]''VideoGame/MegaMan5'' (1992, NES): Debut of Beat.



* ''VideoGame/MegaMan7'' (1995, [[Platform/SuperNintendoEntertainmentSystem SNES]]): Debut of Auto, Bass and Treble.
* ''VideoGame/MegaMan8'' (1996, Platform/PlayStation, Platform/SegaSaturn): Made to celebrate the 10th anniversary of the franchise. The first game to ditch passwords in favor of save files.
* ''VideoGame/MegaManAndBass'' (1998, SNES, Platform/GameBoyAdvance): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan[[note]]the system had already finished its run in the US and Europe in the previous year[[/note]], it did get a GBA port worldwide in 2003. Additionally, while not a numbered entry, the game is considered part of the main series as seen in ''Mega Man 9''. The game is also internally referred to as ''Rockman 8.5''.
* ''VideoGame/MegaMan9'' (2008, Platform/{{Wii}}, Platform/PlayStation3, Platform/Xbox360): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.
* ''VideoGame/MegaMan10'' (2010, Wii, [=PS3=], Xbox 360): Similar to ''9'' in style and tone. Proto Man is PromotedToPlayable in the base game, while Bass (functioning as he did in ''Mega Man & Bass'') receives his own storyline as DLC.
* ''VideoGame/MegaMan11'' (2018, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/MicrosoftWindows): Released for the franchise's 30th anniversary. Uses a TwoAndAHalfD artstyle and introduces the concept of the Double Gear System which encourages the use of overpowered attacks (Power Gear) and space-time control (Speed Gear).

to:

* ''VideoGame/MegaMan7'' ''VideoGame/MegaMan7''[[/index]] (1995, [[Platform/SuperNintendoEntertainmentSystem SNES]]): Debut of Auto, Bass and Treble.
* ''VideoGame/MegaMan8'' [[index]]''VideoGame/MegaMan8''[[/index]] (1996, Platform/PlayStation, Platform/SegaSaturn): Made to celebrate the 10th anniversary of the franchise. The first game to ditch passwords in favor of save files.
* ''VideoGame/MegaManAndBass'' [[index]]''VideoGame/MegaManAndBass''[[/index]] (1998, SNES, Platform/GameBoyAdvance): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan[[note]]the system had already finished its run in the US and Europe in the previous year[[/note]], it did get a GBA port worldwide in 2003. Additionally, while not a numbered entry, the game is considered part of the main series as seen in ''Mega Man 9''. The game is also internally referred to as ''Rockman 8.5''.
* ''VideoGame/MegaMan9'' [[index]]''VideoGame/MegaMan9''[[/index]] (2008, Platform/{{Wii}}, Platform/PlayStation3, Platform/Xbox360): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.
* ''VideoGame/MegaMan10'' [[index]]''VideoGame/MegaMan10''[[/index]] (2010, Wii, [=PS3=], Xbox 360): Similar to ''9'' in style and tone. Proto Man is PromotedToPlayable in the base game, while Bass (functioning as he did in ''Mega Man & Bass'') receives his own storyline as DLC.
* ''VideoGame/MegaMan11'' [[index]]''VideoGame/MegaMan11''[[/index]] (2018, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/MicrosoftWindows): Released for the franchise's 30th anniversary. Uses a TwoAndAHalfD artstyle and introduces the concept of the Double Gear System which encourages the use of overpowered attacks (Power Gear) and space-time control (Speed Gear).



* ''VideoGame/MegaManDrWilysRevenge'' (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.
* ''VideoGame/MegaManII'' (1991, Game Boy): Has the remaining four Robot Masters from ''2'' NES, and four from ''3'' NES, along with bringing in E-Tanks, Rush, and the slide. The only Game Boy game to be developed by Biox instead of Minakuchi Engineering.

to:

* ''VideoGame/MegaManDrWilysRevenge'' [[index]]''VideoGame/MegaManDrWilysRevenge''[[/index]] (1990, Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.
* ''VideoGame/MegaManII'' [[index]]''VideoGame/MegaManII'' (1991, Game Boy): Has the remaining four Robot Masters from ''2'' NES, and four from ''3'' NES, along with bringing in E-Tanks, Rush, and the slide. The only Game Boy game to be developed by Biox instead of Minakuchi Engineering.



* ''VideoGame/MegaManV'' (1994, Game Boy): In a complete break from the previous four games, has a completely original storyline and an all-new set of Robot Masters themed around the planets of the Solar System known as "Stardroids". Was the only game to feature the [[RocketPunch Mega Arm]], which was effectively the same as the previous Charge Shot but with a boomerang effect. Debut of Tango.

to:

* ''VideoGame/MegaManV'' ''VideoGame/MegaManV''[[/index]] (1994, Game Boy): In a complete break from the previous four games, has a completely original storyline and an all-new set of Robot Masters themed around the planets of the Solar System known as "Stardroids". Was the only game to feature the [[RocketPunch Mega Arm]], which was effectively the same as the previous Charge Shot but with a boomerang effect. Debut of Tango.



* ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]] (1999, Platform/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], and Japan-only, due to the [=WonderSwan=] not making it anywhere else.

to:

* ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger [[index]]''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]] Future''[[/note]][[/index]] (1999, Platform/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], and Japan-only, due to the [=WonderSwan=] not making it anywhere else.



* ''{{VideoGame/Mega Man|DOS}}'' (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.

to:

* ''{{VideoGame/Mega Man|DOS}}'' [[index]]''VideoGame/{{Mega Man|DOS}}''[[/index]] (1990, DOS): An early PC game starring Mega Man, infamous for its one-man development team, low quality, and its InNameOnly relation to the original game.



