''LIT'' is a 2009 UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

The plot is as follows: Jake, the protagonist, has become trapped in his school, which has been plunged into darkness. Dangerous creatures lurk in the darkness, and Jake must use the various light sources around to safely navigate a path to the exit. However, turning on too many things at once and filling the light meter at the top will cause a fuse to blow, sending you back to the start of the room.

Occasionally a room will have a ringing phone; making it to the phone and answering it before it stops ringing will let you listen to a phone call from Jake's girlfriend, Rachael, as she works to escape from the school as well.

In October 2015, a version of the game with a different, "cutesier" art style but the same characters and basic gameplay was released on mobile devices and a [[http://store.steampowered.com/app/582960/LIT/ Steam version of that game]] was released on February 21, 2017.

With the disabling of adding/purchasing Wii Points on March 26, 2018 followed by the complete closure of the Wii Shop Channel on January 30, 2019, the original game is no longer available for download.
!This game provides examples of:

* AnotherSideAnotherStory: Beating the game as Jake will allow you to play through again as Rachael. Her levels are exactly the same, but the phone calls she gets are from Jake. It's implied that both stories take place at roughly the same time.
* BlackoutBasement: The whole game, essentially.
* BratsWithSlingshots: Jake can use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.
* CreatorCameo: Jake's voice is provided by Voldi Way, the founder and CEO of [=WayForward=].
* DarkIsNotEvil: WordOfGod states that the choice in making Jake an EmoTeen was to invoke this trope. In Dark Mode, Jake and Rachael are dark versions of themselves (complete with GlowingEyesOfDoom), further playing this trope.
* DarknessEqualsDeath: {{Invoked|Trope}}. Stepping into any unlit area is [[OneHitPointWonder instant death]].
* DeathIsASlapOnTheWrist: You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.
* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of [[DarkIsNotEvil the type of person associated with darkness literally bringing light to his school]].
* FadeToWhite: If the player uses too much energy, the screen will fade to white as the generator breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].
* IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also TimedMission below.
* LightEmUp: Jake and Rachael take down the [[DemonicPossession school staff]] by manipulating the room to shine light sources in their faces.
* MultipleEndings: Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
* OneHitPointWonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness, he's done for.
* PuzzleBoss: Every boss is this, requiring you to use different strategies to damage them with the light.
* TenSecondFlashlight: Though it's only used to scope things out from a distance, so the short runtime tends to not be an issue.
* ThrowDownTheBomblet: Cherry bombs work similarly to the slingshot, but with SplashDamage. In certain rooms, you have to make use of that to break more than one window at once. They also generate a quick flash of light, which is a vital mechanic for certain boss fights.
* TimedMission: Dark Mode, unlocked by beating the game once. All light sources will slowly dim when turned on, requiring you to move fast to get through the room safely.