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While all the previous games were released on web ports beforehand, ''Completing the Mission'' was exclusively released as part of ''The Henry Stickmin Collection'' launched on UsefulNotes/{{Steam}}, a compilation of the series that also features [[VideoGameRemake remastered versions]] of the previous games with improved visuals, in addition to ''Breaking the Bank'' receiving a remake and being labelled as a prologue to the whole series.

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While all the previous games were released on web ports beforehand, ''Completing the Mission'' was exclusively released as part of ''The Henry Stickmin Collection'' launched on UsefulNotes/{{Steam}}, Platform/{{Steam}}, a compilation of the series that also features [[VideoGameRemake remastered versions]] of the previous games with improved visuals, in addition to ''Breaking the Bank'' receiving a remake and being labelled as a prologue to the whole series.
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-->-- '''WebVideo/Jacksepticeye''', providing a succinct summary of the series in general.[[note]]The option he's referring to in particular is Toss in ''Allies''.[[/note]]

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-->-- '''WebVideo/Jacksepticeye''', '''WebVideo/{{Jacksepticeye}}''', providing a succinct summary of the series in general.[[note]]The option he's referring to in particular is Toss in ''Allies''.[[/note]]
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-->-- '''LetsPlay/JackSepticEye''', providing a succinct summary of the series in general.[[note]]The option he's referring to in particular is Toss in ''Allies''.[[/note]]

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-->-- '''LetsPlay/JackSepticEye''', '''WebVideo/Jacksepticeye''', providing a succinct summary of the series in general.[[note]]The option he's referring to in particular is Toss in ''Allies''.[[/note]]
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* [[HenryStickminSeries/TropesAToF Tropes A - F]]

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* [[HenryStickminSeries/TropesAToF Tropes A - F]]HenryStickminSeries/TropesAToF



* [[HenryStickminSeries/TropesSToZ Tropes S - Z]]

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* [[HenryStickminSeries/TropesSToZ Tropes S - Z]]HenryStickminSeries/TropesSToZ
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* HenryStickminSeries/TropesAToF
* [[HenryStickminSeries/TropesGToR Tropes G to R]]
* HenryStickminSeries/TropesSToZ

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* HenryStickminSeries/TropesAToF
* [[HenryStickminSeries/TropesGToR
[[HenryStickminSeries/TropesAToF Tropes G to R]]
A - F]]
* HenryStickminSeries/TropesSToZHenryStickminSeries/TropesGToR
* [[HenryStickminSeries/TropesSToZ Tropes S - Z]]
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* HenryStickminSeries/TropesGToR

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* HenryStickminSeries/TropesGToR*[[HenryStickminSeries/TropesGToR Tropes G to R]]
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* Also included alongside the main games is a prototype titled ''Crossing the Pit'', originally released in December 16, 2007. It would eventually make its way as a full-on part in a route of ''Completing the Mission''.

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* Also included alongside the main games is a prototype titled ''Crossing the Pit'', originally released in on December 16, 2007. It would eventually make its way as a full-on part in a route of ''Completing the Mission''.
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* Also included alongside the main games is a prototype titled ''Crossing the Pit'', originally released in December 16, 2007. It would eventually make its way as a full-on part in a route of ''Completing the Mission''.
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The games are:
* ''Breaking the Bank'': Henry tries to break into a bank in the middle of the desert to rob its vault.
* ''Escaping the Prison'': After having been caught while robbing the bank, Henry attempts to escape from jail in West Mesa Penitentiary.
* ''Stealing the Diamond'': Henry tries to steal the elusive Tunisian Diamond from the museum within its exhibition.
* ''Infiltrating the Airship'': Henry is recruited by the government to infiltrate the airship of a mighty criminal organization, the Toppat Clan.
* ''Fleeing the Complex'': Henry is taken to The Wall, a highly secured prison complex said to hold some of the most notorious criminals -- and tries to escape from there, with or without an ally.
* ''Completing the Mission'': The GrandFinale of the series with multiple storylines that connects to the Toppat Clan and their plan to launch a space station into orbit. The player can choose which endings of the previous two games are treated as canon to determine which path they take.

The sixth and final game, ''Completing the Mission'', launched on Steam on August 7, 2020 as part of ''The Henry Stickmin Collection'', alongside [[VideoGameRemake remastered versions]] of the previous games with improved visuals in addition of the first game receiving a remake and marked as a prologue to the whole series.

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The games (with their original release dates) are:
* ''Breaking the Bank'': Bank'' (August 27, 2008): Henry tries to break into a bank in the middle of the desert to rob its vault.
* ''Escaping the Prison'': Prison'' (April 11, 2010): After having been caught while robbing the bank, Henry attempts to escape from jail in West Mesa Penitentiary.
* ''Stealing the Diamond'': Diamond'' (July 8, 2011): Henry tries to steal the elusive Tunisian Diamond from the museum within its exhibition.
* ''Infiltrating the Airship'': Airship'' (May 27, 2013): Henry is recruited by the government to infiltrate the airship of a mighty criminal organization, the Toppat Clan.
* ''Fleeing the Complex'': Complex'' (November 12, 2015): Henry is taken to The Wall, a highly secured prison complex said to hold some of the most notorious criminals -- and tries to escape from there, with or without an ally.
* ''Completing the Mission'': Mission'' (August 7, 2020): The GrandFinale of the series with multiple storylines that connects to the Toppat Clan and their plan to launch a space station into orbit. The player can choose which endings of the previous two games are treated as canon to determine which path they take.

The sixth and final game, While all the previous games were released on web ports beforehand, ''Completing the Mission'', launched on Steam on August 7, 2020 Mission'' was exclusively released as part of ''The Henry Stickmin Collection'', alongside Collection'' launched on UsefulNotes/{{Steam}}, a compilation of the series that also features [[VideoGameRemake remastered versions]] of the previous games with improved visuals visuals, in addition of to ''Breaking the first game Bank'' receiving a remake and marked being labelled as a prologue to the whole series.
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dewicking cut page


* [[SurprisinglyRealisticOutcome/HenryStickminSeries Surprisingly Realistic Outcome]]
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* ''Breaking the Bank'': Henry tries to break into a bank to rob its vault.

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* ''Breaking the Bank'': Henry tries to break into a bank in the middle of the desert to rob its vault.



* ''Stealing the Diamond'': Henry tries to steal the elusive Tunisian Diamond from the Tunisian Exhibition.

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* ''Stealing the Diamond'': Henry tries to steal the elusive Tunisian Diamond from the Tunisian Exhibition.museum within its exhibition.
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* ''Escaping the Prison'': After having been caught while robbing the bank, Henry attempts to escape from jail.
* ''Stealing the Diamond'': Henry tries to steal a large diamond from a museum.

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* ''Escaping the Prison'': After having been caught while robbing the bank, Henry attempts to escape from jail.
jail in West Mesa Penitentiary.
* ''Stealing the Diamond'': Henry tries to steal a large diamond the elusive Tunisian Diamond from a museum.the Tunisian Exhibition.
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[[caption-width-right:340:[[StoryBranching "What's the mission?"]] [[note]]From left to right: [[BigBad Reginald]] [[NobleDemon Copperbottom]], [[ActionGirl Ellie]] [[FieryRedhead Rose]], [[ButtMonkey Henry]] [[VillainProtagonist Stickmin]], [[AcePilot Charles]] [[IdiotHero Calvin]], and [[AdvertisedExtra Rupert]] [[ByTheBookCop Price]].[[/note]]]]

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[[caption-width-right:340:[[StoryBranching "What's the mission?"]] [[note]]From left to right: [[BigBad Reginald]] [[NobleDemon Copperbottom]], [[ActionGirl Ellie]] [[FieryRedhead Rose]], [[ButtMonkey [[WildCard Henry]] [[VillainProtagonist Stickmin]], [[AcePilot Charles]] [[IdiotHero Calvin]], and [[AdvertisedExtra Rupert]] [[ByTheBookCop Price]].[[/note]]]]
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* ''Fleeing the Complex'': Henry is taken to The Wall, a highly secured prison complex said to hold some of the most notorious criminals -- and tries to escape.

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* ''Fleeing the Complex'': Henry is taken to The Wall, a highly secured prison complex said to hold some of the most notorious criminals -- and tries to escape.escape from there, with or without an ally.
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* ''Infiltrating the Airship'': Henry is recruited to infiltrate the airship of a mighty criminal organization, the Toppat Clan.

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* ''Infiltrating the Airship'': Henry is recruited by the government to infiltrate the airship of a mighty criminal organization, the Toppat Clan.



* ''Completing the Mission'': The GrandFinale of the series with multiple storylines which connect to the Toppat Clan and their plan to launch a space station into orbit. The player can choose which endings of the previous two games are treated as canon to determine which path they take.

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* ''Completing the Mission'': The GrandFinale of the series with multiple storylines which connect that connects to the Toppat Clan and their plan to launch a space station into orbit. The player can choose which endings of the previous two games are treated as canon to determine which path they take.
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-->-- '''LetsPlay/JackSepticEye''', providing a succinct summary of the series in general.

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-->-- '''LetsPlay/JackSepticEye''', providing a succinct summary of the series in general.
general.[[note]]The option he's referring to in particular is Toss in ''Allies''.[[/note]]
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Wiki/ namespace clean up.


|[[VideoGame/HenryStickminSeries Retry]]| |[[Trivia/HenryStickminSeries Step Back]]| |[[Wiki/TVTropes Return to Start]]| |[[WebGames Menu]]|

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|[[VideoGame/HenryStickminSeries Retry]]| |[[Trivia/HenryStickminSeries Step Back]]| |[[Wiki/TVTropes |[[Website/TVTropes Return to Start]]| |[[WebGames Menu]]|
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Improved last two installment descriptions


* ''Fleeing the Complex'': Henry is taken to The Wall, a highly secured prison complex where the most notorious criminals being held and tries to escape.
* ''Completing the Mission'': The GrandFinale of the series with multiple storylines which usually connect to the Toppat Clan's plan to launch their space station into orbit. The player can choose which endings of the previous two games are treated as canon to determine which path they take.

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* ''Fleeing the Complex'': Henry is taken to The Wall, a highly secured prison complex where said to hold some of the most notorious criminals being held -- and tries to escape.
* ''Completing the Mission'': The GrandFinale of the series with multiple storylines which usually connect to the Toppat Clan's Clan and their plan to launch their a space station into orbit. The player can choose which endings of the previous two games are treated as canon to determine which path they take.
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Posted the other objective trope page link in the main page

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* [[ShoutOut/HenryStickminSeries Shout-Out]]
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'''In the trope lists linked below, please abbreviate each of the above titles as the last word of its name; ''Escaping the Prison'', for example, should be ''Prison''. Likewise, the routes in ''Mission'' are based off of various endings from the previous two games. Here's what to abbreviate the ending ranks from ''Airship'' and ''Complex'' to:'''

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'''In the trope lists linked example pages listed below, please abbreviate each of the above titles as the last word of its name; ''Escaping the Prison'', for example, should be ''Prison''. Likewise, the routes in ''Mission'' are based off of various endings from the previous two games. Here's what to abbreviate the ending ranks from ''Airship'' and ''Complex'' to:'''
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[[ItsAWonderfulFailure Congratulations,]] [[TVTropesWillRuinYourLife welcome to the place that ruins lives.]]\\

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[[ItsAWonderfulFailure Congratulations,]] [[TVTropesWillRuinYourLife [[JustForFun/TVTropesWillRuinYourLife welcome to the place that ruins lives.]]\\
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->''"Wait, that worked?! I thought that was the stupid one! Oh well, of course it worked then."''

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->''"Wait, that worked?! I thought that was the stupid one! Oh Oh, well, of course it worked worked, then."''
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The trope list isn't "below" anymore.