* ''VideoGame/MegaMan2ThePowerFighters'' (1996, Arcade): Similar to the previous one. Technical debut of Duo, by virtue of EarlyBirdCameo.[[/index]]
* ''VideoGame/MegaManBattleAndChase'' (1997, [=PS1=]): A MascotRacer with Mega Man and co. Initially not released in North America, but was brought over via the ''VideoGame/MegaManX [[CompilationRerelease Collection]]''. Duo was also playable in this game, either through a special promotional CD in ''Dengeki [=PlayStation=]'' magazine in the Japanese version or beating the Black Troopers in the European version.
* [[index]]''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[FullMotionVideo FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].[[/index]]

to:

* ''VideoGame/MegaMan2ThePowerFighters'' (1996, Arcade): Similar to the previous one. Technical debut of Duo, by virtue of EarlyBirdCameo.[[/index]]
EarlyBirdCameo.
* ''VideoGame/MegaManBattleAndChase'' ''VideoGame/MegaManBattleAndChase''[[/index]] (1997, [=PS1=]): A MascotRacer with Mega Man and co. Initially not released in North America, but was brought over via the ''VideoGame/MegaManX [[CompilationRerelease Collection]]''. Duo was also playable in this game, either through a special promotional CD in ''Dengeki [=PlayStation=]'' magazine in the Japanese version or beating the Black Troopers in the European version.
* [[index]]''VideoGame/SuperAdventureRockman'' (1998, [=PS1=], Saturn): An [[FullMotionVideo [[InteractiveMovie FMV]]-based AdventureGame with RailShooter bits sandwiched in between. Was not released outside Japan, and Inafune himself disowned the game due to its [[DarkerAndEdgier excessively dark tone]].[[/index]]



* ''VideoGame/MegaManTheWilyWars'' (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.

to:

* ''VideoGame/MegaManTheWilyWars'' [[index]]''VideoGame/MegaManTheWilyWars''[[/index]] (1994, [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.



* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.
* ''VideoGame/MarvelVsCapcom2'' (2000, Arcade, Dreamcast, [=PS2=], [=PS3=], Xbox 360): And likewise, in the sixth installment.
* ''VideoGame/CannonSpike'' (2000, Arcade, Dreamcast): Mega Man is a playable character in this top-down ShootEmUp and BeatEmUp [[GenreMashup hybrid]].
* ''VideoGame/TatsunokoVsCapcom'' (2008, Arcade, Wii): Roll is a playable character in this ''Marvel vs. Capcom'' off-shoot.
* ''VideoGame/StreetFighterXMegaMan'' (2012, Microsoft Windows): A joint-milestone celebration recognizing both ''Franchise/StreetFighter'' and ''Mega Man''[='=]s 25th anniversaries. Was originally a FanGame, but it caught the eye of Capcom and [[AscendedFanFic was officially endorsed by them]].
* ''VideoGame/StreetFighterXTekken'' (2012, PC, [=PS3=], [[Platform/PlayStationVita PS Vita]], Xbox 360): Mega Man makes a playable appearance as VersionExclusiveContent for the [=PlayStation=] versions, this time based off of his appearance on the infamous North American cover art of the first NES game, now commonly referred to as "Bad Box Art Mega Man".
* ''VideoGame/SuperSmashBros'' series: Mega Man is a GuestFighter as of the fourth installment of Creator/{{Nintendo}}'s fighting game series.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' (2014, 3DS, Platform/WiiU)
** ''VideoGame/SuperSmashBrosUltimate'' (2018, Switch)
* ''VideoGame/SuperRobotWarsXOmega'' (2015, iOS, Android): Mega Man, Proto Man and Bass were TemporaryOnlineContent playable characters during a January 2018 event.
* ''VideoGame/DragaliaLost'' (2018, iOS, Android): Mega Man was a TemporaryOnlineContent playable character during a November 2019 event.

to:

* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' [[index]]''VideoGame/MarvelVsCapcomClashOfSuperHeroes''[[/index]] (1998, Arcade, [=PS1=], Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.
* ''VideoGame/MarvelVsCapcom2'' [[index]]''VideoGame/MarvelVsCapcom2'' (2000, Arcade, Dreamcast, [=PS2=], [=PS3=], Xbox 360): And likewise, in the sixth installment.
* ''VideoGame/CannonSpike'' ''VideoGame/CannonSpike''[[/index]] (2000, Arcade, Dreamcast): Mega Man is a playable character in this top-down ShootEmUp and BeatEmUp [[GenreMashup hybrid]].
* ''VideoGame/TatsunokoVsCapcom'' [[index]]''VideoGame/TatsunokoVsCapcom'' (2008, Arcade, Wii): Roll is a playable character in this ''Marvel vs. Capcom'' off-shoot.
* ''VideoGame/StreetFighterXMegaMan'' ''VideoGame/StreetFighterXMegaMan''[[/index]] (2012, Microsoft Windows): A joint-milestone celebration recognizing both ''Franchise/StreetFighter'' and ''Mega Man''[='=]s 25th anniversaries. Was originally a FanGame, but it caught the eye of Capcom and [[AscendedFanFic was officially endorsed by them]].
* ''VideoGame/StreetFighterXTekken'' [[index]]''VideoGame/StreetFighterXTekken''[[/index]] (2012, PC, [=PS3=], [[Platform/PlayStationVita PS Vita]], Xbox 360): Mega Man makes a playable appearance as VersionExclusiveContent for the [=PlayStation=] versions, this time based off of his appearance on the infamous North American cover art of the first NES game, now commonly referred to as "Bad Box Art Mega Man".
* ''VideoGame/SuperSmashBros'' [[index]]''VideoGame/SuperSmashBros''[[/index]] series: Mega Man is a GuestFighter as of the fourth installment of Creator/{{Nintendo}}'s fighting game series.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' [[index]]''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''[[/index]] (2014, 3DS, Platform/WiiU)
** ''VideoGame/SuperSmashBrosUltimate'' [[index]]''VideoGame/SuperSmashBrosUltimate''[[/index]] (2018, Switch)
* ''VideoGame/SuperRobotWarsXOmega'' [[index]]''VideoGame/SuperRobotWarsXOmega''[[/index]] (2015, iOS, Android): Mega Man, Proto Man and Bass were TemporaryOnlineContent playable characters during a January 2018 event.
* ''VideoGame/DragaliaLost'' [[index]]''VideoGame/DragaliaLost''[[/index]] (2018, iOS, Android): Mega Man was a TemporaryOnlineContent playable character during a November 2019 event.



