''Luminous Arc'' is a [[TurnBasedStrategy strategy game]] by Creator/{{Imageepoch}}, published 2007.

It's the story of an elite [[StatisticallySpeaking group]] of children, from Ever Garden, naturally known as the "Garden Children". The children have all been raised by the Luminous Church to fight Monsters and Witches, both of which apparently tried to destroy the world several thousand years ago.

However, one day after the monsters attack, the group meets one of the witches, who doesn't seem too bad. Hence, we begin an enjoyable, if somewhat cliche, trip around the world the uncover the truth about the world, and the teachings of their Church.

The game is notable for having a very good multiplayer mode, even if the single player mode can be sluggish and somewhat predictable.

Also, it has a nice opening.

There is also a sequel of sorts, which involves an entirely new cast: ''VideoGame/LuminousArc2''.

!!This game provides examples of:

%%* AdamSmithHatesYourGuts
* AnAdventurerIsYou: You get a whole bunch of different classes (Kaboose?!), but they're mostly all variations of standard fare. [[HalfHumanHybrid Mostly.]]
* AnEconomyIsYou: Even in the "thriving trade town". They even OFFER YOU A POT!
* AntidoteEffect: Averted, as most of the time you are given enough status cures that it's not a problem, and your spellcasters are typically too busy doing other stuff to cure ailments.
%%* ArbitraryHeadcountLimit
* AsYouKnow: Averted, Alph and the Garden Children generally don't know much more about what's going on than the player and need more knowledgeable characters to explain things as they come up.
* AwesomeButImpractical:
** The Rainbow Array Synergy. It's powerful, cool...while requiring all seven Witches (out of 8 deployable characters) with max Flash Points. There is absolutely ''no way'' you will use this without explicitly going out of your way to do so.
** Synergies in general can fall under this category, as they need max Flash Points and all require the characters to be close to one another. Furthermore, more than one or two of the available Synergies use characters that by the time of unlocking the Synergy will have likely been outclassed by other character options, making them mainly purposed for the BraggingRightsReward of the original artworks accompanying the techniques.
* BackStab: Attacking from behind is stronger than attacking from the front.
* BarrierWarrior: [[spoiler:Alph, after his class change.]]
* BigDamnHeroes: [[spoiler:Kai]]'s introduction is one of these.
* BlackAndWhiteMagic: Averted. [[spoiler: You'd think that witches, the destructive force of the apocalypse, would use black magic as a counter to the white magic your cleric gets. [[ElementalPowers You'd]] [[GodIsEvil be wrong]].]]
* BossRemix: The final boss theme "Believe in Yourself" contains a paritul remix of "Theme of Luminous Arc." It may also contain some of "Existence," but it is difficult to tell.
%%* ChurchMilitant
* CosmicKeystone: Lapis.
* CripplingOverspecialization: Averted - for the most part, each unit has attacks or abilities capable of hitting at both short and long range. It won't let you archer beat a knight one on one, but it will let said archer fight back if your lines are breached.
* CriticalHit: Averted! The game doesn't seem to have any sort of chance-based damage boost.
* CrystalDragonJesus: The Luminous Church.
* DarkIsEdgy: [[spoiler:Cecille]], the Twilight Witch.
* DarkIsNotEvil: [[spoiler:The Twilight Witch]]
* EverythingFades: [[EverythingsBetterWithSparkles With sparkles]].
* EvilCostumeSwitch: [[spoiler:Cecille again.]] [[DarkIsNotEvil Sorta.]]
* FlechetteStorm: Alph's "Flechette" skill, natch.
* ForcedLevelGrinding: With the same enemies!
* {{Gainaxing}}: The opening has rather obvious close-ups of Claire and Vanessa's "assets" in action.
%%* GeoEffects
%%* GodIsEvil
* ImprobableWeaponUser: Vivi and her magic lamp (which doubles as a machine gun), as well as Mel's big LEAF.
* ItemCrafting: Imbuing equipment with "Vitae."
* LampshadeHanging: Much more frequent and clever than one might think.
* LevelUpAtIntimacy5: The "Intermission" system.
%%* LightIsNotGood
* LimitBreak: Flash Drives.
* {{Meido}}: Lucia first arrives at the Garden to work as its maid (her outfit is much more realistic then usual for this trope).
** The Twilight Witch's outfit, however, is very much reminiscent of a stereotypical maid outfit.
* MemoryGambit: [[spoiler: Cecille, who had Mother Lapis seal her memories of being the Twilight Witch. Which apparently included changing her hair color.]]
* NeverSayDie: Subverted. The characters spend the first few scenes talking about a duty to "condemn" Witches, making it look like a straight example, but when the first Witch Alph meets asks point-blank if he intends to kill her, he baulks.
* NewGamePlus: Your intimacy stats carry over.
* OfficialCouple: However many Intermissions you did with your party members (''especially'' if you maxed out Cecille), Alph and Lucia ends up together. [[spoiler:The whole destined Witch-Rym partnership helps]]
* PermanentlyMissableContent: Weren't able to get all the items and the special CG image from Cecille's Intermissions before her [[spoiler:class change into the Twilight Witch]]? Try again next time, and no, we don't mean by NewGamePlus, but a new clean game.
* PrepareToDie: Or as Priel puts it: "So, uh... Prepare, to like, die!"
* RecurringBoss: Most of the villains are fought multiple times.
* RevolversAreJustBetter: The "Magnum" ability does much more damage than any other ability the Rifleman class gets.
* SaveScumming: To maximize the character's Heart level, the player can save just before finishing off the last enemy and proceed to the Intermission stage. If they choose the wrong dialogue choice, the player would just reset and choose the other options.
* ShoutOut:
** [[Film/ThePrincessBride My name is Leon.]] YouKilledMyFather. PrepareToDie.
** The suggestion of the name "[[Franchise/{{Ghostbusters}} Witch Busters]]" as the name for the Garden Children's group by Kingston. Heath decides that may not be a good name, and changes it to 'the Fatal Hounds'.
* StandardStatusEffects: Not as annoying as usual, most enemies are as vulnerable to them as you are. That is to say, [[UselessUsefulSpell not very]].
* StatusBuff: Nikolai's specialty. Most characters get a self buff or two, as well.
* {{Stripperiffic}}: Vanessa. Hoo, boy. Not to mention [[spoiler: Cecille when she becomes the Twilight Witch.]]
* SuperMovePortraitAttack: The Flash Drives.
* TheTease: Vanessa, ''and how''. To the point where she's ''delighted'' if Alph asks [[GagBoobs "Are they real?"]] and offers to let him find out.
* TokenMiniMoe: Mel. Also Alice and Therese, but they don't get as much screentime.
* {{Tykebomb}}: The Ever Children's upbringing (all orphans trained and indoctrinated from a young age) suggests the church was aiming for this.
* TrademarkFavoriteFood: Theo and his eggs.
* UselessUsefulSpell: Played straight with the StandardStatusEffects. Averted with the status buff spells, which are just potent enough to make a difference.
* UnusuallyUninterestingSight: You can go back into towns with a [[spoiler: dragon]] in your party, and nobody will mind. Even the one that, in one scene, throws that character out... It helps that said character can now ''hide'' anyone semblance of being a [[spoiler:dragon]]. Still, you think they'd remember...
%%* WitchSpecies
%%* YouGottaHaveBlueHair