'''In the trope list below, please abbreviate each of the above titles as the last word of its name; ''Escaping the Prison'', for example, should be ''Prison''. Likewise, the routes in ''Mission'' are based off of various endings from the previous two games. Here's what to abbreviate the ending ranks from ''Airship'' and ''Complex'' to:'''

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'''In the trope list lists linked below, please abbreviate each of the above titles as the last word of its name; ''Escaping the Prison'', for example, should be ''Prison''. Likewise, the routes in ''Mission'' are based off of various endings from the previous two games. Here's what to abbreviate the ending ranks from ''Airship'' and ''Complex'' to:'''
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[[AC:Specific tropes]]

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[[AC:Specific tropes]]
[[AC:Tropes with their own pages]]
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[[AC:General examples]]


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[[AC:Specific tropes]]

[[index]]
* [[SurprisinglyRealisticOutcome/HenryStickminSeries Surprisingly Realistic Outcome]]
[[/index]]

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[[foldercontrol]]

[[folder:A-B]]
* AbnormalAmmo: In ''Mission'', early on in the Bounty/Allies route, a Toppat member uses a Gatling gun that fires swords to fight off Henry and Ellie.
* AbsurdlySharpBlade: The file Henry uses to wear down the bars of his cell in ''Prison''. It takes four movements to cut through a bar.
* AchievementsInIgnorance: [[ImpliedTrope Implied]] retroactively in ''Prison'', for the events of ''Bank'' — Henry’s lawyer argues that Henry couldn’t possibly have tied the money bag shut from inside said bag, making him innocent. In reality, Henry tied off the bag without much difficulty.
* ActionGirl: Ellie in ''Complex'' and ''Mission''. She has no trouble whatsoever keeping up with Henry.
* AdaptationalDyeJob: There are two policewomen in ''Prison'' named Sally Cue and Jen Bruhn who have red hair in the original version of the game. In the remaster, their hair color is changed to blond and brown respectively, likely to differentiate them from Ellie.
* AgonyOfTheFeet: One option in ''Diamond'' is to throw a bomb from a museum case at the guards. Instead, it just hurts Dave's foot and the other guard shoots Henry.
-->'''FAIL Screen:''' Why would they keep a live bomb in a museum?
** Henry ends up receiving this in ''Completing the Mission'' on his way to the vault if you select the Teleporter after the infiltration phase from some lava.
* AintTooProudToBeg: In the Executive/Ghost route, [[spoiler:choosing "Plead" will have Henry try to beg Ellie not to shoot him. She doesn't let him even get a word out]].
-->'''[[spoiler:Ellie]]:''' Uh-di-di! I don't wanna hear it.
* AirVentPassageway:
** In ''Airship'', Henry can go into an air vent inside the Airship.
** During the Government/Dead route of ''Mission'', Henry and Charles bypass a broken door by climbing through a nearby air vent.
* TheAlcatraz: The Wall in ''Complex''. They have tons of security even without the guards equipped with laser spears and freaking [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] protecting the place.
* AllThereInTheManual: The remastered edition has biographies for almost every character from every game, even characters that only appear for a few seconds in the background and have no impact on the plot. You have to click on them to obtain the bios though.
* AmbiguousSyntax: Charles accidentally crushes Henry to death with the gravity bubble because he can't figure out whether the "up" button increases the level of gravity, or uses the gravity field to lift someone up into the air. Lampshaded by the FAIL screen.
* AndIMustScream: Happens quite a lot, mostly in [=FAILs=].
** One example is in Complex's Ghost route where if you choose the [=Shadozer=], Henry will blend in with it, but when there is a big shadow coming up, he will try to emerge back from the shadows, but get stuck in the floor.
** Another example is in the Thief/Allies route in Mission, where if you choose to surrender to The Wall, Dmitri freezes Henry and Ellie in a solid block of ice at the complex.
* AndNowForSomeoneCompletelyDifferent:
** ''Prison'', should you go the Legal route, has you take control of [[Franchise/AceAttorney Felix White]] as he defends Henry in court.
** In ''Diamond'', ''Airship'', and ''Mission'', during the last turn of the [[spoiler:Epic]], [[spoiler:Thief]], and [[spoiler:Executive/Dead]] routes respectively, have you choose an action in place of a Center for Chaos Containment employee.
** Anytime Charles and Ellie team up with Henry, there will be a few moments where you choose actions for both of them.
* AntiFrustrationFeatures:
** ''Complex'' features a path flowchart where you can go back to certain choices rather than playing through to them again, and each choice spot has an x/y count saying how many [=FAILs=] you unlocked there. This makes [[OneHundredPercentCompletion getting every FAIL ending]] significantly easier. Additionally, a new timer is displayed for time-based events so you know how long you have left.
** ''The Henry Stickmin Collection'' reintroduces the map system and timers from ''Complex'', which are now usable in all previous entries (except ''Bank'', which didn't have any timed choices and doesn't need a map). Additionally, choices that are subjected to a time limit will be labeled on the map with a little clock symbol (in the original ''Complex'', they were just a different color).
** In ''Mission'', there is a little circle in the top right corner of the screen that provides the cliff notes on the selected endings. If they are a combo that's already been started, it'll have a check mark in it and the word "started" next to it. It really helps with figuring out which routes you have yet to see.
** The Bios in ''Mission'' all have a grayscale image of the character before you unlock it. Keen-eyed players can scope out where in each game that particular image comes from, making it easier to pin down where to get those bios.
* AprilFoolsDay: [[https://youtu.be/DA607vS7gLw This video]], uploaded on April Fool's 2020, claimed to be an update on the progress of ''Mission''. [[spoiler:It uses the Subsonic Wave FAIL from the ''Government/Rescue'' route to segue into the first several seconds of a RickRoll, with Henry's smug face from his ''Mission'' bio superimposed on Rick's face.]]
* ArcWelding: The Tunisian Diamond in ''Diamond'', and the Toppats' ruby[[note]]The Romanian Ruby[[/note]] in ''Airship'', initially seem to be unrelated. In ''Mission'', it's revealed at the start of the Thief/Ghost route that they were part of a set of three, with the third being the Norwegian Emerald. Said Emerald is in the hands of the Toppats, which is what brings Henry to their space station. A bio on [[spoiler:Mayor Frederickson]] in ''Completing the Mission'' reveals that the Toppats were planning to steal the Diamond too [[spoiler:since the exhibit was really Frederickson's scheme to smuggle it out]], but Henry got to it first.
* ArmCannon: The Gun Forme option for Henry in ''Mission'' has him turn his artificial arm into a laser-firing weapon. However, the Right Hand Man [[FlashStep dodges all the shots]] and blows Henry in half.
* ArtEvolution:
** In ''Bank'', the stick figures are drawn even more simplistic than in later games, without visible feet or fingers. For the Collection, it was rebuilt from the ground up to bring it in line with the other games.
** The rest of the games in the Collection have been given remasters. Their backgrounds are much more detailed.
* ArtInitiatesLife: In ''Airship'', Henry can use a Magic Pencil, but that makes him draw a Nutshot Crawler which does a GroinAttack on him.
* ArtisticLicenseMilitary: In the ending of ''Complete the Mission' ' where [[spoiler:Charles dies]], Henry salutes with his left hand. It doesn't matter whether you right or left handed. Tradition demands that everyone always salutes with the right. Perhaps justified as Henry has no military experience as far as we know.
* ArtisticLicensePhysics: Some of the choice outcomes flagrantly violate real-life physics for the sake of the RuleOfFunny, which is Lampshaded on a few FAIL screens.
** For example, the magnet FAIL in ''Complex'' (on the "Wait For Transfer-Toppat Clan" route), where Henry manages to ''pull'' the Toppat Clan airship with a ''magnet'':
--->'''FAIL Screen:''' You see, because the entropy of, uh… Alright, I can't [[VoodooShark BS my way outta this one]].
** In ''Mission'', if you pick the Bounty/Dead path, one of the correct choices is to ''plow Henry's tank into the train from the side''. Somehow, this doesn't cause the entire train to derail despite the high speed it was going at.
** One correct choice in the Executive/Dead path involves Henry ''abusing the game's physics engine'' by jamming a rock into a tight corner, causing it to vibrate and fly upwards with him riding it.
* ArtShift:
** In ''Mission'' during the Triple Threat route, Henry uses a down-grader tool that turns everything into [[StylisticSuck poorly drawn]] figures; the Toppats take their frustration at being unable to undo the change out on Henry and Ellie.
** During the Revenged route of ''Mission'', the Spirit form battle gives the characters defined lips and ups the contrast to further its reference to ''Manga/JoJosBizarreAdventure''.
* AscendedToCarnivorism: When Henry shrinks himself in ''Diamond'', he is confronted by an earthworm. Some earthworms can eat microscopic animals, these being nematodes and rotifers, but the earthworm behaved more aggressively than usual for the species, and a shrunken down human like Henry would probably not normally be on the menu.
* AsLongAsItSoundsForeign: The German words that Freidrich Spielen actually says don't match the subtitles. For example, while the subtitles read "Why do we have so many boxes here anyway?", he actually says "Why is the horse so small?"
-->'''FAIL Screen:''' [[LampshadeHanging Yunno, I don't think this guy knows what he's saying]].
* AspectRatioSwitch: The ''Henry Stickmin Collection'' is normally in 16:9, but changes to 2.39:1 for some cutscenes in ''Mission''.
* ATeamFiring: The guards in ''Prison'' suffer from this, but Henry himself suffers from this as well in ''Diamond''. One scenario has him steal a night guard's rifle and try to shoot him down with it from point-blank range, [[EpicFail but he still manages to miss]]. And in ''Complex'', [[ItMakesSenseInContext he needs to be electrocuted to avoid missing or teamkilling.]]
* AttackBackfire: Multiple examples. In ''Prison'', firing a rocket launcher will result in the rocket getting reflected back at Henry. In ''Airship'', firing a laser cannon at the [[TheDragon Right Hand Man]] will result in Henry getting blown off the ship due to the backdraft.
