[[caption-width-right:300:It's more than super. It's ''advanced.'']]

''Mario Kart: Super Circuit'' is the third game in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/GameBoyAdvance in 2001.

It brought the ''Mario Kart'' series to handhelds for the first time, combining gameplay elements from ''VideoGame/SuperMarioKart'' and ''VideoGame/MarioKart64''. It features 40 tracks in all, the most of any game in the series until ''VideoGame/MarioKart8'' pushed past that with [[DownloadableContent post-release additions]]. In addition to 20 all-new tracks, it also includes [[NostalgiaLevel all twenty from]] ''Super Mario Kart''. In addition to single-player and multiplayer racing and battling, it also allows players to download time trial ghosts through the Game Link cable.

This is the only ''Mario Kart'' game that was developed by Creator/IntelligentSystems, who also made ''Franchise/FireEmblem'' and ''VideoGame/PaperMario''.
!!The game features examples of these tropes:
* AlwaysNight: Boo Lake, Broken Pier, and the SNES Ghost Valley tracks. Sunset Wilds takes place [[ExactlyWhatItSaysOnTheTin at sunset]], with night falling on the third lap.
* AmazingTechnicolorBattlefield: As usual, Rainbow Road (both of them).
* BigBoosHaunt: Boo Lake and Broken Pier. The Boos on Broken Pier will attack the players and attempt to steal coins.
* BubblyClouds: Sky Garden.
* ContinuityNod: You can see Bowser's Castle from ''VideoGame/PaperMario64'' on Rainbow Road.
* EarlyInstallmentWeirdness:
** Like ''Super Mario Kart'', this game gives you limited lives when attempting a GP - you lose one each time you finish below 4th place, or if you restart a track at any time. Also like ''SMK'', the tracks are entirely flat.
** The Lightning Cup, introduced in this game, started life as a Nitro Cup between the Flower and Star Cups. In all the other games it appears in, it's the Retro counterpart to Nitro's Special Cup.
* EmbeddedPrecursor: The "Extra Tracks" are the tracks from ''Super Mario Kart'', though they are rearranged into five cups of four like the regular tracks, rather than four cups of five as they were in the original game. They still, however, last five laps instead of the three laps that the Super Circuit tracks last.
* IncredibleShrinkingMan: This installement not only features the Lightning item, but also has Thunder Clouds on its Rainbow Road which shrinks down characters that drive underneath them.
* LethalLavaLand: The Bowser's Castle tracks. Lakeside Park includes volcanoes in the background that shoot rocks onto the track, but the course doesn't go near any lava.
* LevelAte: Cheese Land is made of...[[ShapedLikeItself cheese]].
* MythologyGag: On Rainbow Road, you can see Bowser's Castle from ''Paper Mario''. It makes sense because Intelligent Systems developed this game.
* NintendoHard: Getting a three-star ranking in Grand Prix. You must win first every race, collect many coins, win as fast as possible, and more. The [[http://www.mariowiki.com/Mario_Kart:_Super_Circuit#Ranking wiki]] explains the criteria.
* NostalgiaLevel: The entire library of ''Super Mario Kart'' is available as extra cups. This is the only ''Mario Kart'' to feature all of the tracks from a previous game.
* OddballInTheSeries: Doesn't carry on some series traditions, likely due to having been developed by Creator/IntelligentSystems:
** It was the first game post-''VideoGame/MarioKart64'' to bring back some ''VideoGame/SuperMarioKart'' gameplay elements, such as flat, 2D environments and having lives in Grand Prix mode. For a long time, it was the only game other than ''Super Mario Kart'' to include coins, before ''VideoGame/MarioKart7'' brought them back to the series for good.
** It's the only game not to include a [[RecurringRiff remix]] of the [[BootstrappedTheme theme]] from ''Super Mario Kart'' in its title screen music. Though subjective, the music in ''Super Circuit'' as a whole has something of a different feeling than the rest of the series.[[note]]None of this game's team, consisting of Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano, has returned for a future installment. The rest of the ''Mario Kart'' games post-''64'' have had at least one on-again, off-again recurring composer, usually Kenta Nagata, Shinobu Tanaka or Ryo Nagamatsu, lending the rest of the series a consistent musical tone.[[/note]]
** This game has five separate cups of new tracks unlike than the others, which only have four[[note]]Not counting retro cups and DLC[[/note]].
** It's the only game to include [[EmbeddedPrecursor every single track]] from a previous game. While [[HilariousInHindsight retro courses would become a staple of the series]] starting in ''VideoGame/MarioKartDS'', only ''Super Circuit'' does them to this extent.
** It was the last game to use the N64-era voices[[note]]Specifically, the ones used in the Japanese version of ''Mario Kart 64'' and all region versions of ''VideoGame/MarioParty'' and ''Mario Party 2''[[/note]] for Mario, Luigi, Wario, Peach, DK, Toad and Yoshi. For Americans, this game was the ''only'' time they got to hear Thomas Spindler's Wario or Julien Bardakoff's high-pitched Luigi in a ''Mario Kart'' game, because these voices were replaced with the more familiar Creator/CharlesMartinet performances for their debut in ''Mario Kart 64''.
** Rather than having treacherous curves with no railings like most Rainbow Roads, the Rainbow Road in this game makes the unusual decision of lining its track with jump pads, which can used in conjunction with a boost for some rather creative and game breaking shortcuts.
** It's one of the only non-RPG ''Mario'' games ''period'' to [[ContinuityNod acknowledge]] [[SpinOff the RPGs]] by having Bowser's Castle from ''VideoGame/PaperMario'' appear in the background of Rainbow Road.
** ''Super Circuit'' is something of TheUnfavorite when it comes to getting representation in future games' Retro Cups, as only 10 of its 20 tracks have reappeared (as opposed to, say, 15 of ''64''s 16 tracks or 12 of ''Double Dash!!''s 16).
* OneHundredPercentCompletion: While you get a new title screen by getting all the gold trophies, you get a second new one for achieving a three-star rank on each GP.
* PalmtreePanic: Shy Guy Beach, Cheep Cheep Island, and the SNES Koopa Beach tracks.
* RankInflation: The first game in the series to use this. Ranks go from E through A, then up to three stars.
* ShiftingSandLand: Yoshi Desert with pyramids, quicksand, and a Yoshi sphinx.
* SlippySlideyIceWorld: Snow Land and the SNES Vanilla Lake tracks.
* SuperTitle64Advance: In Japan, the game is called "Mario Kart Advance".
* {{Wackyland}}: Ribbon Road, a long, winding road made of ribbon with wrapped-up presents and ribbons galore in the background!
* TheWildWest: Sunset Wilds, which features Shy Guys as Native Americans living in tipis.