[-[[caption-width-right:340:They surely want to beat the crap out of the other.]]-]

-->''"I'm gonna take you for a ride..."''

The ''Marvel vs. Capcom'' games are a series of [[LicensedGame licensed]] {{Fighting Game}}s made by Creator/{{Capcom}}, using the [[MarvelComics Marvel]] license. Encapsulating a total of seven games, it is by far the largest CapcomVsWhatever series and the longest-running of them all (so much so that beyond ''Marvel Super Heroes'', Capcom themselves refer to the series as "The vs. Series").

The games of the series are the following:
* ''VideoGame/XMenChildrenOfTheAtom''
* ''VideoGame/MarvelSuperHeroes''
* ''VideoGame/XMenVsStreetFighter''
* ''VideoGame/MarvelSuperHeroesVsStreetFighter''
* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes''
* ''VideoGame/MarvelVsCapcom2''
* ''VideoGame/MarvelVsCapcom3: Fate of Two Worlds''
** ''Ultimate Marvel vs. Capcom 3''

Capcom also produced a couple of side-scrolling action games for the SuperNintendoEntertainmentSystem around the same time. Namely ''VideoGame/XMenMutantApocalypse'' in 1994 and ''VideoGame/MarvelSuperHeroesWarOfTheGems'' in 1996. Prior to those games, Capcom released the BeatEmUp ''VideoGame/{{The Punisher|Capcom}}''.

!!Tropes associated with series include:
%%If the trope you're going to add is a subjective one (check the header, if you have doubts) then it goes in the YMMV tab.