* AttackOfThe50FootWhatever: In ''Diamond'', Henry can use a [[Franchise/SuperMarioBros Mega Mushroom]] to grow to a massive size.
* AwesomeButImpractical: Many of the weapons and tools in the games are pretty awesome, but they have a tendency to backfire horribly.
* BaitAndSwitch:
** In the Bounty/Allies route of ''Mission'', once Henry hoists the Toppat's money car into the air, Ellie ponders how they're going to get it out of the area. The game stops and offers you three choices-- (all of which are meta jokes on the choices you get in these games) but before you can actually select one, the game resumes and [[spoiler:the Right-Hand Man]] lands on the money car to challenge Henry and Ellie. You're then given three totally different options for how to deal with him.
** On the Executive/Dead route, the Duplicatorange creates a copy of Henry that he sacrifices to get past a sniper tower. And it works! [[spoiler:Actually, no, the real Henry was the one that got shot, and the game refuses to follow the clone, resulting in a FAIL screen.]]
** On the Executive/Allies route, Henry once again finds himself hanging off the edge of a ledge at the complete mercy of [[TheStarscream Reginald]]. [[spoiler:This time, however, Henry has earned Reginald's loyalty for putting his own neck on the line for the clan, and he pulls him up to safety.]]
* BavarianFireDrill: The very first obstacle in the Theif/Dead route is to get past the main gate of the rocket while speeding by on Henry's Scooter. Going under it, over it, or straight through doesn't work. The solution? Simply stop in front of the gate and politely ask the guard to open the gate. The Guard is caught off guard enough to do so without question, only realizing his mistake after Henry got through.
* BigBad: Reginald Copperbottom (the Toppat Clan's leader) franchise-wide, especially in ''Airship''. ''Complex'' has Dmitri Petrov and ''Mission'' has the [[DragonInChief Right Hand Man]] depending on the route.
* BigBadEnsemble: Depending on the previous endings chosen in ''Mission'', the overall main villain varies, although the Right Hand Man is treated as this for the game as a whole because ItsPersonal with Henry and he's more powerful then almost anyone else.
** Most of the time, it's a member of the Toppat Clan. It's mostly [[spoiler:Reginald]], [[spoiler:the Right Hand Man]], and/or [[spoiler:Sven Svensson]]. Special mention goes to [[spoiler:Mr. Macbeth]] for being the BigBad of the [[spoiler:''Little Nest Egg'']] ending and that ending only.
** HeroAntagonist-wise, [[spoiler:General Galeforce]] is the BigBad under most routes that have Henry [[spoiler:oppose the Government]].
** [[spoiler:Dmitri Petrov]] for the Thief/Allies route, returning in that route and that route only so he can [[spoiler:recapture Henry and Ellie]].
** [[spoiler:Ellie Rose]] is the BigBad of the [[spoiler:''Toppat Civil Warfare'']] route, as [[spoiler:she caused a rift in the Toppat Clan to oust Henry from it due to him abandoning her back at The Wall, and ultimately becomes the leader]].
* BigFirstChoice: In every game after ''Bank'', the ending Henry gets is typically determined by the very first choice made. There are a few exceptions, however.
** In ''Diamond'', the choice after the Sneak In option determines whether Henry gets the Sneaky or Epic ending.
** In ''Airship'', there's a LastSecondEndingChoice where two different endings are possible from one group of options.
** In ''Complex'', the Boost Up and Wait for Transfer options each lead to an additional branching option.
* BilingualBonus: The Japanese spoken by the RHM in the Executive/Betrayed route is laughably broken and unnatural, fittingly for ''Henry Stickmin''[='=]s AffectionateParody nature as a reference to the broken GratuitousEnglish of ''Manga/JoJosBizarreAdventure''
* BittersweetEnding: ''Mission'' comes with two.
** The Government/Dead ending: [[spoiler:Valiant Hero]]. [[spoiler:The Toppat space station has been officially destroyed and the plans of the remaining members are ruined, making them unlikely to rise again. But it came at the cost of [[HeroicSacrifice Charles' life, who sacrificed himself to make sure that Henry could get away]], [[DespairEventHorizon with the latter obviously being completely crushed by the outcome]].]]
** The Executive/Ghost ending: [[spoiler:Toppat Civil Warfare]]. [[spoiler:The Toppat Clan is locked into a very one-sided civil war. To get her revenge on Henry, Ellie escapes from The Wall and reveals that Henry betrayed her. Due to Reginald and the Toppats being pretty big on loyalty, Henry gets dethroned, and is left with only three allies on his side: Geoffrey Plumb, Thomas Chestershire, and Dave Panpa. Meanwhile, Ellie becomes the leader of the Toppat Clan after Henry is overthrown and Reginald and the Right-Hand Man are inadvertently killed by Henry and the loyalists. However, it is implied that Henry may be able to gain more allies to confront the Toppats again, defeat them and potentially get himself and the loyalists pardoned for their crimes afterwards]].
* BladeBelowTheShoulder: Henry makes use of one in the Executive/Betrayed route of ''Mission'' to battle [[spoiler:the Right-Hand Man]]. Likewise, [[spoiler:the Right-Hand Man]] has an even larger one that can be used as a blunt weapon.
* BladeBrake: One FAIL in ''Mission'' involves Henry and Ellie jumping out of the Toppat's rocket to escape pursuit, and Ellie using this technique to slow their descent. [[GoneHorriblyRight It works just a little bit too well]], and they find themselves stuck halfway up the rocket just as it's about to launch.
* BlatantItemPlacement: No matter where he is, Henry always finds multiple objects he can use. Even objects you would not expect to find in that location. Who would expect to find a [[VideoGame/HalfLife crowbar]] in a museum, for instance?
* BlindIdiotTranslation: During the reference to ''Manga/JoJosBizarreAdventure'' in ''Mission'', the characters begin speaking in Japanese as a homage to the anime. Subtitles are provided, but the dialogue is filled with grammatical errors, misprounciations, and is overall nonsensical, much to the amusement of Japanese fans. Creators have admitted that they just used all the Japanese they learned from watching anime.
* BlingBlingBang: In the [[spoiler:"Cleaned 'em Out" ending of ''Mission'', the Toppat Clan apparently had a few gold-plated AK-[=47s=] and [=M1911s=]]].
** The Painting Portal fail in ''Mission'' has Henry jump into a painting just like in ''VideoGame/SuperMario64''. Here, he comes face to face with Jaques Kensington, a previous Toppat leader, who then [[OneHitKill one shots]] him with a golden Desert Eagle.
* BloodlessCarnage: No deaths in the series feature gore or blood, and explosions are always off-screen.
-->''"U GET CUT! Y U NO BLEED?"''[[labelnote:*]]The laser cauterized it.[[/labelnote]]
* BoomHeadshot:
** [[VideoGame/TeamFortress2 A sniper]] from a helicopter can do this to Henry on ''Diamond'''s Aggressive route if he doesn't react quickly enough.
** And later in the same game, a police officer can do this to Henry if Henry tries to bribe him, or again if Henry doesn't react quickly enough.
** In ''Complex'', Charles has the option to snipe a Mook blocking Henry's path. [[spoiler:He hits Henry instead.]]
** ''Complex'' also lets Henry do this to [[spoiler:Ellie]] if you give Henry the Sniper Rifle and Ellie the Crossbow.
** In the Executive/Ghost route of ''Mission'', [[spoiler:Ellie does this to Henry]] if he pleads for his life.
* BoomInTheHand: In ''Diamond'', Henry can attempt to use a [[VideoGame/{{Halo}} sticky grenade]] for one segment. However, he ends up being unable to throw it due to being stuck to his hand, resulting in it blowing him up.
* BoomStick: Some guards in ''Complex'' have these. It turns out they can fire blasts of energy capable of vaporizing a person. In-universe, they're called Spears of Shocks according to the pickpocket option.
* BoringButPractical: More often than not, it's the simpler and more mundane tools that get the job done rather than the awesome gadgets. For example:
** In ''Prison'', the file actually gets Henry out of his prison cell, while the rocket launcher and teleporter do not.
** The Legal route of ''Prison'' is this incarnate: Henry simply calls his lawyer, who gets him acquitted of the charges.
* BreakingOldTrends: ''Mission'' does this a couple of times.
** The ''Special [=BROvert=] Ops'' and ''Cleaned 'em Out'' routes are only times in the series where Gadget Gabe ''doesn't'' get Henry killed, after his gadgets did so in every previous game besides ''Bank''.
** The ''Valiant Hero'' route is the only time where Charles crashing his vehicle into something actually works after failing in the two previous games.
* BreakOutTheMuseumPiece: In ''Diamond'', several scenarios involve Henry or the guards using museum pieces to fight one another. For example, Henry can use a model airplane, shield and [[Franchise/SuperMarioBros Super Mushroom]], while the guards use a cannon against the giant Henry. Sometimes this doesn't work, because the weapons are in a museum and are therefore [[DidntThinkThisThrough disarmed]].
* BribeBackfire:
** Trying to bribe a police officer with the titular diamond in ''Diamond'' gets Henry shot for committing a federal offense.
** In the Bounty/Dead route of ''Mission'', when Mr. Macbeth confronts Henry, Henry can try to bribe him. [[TooDumbToLive However, he attempts to do so with the money that he has yet to steal from Mr. Macbeth's own clan,]] which of course doesn't work.
* BrickJoke:
** Potentially occurs in ''Mission''. In the Executive/Ghost route, one of the options at the first choice is to make a Save State. One of the options at the end of the Thief/Ghost route is "Load Save" which, if you've chosen the "Save State" choice before, sends you all the way back to it.[[note]]If you haven't, then "Load Save" just jumps back to halfway through the previous cutscene, with the Toppats charging up their KillSat.[[/note]]
** Can also happen in ''Airship''. In the "Thief" route, the airship's pilot will be forced to deploy some evasive maneuvers to avoid a flock of ducks. In the "Government" route, if you wait too long before grabbing the incriminating evidence, Charles will complain about a duck that flew into his propeller.
* BumblingSidekick: Charles on the Earpiece route in ''Airship'' and IRO route in ''Complex'' is far more likely to accidentally kill Henry than help him.
* ButtMonkey: Henry. Quite a few of the options will result in a humiliating injury happening to him. Then, there's Charles who also goes through many misfortunes and comical deaths just like Henry whenever he's trying to assist him. [[SlapstickKnowsNoGender Not even Ellie is safe from this either when she's tagging along with Henry]].
[[/folder]]

