History VideoGame / MegaManClassic

11th Oct '17 6:59:36 PM OnoderaTearer
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* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (SNES, UsefulNotes/GameBoyAdvances): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan, it did get a GBA port in the US.[[/index]]

to:

* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (SNES, UsefulNotes/GameBoyAdvances): UsefulNotes/GameBoyAdvance): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan, it did get a GBA port in the US.[[/index]]
11th Oct '17 6:59:14 PM OnoderaTearer
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* ''VideoGame/MegaMan9'' (UsefulNotes/{{Wii}}), UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}: [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 3 games. [[BagOfSpilling Also removed the Slide and Charge Shot]] (for Mega Man, anyways). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman.

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* ''VideoGame/MegaMan9'' (UsefulNotes/{{Wii}}), (UsefulNotes/{{Wii}}, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}: 360}}): [[{{Retraux}} Intentionally made in 8-bit style]], as a throwback to the original 3 6 games. [[BagOfSpilling Also removed the Slide and Charge Shot]] (for Mega Man, anyways). Proto Man is made playable for the first time in a main title as [[DownloadableContent DLC]] and retains all of the abilities Mega Man lost. Notable for introducing the first and only (canonical) ''[[TheSmurfettePrinciple female]]'' enemy Robot Master in the form of Splash Woman.



* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (SNES, {{UsefulNotes/GBA}}): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan, it did get a GBA port in the US.[[/index]]
* ''Rockman Complete Works'' ([=PS1=]): A series which ported all six of the NES ''Mega Man'' titles to the [=PS1=], with remixed music and bonus content.
* ''Mega Man Anniversary Collection'' (UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}): Brings together the first 8 games, plus the two arcade games (''Mega Man: The Power Battle'' and ''Mega Man 2: The Power Fighters'').

to:

* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (SNES, {{UsefulNotes/GBA}}): UsefulNotes/GameBoyAdvances): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan, it did get a GBA port in the US.[[/index]]
* ''Rockman Complete Works'' ([=PS1=]): A Japan-only series which ported all six of the NES ''Mega Man'' titles to the [=PS1=], with remixed music and bonus content.
* ''Mega Man Anniversary Collection'' (UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}): Brings together the first 8 games, games with some of the features of the ''Complete Works'' imported stateside, plus the two arcade games (''Mega Man: The Power Battle'' and ''Mega Man 2: The Power Fighters'').Fighters''). This compilation got stuck in North America.
* ''Rockman Power Battle Fighters'' ([=PS2=]): A Japan-only port of the two arcade games as compensation for ''Anniversary Collection'' not leaving the states, it adds to both games a Versus mode and an Extreme mode where players marathon through all of a given game's bosses in a single run.



* ''Mega Man Legacy Collection'' (UsefulNotes/Nintendo3DS): A port of the console version, includes the initial Capcom designed challenges, with top user submitted challenges unlocked using the Mega Man Toys/{{amiibo}}.

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* ''Mega Man Legacy Collection'' (UsefulNotes/Nintendo3DS): A port of the console version, includes the initial Capcom designed challenges, with Capcom-designed challenges as well as top user submitted challenges unlocked using the Mega Man Toys/{{amiibo}}.
8th Oct '17 10:20:57 PM OnoderaTearer
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While the first game sold well enough, Capcom didn't want to give the Blue Bomber another chance, and it soon assigned the game's development team to other games. Not wanting to give up on the character, the development team begged the higher-ups for permission to make a sequel that would improve upon both the faults and the strengths of the first game. Capcom allowed the team to make a second game so long as they finished titles they were already assigned to. When Capcom released ''Mega Man 2'', it became a monster hit, both critically and financially. The more ambitious stage design, improved graphics, and [[EarWorm even catchier music]] blew away gamers; for these (and other) reasons, numerous ''Mega Man'' fans think of ''2'' as the best game in the series -- a sentiment Keiji Inafune himself agrees with. Thanks to the sequel's incredible sales and warm critical reception, Capcom realized ''Mega Man'' could become a CashCowFranchise, and happily greenlit sequel after sequel, leading to one of the most popular series of UsefulNotes/The8bitEraOfConsoleVideoGames.

to:

While the first game sold well enough, Capcom didn't want to give the Blue Bomber another chance, and it soon assigned the game's development team to other games. Not wanting to give up on the character, the development team begged the higher-ups for permission to make a sequel that would improve upon both the faults and the strengths of the first game. Capcom allowed the team to make a second game so long as they finished the titles they were already assigned to. When Capcom released ''Mega Man 2'', it became a monster hit, both critically and financially. The more ambitious stage design, improved graphics, and [[EarWorm even catchier music]] blew away gamers; for these (and other) reasons, numerous ''Mega Man'' fans think of ''2'' as the best game in the series -- a sentiment Keiji Inafune himself agrees with. Thanks to the sequel's incredible sales and warm critical reception, Capcom realized ''Mega Man'' could become a CashCowFranchise, and happily greenlit sequel after sequel, leading to one of the most popular series of UsefulNotes/The8bitEraOfConsoleVideoGames.



* ''VideoGame/MegaManThePowerBattle'' (Arcade): Mega Man's Arcade debut, basically being a BossGame. First game where Bass and Proto Man are playable.

to:

* ''VideoGame/MegaManThePowerBattle'' (Arcade): Mega Man's Arcade arcade debut, basically being a BossGame. First game where Bass and Proto Man are playable.



* ''Mega Man Legacy Collection 2'' (Xbox One, [=PlayStation=] 4, Microsoft Windows): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with the last four games in the series bundled with the [=DLCs=] of ''Mega Man 9'' and ''10'' (but not ''& Bass''). Marks the first time that ''9'' and ''10'' can be purchased in a physical format.

to:

* ''Mega Man Legacy Collection 2'' (Xbox One, [=PlayStation=] 4, Microsoft Windows): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with the last four games in the series bundled series, with the [=DLCs=] of ''Mega Man 9'' and ''10'' bundled for free (but not ''& Bass''). Marks the first time that ''9'' and ''10'' can be purchased in a physical format.



* ''VideoGame/SuperAdventureRockman'' ([=PS1=], Saturn): A FMV based game with shooter bits sandwiched in between. Was not released stateside, and Keiji himself [[OldShame disowned the game]] due to its [[DarkerAndEdgier excessively dark tone]].

to:

* ''VideoGame/SuperAdventureRockman'' ([=PS1=], Saturn): A FMV based FMV-based game with shooter bits sandwiched in between. Was not released stateside, and Keiji himself [[OldShame disowned the game]] due to its [[DarkerAndEdgier excessively dark tone]].



* ''VideoGame/MarvelVsCapcom2NewAgeOfHeroes'' (Arcade, Dreamcast, [=PS2=], [=PS3=], Xbox 360): And likewise, in the sixth installment.

to:

* ''VideoGame/MarvelVsCapcom2NewAgeOfHeroes'' ''VideoGame/MarvelVsCapcom2'' (Arcade, Dreamcast, [=PS2=], [=PS3=], Xbox 360): And likewise, in the sixth installment.
8th Oct '17 10:12:46 PM OnoderaTearer
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* ''VideoGame/MegaManThePowerBattle'' (Arcade): Mega Man's Arcade debut, basically being a boss rush game. First game where Bass and Proto Man are playable.

to:

* ''VideoGame/MegaManThePowerBattle'' (Arcade): Mega Man's Arcade debut, basically being a boss rush game.BossGame. First game where Bass and Proto Man are playable.



* ''Mega Man Legacy Collection 2'' (Xbox One, [=PlayStation=] 4, Microsoft Windows): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with the last four games in the series bundled with the [=DLCs=] of ''Mega Man 9'' and ''10'' (but not ''& Bass'').

to:

* ''Mega Man Legacy Collection 2'' (Xbox One, [=PlayStation=] 4, Microsoft Windows): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with the last four games in the series bundled with the [=DLCs=] of ''Mega Man 9'' and ''10'' (but not ''& Bass'').
Bass''). Marks the first time that ''9'' and ''10'' can be purchased in a physical format.