* AllThereInTheManual: ''Marvel vs. Capcom 1''-''3'' ''do'' share continuity, but you wouldn't know it from playing them. In summary, a rift opens between the Marvel and Capcom worlds after Professor Xavier becomes ComicBook/{{Onslaught}}. The heroes eventually return to their respective worlds, but are periodically called upon again to fight bigger threats.
* AlternateUniverse: Marvel acknowledged the continuity of these crossovers (alongside ''X-Men: Children of the Atom'' and ''Marvel Super Heroes'') enough to assign them to their own official Marvel universe. Originally this reality was labeled "Earth-96169", but this was only found in the [[TheWikiRule Marvel Wiki]] and since no proof of being official was ever provided, the wiki eventually removed and replaced it with an unofficial "Temporary Reality Number" (TRN177). This was changed, however, when Marvel finally provided the official designation of this universe ([[http://marvel.wikia.com/Earth-30847 Earth-30847]]) in "Spider-Verse #2", alongside [[spoiler:the death of this universe's Spider-Man. Ouch.]]
* AttackOfTheFiftyFootWhatever: Apocalypse in ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'', Onslaught in the first ''Marvel vs. Capcom'', two of Abyss's forms in ''Marvel vs. Capcom 2'' (first and third), and taken UpToEleven in ''Marvel vs. Capcom 3'' with ComicBook/{{Galactus}} as the end boss.
* BlockingStopsAllDamage: Iceman takes no blocking damage, which means he is an ideal choice to fight the otherwise unstoppable gamebreaker Cable.
* CompositeCharacter: Quite a few, all for the RuleOfCool.
** [[Franchise/DevilMayCry Dante]]: The demon slayer is clearly his teenaged self from ''[=DMC3=]'', with powers and abilities only from that adventure, but he seems to know Trish and his foe Mundus quite well, characters that only his a-decade-older self should've known.
** {{Magneto}}: Capcom pretty much gathered every single power (except PsychicPowers) Magneto has ever had since his debut, so yeah, in the hands of [[DependingOnTheWriter some writters]] the Master of Magnetism indeed ''was'' capable of creating [[BarrierWarrior Force Fields]] that were not limited to deflecting just metal; attacking with [[KamehameHadoken Beams]] and [[KiAttacks Energy Blasts]] that were said to be just a [[RePower Second Mutation]] of his already powerful control over magnetism. Simply put, Magneto isn't shown to have all these powers in the [[AlternateContinuity same continuity]].
** VideoGame/MegaManClassic: The classic Blue Bomber has his set of copied powers from other Robot Masters (namely the Leaf Shield from ''2'' and Tornado Hold from ''8''), as well as the Mega Ball from ''8'' and the [[{{Shoryuken}} Mega Upper]] (seen in a secret, ''Street Fighter''-style mini-game in ''7'' and ''Mega Man 2: The Power Fighters''). Interestingly, he also uses the Rush Drill, a form of Rush [[WhatCouldHaveBeen that was intended to have been included]] in ''Mega Man 3''.
** [[VideoGame/StreetFighter Ryu]]: Basically, Ryu was all of his incarnations into one up to ''VideoGame/MarvelVsCapcom2''; placing in order, Ryu's appearance is that of his young self from VideoGame/StreetFighterAlpha: white bandana, but his mannerisms (from his quotes) are that his older self from ''VideoGame/StreetFighterII'' and beyond, were he should have Ken's red hair ribbon as a bandana to simbolize Ryu's maturity and confidence in his strength while he was troubled with it for his struggle with the [[SuperPoweredEvilSide Satsui no Hadou]] in ''Alpha'' (he wears it in the first ''[=MvC=]'', even though the animations are still the same as before), and he seems to know Sean from ''VideoGame/StreetFighterIII'' quite well to offer training sessions in his ending for ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', a character that Ryu will only meet half-a-decade later. ''VideoGame/MarvelVsCapcom3'' came and returned Ryu's red bandana (''[=MvC2=]'' snapped back to his ''Alpha'' incarnation) and portrayed him as the full-fledged 30-something everyone came to know him as (his ''[=MvC3=]'' model derives from the ''VideoGame/StreetFighterIV'' one), pretty much fixing all the issues since those were the only notable changes in Ryu's character during his journey.
** SheHulk: Her costume and assertive personality is that of when Jennifer became an established character, but she seems to have some of her early LeaningOnTheFourthWall characteristics, from the time she didn't have a main uniform and was more irresponsible than playful.She even lampshades this when beating Deadpool:
---> "You know, if this game was made in 1991[[note]]This was the year when Deadpool was created, and his current persona was established ''way'' later[[/note]], I'd be the one whacking YOU with a health bar."
** [[VideoGame/MegaManX Zero]]: While {{Capcom}} characters keep their power set mostly reserved from that ''one'' game they appear in, Zero's abilities are all over the place, it is a mix of pretty much ''VideoGame/MegaManX4'' to ''VideoGame/MegaManX8'' (i.e. at least one special technique from ''every'' main game he's been playable in).
* {{Combos}}: The ''Marvel vs. Capcom'' series is famous for its insanely combo-friendly mechanics. ''VideoGame/StreetFighterII'' only allows you to pull off 2-4 hit combos, but ''Marvel vs. Capcom'' allows you upwards of 15 hits!
* CoolVersusAwesome: The whole reason this series exists.
* DemotedToExtra:
** The Servbots went from playable {{Joke Character}}s in ''Marvel vs. Capcom 2'', to being Tron's helpers in ''Namco x Capcom'', and are subsequently reduced to background cameos in ''Tatsunoko vs. Capcom''.
** [[VideoGame/{{Darkstalkers}} Anita]] was a secret character in ''Marvel Super Heroes'', then she was demoted to helper in ''Marvel vs. Capcom''.
** Hayato was demoted from playable status in ''Marvel vs. Capcom 2'' to a prominent cameo in ''Anime/TekkamanBlade'''s ending in ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]''.
*** Including Hayato, 15 other characters were also playable in ''Marvel vs. Capcom 2'', but they only appear as cameos on the ShoutOut poster in the "Days of Future Past" stage from ''Ultimate Marvel vs. Capcom 3''[[note]]They are Cyclops, Colossus, Captain Commando, Marrow, Ruby Heart, Iceman, Jin Saotome, Gambit, Psylocke, Cable, Mega Man, Rogue, [=SonSon=], B.B. Hood, and Amingo[[/note]].
* DynamicEntry: Most of the tag-ins.