[[folder:C-D]]
* CaffeineBulletTime: Upon ingesting the [=NrG=] drink in ''Prison'', Henry experiences a state of slowed-down time allowing him to effortlessly bend open the bars of his cell and leisurely walk out of the prison without facing any opposition. [[MoodWhiplash And then he has a heart attack and dies.]]
-->'''FAIL''': [=NrG=] -- Side effects include: Nausea, Headaches, Rapid Heartrate and possibilities of Stroke and/or Heart Attack. [-Hmm... Well that's good to know.-]
* CallBack:
** Many of the games make references to previous ones. ''Airship'' even opens with a CallBack to each of the three games that came before it.
** In ''Prison'', one of Henry's attempts to escape has him land in the middle of the street, where he immediately gets run over by a van from the bank Henry tried to rob in ''Bank''.
** The Warp Star option for ''Presumed Dead'' route caused Henry to jettison back to prison, similar to how he jets back into his cell with the JetPack option from ''Escaping the Prison''.
** A particular room in the Thief/Ghost route in ''Mission'' is one to the prototype of the entire series, ''Crossing the Pit'', featuring all eight of the same options. Most of them fail in the exact same way that they did in ''Pit''.
** The Executive[=/=]Betrayed route of ''Mission'' has two:
*** At the beginning of the route, Henry crashes into the Toppat airship's cockpit and confronts the Right Hand Man, who tries to protect Reginald. This is precisely what happened at the start of the Executive route of ''Airship''.
*** At the end of the route, one of the options specifically references the Betrayed ending of Complex. [[spoiler:It's the "Drop" option, which leads to Henry letting Reginald fall from the airship in the same way Reginald did to him in ''Complex'']].
* CameBackStrong:
** With the right selection of previous endings in ''Mission'' (anything with Airship's Bounty and Executive endings), [[spoiler:Right-Hand Man]] is given a cybernetic upgrade after his defeat.
** [[spoiler:Henry Stickmin himself]] gets a similar upgrade in the Executive/Betrayed timeline.
* CaptainErsatz: For copyright reasons, the name Phoenix Wright in ''Prison'' was replaced with Felix White in the remaster.
* CartoonCheese: Henry can eat one in ''Diamond''.
* CatchAndReturn: In ''Prison'', the [[spoiler:Badass Bust Out]] ending ends with the police chief attempting to shoot Henry. While dodging the attack, Henry catches one of the bullets and uses it to either break the chief's gun (original version), or knock it out of his hands (''Collection'' version).
* CeilingCling: Used successfully by Henry in ''Airship'' (with the help of glue on his hands) in order to make it past a meeting room filled with Toppat members.
* CerebusSyndrome:
** While ''Bank'', ''Prison'', and ''Diamond'' have light and humorous [=FAILs=], their plots continue to develop.
** ''Airship'' features a sad FAIL when a scene involving a Dark Energy Blaster involves a [[spoiler:CCC employee crying while looking at a family photo as he meets his fate. The FAIL screen says nothing, as if to show a moment of silence]].
** With ''Complex'', the plots become more dramatic, such as with ''Betrayed'', where [[spoiler:Henry is betrayed by Reginald just over wanting his old position and lets Henry die]].
** With ''Mission'', this occurs with [[spoiler:Charles]] through developing him as [[CharacterDevelopment more than just a]] BumblingSidekick. It is especially evident with the relationship with Henry thereof for the ending of the Government/Dead path as [[spoiler:Charles sacrifices himself to save Henry. This is considered to be the saddest moment of the whole Henry Stickmin series. Furthermore, it is arguably the most emotionally resonant in hindsight, as Charles willingly throws Henry into an escape pod so that Henry can be saved.]]
** Special mention goes to the ''Executive/Betrayed'' route in ''Mission'', where Henry is on a quest for revenge after being cybernetically augmented in order to recover from his wounds.
* CerebusRetcon: Minor example. In the Flash version of ''Diamond'' the Teleporter seemingly warps him too high [[spoiler:BaitAndSwitch only to reveal he's barely a foot above the museum roof]], whereas in the remake it teleports him a good distance above it, hurting him on impact. It still works, though.
* ChainsawGood: During the Cannonball Route in ''Airship'', in ''Franchise/FinalFantasy''-style battle with the Right Hand Man, Henry pulls out a chainsaw and a [[Franchise/FridayThe13th hockey mask]] if you choose the "tool" option.
* CheatersNeverProsper: Using a tool gun in ''Complex'' to levitate out of the complex causes the game to 'kick you out' for cheating. The FAIL screen that follows contains these exact words.
* ChekhovsGun: In the Bounty/Allies and Bounty/Dead routes of ''Mission'', Henry uses the tank he stole at the end of the Bounty route of ''Airship''. The former even begins with Ellie exclaiming "Wait… you have a ''tank?!''"
* ChekhovsGunman: Subverted during the Ghost Inmate route in ''Complex''. The game claims "Ellie will remember that" when Henry abandons her after she helps him out. She never appears again during that route. [[spoiler:{{Double Subver|sion}}ted in the Executive/Ghost route of ''Mission'', where she returns for revenge.]]
* {{Cliffhanger}}: The ending of the Executive/Ghost route ([[spoiler:TCW, Toppat Civil Warfare]]) is the most open in the whole game, since it ends with [[spoiler:Henry escaping the Airship with Geoffrey, Thomas, and Dave in tow and seemingly declaring war on the Ellie-led Toppat Clan]]. Tellingly, this is the only route to end with the golden text reading "Mission Complete?".
* CollectionSidequest:
** ''The Henry Stickmin Collection'' offers Character Bios. You obtain a character's bio by right-clicking on them during a game.
** ''Prison'' (doughnuts), ''Diamond'' (paintings), ''Complex'' (appearances by a [[VideoGame/HalfLife G-Man]] CaptainErsatz) and ''Mission'' (''VideoGame/AmongUs'' character plushies) have separate collection sidequests of their own.
* CoincidentalDodge: The tranquilizer dart FAIL in ''Diamond'' happens because the guard Henry tries to shoot does a yawing stretch as the dart flies by. This results in the dart bouncing around the ventilation system before [[HoistByHisOwnPetard hitting Henry]].
-->'''FAIL Screen:''' Whoa! What are the odds of that??
* ComicallyMissingThePoint: The FAIL screens do this numerous times.
* CompanyCrossReferences: ''Mission'' contains several references to ''VideoGame/AmongUs'', another game made by Puffballs United and Innersloth.
** There are collectible plush versions of the crewmates scattered across multiple paths, collecting them all unlocks the "Assemble the Crew" achievement.
** Henry's purple mask that he wears in most of the ''Dead'' routes is taken from the game.
** A poster inside the space station's bar shows an Imposter with a knife with the phrase "SEE SOMETHING, SAY SOMETHING."
** One FAIL in the Bounty/Ghost route has Henry ejecting himself out of the space station, with the text "Henry was not The Imposter" appearing as he floats through space.
--->'''FAIL Screen:''' Hmm… seems there is still an imposter '''Among Us'''.
** The "S.S. Annie" FAIL in the remastered ''Complex'' also has one: the sound that plays when Henry kills the captain (and subsequently gets killed himself) is the same sound that plays for a Crewmate when they're murdered by an Imposter.
** Another one in the remastered version of ''Complex'', one of the bios is for a guard named Polus Petrovich and it's mentioned in his card description that he "won a sweepstakes and got to name a planet after himself." This is referring to Polus, the planet which the Polus Outpost map in ''Among Us'' takes place.
* CompilationRerelease: The ''Henry Stickmin Collection'', which includes remastered versions of all 5 previous games in addition to the new 6th and final game.
* ContinuityNod: Throughout the games, events from a previous game are frequently mentioned.
** For example; in the "Legal Ending" of ''Prison'', Henry's lawyer presents a Doctor's Analysis in which it says that Henry survived a lot of cuts and hits the day they found him, referring to the many FAIL-scenarios from ''Bank''.
** Two of the prison guards from ''Prison'' return in ''Diamond'' (one as a museum guard, because he got fired after Henry escaped[[note]]he had been the one who had failed to check the cake for anything suspicious[[/note]]; the other as an officer during the police chase). So does the truck driver from ''Bank'' (after that incident, he decided that driving a money truck was too dangerous).
** In the start menu of ''Airship'', you can take a look in Henry's garage and see both the police car he stole in the "Badass Ending" of ''Prison'', and the scooter he used in the "Aggressive ending" of ''Diamond'', while later the military shows Henry footage of his previous adventures to prove they know about his past.
** In ''Complex'', Henry can call either Charles the Helicopter pilot or the Toppat Clan (both from ''Airship'') for help to get out of prison. Also in ''Complex'', one of the FAIL scenarios takes Henry back to the prison in ''Prison''; this one is given a lampshade:
--->"This place seems familiar."
* ControllableHelplessness: If you pick one of the wrong options in the ''VideoGame/{{Undertale}}''-style battle in ''Mission'', you have a chance to move Henry's SOUL around to dodge the attack. There's no chance you'd actually be able to dodge it due to it covering the whole bullet board or being too accurate, and it'll inevitably lead to a FAIL screen once Henry is hit.
* ConvictionByContradiction: The "Lawyered Up" ending in ''Prison'' relies on Felix White being able to claim that Henry couldn't possibly have tied the disguise bag shut while in it (reasonable by real-world standards, though [[ConvictionByCounterfactualClue not actually true]]; Henry did exactly that [[DramaticIrony as the audience knows full well]]) and therefore he must have been stuffed there by the guard, Winston Davis (an utterly absurd reach). The judge accepts this with no apparent issue.
* CoolAirship: The Toppat Clan's airship in... erm, ''Airship''.
* CoolBike: Henry's motorized kick scooter from ''Diamond''. It gets even cooler in the Jewel Baron pathway of ''Mission'', where it can now go into space.
* CrazyEnoughToWork: Sometimes the option that lets you progress is the most ridiculous one.
* CriticalFailure: Trying to use Wizard Magic to open a door in ''Airship'' makes Henry freeze himself. The FAIL screen mentions that he rolled a 1.
* CrouchingMoronHiddenBadass: Henry may be clumsy and sometimes even dumb, but this is also the same thief who managed to escape from a prison just with some gadgets in his arsenal, steal the Tunisian Diamond unscathed, have a group of soldiers kidnap him to successfully infiltrate an airship of a gang leader because of his skills, and finally manage to escape The Wall, a maximum security prison that holds the worst criminals and has never lost a single inmate until Henry showed up. ''Mission'' features his most impressive repertoire to date, whether it's fending off the military, destroying the Toppat Clan's space station {{KillSat}}, making off with the Toppat Clan's absurd amount of money and artifacts, or even stealing ''their entire space station''.
* CryoPrison: If Henry and Ellie choose to surrender to Dmitri during the "Pure Blooded Thief/Convict Allies" route, they will be taken to a special section of The Wall compound in which they are cryogenically frozen and encased in blocks of ice, never to see the light of day ever again.
* CurseCutShort: In ''Prison'', when Henry uses a belt of grenades and throws a grenade at the guards, [[EpicFail only for it to bounce into the room he's in as he closes the door]]. [[ExplosiveStupidity The grenade blows up on him]] shortly after [[OhCrap he realizes his mistake]].
-->'''Henry Stickmin:''' What the f— *[[KilledMidSentence explosion]]*
* CutLexLuthorACheck: Henry either has the superpowers, or the gadgets, of dozens of fictional characters. With Zero Point Energy alone, he could probably make a fortune in legitimate money.
** Eventually Subverted in the SSR ending in ''Mission'': [[spoiler:The Stickmin Space Resort ending, from the Thief/Dead route. After stealing the Toppat Clan's satellite base, Henry opens it up as a space resort staffed by reformed members of the Toppat Clan]].
* CuttingOffTheBranches: Zig-zagged.
** ''Prison'' establishes that Henry used the bag to get into the bank in ''Bank'', as that's the only ending where he ends up getting arrested.
** In ''Airship'', Captain Galeforce lists Henry's past crimes when explaining why he was recruited in the opening cutscene. The files can show photos and information from any of the previous games' endings. ''Breaking the Bank'' can even have a photo of Henry {{Tele Frag}}ged in the wall instead of being arrested in the vault. In ''The Henry Stickmin Collection'', which files are shown can be affected by which ending you got most recently.
** Even though every game since ''Prison'' has multiple endings, the games that follow afterwards hardly make any attempts to firmly establish one of the endings of their predecessors as canon and discard the others. A good example of this can be found in ''Complex'', in which your choice of path after the "Wait for Transfer" can determine whether Henry sided with the Toppat Clan or the Government.
** ''Mission'' allows the player to determine which endings from ''Airship'' and ''Complex'' the game should treat as canon. However, some combinations are not compatible; Henry is unable to be rescued by Charles if he didn't help the government, and cannot pick "The Betrayed" as an ending unless he has become the leader of the Toppat Clan.
* DarkerAndEdgier:
** ''Fleeing the Complex'' as a whole. The colours are noticeably more muted, the fails aren't as funny, only the ''Ghost'' and ''Operative'' endings are funny if done while skipping the fails, it introduces [[KnightOfCerebus Dmitri Johannes Petrov]] and, to top it all off, [[spoiler:''The Betrayed'' ending ends with Henry appearing to die]].
** The ''Executive/Betrayed'' path of ''Mission'' is much darker, while still retaining the humor element of the games. Most of it is basically one long brawl against the Right Hand Man with the finale being Henry coming face-to-face with Reginald, but the game uses a thinner aspect ratio to increase the drama, and [[spoiler:it ends with Henry dying in the end, this time for good]].
* DarkReprise: A sad piano rendition of the Toppats' theme plays in the ''Revenged'' ending.
* DeadlyForceField: The DeflectorShield around the Toppats' orbital station in ''Mission'' counts. If Charles chooses to shoot a hole in the space station so Henry can climb through, Burt Curtis will raise the shields and [[HalfTheManHeUsedToBe Henry will be cut in half]].
* DeathByIrony: In the ''Executive/Betrayed'' route, [[spoiler:Henry can attempt to kill Reginald Copperbottom by dropping him off the airship, which is how Reginald originally killed Henry]]. [[spoiler:[[SubvertedTrope It doesn't stick, as Reginald had a parachute built into his hat.]]]]
* DeathFromAbove: The final correct choice of the Undetected route in ''Diamond'' is to simply drop the heavy, huge diamond on the guard from above.
* DefeatEqualsFriendship: The ''Executive'' ending in ''Airship'' has the leader of the Toppat Clan [[KnowWhenToFoldEm admitting defeat]] and telling Henry that he's now the new leader. Depending on the choices he'll either just turn them in to the authorities anyway or fly off and start a new life as a supervillain. This is subverted in the sequels where [[spoiler:Reginald clearly resents Henry's leadership and will stab Henry in the back to take the Clan back. Depending on the route, he can succeed or Henry can earn his true respect by saving the Clan]].
* DidntThinkThisThrough:
** In ''Bank'', one of Henry's attempts at breaking the wall has him using a Lazer Drill that would have succeeded if he realized that the wall would fall onto his position.
** A FAIL in ''Diamond'' involves Henry ditching his scooter to escape the cops, only to realize that he left the diamond behind with the scooter...which didn't even continue very far before it (and the police) stopped. The FAIL screen lampshades it.
** A FAIL in ''Complex'' involves Henry and Ellie getting on a truck full of prisoners to escape… but there's [[WhoIsDriving no one driving the truck]], and it's implied that the back door is now locked.
* TheDiseaseThatShallNotBeNamed: Averted, Ray Rudolpho (the guy in quarantine) in ''Complex'' has leprosy as explained in the bio, which causes his skin to look bad and his hand to fall off.
* DisembodiedEyebrows: All characters' eyebrows float above their heads.
* DodgeTheBullet: Henry does this at the climax of one of the routes in ''Prison''.
* DogPileOfDoom: On the Bounty/Rescue Route in ''Completing The Mission'', one of options for getting past the Right Hand Man is a dogpile. If chosen, Henry and his team will dogpile on the Right Hand Man and then the Right Hand Man's own men become ecstatic and join in on the dogpile in excitement. The choice ends up being a fail though, as the Right Hand Man blows everybody off of him.
-->'''Fail Screen''': Everyone! Pile on!
* DonutMessWithACop: In ''Prison'', several guards can be seen eating donuts. Clicking on all the donuts in the game gets you a medal.
** Also invoked in one of the bios in the same chapter. The bio for Kev Portly mentions that he joined the police force specifically because he loves donuts and knows that cops eat donuts.
* DownerBeginning:
** ''Escaping the Prison'' starts with Henry still imprisoned at the West Mesa Penitentiary after his attempted robbery.
** ''Stealing the Diamond'' starts with Henry living an awful life, barely any money, and his house just looks depressing.
** ''Fleeing the Complex'' starts with Henry having been captured and imprisoned in The Wall, a prison from which nobody has ever escaped.
* DownerEnding:
** ''Bank'' ends with Henry getting arrested.
** The "[[https://www.youtube.com/watch?v=iH77eAMWGL4 Lightning Quick Larcenist]]" ending in ''Airship'' arguably qualifies, although the game acknowledges it as a FAIL.
** [[spoiler:The Betrayed]] ending of ''Complex'' is a clear one. [[spoiler:Reginald murders Henry to reclaim his leadership of the Toppats. Henry gets better, which leads to...]]
** The Executive/Betrayed ending: [[spoiler:Revenged]]. [[spoiler:Henry officially gets Reginald back for trying to kill him by putting an end to the Right Hand Man, killing Reginald, his killer and plowing the Airship into the Toppat launch site, leaving the Toppat Clan leaderless, ruining their plans, and destroying a good chunk, if not all, of their assets, making recovery unlikely. But thanks to a cheap shot from Reginald before the ship crashes and he bleeds out, it doesn't take long until [[TheHeroDies Henry dies too]]. This is a downer for two additional reasons: one, it is implied that the newest Toppat members who haven't committed any crimes yet as well as Dave Panpa perished in the crash as well, and two, since Henry never met and worked with Ellie and/or Charles, no one will remember him for his heroic action of taking down the Toppat Clan. He dies exactly how he started: alone.]]
* TheDragon:
** Reginald Copperbottom has the [[ExactlyWhatItSaysOnTheTin Right Hand Man]] (the Toppat member with the red mustache).
** Grigori Olyat acts as [[KnightOfCerebus Dmitri's]] right hand man, though he doesn't really do much.
** Ellie Rose is this to Henry after the two team up. It's also a heroic version if Henry sides with the Government.
* DreadZeppelin: The Toppat Clan's airship classifies.
* DroppedABridgeOnHim:
** Played for laughs in ''Mission's'' [[spoiler:Toppat Civil War ending, with Henry's escape pod smashing into Reginald and Right-Hand Man by accident, killing them instantly]].
** Played straight in the Bounty/Rescue route [[spoiler:with Right-Hand Man obliterating Henry's strike team]].
* TheDyingWalk: [[spoiler:At the end of the Executive/Betrayed route of ''Mission'', Henry, having been hit by a cheap shot from Reginald that's shorting his cybernetics, limps away from the impact site using a branch as a crutch, sits against a rock and quietly passes away.]]
[[/folder]]