[[/index]]

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[[/index]]

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Changed: 28

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[[index]]



* ''[[VideoGame/MegaMan1 Mega Man]]'' (1987, [[Platform/NintendoEntertainmentSystem NES]])

to:

* ''[[VideoGame/MegaMan1 Mega Man]]'' ''VideoGame/MegaMan1'' (1987, [[Platform/NintendoEntertainmentSystem NES]])



* ''VideoGame/MegaMan9'' (2008, Platform/{{Wii}}, Platform/PlayStation3, Platform/{{Xbox 360}}): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.

to:

* ''VideoGame/MegaMan9'' (2008, Platform/{{Wii}}, Platform/PlayStation3, Platform/{{Xbox 360}}): Platform/Xbox360): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.




to:

[[/index]]
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Misplaced, moving to the correct tab


* ObviousBeta:
** ''Mega Man 3'' was subject to a rushed and troubled development, and it shows in the final game. Alongside many noticeable bugs and the absence of a planned intro, a number of areas suffer from slowdown, what appear to be unremoved development tools can be used with a second controller, and the difficulty in the second half is unbalanced (with the Wily stages being much easier than the preceding Doc Robot stages). Despite this, ''3'' is still considered one of the best games in the series.
** ''Soccer'', up to and including the lack of an ending or credits. Strangely enough, they're both in the game's code, but unused for some reason. Even the English translation was rushed; one of the two stage selection screens refers to a "Rock Field" and a "Blues Field".
** ''Mega Man II'' had less than a year of development, and it shows in the bland level design, annoyingly high-pitched sound, glitchy collision detection, and some obstacles not even working properly.
** ''The Wily Wars'' isn't quite as bad in this regard, but suffers from horrendous slowdown in places, which can render certain sections near-unplayable in the PAL release. Some of the backgrounds also look a little weird while scrolling, suggesting the developers may have had a more elaborate scrolling method planned, but were forced to ditch it due to the performance hit.
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Namespacing.


While the first game sold well enough, Capcom didn't want to give the Blue Bomber another chance, and it soon assigned the game's development team to other games. Not wanting to give up on the character, the development team begged the higher-ups for permission to make a sequel that would improve upon both the faults and the strengths of the first game. Capcom allowed the team to make a second game so long as they finished the titles they were already assigned to. When Capcom released ''Mega Man 2'', it became a monster hit, both critically and financially. The more ambitious stage design, improved graphics, and even catchier music blew away gamers; for these (and other) reasons, numerous ''Mega Man'' fans think of ''2'' as the best game in the series -- a sentiment Keiji Inafune himself agrees with. Thanks to the sequel's incredible sales and warm critical reception, Capcom realized ''Mega Man'' could become a CashCowFranchise, and happily greenlit sequel after sequel, leading to one of the most popular series of UsefulNotes/The8bitEraOfConsoleVideoGames.

Capcom has, to date, published twelve main games in this series: six for the UsefulNotes/NintendoEntertainmentSystem (re-releasing later on the first three as a 16-Bit compilation for the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]]), two for the UsefulNotes/{{Super Nintendo|EntertainmentSystem}}, one for the UsefulNotes/SegaSaturn and Sony UsefulNotes/PlayStation, two as downloadable games for the UsefulNotes/{{Wii}}, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}} and one on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. Capcom and Creator/IntiCreates designed ''9'' and ''10'' as [[{{Retraux}} throwbacks to the NES titles]]; their graphics and audio simulating the system's 8-bit hardware, while the gameplay emulated the gameplay of the original NES games. The company also published a series of ''Mega Man'' games for the UsefulNotes/GameBoy, based mainly on the NES games, and another two games for arcades; adding the various {{Gaiden Game}}s elevates the "Classic" series into the largest continuity of the entire franchise.

to:

While the first game sold well enough, Capcom didn't want to give the Blue Bomber another chance, and it soon assigned the game's development team to other games. Not wanting to give up on the character, the development team begged the higher-ups for permission to make a sequel that would improve upon both the faults and the strengths of the first game. Capcom allowed the team to make a second game so long as they finished the titles they were already assigned to. When Capcom released ''Mega Man 2'', it became a monster hit, both critically and financially. The more ambitious stage design, improved graphics, and even catchier music blew away gamers; for these (and other) reasons, numerous ''Mega Man'' fans think of ''2'' as the best game in the series -- a sentiment Keiji Inafune himself agrees with. Thanks to the sequel's incredible sales and warm critical reception, Capcom realized ''Mega Man'' could become a CashCowFranchise, and happily greenlit sequel after sequel, leading to one of the most popular series of UsefulNotes/The8bitEraOfConsoleVideoGames.