* IdiosyncraticComboLevels
* ImmuneToFlinching: larger characters like Juggernaut or Sentinel have various amounts of Super Armor -- there is also "Hyper Armor" status which temporarily renders a character completely immune to flinching and knockback. Boss characters (like Galactus) have this as their default state.
* JigglePhysics and MostCommonSuperpower: Most of the Marvel ladies fall under these tropes, as do a sizable number of the Capcom females.
* LargeHam: The [[LargeHamAnnouncer announcer]].
* {{Leitmotif}}: Save for ''2'', all games have featured this for every playable character. Out of all of them, Captain America and Spider-Man hold the distinction of having the same theme for every game they have been playable in, as well as Sentinel, Gambit, Blackheart and Shuma-Gorath.
* NonDubbedGrunts: In the ''Marvel vs. Capcom'' games, sound clips are often reused from older games.
* OrbitingParticleShield: DoctorDoom has a SpecialAttack called [[http://www.youtube.com/watch?v=c1E_KPqekvE#t=29s Molecular Shield]], in which he levitates rocks and causes them to surround him as a defensive barrier, before [[SpamAttack flinging them]] at his opponent.
* PhotoprotoneutronTorpedo: Iron Man's [[MemeticMutation PROTON CANNON]].
* PowerCreepPowerSeep: Among other examples, how the (mostly) BadassNormal characters from the ''Street Fighter''-verse can last more than five seconds against powerhouses like Magneto.
* SequentialBoss:
** Final boss Onslaught of the first game is just plain insane.\\
The first form is as tall as the screen, will teleport away whenever you try to hit him (especially if you try using a super-combo), and all his attacks are as powerful as super-combos. If you manage to beat the first form, he becomes even bigger, with his body floating at the background. You can't hit the body, you must aim for the small head, which usually requires super-jumps. Also, your health was not replenished after the first form.
** The sequel game had the demon Abyss, who had three forms to defeat, each with different attack styles and weaknesses.
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].
* SituationalDamageAttack:
** Magneto's Magnetic Shockwave, Venom's Death Bite, Hulk's Hyper Gamma Wave and Thor's Mighty Thunder deal more damage depending on far away from the wall the opponent is and how close you are to said opponent.
** Captain Commando's Captain Sword does more damage depending on how high and how close the opponent is.
** Most [[LimitBreak Hyper Combos]] in general let you strengthen some by ButtonMashing; the more it is mashed, the more hits and damage it does.
** [[TurnsRed X-Factor]] in ''VideoGame/MarvelVsCapcom3'' has shades of this; it can be triggered anytime, but depending on how much of your teammates you've lost, the effects and duration of the mode will be increased dramatically.
** Haggar's Wild Swing attack is an aerial grab where he throws the opponent to the ground; the higher in the air he was, the bigger damage it deals. His Giant Haggar Press can also do additional damage if the opponent was in midair and close to your position, depending on their altitude.
** Amaterasu's Glaive Chop attack has her descending forward with her blade while delivering multiple hits; depending on her initial altitude, this can either do little or big damage. Same thing happens with Dante's Sky Dance.
** Firebrand's Bon Voyage attack has him grabbing the enemy and dragging it along the ground until he hits a wall; depending on the distance of the wall, it can do little or big damage.
** MODOK's Hyper Psionic Blaster's damage depends on how much "levels of understanding" (via successful Analyze Cube attacks) he has stacked; it can do from minor damage to massive damage, even rivaling some Lv 3 Hypers.
** Nova's Gravimetric Pulse and Gravimetric Blaster will deal more damage depending on [[CastFromHitPoints the amount of the red health he has left.]]
** Akuma's Messatsu Gohado Agyo is a rapid-fire spread of fireballs that deals more damage and hits the closer the enemy is to him.
* StrongAsTheyNeedToBe: You've got more or less "[[BadassNormal regular]]" fighters such as CaptainAmerica and [[CharlesAtlasSuperpower Ryu]], mixing it up with planet-busting immortals like Hulk... or even universe-ravaging entities like [[EldritchAbomination Shuma-Gorath]], who literally makes DoctorDoom seem like less than an insect in comparison. However, he even gives demons chills, and will gladly roast billions alive just to get some snack food, [[RuleOfCool so who cares]]?
* ThereIsNoKillLikeOverkill:
--> '''''"HYPER COMBO FINISH!"'''''
* WolverinePublicity:
** Wolverine is the only character to have appeared in every single game, all the way from ''X-Men: Children of the Atom'' to ''Marvel vs. Capcom 3''. {{Deadpool}} [[LampshadeHanging lampshades]] this in ''3'' upon beating him.\\
In ''Marvel vs. Capcom 2'', he gets two different versions (Adamantium and Bone claws).\\
''Marvel vs. Capcom 3'' has only one Wolverine, but it also includes ComicBook/{{X 23}}, although her playstyle and moveset (by virtue of being a KickChick) are quite different.
** Aside of him, Ryu and Chun-Li are the only Street Fighters to be featured in all the games of the series, excluding the Marvel-only fighters.
** CaptainAmerica, Spider-Man, and Hulk appeared in all the non-''X-Men'' games.
*** Magneto (only absent in ''Marvel Super Heroes vs. Street Fighter'') and Shuma-Gorath (only absent in ''Marvel vs. Capcom'') are next to them.
** Morrigan appeared in all the games, aside of the Marvel-only games and the ''Street Fighter'' crossovers.
** In the same vein as Morrigan, Strider Hiryu only missed the original ''[=MvC3=]''.
** Another example is Akuma, who has the distinction of being the first Capcom character to appear in the series, as he was a SecretCharacter in ''X-Men: Children of the Atom''. He was also a SecretCharacter in ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'', appeared somewhat in ''Marvel vs. Capcom'' as a moveset for Ryu, and was a regular in ''Marvel vs. Capcom 2'', returning to his unlockable status in ''3''.
** And Zangief, who appeared in every Street Fighter/Capcom crossover with Marvel, except in ''3'', where he's replaced by Haggar.