[[folder:E-F]]
* EarlyInstallmentWeirdness:
** The series started with [[http://www.newgrounds.com/portal/view/415482 this very simple prequel]].
** ''Bank'' can also be considered this. Compared to the other games, it's relatively simple and straight-forward; the player can only make a choice in the very beginning, and every choice results in failure. The stick figures are drawn even more simplistic than in later games, without visible feet or fingers (although this was corrected in the remastered version).
** ''Prison'' and ''Diamond'' also count, as their endings aren't given unique names compared to the later installments. And just like ''Bank'', this is also corrected in the remastered version.
* EasilyForgiven: The Thief/Allies route in ''Mission'' involves Henry and Ellie trying to join the Toppat clan so they'll be safe from both the government and Dmitri, but in the "Thief" ending of ''Airship'', we saw Henry stole their ruby and crashed their airship. However, Reginald acknowledges Henry's skills and agrees to let him and Ellie join on the condition that he give the ruby back. (For Henry's part, he's surprisingly quick to agree to that condition.)
* EnergyWeapon: The point-defense weapons on the Toppat Clan's station in ''Mission'' are a trio of laser cannons that fire green bolts.
* EnragedByIdiocy: [[spoiler:It's implied that Henry gets shot by Rupert Price in the LQL ending in ''Airship'' for bringing back a teddy bear in a safe.]]
* EpicFail: Some of Henry's choices end in absolutely humiliating things happening. For example, trying to snap the final guard's neck in ''Diamond''[='=]s Undetected ending path results in Henry falling down the small flight of stairs that's right beside him.
-->'''FAIL Screen:''' [[Webcomic/SweetBroAndHellaJeff I told you man, I told you about stairs!]]
** In ''Mission'', one of the mooks has a clear shot at Henry with a sniper rifle. It takes him four shots to hit his mark, turning the normally quick-time-event into a moderate-time-event.
* EqualOpportunityEvil: Both the Toppat Clan and the Wall employ men and women from all over the world.
* EvenEvilHasStandards: The Toppat Clan may be evil, but at least they let their members go to visit their families. Additionally, the Clan is bound to a code of honor which apparently includes not selling out or leaving behind people that help them out just because, [[spoiler:which Henry learns the hard way in the ''Executive/Ghost'' route of Mission]].
* EverythingTryingToKillYou: Guards, Henry's own tools, ''[[ArsonMurderAndJaywalking worms]]''…
* EvilVersusEvil: Henry versus the Toppat Clan in ''Airship''. Subverted if he joins them in one of the endings or if he becomes a better person by working with the government. Played straight in terms of The Wall.
* ExactEavesdropping: Happens in several pathways of ''Mission'' that use the ''Presumed Dead'' ending from the previous game as a starting point; Henry is hiding out in a bar, and overhears something important (be it from a Toppat member talking out loud on his phone, or two drunk soldiers talking to each other) that prompts him to go on his mission for that pathway.
* ExactlyWhatIAimedAt: Early on in the Bounty/Allies route in ''Mission'', Henry and Ellie are driving a tank in an assault on the Toppats' train, and a gun turret from the nearby caravan is shooting back. Henry fires a shell from the tank, seemingly missing… but hitting the mountain above an oncoming tunnel, causing a rockslide and blocking the train tracks, thereby crashing the train.
* ExactlyWhatItSaysOnTheTin: The various games are all named after what Henry will be doing.
** ''Breaking the Bank'' has Henry breaking into a bank.
** ''Escaping the Prison'' chronicles Henry's escape from prison. (Becomes ExactWords when done through the Lawyered Up route.)
** ''Stealing the Diamond'' features Henry's theft of the Tunisian Diamond.
** ''Infiltrating the Airship'' has Henry infiltrating the Toppat Clan's airship.
** ''Fleeing the Complex'' has Henry fleeing from the complex known as The Wall.
** Played with for ''Completing the Mission'', as what the titular mission is varies wildly from route to route, from official government operations to heists and to an epic battle for revenge.
*** Subverted in the Executive/Ghost route [[spoiler:aka ''Toppat Civil War'', as the story ends with Henry, his loyalists, and Dave the security guard escaping the airship, but their mission of taking back control of the clan from Ellie not currently possible]]. The game lampshades it by adding a question mark on the Mission Complete text.
* ExplosiveStupidity: Whenever Henry have an option to use an explosive, it never goes well to him. For example, in ''Prison'', during the Sneaky route, Henry can at one point use a belt of grenades to dispose of some guards, but the one grenade he throws bounces right back into the storage room he's hiding in. He realizes his mistake mere seconds before the grenade goes off.
* ExtremelyShortTimespan: [[spoiler:The OmegaEnding reveals that the package in ''Prison'' was sent to Henry about one year ago, implying that the entire series takes place over as such.]]
* EyeScream:
** A couple of [=FAILs=] involve this.
*** In ''Prison'', there's an option to pull a rocket launcher out of the cake. The rocket misses the bars, goes through a duct, and flies back at Henry, drilling into his eye before exploding.
*** In the hallway standoff, Henry can choose to throw a grenade while Ellie shoots it with a crossbow, sticking in a guard's eye. The result? [[TakingYouWithMe The guard runs at Henry in order to kill him.]]
** In the Executive/Betrayed route of ''Mission'', [[spoiler:the Right-Hand Man]] ends up with [[spoiler:Henry's blade arm]] embedded in his [[spoiler:cybernetic]] eye. It doesn't seem to affect him much; he just yanks it out and keeps fighting.
* FaceDeathWithDignity: In ''Airship'', a chaos containment officer has the option to activate a dark energy blaster (or, in the ''Collection'', a dark energy bomb) that disintegrates everyone in the vicinity. He takes one last look at a picture of his family before he closes his eyes as the screen fades to white.
* FaceHeelTurn: Winston Davis, the policeman who put the disguise bag in the bank trunk without realizing Henry was inside it and was later fired (and possibly arrested in the Lawyered Up route), is shown as a member of the Toppat Clan in ''Airship''.
* {{Facepalm}}: Henry facepalms when he tries to shoot the train and fails in the Bounty/Dead route of ''Mission''.
* FailedASpotCheck: There are numerous times when characters fail to notice something that should definitely be in their field of vision. To wit:
** ''Diamond'':
*** During the ''Burglar'' path, Henry teleports to the Museum's roof and then hides from a guard... who was already looking in Henry's direction and somehow didn't notice.
*** Also during the same path, Henry catapults himself to the exit next to two guards and neither of them notice, even though at least one of them should have the door in their field of vision.
** ''Complex'':
*** Henry uses the [[VideoGame/SuperMarioBros raccoon powerup]] to fly over to the other side of the dock. The two people guarding the dock fail to notice this, despite Henry flying at best 10 meters above their heads towards the spot they are directly looking at.
*** Somehow nobody notices when the ''entire Toppat airship'' is hovering next to the Wall.
* FailureIsTheOnlyOption:
** The prototype to the entire series, ''Crossing the Pit'', has ''every option'' lead to the stickman failing to get across.
** In ''Bank'', every choice the player makes will eventually lead to failure. The other games avert the trope, though; there are still plenty of ways you can fail, but they also have multiple ways of succeeding.
* FakingTheDead:
** One of the options in ''Complex''. It gets Henry pushed out the trash disposal.
** Also appears in the PD ([[spoiler:''Presumed Dead'']]) ending in ''Complex''.
* {{Fartillery}}: In ''Airship'', while chasing the BigBad down a hallway, Henry can eat a can of beans and use the resulting farts to gain the extra speed needed to make it past the closing SlowDoors.
* FissionMailed:
** {{Subverted|Trope}} in ''Prison''. Using the jetpack on the roof causes it to sputter out and the FAIL screen comes up, then it starts to work and propels Henry upward… but it's so uncontrollable that Henry crashes back into the prison, bringing up the ''real'' FAIL screen.
** At the climax of Complex’s Dead ending, [[spoiler:the player is given a [[PressXToNotDie quick-time event]]. For every other quick-time event in the game, doing nothing leads to a FAIL. Here, no choice works[[note]][[Franchise/{{Kirby}} Warp Star]] sends him [[WhereItAllBegan to West Mesa]], Airbags sends him plummeting to his death, and Surrender lands him in maximum security back at The Wall[[/note]]. The correct option is to do nothing and let [[ArcVillain Dmitri]] kick the truck off the cliff, where it is revealed you survived.]]
** In ''Mission'' with the [=CorrupTick=] option, which, in sequence: causes graphical glitches, fake crashes the game to the title screen, then loads back before the choice but now none of the characters have animations, before it glitches out one more time and ''then'' the real FAIL screen shows up.
*** Additionally, in this FAIL screen, 'FISSION MAILED' appears instead of the usual 'MISSION FAILED'.
* FixedForwardFacingWeapon: The turret on Henry's tank in the Bounty/Dead pathway of ''Mission'' proves to have this; Henry tries to use it to shoot at the Toppats' train, but the tank, which doesn't swivel its gun, winds up missing and shoots a plateau well away from the train, resulting in a FAIL. This design issue comes up also in Bounty/Allies, so Henry can't hit the threat immediately in front of him, but he ''can'' hit [[ExactlyWhatIAimedAt a distant target well behind the threat]].
* FlashbackCut: ''Mission'' always begins by flashing back to events of the two routes it's based on. It only does a few shots lasting less than a second each, though.
* FlatWhat:
** Sometimes the actions Henry chooses will baffle the HaveANiceDeath screen. A good example would be the "Distract" option in ''Complex''; Henry starts dancing, followed shortly after by the guards and Ellie joining in.
--->'''FAIL Screen:''' I... Wh... I just... Whaat.
** Also in ''Complex'', one of the guards will be utterly confused if Henry uses [[FlashStep "Flash"]] to escape the Cafeteria, resulting in this.
* FlashStep:
** An option in ''Complex''.
** If Henry chooses "Gun Forme" in ''Mission'', the Right Hand Man will dodge all his attacks this way, then blow Henry in half.
* ForWantOfANail: In ''Complex'', the initial parts of the "Ghost" and "Allies" routes are the same, only differing in whether Ellie is with Henry or not. The routes diverge when Henry gets past a door in the main prison wing; on "Ghost", he continues unimpeded and slips out undetected, while on "Allies" he is forced to open the door to let Ellie through and accidentally opens the entire prison, triggering a riot.
* FourIsDeath: When Henry is on top of the Toppats' rocket in the [[spoiler:"Thief/Dead" pathway]] of ''Mission'', the Toppats' sniper fires on him. Three shots over the course of a timed event will miss, but if Henry does not choose an option, the fourth will hit true.
* FromNobodyToNightmare:
** Over the course of the games, Henry goes from a guy who got caught robbing a bank to a thief whose exploits include breaking out of jail, stealing a giant rare diamond, taking down or taking over a massive criminal organization, and escaping one of the most well-guarded prisons in the world. This is especially pronounced in certain paths where Henry remains fairly anonymous, like the Jewel Baron ending of CTM (Pure Blodded Thief + Ghost Inmate) where from the Toppats' point of view he's just some random jewel thief who inconvenienced them once (they don't even know his ''name''), and yet in suddenly returns and completely annihilates their organization ([[HoistByHisOwnPetard thanks in part to their own actions]]) within the span of an hour.
** [[spoiler:Ellie turned into this in ''Toppat Civil Warfare'' route as she followed Henry to the Toppats' airship and rallied the clan against him for abandoning her. All that ended with her becoming the new leader to fight against the remaining members of Henry's faction of the clan.]]
* FunnyBackgroundEvent: For the FAIL in ''Prison'' where Henry falls in the middle of a meeting, the cop in the right-hand corner is visibly fumbling his gun.
* FusionDance: In ''Mission''[='=]s Triple Threat route, Henry combines with Ellie ''Anime/DragonBallZ'' style and challenges the Toppats, though they promptly get blown out the base and land in a crater… [[NeverLiveItDown just like Yamcha]].
[[/folder]]