MediaNotes/The8bitEraOfConsoleVideoGames.

Capcom has, to date, published twelve main games in this series: six for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem (re-releasing later on the first three as a 16-Bit compilation for the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Sega Mega Drive/Genesis]]), two for the UsefulNotes/{{Super Platform/{{Super Nintendo|EntertainmentSystem}}, one for the UsefulNotes/SegaSaturn Platform/SegaSaturn and Sony UsefulNotes/PlayStation, Platform/PlayStation, two as downloadable games for the UsefulNotes/{{Wii}}, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox Platform/{{Wii}}, Platform/PlayStation3, Platform/{{Xbox 360}} and one on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and PC. Capcom and Creator/IntiCreates designed ''9'' and ''10'' as [[{{Retraux}} throwbacks to the NES titles]]; their graphics and audio simulating the system's 8-bit hardware, while the gameplay emulated the gameplay of the original NES games. The company also published a series of ''Mega Man'' games for the UsefulNotes/GameBoy, Platform/GameBoy, based mainly on the NES games, and another two games for arcades; adding the various {{Gaiden Game}}s elevates the "Classic" series into the largest continuity of the entire franchise.



* ''[[VideoGame/MegaMan1 Mega Man]]'' (1987, [[UsefulNotes/NintendoEntertainmentSystem NES]])

to:

* ''[[VideoGame/MegaMan1 Mega Man]]'' (1987, [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]])



* ''VideoGame/MegaMan7'' (1995, [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]): Debut of Auto, Bass and Treble.
* ''VideoGame/MegaMan8'' (1996, UsefulNotes/PlayStation, UsefulNotes/SegaSaturn): Made to celebrate the 10th anniversary of the franchise. The first game to ditch passwords in favor of save files.
* ''VideoGame/MegaManAndBass'' (1998, SNES, UsefulNotes/GameBoyAdvance): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan[[note]]the system had already finished its run in the US and Europe in the previous year[[/note]], it did get a GBA port worldwide in 2003. Additionally, while not a numbered entry, the game is considered part of the main series as seen in ''Mega Man 9''. The game is also internally referred to as ''Rockman 8.5''.
* ''VideoGame/MegaMan9'' (2008, UsefulNotes/{{Wii}}, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.

to:

* ''VideoGame/MegaMan7'' (1995, [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]]): Debut of Auto, Bass and Treble.
* ''VideoGame/MegaMan8'' (1996, UsefulNotes/PlayStation, UsefulNotes/SegaSaturn): Platform/PlayStation, Platform/SegaSaturn): Made to celebrate the 10th anniversary of the franchise. The first game to ditch passwords in favor of save files.
* ''VideoGame/MegaManAndBass'' (1998, SNES, UsefulNotes/GameBoyAdvance): Platform/GameBoyAdvance): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan[[note]]the system had already finished its run in the US and Europe in the previous year[[/note]], it did get a GBA port worldwide in 2003. Additionally, while not a numbered entry, the game is considered part of the main series as seen in ''Mega Man 9''. The game is also internally referred to as ''Rockman 8.5''.
* ''VideoGame/MegaMan9'' (2008, UsefulNotes/{{Wii}}, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox Platform/{{Wii}}, Platform/PlayStation3, Platform/{{Xbox 360}}): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 6 games. [[BagOfSpilling Also, the Slide and Charge Shot were removed]] (for Mega Man, anyway -- and thankfully, the levels were designed with those exact limitations in mind). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman. Developed by Creator/IntiCreates, along with its immediate sequel.



* ''VideoGame/MegaMan11'' (2018, UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/MicrosoftWindows): Released for the franchise's 30th anniversary. Uses a TwoAndAHalfD artstyle and introduces the concept of the Double Gear System which encourages the use of overpowered attacks (Power Gear) and space-time control (Speed Gear).

to:

* ''VideoGame/MegaMan11'' (2018, UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/MicrosoftWindows): Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/MicrosoftWindows): Released for the franchise's 30th anniversary. Uses a TwoAndAHalfD artstyle and introduces the concept of the Double Gear System which encourages the use of overpowered attacks (Power Gear) and space-time control (Speed Gear).



* ''VideoGame/MegaManDrWilysRevenge'' (1990, UsefulNotes/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.

to:

* ''VideoGame/MegaManDrWilysRevenge'' (1990, UsefulNotes/GameBoy): Platform/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.



* ''Mega Man'' (1995, UsefulNotes/GameGear): A condensed version of ''5'', with elements of ''4'' and ''2'' mashed in. Developed by a small company known as Freestyle, and never released outside North America.
* ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]] (1999, UsefulNotes/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], and Japan-only, due to the [=WonderSwan=] not making it anywhere else.

to:

* ''Mega Man'' (1995, UsefulNotes/GameGear): Platform/GameGear): A condensed version of ''5'', with elements of ''4'' and ''2'' mashed in. Developed by a small company known as Freestyle, and never released outside North America.
* ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''[[note]]''Challenger From the Future''[[/note]] (1999, UsefulNotes/WonderSwan): Platform/WonderSwan): A follow-up to ''Mega Man & Bass''. Developed by [[Creator/BandaiNamcoEntertainment Bandai]], and Japan-only, due to the [=WonderSwan=] not making it anywhere else.



