Video Game / LIT
is a WiiWare
game, developed by WayForward Technologies
. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as Survival Horror
The plot is as follows: Jake, the protagonist, has become trapped in his school, which has been plunged into darkness. Dangerous creatures lurk in the darkness, and Jake must use the various light sources around to safely navigate a path to the exit. However, turning on too many things at once and filling the light meter at the top will cause a fuse to blow, sending you back to the start of the room.
Occasionally a room will have a ringing phone; making it to the phone and answering it before it stops ringing will let you listen to a phone call from Jake's girlfriend, Rachael, as she works to escape from the school as well.
This game provides examples of:
- Another Side, Another Story: Beating the game as Jake will allow you to play through again as Rachael. Her levels are exactly the same, but the phone calls she gets are from Jake. It's implied that both stories take place at roughly the same time.
- Blackout Basement: The whole game, essentially.
- Brats with Slingshots: Jake can use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.
- Creator Cameo: Jake's voice is provided by Voldi Way, the founder and CEO of WayForward.
- Dark Is Not Evil: Word of God states that the choice in making Jake an Emo Teen was to invoke this trope. In Dark Mode, Jake and Rachael are dark versions of themselves (complete with Glowing Eyes of Doom), further playing this trope.
- Darkness Equals Death: Invoked. Stepping into any unlit area is instant death.
- Death Is a Slap on the Wrist: You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like Continuing Is Painful.
- Emo Teen: Jake. According to the developers, he was deliberately designed as this to invoke the Irony of the type of person associated with darkness literally bringing light to his school.
- Fade to White: If the player uses too much energy, the screen will fade to white as the generator breaks, leaving Jake/Rachael to be consumed by the darkness.
- Idiosyncratic Difficulty Levels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also Timed Mission below.
- Infinite Flashlight: Though it's only used to scope things out from a distance - it won't be enough to traipse through the darkness.
- Light 'em Up: Jake and Rachael take down the school staff by manipulating the room to shine light sources in their faces.
- Multiple Endings: Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
- One-Hit-Point Wonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness, he's done for.
- Puzzle Boss: Every boss is this, requiring you to use different strategies to damage them with the light.
- Throw Down the Bomblet: Cherry bombs work similarly to the slingshot, but with Splash Damage. In certain rooms, you have to make use of that to break more than one window at once.
- Timed Mission: Dark Mode, unlocked by beating the game once. All light sources will slowly dim when turned on, requiring you to move fast to get through the room safely.