[[folder:G-H]]
* GameBreakingBug: Invoked on three separate occasions:
** In ''Diamond'', if you choose the Pokéball/Goodball while on the "Epic" route, the ball releases [[GlitchEntity Missingno]] and causes the game to "crash".
** In ''Airship'', if you choose the scratched-out disc on the "Thief" route, Wilson will activate [[VideoGame/HalfLife G.A.B.E.N]], a mountain sized construct which begins to open up, while accompanied by ominous music… [[TakeThat only to then freeze the game, and crash it into a FAIL, due to a missing file]].
--->'''FAIL Screen:''' ''error: stack overflow\\
System.[=IO=].[=FileNotFoundException=]: Could not find file C:\Program Files\[=HL3=]\G.A.B.E.N..dll\\
Dump cache;''
** In ''Mission'', choosing the [=CorrupTick=] in the Thief/Allies route causes the game to go haywire and reset. The game throws up an error message once it finishes starting up and sends you back to the point where you left off, only for the game to start going bonkers ''again'' a few seconds in and cut to a broken FAIL screen.
--->'''Fission Mailed'''\\
I...uh...I think something went wrong.
** Truer to the trope, the ''Collection'' series has an issue with crashing every so often if played in fullscreen mode. The developers were actually aware of this, as the game starts in windowed mode by default and you'll get a warning about potential crashes if you try to switch to fullscreen mode. The way the game is structured, however, the worst case is if it crashes in the middle of a longer cutscene after a selection, forcing you back to the previous choice. (God help you if it crashes after you've picked "Walkthrough" in the ''Executive/Dead'' route of ''Mission''.) Workaround to the fullscreen mode exist by letting the game play on Windowed and by running [[https://store.steampowered.com/app/993090 Lossless Scaling]] alongside the game to scale the window to fullscreen.
* GangOfHats: The Toppat Clan, who appear in ''Airship'' onwards, are a literal example.
* GatlingGood:
** One of the options when trying to get past the vault doors in ''Airship'' is for Charles to use the helicopter's, well, Gatling gun. The result is Henry and a {{Mook}} lying dead on the floor — [[EpicFail and the door is intact]].
** Also from ''Airship'', The Right Hand Man uses a Gatling gun when Henry fights him.
** At the end of the [[spoiler:"Pardoned Pals" ending of ''Mission'', Henry and Ellie use the miniguns on Charles' helicopter to shoot out the support beams for the rocket, causing it to crash onto its launchpad.]]
** One of the Toppat Clan's train cars in ''Mission'' is a train-mounted Gatling gun.
** One of the Toppat Clan's escort trucks (also from ''Mission'') is armed with a Gatling gun that fires swords.
* GenreShift: The series by and large is a light-hearted set of heist and prison break stories, but the Executive/Betrayed route becomes a pastiche of {{Shonen}} anime with [[spoiler:a super powered cyborg Henry getting his revenge on the Toppat Clan that betrayed him and clashing with the similarly upgraded Right Hand Man]].
* GiantEqualsInvincible: ''Diamond'', growing to huge proportions using a [[Franchise/SuperMarioBros Mega Mushroom]] also renders Henry bulletproof. Downplayed since a cannonball does manage to take him down.
* GlassShatteringSound: Invoked and subverted. In ''Complex'', Henry attempts to break a glass window in his cell using a Sonic Pulse blaster, but instead it just [[YourHeadAsplode causes his head to go a-splode]].
* GoldenEnding: Some endings in ''Mission'' end better than others for Henry. [[spoiler:''Toppat King'' sees Henry assume the role as leader of the Toppats with no fuss from Reginald or Right Hand Man, who are suitably impressed by Henry's resourcefulness, loyalty, and capabilities. Ellie becomes Henry's Right Hand Lady, while Reginald and Right Hand Man step down from leadership roles and become top operators for the clan, making everyone happy. ''Special [=BROvert=] Ops'' sees Henry turn into a full-time soldier for Galeforce, teaming up with Charles and becoming a highly-trained agent. ''Stickmin Space Resort'' has Henry take over the Toppat space station and turn it into a resort. Not only do all the remaining Toppats defect to Henry's side, but the resort is highly successful, finally allowing Henry to stop his life of crime and be fabulously rich ''legally''.]]
* GoneHorriblyRight: Chances are if a FAIL goes wrong, it's going to be successful… but not in the way that's best for Henry.
** In ''Airship'':
*** Choosing the "Disguise" option to get past the Toppat meeting during the Investigator route leads to Henry blending in... a little too well, as the guy the other Toppats mistake him for has a wife who's expecting a baby. Rather than blow his cover, Henry takes a nearby escape pod set to go to the hospital.
** In ''Complex'':
*** Making Henry distract the guards causes them to dance — including Ellie, who decides to join in the dancing.
*** If Henry and Ellie wear guard hats to get past guards during the prison riot, they succeed in doing so; however, they get attacked by a group of convicts who think they are guards.
*** Henry disguising himself as a box lets him be undetected by the guards. They use the box as a poker table.
** In ''Mission'':
*** Making Charles use a subsonic wave to stun the Toppats in the shuttle flattens the Toppats in the shuttle — including Henry.
*** Making Charles use a giant TV to distract the Toppats in the shuttle distracts them with a funny show — that Henry stops to watch.
*** Choosing the Right-Hand-Man to plow through the military blockade on the ramp makes the Right-Hand-Man plow through the guard — and the shuttle.
*** The CCC can contain chaos by freezing time completely (and stopping the whole world).
* GoodGunsBadGuns: Zigzagged.
** The prison guards in ''Prison'', police and museum watchmen in ''Diamond'', and military in ''Airship'' and ''Mission'', who are mostly [[HeroAntagonist Hero Antagonists]] unless Henry chooses to join up with them, use what look like Remington-type shotguns, Glock pistols (except for Kurt Dietrich who uses a Webley), and AR-type rifles. Charles is shown carrying a Glock pistol when he meets Henry again at the beginning of the Government/Dead route of ''Mission''. Tellingly, when Henry does the "Wololo" on Kayn West, his AK-47 becomes an [=M16=].
** The [[NebulousEvilOrganization Toppat Clan]] mainly uses AK-47 assault rifles; the zigzag comes in since they use Colt [=M1911=] pistols.
** The Wall, the main organization that Henry doesn't align with, uses AK-104 rifles and Makarov pistols.
* GovernmentAgencyOfFiction: The Center for Chaos Containment, which appears in ''Diamond'' ([[spoiler:when you go for the Epic Ending]]), ''Airship'' ([[spoiler:when you start by entering the ship with the grappling hook]]), and ''Mission'' ([[spoiler:in the Executive/Dead route]]).
* GratuitousJapanese: To reenact the reference [[Manga/JoJosBizarreAdventure it's based on]], the Spirit Forme choice in ''Mission's'' ''Revenged'' route has both Right-Hand Man & Reference (Henry's "[[DubNameChange Spirit]]") talking in Japanese during their battle. You can tell that it's gratuitous because sometimes the writers gave up and left some English words peppered throughout the script.
-->'''Right Hand Man (dub):''' 本当に fist が stop me?
* GrenadeLauncher: A FAIL in the Bounty/Ghost route for ''Mission'' has Henry attempt to use an Underbarrel Grenade Launcher mounted on an AK-47, but he winds up [[ThrownOutTheAirlock blowing a hole in the hull and gets sucked into space]].
-->'''FAIL Screen:''' [[LampshadeHanging Who brings a grenade launcher onto a space station?!]]
* GroinAttack:
** Played with in ''Prison'', the shooting range after using the teleporter shows that there is a lot of points if aiming for the groin in comparison to other parts (excluding the head).
** Attempting to use the magic pencil in ''Airship'' will result in Henry creating a "Nutshot Crawler" that proceeds to make good on its name by hitting him in the nuts and then crawling away.
** In ''Complex'', picking the [[VideoGame/CastleCrashers sandwich]] option causes Henry to turn into a hulking beast and then he knocks out two guards. He turns back to normal while trying to knock out a third guard who then pulls this on Henry.
* GuideDangIt: Most of the game content, and with it the achievements, are rather straightforward: see the endings and [=FAILs=], click characters for bios, and complete {{Collection Sidequest}}s. But some of the achievements require doing some things that at best aren't easy to guess, at worst are outright convoluted. Stuff like figuring out you're supposed to click a sun or moon for the "I'MMA FIRIN' MA LAZOR" guy are obvious in hindsight for the meme-lovers the games are targeted to, but until you first get one you wouldn't know they're a thing in the first place, while stuff like the Biggol Sword sidequest have so many different easily missable steps that getting them in a blind playthrough is borderline impossible.
* HalfTheManHeUsedToBe:
** In ''Stealing the Diamond'', selecting the Laser Cutter causes the laser to slice Henry in half when he tries to steal the Diamond.
** In ''Fleeing the Complex'', selecting the Shadozer option will turn Henry into a shadow. However, when clouds begin blocking the moon, Henry hastily tries to return to form but the cloud covered his shadow halfway through.
** In ''Completing the Mission'', when Charles tries to use the Super Accurate Laser Shot to shoot at the hull of the space station to let Henry in, it causes Burt Curtis to activate the shields, which cut Henry in two.
* HammerSpace: Except for moments where he uses his surroundings, no explanation is given to how Henry carries around the items he's using. [[RuleOfFunny Not that it matters, though.]]
* HaveANiceDeath[=/=]ItsAWonderfulFailure: Every game is full of these kind of scenarios. Each subsequent game has more "[=FAILs=]" than the last, leading up to '''164 [=FAILs=]''' in ''Mission''.
* HeadgearHeadstone: In the "Valiant Hero" ending of ''Completing the Mission'', [[spoiler:chopper pilot Charles Calvin loses his life trying to help Henry Stickmin take down the Topphat's satellite base. The game ends with Henry coming to visit his gravestone, which has his iconic headset placed on top.]]
* HeroAntagonist:
** This trope applies to pretty much all the police officers, security guards, and museum guards that oppose Henry during the games, since all of them are just people doing their job, namely preventing Henry from committing crimes.
** Dmitri in ''Complex''... though the "hero" part is questionable, considering his treatment of prisoners in general.
* HeroicMime: Henry rarely speaks, aside from screams of pain or fright as [[TheManyDeathsOfYou something horrible happens to him]]. This is especially evident whenever Henry is paired with a more talkative partner, such as Ellie or Charles.
* HistoryRepeats: According to the bio description of Terrence Suave (the Toppat leader before Reginald) in the ''Collection'', the Executive[=/=]Ghost route of ''Mission'' isn't the first time Reginald toppled a leader for their indignant behavior, which may partially be why he's genuinely ''furious'' at Henry in the intro.
* HoistByHisOwnPetard: Henry, too many times to count.
* HollywoodHeartAttack: The [=NrG=] drink from ''Prison'' eventually has this as a side effect, leading to a FAIL just when it seems that Henry successfully escaped.
* HollywoodMagnetism: Played for laughs in a route in ''Complex'', where Henry uses a magnet to launch him towards the Toppat airship, but instead he ends up pulling the entire airship towards him, crashing into the complex building. The FAIL message tries to justify this result before straight-up giving up halfway through.
* HollywoodGlassCutter: Henry attempts to use a laser cutter in ''Stealing the Diamond''. It swings wildly and cuts him in half instead.
* HotBlade: The spacesuit that Henry uses in the Government/Dead route of ''Mission'' has a knife that's so hot that it can cut through anything. Unfortunately, Henry isn't able to grab it when he deploys it and it floats away into space.
* HumanCannonball:
** A FAIL in ''Diamond'' involves Henry trying to use a cannon to launch himself past a pair of guards. He falls out, tries to get back in, and winds up crashing into the door when it fires.
** Henry can also try this in the Thief/Ghost route of ''Mission'', to cross a gap. The cannon instead just blows him up.
** In the Government/Allies route of ''Mission'', Charles's helicopter has a cannon designed to fire humans, which Henry and Ellie use to get inside the rocket, being shot through the rocket cafeteria's window.
* HurricaneOfPuns:
** One of the [=FAILs=] in ''Airship'' gives you ''four'' of them:
--->"WATT are you doing?"\\
"Why, I'd say that's quite SHOCKING!"\\
"I'd rather not be in your CURRENT situation."\\
"I bet you can't wait to go OHM."
*** And if you mouse over them...
----> '''''LOLOLOLOLOLOLOL!!'''''
** Another set of four pops up in one of the [=FAILs=] in the Bounty/Allies route of ''Mission'':
--->[[WhatTheHellHero "What was the POINT of that?"]]\\
[[WhatAnIdiot "...Not the [=SHARPest=] idea."]]\\
"Gonna PIN the blame on you for that one."\\
"Did you really [[IncrediblyLamePun NEEDLE]] that money?"
---->[[LampshadedTrope Alright that one was a stretch]]
* HyperspaceIsAScaryPlace: In ''Airship'', when Henry uses 'warp' while chasing Reginald down a hallway, the experience of traveling through warp space shatters Henry's mind. Upon emerging from it, he falls to the ground frozen.
[[/folder]]