* ''Wily & Light's [=RockBoard=]: That's Paradise'' (1993, [[UsefulNotes/NintendoEntertainmentSystem Famicom]]): A ''TabletopGame/{{Monopoly}}''-themed PartyGame featuring various series characters released only in Japan (although a English release, entitled ''Mega Board'', [[http://www.rockman-corner.com/2010/03/rockboard-in-english.html was in the works before it was canned for unknown reasons]]). Marks the first appearance of Reggae, a creation of Wily's best described as Bass' answer to Eddie and Beat. Also had a Game Boy port in the works that was cancelled, though a prototype was eventually found.

to:

* ''Wily & Light's [=RockBoard=]: That's Paradise'' (1993, [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]]): A ''TabletopGame/{{Monopoly}}''-themed PartyGame featuring various series characters released only in Japan (although a English release, entitled ''Mega Board'', [[http://www.rockman-corner.com/2010/03/rockboard-in-english.html was in the works before it was canned for unknown reasons]]). Marks the first appearance of Reggae, a creation of Wily's best described as Bass' answer to Eddie and Beat. Also had a Game Boy port in the works that was cancelled, though a prototype was eventually found.



* ''VideoGame/MegaManTheWilyWars'' (1994, [[UsefulNotes/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.

to:

* ''VideoGame/MegaManTheWilyWars'' (1994, [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis/Mega Drive]]): A CompilationRerelease of the first three games with 16-bit graphics and sound, as well as a save feature and an all-new "Wily Tower" game when all three games are completed. Only released in Europe and Japan initially, although it did get a brief Sega Channel release in North America, and was eventually released there officially as one of the featured titles on the Sega Genesis/Mega Drive Mini UsefulNotes/PlugnPlayGame console for all regions.



* ''Rockman Battle & Fighters'' (2000, UsefulNotes/NeoGeoPocket Color): An 8-bit handheld port of the two arcade games.
* ''Mega Man Anniversary Collection'' (2004, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}): Brings together the first eight games with some of the features of the ''Complete Works'' imported, plus the two arcade games (''The Power Battle'' and ''The Power Fighters'') as unlockable bonuses. This compilation got stuck in North America.
* ''Mega Man Anniversary Collection'' (GBA; Cancelled): A collection of the five UsefulNotes/GameBoy ''Mega Man'' games was planned, but was ultimately scrapped, presumably due to them [[NoPlansNoPrototypeNoBackup losing the source codes to some of the games.]]

to:

* ''Rockman Battle & Fighters'' (2000, UsefulNotes/NeoGeoPocket Platform/NeoGeoPocket Color): An 8-bit handheld port of the two arcade games.
* ''Mega Man Anniversary Collection'' (2004, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube Platform/PlayStation2, [[Platform/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}): Platform/{{Xbox}}): Brings together the first eight games with some of the features of the ''Complete Works'' imported, plus the two arcade games (''The Power Battle'' and ''The Power Fighters'') as unlockable bonuses. This compilation got stuck in North America.
* ''Mega Man Anniversary Collection'' (GBA; Cancelled): A collection of the five UsefulNotes/GameBoy Platform/GameBoy ''Mega Man'' games was planned, but was ultimately scrapped, presumably due to them [[NoPlansNoPrototypeNoBackup losing the source codes to some of the games.]]



* [[index]]''VideoGame/MegaManPoweredUp'' (2006, UsefulNotes/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.[[/index]]
* ''Mega Man Legacy Collection'' (2015, Xbox One, [=PS4=], Windows, UsefulNotes/Nintendo3DS, Switch): Along with the first six games in the series, includes a SoundTest, ConceptArtGallery, and special challenges. The [=3DS=] version is a port of the console version, which includes the initial Capcom-designed challenges as well as top user submitted challenges unlocked using the Mega Man Toys/{{amiibo}}; the Switch version also has this feature.

to:

* [[index]]''VideoGame/MegaManPoweredUp'' (2006, UsefulNotes/PlayStationPortable): Platform/PlayStationPortable): An updated (and SuperDeformed) [[VideoGameRemake remake]] of the original game, with fully playable Robot Masters and bonus content thrown in that will take you months to chew through, including a LevelEditor and 100 challenge stages. Marks the first (and only) playable appearance of Roll in a platformer, as DLC.[[/index]]
* ''Mega Man Legacy Collection'' (2015, Xbox One, [=PS4=], Windows, UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, Switch): Along with the first six games in the series, includes a SoundTest, ConceptArtGallery, and special challenges. The [=3DS=] version is a port of the console version, which includes the initial Capcom-designed challenges as well as top user submitted challenges unlocked using the Mega Man Toys/{{amiibo}}; the Switch version also has this feature.



* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], UsefulNotes/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.

to:

* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998, Arcade, [=PS1=], UsefulNotes/SegaDreamcast): Platform/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.



* ''VideoGame/StreetFighterXTekken'' (2012, PC, [=PS3=], [[UsefulNotes/PlayStationVita PS Vita]], Xbox 360): Mega Man makes a playable appearance as VersionExclusiveContent for the [=PlayStation=] versions, this time based off of his appearance on the infamous North American cover art of the first NES game, now commonly referred to as "Bad Box Art Mega Man".

to:

* ''VideoGame/StreetFighterXTekken'' (2012, PC, [=PS3=], [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita PS Vita]], Xbox 360): Mega Man makes a playable appearance as VersionExclusiveContent for the [=PlayStation=] versions, this time based off of his appearance on the infamous North American cover art of the first NES game, now commonly referred to as "Bad Box Art Mega Man".



** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' (2014, 3DS, UsefulNotes/WiiU)

to:

** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' (2014, 3DS, UsefulNotes/WiiU)Platform/WiiU)



** Prior to that, classic Mega Man starred alongside other UsefulNotes/{{NES}} icons in the MassiveMultiplayerCrossover cartoon ''WesternAnimation/CaptainNTheGameMaster'', where they [[InNameOnly looked nothing like their illustrious namesakes]].

to:

** Prior to that, classic Mega Man starred alongside other UsefulNotes/{{NES}} Platform/{{NES}} icons in the MassiveMultiplayerCrossover cartoon ''WesternAnimation/CaptainNTheGameMaster'', where they [[InNameOnly looked nothing like their illustrious namesakes]].



* NumberedSequels: Of course, but there was some weirdness abound. The Japanese versions all used Arabic numbers, while the English versions of the first seven (and all five Game Boy games) used Roman numerals on the title screens. The confusion came along when ''VideoGame/MegaManX'' was released for the UsefulNotes/SuperNES. English gamers were confused and thought the "X" stood for "10", thus making the game ''10'', when there had been only five numbered sequels released at the time. Even further confusion abounded when the Game Boy games were released, as they all used roman numerals. In Japan, they were called the "''Rockman World''" games, however, English releases were simply referred to by their Roman numerals. Starting with the eighth game, however, and perhaps to avoid confusion, the English releases would use Arabic numbers on their title screens as well.

to:

* NumberedSequels: Of course, but there was some weirdness abound. The Japanese versions all used Arabic numbers, while the English versions of the first seven (and all five Game Boy games) used Roman numerals on the title screens. The confusion came along when ''VideoGame/MegaManX'' was released for the UsefulNotes/SuperNES.Platform/SuperNES. English gamers were confused and thought the "X" stood for "10", thus making the game ''10'', when there had been only five numbered sequels released at the time. Even further confusion abounded when the Game Boy games were released, as they all used roman numerals. In Japan, they were called the "''Rockman World''" games, however, English releases were simply referred to by their Roman numerals. Starting with the eighth game, however, and perhaps to avoid confusion, the English releases would use Arabic numbers on their title screens as well.



* RecycledTitle: The English versions of the five UsefulNotes/GameBoy games were numbered, just like their [=NES=] counterparts. To differentiate them from the [=NES=] games, the fandom uses Roman numerals to refer to games in the Game Boy series (it's even done that way on Website/ThatOtherWiki!). The Japanese releases {{averted|Trope}} this by titling the Game Boy series ''Rockman World'' instead of just ''Rockman'' (''Rockman World'', ''Rockman World 2'', ''Rockman World 3'', etc.). The PC games ''Mega Man'' and ''3'' (for whatever reason that most likely defies logic, they skipped on "2") embrace this trope, but have no particular fan nicknames on grounds of never existing.

to:

* RecycledTitle: The English versions of the five UsefulNotes/GameBoy Platform/GameBoy games were numbered, just like their [=NES=] counterparts. To differentiate them from the [=NES=] games, the fandom uses Roman numerals to refer to games in the Game Boy series (it's even done that way on Website/ThatOtherWiki!). The Japanese releases {{averted|Trope}} this by titling the Game Boy series ''Rockman World'' instead of just ''Rockman'' (''Rockman World'', ''Rockman World 2'', ''Rockman World 3'', etc.). The PC games ''Mega Man'' and ''3'' (for whatever reason that most likely defies logic, they skipped on "2") embrace this trope, but have no particular fan nicknames on grounds of never existing.



* RevengeOfTheSequel: ''Dr. Wily's Revenge'', the first UsefulNotes/GameBoy game, which has Wily send rebuilt Robot Masters from the NES versions of ''1'' and ''2'' after Mega Man.
* RevisitingTheRoots: ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. By that time, ''Franchise/MegaMan'' games had complex storylines and complicated gameplay. These two games kept their plots simple and plays almost exactly like an extension of ''VideoGame/MegaMan2'', even keeping the UsefulNotes/{{NES}} appearance. In fact, these two games were designed by the same people who made the original ''Mega Man'' games.

to:

* RevengeOfTheSequel: ''Dr. Wily's Revenge'', the first UsefulNotes/GameBoy Platform/GameBoy game, which has Wily send rebuilt Robot Masters from the NES versions of ''1'' and ''2'' after Mega Man.
* RevisitingTheRoots: ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. By that time, ''Franchise/MegaMan'' games had complex storylines and complicated gameplay. These two games kept their plots simple and plays almost exactly like an extension of ''VideoGame/MegaMan2'', even keeping the UsefulNotes/{{NES}} Platform/{{NES}} appearance. In fact, these two games were designed by the same people who made the original ''Mega Man'' games.



** In the UsefulNotes/GameBoy games, Wily often flees to a second fortress, usually located in space.

to:

** In the UsefulNotes/GameBoy Platform/GameBoy games, Wily often flees to a second fortress, usually located in space.
Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation


* ''VideoGame/MegaManBattleAndChase'' (1997, [=PS1=]): A MascotRacer with Mega Man and co. Initially not released in North America, but was brought over via the ''VideoGame/MegaManX [[CompilationRerelease Collection]]''. Duo was also playable in this game, either through a special promotional CD in ''Dengeki [=PlayStation=]'' magazine in the Japanese version or beating the [[BonusBoss Black Troopers]] in the European version.

to:

* ''VideoGame/MegaManBattleAndChase'' (1997, [=PS1=]): A MascotRacer with Mega Man and co. Initially not released in North America, but was brought over via the ''VideoGame/MegaManX [[CompilationRerelease Collection]]''. Duo was also playable in this game, either through a special promotional CD in ''Dengeki [=PlayStation=]'' magazine in the Japanese version or beating the [[BonusBoss Black Troopers]] Troopers in the European version.
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Trope-wise, the first Mega Man games were the major contributors of popularizing some of the stage hazards such as SpikesOfDoom, and popularising some VideoGameSettings such as having ice- and fire-themed level in the same game.