* ''VideoGame/MegaManPoweredUp'' (UsefulNotes/PlayStationPortable): An updated (and SuperDeformed) remake of the original game, with loads of bonus content thrown in that will take you months to chew through.[[/index]]

to:

* ''VideoGame/MegaManPoweredUp'' (UsefulNotes/PlayStationPortable): An updated (and SuperDeformed) remake of the original game, with loads of additional playable characters and bonus content thrown in that will take you months to chew through.[[/index]]



* ''VideoGame/SuperAdventureRockman'' ([=PS1=], Saturn): A FMV based game with shooter bits sandwiched in between. Was not released stateside, and Kenji himself [[OldShame disowned the game]] due to its [[DarkerAndEdgier excessively dark tone]].

to:

* ''VideoGame/SuperAdventureRockman'' ([=PS1=], Saturn): A FMV based game with shooter bits sandwiched in between. Was not released stateside, and Kenji Keiji himself [[OldShame disowned the game]] due to its [[DarkerAndEdgier excessively dark tone]].



* ''VideoGame/StreetFighterXMegaMan'' (PC): A joint-MilestoneCelebration recognizing both ''Street Fighter'' and ''Mega Man'''s 25th anniversaries. [[AscendedFanFic Was originally a fan game, but it caught the eye of Capcom and received official support from the company.]]
* ''VideoGame/SuperSmashBros'' for Nintendo 3DS/Wii U: Mega Man is a playable character for the fourth installment of the series.

to:

* ''VideoGame/StreetFighterXMegaMan'' (PC): A joint-MilestoneCelebration recognizing both ''Street Fighter'' and ''Mega Man'''s Man''[='=]s 25th anniversaries. [[AscendedFanFic Was originally a fan game, but it caught the eye of Capcom and received official support from the company.]]
* ''VideoGame/SuperSmashBros'' for Nintendo 3DS/Wii U: ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes'' (Arcade, [=PS1=], UsefulNotes/SegaDreamcast): Mega Man and Roll are playable characters in this fifth installment of the ''VideoGame/MarvelVsCapcom'' series.
* ''VideoGame/MarvelVsCapcom2NewAgeOfHeroes'' (Arcade, Dreamcast, [=PS2=], [=PS3=], Xbox 360): And likewise, in the sixth installment.
* ''VideoGame/CannonSpike'' (Arcade, Dreamcast):
Mega Man is a playable character in this shooting game.
* ''VIdeoGame/TatsunokoVsCapcom'' (Arcade, Wii): Roll is a playable character in this ''Marvel vs. Capcom'' off-shoot.
* ''VideoGame/SuperSmashBros
for the Nintendo 3DS & UsefulNotes/WiiU'': Mega Man is a playable character in this fourth installment of the Nintendo fighting game series.
2nd Oct '17 1:04:12 AM rjd1922
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* ''Wily and Right's [=RockBoard=]: That's Paradise'' ([[UsefulNotes/NintendoEntertainmentSystem Famicom]]): A ''TabletopGame/{{Monopoly}}''-themed board game featuring various series characters released only in Japan (although a English release, entitled ''Mega Board'', [[http://www.rockman-corner.com/2010/03/rockboard-in-english.html was in the works before it was canned for unknown reasons]]). Marks the first appearance of Reggae, a creation of Wily's best described as Bass' answer to Eddie and Beat.

to:

* ''Wily and Right's & Light's [=RockBoard=]: That's Paradise'' ([[UsefulNotes/NintendoEntertainmentSystem Famicom]]): A ''TabletopGame/{{Monopoly}}''-themed board game featuring various series characters released only in Japan (although a English release, entitled ''Mega Board'', [[http://www.rockman-corner.com/2010/03/rockboard-in-english.html was in the works before it was canned for unknown reasons]]). Marks the first appearance of Reggae, a creation of Wily's best described as Bass' answer to Eddie and Beat.
30th Sep '17 10:05:28 AM flameclaw0x7
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* PlayerTic: Screen transition, especially while entering boss doors, often causes players to jump or slide for no real reason.

to:

* PlayerTic: Screen transition, especially while When entering boss doors, often causes most players tend to jump or slide into them for no real reason.reason.
** Another common tic is that people will repeatedly tap the movement button very briefly, causing Mega Man to do the first frame of his running animation before going back to standing, and resulting with some silly-looking leg twitching. [[MickeyMousing Expect them to do it to the tune of the stage theme too]].
23rd Sep '17 3:48:14 PM nombretomado
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While the first game sold well enough, Capcom didn't want to give the Blue Bomber another chance, and it soon assigned the game's development team to other games. Not wanting to give up on the character, the development team begged the higher-ups for permission to make a sequel that would improve upon both the faults and the strengths of the first game. Capcom allowed the team to make a second game so long as they finished titles they were already assigned to. When Capcom released ''Mega Man 2'', it became a monster hit, both critically and financially. The more ambitious stage design, improved graphics, and [[EarWorm even catchier music]] blew away gamers; for these (and other) reasons, numerous ''Mega Man'' fans think of ''2'' as the best game in the series -- a sentiment Keiji Inafune himself agrees with. Thanks to the sequel's incredible sales and warm critical reception, Capcom realized ''Mega Man'' could become a CashCowFranchise, and happily greenlit sequel after sequel, leading to one of the most popular series of the EightBitEra.

to:

While the first game sold well enough, Capcom didn't want to give the Blue Bomber another chance, and it soon assigned the game's development team to other games. Not wanting to give up on the character, the development team begged the higher-ups for permission to make a sequel that would improve upon both the faults and the strengths of the first game. Capcom allowed the team to make a second game so long as they finished titles they were already assigned to. When Capcom released ''Mega Man 2'', it became a monster hit, both critically and financially. The more ambitious stage design, improved graphics, and [[EarWorm even catchier music]] blew away gamers; for these (and other) reasons, numerous ''Mega Man'' fans think of ''2'' as the best game in the series -- a sentiment Keiji Inafune himself agrees with. Thanks to the sequel's incredible sales and warm critical reception, Capcom realized ''Mega Man'' could become a CashCowFranchise, and happily greenlit sequel after sequel, leading to one of the most popular series of the EightBitEra.
UsefulNotes/The8bitEraOfConsoleVideoGames.
16th Sep '17 11:13:24 AM nombretomado
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* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (SNES, [[GameBoyAdvance GBA]]): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan, it did get a GBA port in the US.[[/index]]

to:

* ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (SNES, [[GameBoyAdvance GBA]]): {{UsefulNotes/GBA}}): One of the last SNES games ever released. First main series game where Bass is playable. While the SNES version got stuck in Japan, it did get a GBA port in the US.[[/index]]



* ''VideoGame/MegaManDrWilysRevenge'' (GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.[[/index]]

to:

* ''VideoGame/MegaManDrWilysRevenge'' (GameBoy): (UsefulNotes/GameBoy): Features four of the Robot Masters from the first NES game, and four from the second.[[/index]]



* RevengeOfTheSequel: ''Dr. Wily's Revenge'', the first GameBoy game, which has Wily send rebuilt Robot Masters from the NES versions of ''1'' and ''2'' after Mega Man.

to:

* RevengeOfTheSequel: ''Dr. Wily's Revenge'', the first GameBoy UsefulNotes/GameBoy game, which has Wily send rebuilt Robot Masters from the NES versions of ''1'' and ''2'' after Mega Man.



** In the GameBoy games, Wily often flees to a second fortress, usually located in space.

to:

** In the GameBoy UsefulNotes/GameBoy games, Wily often flees to a second fortress, usually located in space.
13th Sep '17 10:25:20 AM flameclaw0x7
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Added DiffLines:

* LedgeBats: A good chunk of enemies, but the standout example is probably are Up'n'Downs, Mizziles, and other similar enemies. Their sole purpose is to spawn infinitely from pits and knock Mega Man out of the air when he attempts to cross.
5th Sep '17 11:37:17 AM DracoKanji
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* ''Mega Man Legacy Collection 2'' (Xbox One, [=PlayStation=] 4, Microsoft Windows): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with the last four games in the series bundled with the [=DLCs=] of ''Mega Man 9'' and ''10''.

to:

* ''Mega Man Legacy Collection 2'' (Xbox One, [=PlayStation=] 4, Microsoft Windows): A follow-up to the previous ''Legacy Collection'' that continues the Blue Bomber's adventures with the last four games in the series bundled with the [=DLCs=] of ''Mega Man 9'' and ''10''.
''10'' (but not ''& Bass'').
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MegaManClassic