[[folder:I-M]]
* IconicSequelCharacter: While the series always revolved around the titular character, the other main characters (Charles, Reginald, the Right Hand Man, Dmitri and Ellie) didn't exist until late in the series, having debuted in ''Airship'' and ''Complex''.
* IdiosyncraticEpisodeNaming: Verbing the Noun.
* IHaveNoIdeaWhatImDoing: Charles says this verbatim when he tries and fails to hack the Toppat base door open in ''Mission''.
* IJustShotMarvinInTheFace: In ''Prison'', using the teleporter takes Henry to the middle of a live firing range, with predictably disastrous results.
* ImproperlyPlacedFirearms: While The Wall is inspired by Russia, it's actually in Canada. The guards' standard rifle is not the usual [=AK-74M=] but the IWI Galil ACE in 7.62x39mm, which is neither used by Canadian or Russian police or military. However, they do use Browning [=M2HBs=] and Makarovs.
* InconvenientDarkroomIllumination: In ''Airship'', when Henry asks Charles to help him get past an electric trap by remotely rerouting the power, Charles reroutes the power to a darkroom, where a Toppat member is developing photos. The sudden increase in power causes the one lightbulb to go UpToEleven, ruining the photos. The man can be heard screaming in agony and frustration.
* IncredibleShrinkingMan:
** Henry can do this in ''Diamond''; however, choosing this option results in him [[spoiler:getting eaten by a worm]].
** In the "GSPI/Inmate" pathway of ''Mission'', Henry has to be shrunken by a computer to fit atop the Toppat's train as it goes through a tunnel, then is regrown after it reaches the launch site.
* InformedAbility: Parodied in Undercover Agent (Wait For Transfer-Cafeteria [Toppat Clan]) FAIL in ''Complex''. The FAIL screen claims that the undercover agent of the Toppat Clan has been working for three years, even though it's incredibly obvious in the previous scene that the agent clearly has no clue how to even act like one, considering that [[TooDumbToLive he publicly declares himself as an agent in front of many police officers]].
* InstantAwesomeJustAddMecha: In ''Diamond'', sending a mecha after the enlarged Henry is one of the four things the Center for Chaos Containment can do. [[spoiler:It's this choice that allows the player to reach the "epic ending" of the game.]]
* {{Intangibility}}: ''Prison'' features a device which makes Henry intangible. It works exactly as advertised, [[RequiredSecondaryPowers causing Henry to fall to the center of the Earth.]]
* InterdimensionalTravelDevice: {{Parodied}} with the Transdimensionalizer in ''Airship''. When Henry flips the switch, it transports him to the 1st Dimension (aka a single straight horizontal line in mathematics). And he can't return either since the switch flips up and down.
* InterfaceSpoiler: An attentive eye will be able to make out a quick-time event choice by how the scenario reacts when the options appear. Normal events have everything go slightly darker and pause; QTE's have the colour remain and animations continue.
* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[DidntThinkThisThrough which makes him lose sight]] and fall off the building. In the ''Collection'' version, he simply disappears without anyone knowing where he went... including the game, which gives it a FAIL.
* {{Irony}}: In the ''Executive/Ghost'' route, [[spoiler:Henry, ousted from the Toppat clan because he betrayed a fellow prisoner, only ends up surviving by working together with his own prisoner, Dave the security Guard]].
* ItOnlyWorksOnce: At the start of the Government/Ghost route of ''Mission'', you can try the same trick from ''Bank'' to infiltrate the Toppats' cargo train (namely, hiding inside a fake storage box). Everything proceeds just as it did in ''Bank''… until the Toppats who find Henry just shrug and walk away. Cue FAIL screen.
* JailBake: At the start of ''Prison'', Henry receives a cake that contains no less than six items, including a huge drill and a rocket launcher. Even better, one of the guards was ''supposed to'' check the cake, but forgot — and when he realizes that he didn't, he lies to his fellow guard that he did. (''Diamond'' reveals that said guard got fired over the incident.)
* JustJokingJustification: Discussed in the Just Plain Epic route of ''Diamond'', where a FAIL screen suggests to do this after Henry's failed attempt to use one of the guns in the museum on the guards.
-->'''FAIL Screen:''' Quick! Pretend you were joking!
* JustOneMoreLevel: One FAIL in ''Airship'' has Henry booting up a Toppat computer to look for evidence, only to spend hours absorbed in ''[[VideoGame/{{Civilization}} Civilization V]]'' until a Toppat member catches him.
-->'''FAIL Screen:''' ...Just one more turn?
* KaizoTrap:
** In one of the possible endings of ''Airship'', Henry manages to sneak on-board, retrieve a large safe, and bring it back to the helicopter. He earns the title of "[[https://www.youtube.com/watch?v=iH77eAMWGL4 Lightning Quick Larcenist]]"… [[spoiler:only for the safe to be opened to reveal nothing but a teddy bear. Cue FAIL screen]].
** In ''Complex'' (the Boost Up — Solo route), Henry can ride the S.S. Annie to escape. It seems you've won, the victory music starts to play… [[spoiler:then suddenly a shipmate comes by and stabs Henry from behind. Cue FAIL screen]].
** In ''Mission'', Thief/Dead route: Henry activates the full thrust of the Toppat rocket, breaking it free from the Right Hand Man's harpoon. The word "Mission" appears… [[spoiler:then the rocket runs out of fuel]].
* KarmaHoudiniWarranty: Henry ends up on the wrong end of this in the ''Executive/Ghost'' path of ''Mission''. [[spoiler:Of the ''Ghost'' paths, this is the only one where Henry's choice to leave Ellie behind comes back to bite him; as she follows him to the airship, discredits him in front of the Toppat Clan and gets him dethroned, and is implied to take over once Henry kills Reginald and the Right Hand Man in the process of escaping.]]
* KillerYoYo: Subverted. You can try bashing the Right Hand Man with the yo-yo in the ''VideoGame/EarthBound''-style battle in ''Airship'', but that results in him taking little damage and beating Henry down.
* KillSat:
** The Center for Chaos Containment in ''Diamond'' has one of these at its disposal.
** The Thief/Ghost route of ''Mission'' reveals that the Toppat's space station doubles as one, as it's equipped with a giant laser cannon named "Supreme Dominance".
* KlatchianCoffee: The [=NrG=] drink in ''Prison''. Grants Henry CaffeineBulletTime, allowing him to just waltz through the place. Too bad it also gives him a heart attack as he exits through the front door…
* KlingonPromotion: The [[spoiler:''Rapidly Promoted Executive'']] ending in ''Airship'' features Henry becoming the new leader of the Toppat Clan, after he has disposed of the Right Hand Man and taken Reginald hostage.
* KnifeNut: Blade "Knifeman" [=McGee=] is the prisoner next door to Henry at the West Mesa Penitentiary in ''Prison'', shown brandishing a knife in the [=NrG=] drink option. He's currently serving multiple life sentences for murder.
* LampshadeHanging:
** The FAIL screens do this a lot.
** The loading screen in ''Airship'' says that Henry «may be considered extremely lucky».
* LastSecondEndingChoice:
** Usually inverted — which ending you get usually depends on what route you pick at the very first choice.
** Played straight in the "Cannon Ball" route of ''Airship'', where Henry is offered the choice between [[spoiler:bringing the captured Reginald to the government agents as he was originally tasked to; or, accept his offer to become the leader of the Clan and turn on said government agents]].
** Happens again in the Thief/Allies route of ''Mission''. [[spoiler:After struggling through the Wall's guards, the Government, and the Toppat Clan, Henry and Ellie are caught in the middle of a standoff between all three. At this point, they have to choose a side. [[TakeAThirdOption Even not picking any side is an option.]]]]
* LaughTrack: Played with in the "Epic" route of ''Diamond'' in the Collection. An IncrediblyLamePun from Corporal Bill Bullet is met with canned laughter that turns out to be coming from a TV someone's watching in the background.
-->'''Bill Bullet:''' Hey, who's watching TV?! Get back to work!
* LawyerFriendlyCameo:
** Involving an actual lawyer, no less. The "Legal" ending of ''Prison'' is a clear parody of the ''Franchise/AceAttorney'' series, and in the original version Henry is represented by Phoenix Wright himself. Presumably due to copyright reasons, the remaster changes the name of Henry's lawyer to Felix White.
** Every ShoutOut in the original game was able to get away with directly namedropping the items or characters in the franchise they were from due to the original nature of the series as Flash games. But in the remaster, which is available for purchase on Steam, many, ''many'' references had their sound affects altered or their names changed to avoid copyright, ranging from renaming VideoGame/{{Metroid}}s in ''Diamond'' to "Aliens", to a direct voiceline of [[VideoGame/TeamFortress2 the Sniper]] being dubbed over by Puffballs in his own voice (which was originally a mobile-exclusive change).
* LeaningOnTheFourthWall: In the ''Executive/Ghost'' route of ''Mission'', after Ellie spills in front of the Toppat Clan that Henry abandoned her after she helped him escape, Reginald reacts with shock and calls Henry out for his lack of honor and dignity. However, when he does this, the camera is positioned such that it lookes like he's talking to ''[[YouBastard you]]''; which, considering you're the one that clicked the option, makes perfect sense.
* {{Leitmotif}}: The series utilizes a few of these, especially in ''Mission''.
** [[https://www.newgrounds.com/audio/listen/948964 The Airship Themes]] for the Toppat Clan.
** [[https://www.newgrounds.com/audio/listen/937281 Recruited]] for the government.
** [[https://www.newgrounds.com/audio/listen/951540 The Wall]] for Dmitri Petrov.
** [[https://www.newgrounds.com/audio/listen/955944 Ellie's Theme]] for Ellie.
** One particular choice of ''Mission'' has snippets of each appear for each option.
* LeftStuckAfterAttack: ''Mission'' has a FAIL where Henry tries to use a "Big Boy" sword; he cuts down The Bookie, but the sword gets stuck in the floor.
* LeftTheBackgroundMusicOn:
** When Henry and Ellie distract the Toppat Clan with their dancing, which turns the entire cafeteria into one, big dance party, the background music can be heard ''through'' Charles' headset as he bobs his head to it.
** Wallace Dagwood is able to detect Henry and Ellie approaching in their tank by hearing the background music accompanying it.
--->'''Wallace:''' Oi, you hear that?
* LettingTheAirOutOfTheBand:
** Near the end of the "Undetected" route in ''Diamond'', you're given a choice to jump with the diamond. What follows is slow-motion and dramatic music... only for Henry to fall down and the music falls flat.
** Getting the "[[https://www.youtube.com/watch?v=iH77eAMWGL4 Lightning Quick Larcenist]]" ending in ''Airship'' has a triumphant, upbeat song… which slows to a halt once [[spoiler:the contents of the safe are revealed: one teddy bear]].
* LiteralCliffhanger: Near the end of one route in ''Complex'', the truck Henry is in comes to a stop at the edge of a ravine, just barely balancing on the edge. Dmitri threatens to push it over if Henry does not surrender. [[spoiler:Letting him do so is actually the correct choice, and gets you the "Presumed Dead" ending.]]
* TheLoad: Asking Charles the helicopter pilot directly for help usually results in him crashing his helicopter into Henry's enemy (and Henry himself).
* LoudOfWar: [[spoiler:The "Special Brovert Ops" ending of ''Mission'' is reached when Charles uses a large horn to [[BlastingItOutOfTheirHands blow Sven's gun out of his hand]], allowing Henry to punch Sven out.]]
* MagicMisfire: In ''Airship'', one of the options for opening a door is for Henry to use wizard magic. However, the spell fails and causes Henry to freeze instead.
-->'''FAIL Screen:''' ...[[CriticalFailure Rolled a 1]]...
* TheManyDeathsOfYou: Too many to count.
* MatchlightDangerRevelation: In the remastered version of ''Bank'', the shovel FAIL involves Henry digging into something hard, then pulling out a lighter to reveal that [[OhCrap he dug into a gas main]]. Cue explosion.
* MayorPain: Mayor Fredrickson, who opened the Tunisian exhibit in ''Diamond'', [[spoiler:is revealed to have been an EvilAllAlong member of the Toppat Clan in ''Mission'' who was planning to steal the very diamond he presented]].
* MeleeATrois: The Thief/Allies path in ''Mission'' results in this. Dmitri is trying to recapture Henry and Ellie (and is willing to fight through the government and Toppats to do so), the government is trying to take down the Toppat Clan, and the Toppats are trying to escape with their ill-gotten gains. The player is actually forced to choose a faction at one point. [[spoiler:The government and Toppat clan have actual endings: Dmitri just locks Henry and Ellie back up in the Wall, and choosing none of them results in them dying after a poorly thought-out plan.]]
* MesACrowd: The Duplicatorange in the Executive/Dead route of ''Mission'' does what it's supposed to when eaten — it duplicates Henry, which he uses to pass by a guard. Unfortunately, the original Henry gets shot, and the game decides it's not going to follow a copy.
* MortonsFork: [[spoiler:In the last set of options in the Executive/Betrayed route in ''Mission'', none of them end well for Henry. "Airship" has Henry hold Reginald in place on the rocket as the Airship crashes into them (FAIL). "Drop" has Henry drop Reginald to his death the same way as in the "Betrayed" ending of ''Complex'', but Reginald has a parachute in his hat and is able to call for backup, resulting in Henry getting gunned down (FAIL). "Staple" has Henry affix Reginald to the wall and attempt to escape, but Reginald shoots Henry with a gun hidden in his hat, ensuring that both of them die when the Airship crashes ("Revenged" Ending).]]
* MotherRussiaMakesYouStrong: ''Complex'' has loads of Russian imagery, but actually takes place in Canada. It's safe to assume that Dmitri, Grigori, and some of the guards are Russian immigrants or are from Russian families living in Canada.
* MotorcycleJousting: In ''Diamond'', during the Aggressive scenario, Henry can try this when rushing through the museum on his scooter. It fails because Henry loses his balance, so the lance strikes the ground and Henry is catapulted off his scooter. The FAIL screen even comments on this.
-->Jousting. It's harder than it looks.
* MultipleChoicePast:
** At the beginning of ''Airship'', Henry is shown a file of his past crimes. The file is randomized, and it can show the events of different routes for his escape from prison (in ''Prison'') and his museum heist (in ''Diamond'').
** Taken to the next and literal level in ''Mission'' where the BigFirstChoice is what endings Henry got in the previous two games. You can't select two FactionSpecificEndings that contradict each other, but otherwise, any combination goes.
* MultipleEndings: Naturally, considering that it's a choose-your-own-adventure style game series. There are three in ''Prison'', three in ''Diamond'', four in ''Airship'' [[note]]Five if you count the ''Lightning Quick Larcenist'' joke ending; six if you count the Biggoron's Sword secret ending as well (though these don't seem to count, according to ''Mission'')[[/note]], five in ''Complex'', and '''''sixteen''''' in ''Mission''.
* TheMultiverse: [[spoiler:The setting exists in one. In order to unlock the ''[[OmegaEnding Multiverse Correction]]'' ending, you must find '''''ALL''''' the [=FAILs=] and other endings across all six games, so the multiverse will reach full capacity.]]
* MundaneMadeAwesome: Henry's trusty scooter. Normally, a scooter would just be seen as a rather blasé recreational device with very little inherent value. However, just add a dinky little exhaust engine into it, and it's suddenly an insane getaway vehicle that pulls off the most extreme heists out there.
* MundaneSolution: Sometimes the option that works is the least flashy one.
* MusicalPastiche: The original Flash games outright used snippets of music and sound effects from their source material. The remastered versions available with ''Mission'' substitutes them with stuff that sounds similar, given that ''Mission'' is a paid downloadable game, thus necessicating removing any copyrighted material.
* MythologyGag:
** In the Thief/Ghost route of ''Mission'', Henry has to cross a gap. The choices available are the exact same ones from the series' predecessor, ''Crossing the Pit.''[[note]]Gains a further layer in that most of the [=FAILs=] have the items fail in identical ways.[[/note]]
** Among the ''VideoGame/AmongUs'' crewmates that the player can collect in ''Mission'', there is also a tan colored crewmate that doesn't count toward the collection. This is a reference to the tan color in ''Among Us'' that was removed from the game.
[[/folder]]