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Trope-wise, the first Mega Man games were the major contributors of popularizing some of the stage hazards such as SpikesOfDoom, and popularising popularizing some VideoGameSettings such as having ice- and fire-themed level in the same game.
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Trope-wise, the first Mega Man games were the major contributors of popularizing some of the stage hazards such as SpikesOfDoom, and popularising some VideoGameSettings such as having ice- and fire-themed level in the same game.
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%%Paged moved here as per thread: https://tvtropes.org/pmwiki/posts.php?discussion=13661754000A77834800. Do not remove without discussion.

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%%Paged %%Page moved here as per thread: https://tvtropes.org/pmwiki/posts.php?discussion=13661754000A77834800. Do not remove without discussion.
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This page covers the original '''''Mega Man''''' (''[[MarketBasedTitle Rockman]]''/''ロックマン'') series, generally referred to as the "Classic Series." When people think "Franchise/MegaMan", they usually think of this version, which makes "Classic" Mega Man one of the two big faces of Creator/{{Capcom}} (alongside [[Franchise/StreetFighter Ryu]]).

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This page covers the original '''''Mega Man''''' ''Mega Man'' (''[[MarketBasedTitle Rockman]]''/''ロックマン'') series, generally referred to as the "Classic Series." When people think "Franchise/MegaMan", they usually think of this version, which makes "Classic" Mega Man one of the two big faces of Creator/{{Capcom}} (alongside [[Franchise/StreetFighter Ryu]]).
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** [[https://twitter.com/Kobun20/status/1634911656957362177 Inafune has acknowledged]] that Mega Man's iconic [[ArmCannon Mega Buster]] is based on the Japanese TropeCodifier, [[Manga/SpaceAdventureCobra Cobra's Psychogun]]. The Sniper Joes wield cannons with elongated barrels that in concept art for the earlier games look almost exactly like the Psychogun.
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VideoGame/MegaManRevengeOfTheFallen
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This hasn't been functional for years


This series has a [[https://tvtropes.org/pmwiki/crowner.php/BestEpisode/MegaManClassic?open=all#m54vprip Best Episode crowner]].
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Wiki/ namespace cleaning.


* RecycledTitle: The English versions of the five UsefulNotes/GameBoy games were numbered, just like their [=NES=] counterparts. To differentiate them from the [=NES=] games, the fandom uses Roman numerals to refer to games in the Game Boy series (it's even done that way on Wiki/ThatOtherWiki!). The Japanese releases {{averted|Trope}} this by titling the Game Boy series ''Rockman World'' instead of just ''Rockman'' (''Rockman World'', ''Rockman World 2'', ''Rockman World 3'', etc.). The PC games ''Mega Man'' and ''3'' (for whatever reason that most likely defies logic, they skipped on "2") embrace this trope, but have no particular fan nicknames on grounds of never existing.

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* RecycledTitle: The English versions of the five UsefulNotes/GameBoy games were numbered, just like their [=NES=] counterparts. To differentiate them from the [=NES=] games, the fandom uses Roman numerals to refer to games in the Game Boy series (it's even done that way on Wiki/ThatOtherWiki!).Website/ThatOtherWiki!). The Japanese releases {{averted|Trope}} this by titling the Game Boy series ''Rockman World'' instead of just ''Rockman'' (''Rockman World'', ''Rockman World 2'', ''Rockman World 3'', etc.). The PC games ''Mega Man'' and ''3'' (for whatever reason that most likely defies logic, they skipped on "2") embrace this trope, but have no particular fan nicknames on grounds of never existing.
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Up To Eleven is a defunct trope


* BagOfSpilling: Don't expect Mega Man to remember any of the moves he copied from Robot Masters in previous installments or any of the side upgrades like the Super Arrow or the Magnet Beam - he starts each game with only the Mega Buster and that's it. Rush similarly forgets how to do anything other than act like a springboard in his post-''Mega Man 3'' appearances. Taken UpToEleven in ''Mega Man 9'', where he's forgotten how to slide after being able to do so since ''3'' and his Mega Buster stops being able to charge up for the first time since ''4''.

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* BagOfSpilling: Don't expect Mega Man to remember any of the moves he copied from Robot Masters in previous installments or any of the side upgrades like the Super Arrow or the Magnet Beam - he starts each game with only the Mega Buster and that's it. Rush similarly forgets how to do anything other than act like a springboard in his post-''Mega Man 3'' appearances. Taken UpToEleven in In ''Mega Man 9'', where he's forgotten how to slide after being able to do so since ''3'' and his Mega Buster stops being able to charge up for the first time since ''4''.



** ''9'' and ''10'' takes this UpToEleven with its achievements. How about the one for beating the game without continuing? Tough, but doable with enough patience and trial & error. How about the one for beating the game without dying? Nightmarish. But that's not all. How about clearing the game ''without taking any damage at all?'' Good luck with that one.

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** ''9'' and ''10'' takes this UpToEleven up to eleven with its achievements. How about the one for beating the game without continuing? Tough, but doable with enough patience and trial & error. How about the one for beating the game without dying? Nightmarish. But that's not all. How about clearing the game ''without taking any damage at all?'' Good luck with that one.



