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Video Game / King of the Bridge

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King of the Bridge is a Chess Variant Puzzle Game, the first game solo developer Finn Schuuring made and released on March 8th, 2024.

King of the Bridge about a Bridge Troll who wishes to challenge you to a game of chess. But not just any game of chess, his own homebrewed version: the 11th edition of Advanced Troll Chess, with over 30 rules designed to trip up players expecting the usual chess match. In addition, the troll will take every opportunity he can to break the rules to get an advantage, but if you can catch him out, you'll get the opportunity to cheat in return. Can you beat this disrespectful troll at his own game?

The game can be purchased here. The game is short, quick to beat, and recommended to go through as blind as possible, so keep that in mind before looking at the tropes below.


King of the Bridge includes examples of:

  • Clone by Conversion: The result of Rule 11, which turns a random black chess piece into the black king when the latter is killed. By extension, this turns them into the troll, and the player character meets the same fate in most of the endings.
  • Damn You, Muscle Memory!: There are a few rules that will catch players off guard if they use normal chess strategies in Advanced Troll Chess. A common occurrence for first playthroughs is to accidently cheat on the first turn by moving a pawn forward two spaces, which breaks Rule 4: Pawns can only move 1 space forward, left, or right. Addtionally, Rule 20 (Pawns "Ascend" when they reach the end of the board) will confuse players who expected to be able to promote their pawns.
  • Foreshadowing: Just about everything involving Rule 11 warns you how beating the troll risks turning you into him. Expanding on this are the following factors:
    • The black king is represented by the troll himself. You visibly see the act of the troll's death turning someone else into him every time you take him out.
    • The troll will sometimes directly taunt you about this in one of his lines of dialogue by telling you to look at Rule 11 again. At first, it sounds like he's just mocking you about his advantage. It's only later you realize the double meaning in his statement: killing the king/troll won't let you pass, you'll turn into the next troll and remain on the bridge.
  • Keystone Army: Played straight for you, averted for the troll. Rule 11 allows the troll to bring back his king anytime it's killed, but Rule 10 makes the loss of your king instant defeat.
  • Instant-Win Condition: Ascending 8 pawns will trigger the Ascension Ending and defeat the troll, regardless of the current board state.
  • Multiple Endings: Four in total, depending on how you beat the troll.
    • Bad Ending (Win without triggering any other ending requirements): You defeat the troll and attempt to cross the bridge, but turn into another troll. You remain on the bridge.
    • Good Ending (Win without cheating): You defeat the troll, who dies unable to comprehend why you refused to cheat against him. You cross the bridge.
    • Ascension Ending (8 pawns of your color ascend): Pawns rain down from the sky and smite the troll, and you ascend... but you remain on the bridge.
    • Goose Ending (Put the troll onto a goose and let it carry him off): With the troll out of the way, you are free to cross the bridge... but because you had to cheat to put the troll on the goose, you turn into another troll. You remain on the bridge.
  • Schmuck Bait: A few moves the troll can make will keep you on your toes by appearing to break an obvious rule, but are actually legal due to a separate (usually hidden) rule:
    • The troll may sometimes move your pieces despite what Rule 2 says, but if he moves your queen, then Rule 3 makes it legal.
    • Rule 25 seemingly makes moving pieces off the board a cheat move, but the wording is that it is illegal unless the piece works out of town. Sure enough, Rule 15 states that bishops work out of town, so accusing them of breaking Rule 25 will result in a false accusation.
    • Subverted with Rule 20: Pawns ascend when reaching the end of the board. Doing it once shows you that promotion isn't a mechanic in this game. Doing it twice gives you the "Fooled You Twice" achievement. However, you can also use it to take out your opponent's pawns, and doing it 8 times is an Instant-Win Condition.

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