** Four of the games lead you to believe that there's one less Wily Castle stage than there actually are (one of them in particular takes this UpToEleven). Said games are [[spoiler:''2'', ''3'', ''4'', and ''10'', with the last being the one that's [[OverlyLongGag most extreme]]]].

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** Four of the games lead you to believe that there's one less Wily Castle stage than there actually are (one of them in particular takes this UpToEleven).up to eleven). Said games are [[spoiler:''2'', ''3'', ''4'', and ''10'', with the last being the one that's [[OverlyLongGag most extreme]]]].
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* FanGame: A ''lot'' of them, including (just to name a few): ''VideoGame/MegaManRocks'' by Eric Ruth, ''VideoGame/MegaManUnlimited'' by [=MegaphilX=], ''VideoGame/MegaManTimeTangent'' by Mexican Sunflower, ''VideoGame/MegaManMaximum'' by ~hfnb2, and the Doujin game ''VideoGame/RockmenR'', which utilizes semi-16-bit graphics, ''VideoGame/MegaManRevolution'' by Fifth Independent, ''VideoGame/MegaManTripleThreat'' by Stealth and Liz-Sama, ''VideoGame/MegaGirl R'' by baragon-kun, ''VideoGame/MegaManRevengeOfTheFallen'' by Darkflamewolf, and the somewhat out of date ''VideoGame/MegaManTheCRORQChronicles'' by Jesse Brown. Also a few clone games, like ''VideoGame/MegaMari'' featuring Franchise/TouhouProject characters by Twilight Project and ''VideoGame/RosenkreuzStilette'' by [erka:es].

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* FanGame: A ''lot'' of them, including (just to name a few): ''VideoGame/MegaManRocks'' by Eric Ruth, ''VideoGame/MegaManUnlimited'' by [=MegaphilX=], ''VideoGame/MegaManTimeTangent'' by Mexican Sunflower, ''VideoGame/MegaManMaximum'' by ~hfnb2, and the Doujin game ''VideoGame/RockmenR'', which utilizes semi-16-bit graphics, ''VideoGame/MegaManRevolution'' by Fifth Independent, ''VideoGame/MegaManTripleThreat'' by Stealth and Liz-Sama, ''VideoGame/MegaGirl R'' by baragon-kun, ''VideoGame/MegaManRevengeOfTheFallen'' by Darkflamewolf, and the somewhat out of date ''VideoGame/MegaManTheCRORQChronicles'' by Jesse Brown. Also a few clone games, like ''VideoGame/MegaMari'' featuring Franchise/TouhouProject characters by Twilight Project and ''VideoGame/RosenkreuzStilette'' ''VideoGame/{{Rosenkreuzstilette}}'' by [erka:es].[erka:es].
VideoGame/MegaManRevengeOfTheFallen
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** [[WesternAnimation/MegaMan A cartoon that ran from 1994 to 1995.]]

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** [[WesternAnimation/MegaMan [[WesternAnimation/MegaManRubySpears A cartoon that ran from 1994 to 1995.]]

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Uh-huh


** The Genesis Unit in the ''Wily Wars'', Buster Rod
'''G''', [[MakingASplash Mega Water]] '''[[{{Kappa}} S]]''', and [[BlowYouAway Hyper Storm]] '''[[EverythingIsMessierWithPigs H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''Literature/JourneyToTheWest''.

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** The Genesis Unit in the ''Wily Wars'', Buster Rod
Rod '''G''', [[MakingASplash Mega Water]] '''[[{{Kappa}} S]]''', and [[BlowYouAway Hyper Storm]] '''[[EverythingIsMessierWithPigs H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''Literature/JourneyToTheWest''.
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* MascotMook: Mets, due to their cutesy appearance and presence outside the classic series.

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* MascotMook: Mets, due to their cutesy appearance and presence outside the classic series. To a lesser extent, the [[QuirkyMinibossSquad Robot Masters]] also serve as mascots for the respective games they appear in.

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* ExtyYearsFromNow: The series initially took place in the year(s) 200X, but by around ''3'' it changes to 20XX.


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* YearX: The series initially took place in the year(s) 200X, but by around ''3'' it changes to 20XX.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


'''[[EverythingsBetterWithMonkeys G]]''', [[MakingASplash Mega Water]] '''[[{{Kappa}} S]]''', and [[BlowYouAway Hyper Storm]] '''[[EverythingIsMessierWithPigs H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''Literature/JourneyToTheWest''.

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'''[[EverythingsBetterWithMonkeys G]]''', '''G''', [[MakingASplash Mega Water]] '''[[{{Kappa}} S]]''', and [[BlowYouAway Hyper Storm]] '''[[EverythingIsMessierWithPigs H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''Literature/JourneyToTheWest''.

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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


** The Genesis Unit in the ''Wily Wars'', [[EverythingsBetterWithMonkeys Buster Rod]] '''[[EverythingsBetterWithMonkeys G]]''', [[MakingASplash Mega Water]] '''[[{{Kappa}} S]]''', and [[BlowYouAway Hyper Storm]] '''[[EverythingIsMessierWithPigs H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''Literature/JourneyToTheWest''.

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** The Genesis Unit in the ''Wily Wars'', [[EverythingsBetterWithMonkeys Buster Rod]] Rod
'''[[EverythingsBetterWithMonkeys G]]''', [[MakingASplash Mega Water]] '''[[{{Kappa}} S]]''', and [[BlowYouAway Hyper Storm]] '''[[EverythingIsMessierWithPigs H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''Literature/JourneyToTheWest''.

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