[[folder:N-R]]
* NebulousEvilOrganisation: The Toppat Clan from ''Airship'' onwards.
* NeckLift: The "Airship" option for ''Mission'' has [[spoiler:the cybernetic Henry]] fly Reginald to the rocket and hold him by his throat so that the crashing Airship will smash into the rocket, [[TakingYouWithMe killing them both]].
* NewPowersAsThePlotDemands: [[DeconstructedTrope Deconstructed]], [[TheManyDeathsOfYou as the various deaths demonstrate]]. Just because Henry can use new powers, items, and abilities at a whim doesn't mean they're appropriate for certain occasions.
* NobodyPoops: Averted in ''Airship''. During the battle between the Toppat gang, the military, and the Center for Chaos Containment, one of the CCC employees takes off his power armor so he can pee. Henry uses this opportunity to steal the armor and escape from the scene.
* NoCanonForTheWicked: Averted throughout the series.
** Insofar as Henry is a VillainProtagonist, every game after ''Bank'' is a canon wicked ending.
** In the more traditional sense of the term, Henry can join the Toppat Clan in ''Airship'' and Abandon Ellie in ''Complex'' with ''Mission'' treating both outcomes as equal likelihoods. Though Henry is more likely to get a bad ending with the Toppat clan, he can still come out ahead depending on the exact combination.
* NoFairCheating: Played for laughs in ''Complex''. If you pick the [[VideoGame/GarrysMod Tool Gun]] in the Charge Tackle route, Henry activates server cheats, followed by noclip, and flies through the roof. And then…
-->'''Message Box:''' Connection Terminated. You have been kicked from Fleeing the Complex for cheating.\\
'''FAIL Screen:''' Cheaters never prosper.
* NoJustNOReaction: The Dance Battle option in ''Mission''. Every time it's selected, Henry gets immediately shot in the face or his face caved in. The FAIL screen just states "No" or "Stop."
* NonIndicativeName: A new conversation added to ''Bank'' has the guards talk about how the titular location is more of a vault than a bank. (Likely [[LampShadehanging Lampshading]] and {{Handwaving}} of there being a bank in the middle of the desert.)
* NoodleIncident:
** The contents of the file that Henry stole in the [[spoiler:"Government-Supported Private Investigator" ending of ''Airship'']]. All that can be gleaned is that it’s enough to put the Toppat Clan away.
** How and why did Dave Panpa end up in a cell of the Toppat Clan's Airship?
** Why was Ellie locked up in The Wall?
** Also, whatever events caused The Wall to house Frosty the Snowman, if the Costume fail in the PD route of ''Complex'' is of any indication.
** According to the FAIL Screen for the Infini³, it was pre-owned and filled by the previous owner despite the object containing multiple pocket dimensions, one of the objects is a cruise ship for some reason.
** Holey Cap has [[ExactlyWhatItSaysOnTheTin a hole in his top hat]], caused by the "laser incident". What the laser incident was is never explained.
* NoOneCouldSurviveThat: [[spoiler:Henry pulls one in the "Presumed Dead" ending in ''Complex'' by climbing out of his truck and clinging to the cliff face before Dmitri pushes the truck off the cliff.]]
* NostalgiaLevel: One section of the Thief[=/=]Ghost route ''Mission'' is basically a remastered version of ''Crossing the Pit'', the animation that effectively served as a prototype to the entire series.
* NotWhatItLooksLike: In ''Prison'', [[Franchise/AceAttorney Henry's lawyer]] spins the random assorted evidence and the footage of Henry emerging from the money bag from ''Bank'' as this, claiming that he was the victim of an attempted murder by the money transporter, who stuffed his body in a money bag and disposed of it in the vault, only for Henry to "wake up" and trigger the alarm by accident.
* NukeEm: In ''Diamond'', this is one of the ways the Center for Chaos Containment can try to deal with the enlarged Henry. They can also deploy a nuke in ''Mission'' to stop the Big Boy, and the resultant FAIL screen lampshades how the CCC seem to have an impressive stockpile of nukes.
* ObligatoryEarpieceTouch: In ''Airship'', this trope naturally shows up when you select the "earpiece" at the start of the game.
* OddballInTheSeries: [[spoiler:The Government/Ghost storyline of ''Mission'']] is the only one stemming from the "Government" ending of ''Airship'' that does not feature Charles. Instead, he only gave Henry a communicator that is used to hear a government transmission about the Toppat Clan's treasures.
* OffWithHisHead: A FAIL in ''Mission'' consists of Henry pretending to be a mannequin; one of the Toppat members starts pretending he's a coat rack and sticks him out the window only for Henry to be decapitated by a low-hanging branch.
* OldSaveBonus: In the ''Henry Stickmin Collection'', endings unlocked in ''Airship'' and ''Complex'' allow for more selections in ''Mission''.
* OmegaEnding: [[spoiler:In ''Mission'' after getting every FAIL and unlocking every ending, and then going to the Executive/Dead route, the Multiverse Correction ending will be unlocked. In it, the Center for Chaos Containment notices that the multiverse is at max capacity, and "defragments" it; in the process, they discover an anomaly. To fix it, the CCC sends the package at the beginning of ''Prison'' right in front of Dave, [[StableTimeLoop setting the whole game in motion]].]]
* OnceAnEpisode: Every chapter in the game has one usage of the Teleporter. [[spoiler:It works out for Henry in ''Diamond'' and ''Mission''; in every other chapter it gets him killed.]]
* OnlyBadGuysCallTheirLawyers: One of the options in ''Prison'' is calling Henry's lawyer, named [[Franchise/AceAttorney Felix White]].
* OverlyLongGag: Selecting the Walkthrough option in ''Mission'' makes you watch a guy who makes a walkthrough of the game, then picks the Walkthrough option resulting in him picking another Walkthrough option, and it keeps going, with him occasionally plugging social media or warning about spoilers. The game points out how long you've watched that scene, which will never actually end until you click out of it.
* PaperThinDisguise:
** The "disguise" that Henry can use in ''Airship'' consists solely of a hat, yet the criminals fall for it anyway. Similarly, wearing guards' hats is enough to fool guard and convict alike in ''Complex''[[note]]although Ellie blows their cover if they elect to 'blend in'[[/note]].
** Choosing "Disguise Kit" in the Thief/Allies route in ''Mission'' has him put on [[VideoGame/TeamFortress2 the Spy's]] paper mask disguise. [[SubvertedTrope It doesn't work.]]
* PaperTiger: The Toppat Clan's airship looks intimidating, but it can be brought down with simple things like a magnet (though even the FAIL description admits that that particular instance was BS).
* PetTheDog: If the player chooses to free Dave, the trapped guard in ''Airship''. It's particularly noteworthy since Henry doesn't benefit in any noticeable way from helping him escape. There's also the more obvious example of helping Ellie escape in ''Complex'', instead of leaving her behind.
* PinkGirlBlueBoy: If Henry uses the downgrader in ''Mission'', he will become blue while Ellie will become pink.
* PlayingSick: In ''Complex'', Henry can try this to get the guards to open his cell. However, they instead tranquilize him and put him in quarantine with actually sick inmates. There's one guy whose arm ''falls off'' in front of Henry.
* PointAndClickGame: Playable entirely with your mouse, with two exceptions:
** In ''Diamond'', the aggressive route begins with three options: K to kick, R to ram, and spacebar to jump. This was changed to a more ubiquitous click-based choice in the remaster.
** [[spoiler:One FAIL screen in ''Mission'' that reads "Press F to pay respects". If you actually press F on your keyboard, you get an achievement; though clicking the F will get you the same result.]]
* PolitenessJudo: The correct answer to the first choice in the ''Thief/Dead'' route in ''Mission'' is to just stop and nicely ask the Toppat guard to raise the barrier. He complies, and by the time he realizes what happened, Henry's long gone.
* PoorCommunicationKills: One FAIL in ''Complex'' involves Henry jumping off the building so Charles can catch him with the helicopter. Henry instead falls to his death because he forgot to tell Charles about his plan, so Charles isn't ready.
-->'''Charles:''' Wait, was that the plan? Man, we really should have coordinated that better.
* PoweredArmor: Two examples in ''Airship''. Henry can use one of these suits to escape the airship after stealing the Ruby, and later the troops of the Center for Chaos Containment use Powered Armour suits to fight both the Toppat gang and the organization that hired Henry. Specifically, the suit that Henry uses is the T-45d Power Armor of ''VideoGame/{{Fallout}}''.
* PowerTrio: In the Government/Allies route of ''Mission'', Henry forms this dynamic alongside Charles and Ellie by the ending.
* PowerUpFood: Appears frequently as an option and the effectiveness is played with. For an example of each:
** Straight: The Beans on the ''Bounty/Executive'' route of ''Airship'' propel Henry at super speed with his own flatulence.
** Subverted: The Eat Me cookie in ''Complex'' causes Henry to grow, but the concrete around him doesn't give way, crushing him to death.
** Averted: The Cheese in ''Diamond''. It's just an ordinary piece of cheese that does nothing when eaten. The game doesn't know what to make of it.
** Zigzaged: The Sandwich from ''VideoGame/CastleCrashers'' in ''Complex'' turns Henry into a hulking brute. He was able to beat up the guards but the power-up expires before he could beat up the third, resulting in him kicking Henry in the groins.
* PrecisionFStrike: If you wait too long in ''Diamond'' and allow the police sniper to headshot Henry, he quips, "[[VideoGame/TeamFortress2 Wave goodbye to your head, wanker!]]"
* PressXToDie: In both ''Complex'' and ''Mission'', Henry is at one point given the option to surrender to Dmitri and return to the complex. Naturally, doing so leads to a FAIL screen.
* PressXToNotDie: At some points, you have to choose quickly or you fail. ''Complex'' introduces a timer system that shows how much time you have to choose.
** Any route involving the high-speed scooter is filled with these, since Henry's charging in guns blazing and doesn't have much time to ponder before getting hit.
** [[spoiler:Subverted in the Cliffside Wreck scenario: all the options result in failures; you have to wait until the timer runs out to get the "Presumed Dead" ending.]]
* PrisonRiot: Henry and Ellie start one when they release multiple, if not all, prisoners during their escape ''by pure accident'', leading to total chaos.
* PrivateProfitPrison: The Wall is implied to be one, as it appears not to be under any government jurisdiction, along with it having a security staff with the size and equipment of a military. In the Thief/Allies route of ''Mission'', the Government doesn't recognize the Wall's forces and even initially mistake them as working with the Toppats.
* {{Pun}}: The GameOver messages are filled with them.
* PunnyName: Some of the names (though many are only revealed in the bios), like Cuppa Joe, [=HazMatt=], and Madd Ladd.
* RailCarSeparation: In one of the options in the Little Nest Egg route, "By Land," Henry detaches the passenger car filled with Toppat members so that he can make off with the train and a car filled with their stolen goods. However, because no one was driving the train (Henry killed the conductor, Mr. Macbeth), it keeps speeding up to the Toppat Launch Site until it crashes.
* RealityBreakingParadox: In ''Diamond'', one of the ways the Center for Chaos Containment tries to deal with the enlarged Henry involves sending him a pocket calculator that automatically calculates the equation "1337 / 0". Cue the universe destroying itself.
* RealityIsUnrealistic: An InUniverse example: Henry’s lawyer in ''Prison'' argues that Henry couldn’t possibly have tied the moneybag he was hiding in without someone else. We see in ''Bank'' that he does just that without much fanfare.
* RecruitingTheCriminal:
** The government hires Henry to take the Toppat Clan down in ''Airship''. In exchange, they promise to pardon him of his crimes if he is successful.
** In the Government[=/=]Allies route of ''Mission'', Ellie is recruited alongside Henry to help Charles with the Toppats again, as repayment for Charles picking them up after they escaped from the Wall.
** One potential ending of the Thief/Allies route is for Charles to recruit Henry and Ellie on the fly to finish off the Toppats. The General pardons them both as thanks.
* RecurringCharacter: Dave Panpa, a police officer who made a cameo in the credits of ''Bank'' and during the intro of ''Prison'' in which he forgot to inspect Henry's package; this results in him getting fired and becoming a security guard at the museum in ''Diamond''. He returns once again in ''Airship'' as a prisoner Henry must free to complete a sidequest. As the sidequest is not officially acknowledged as an ending in ''Mission'' [[note]]Alternatively, it might be the fact that Dave can only be freed in the ''Thief'' route; even if you've freed him there, the route that leads to the ''Bounty'' ending and (more importantly) the ''Executive'' ending still depicts him in his cell[[/note]], [[spoiler:he is ''still'' in that prison if you choose the Executive/Ghost route, and Henry crashes into his cell and uses his help to free the two Toppat clan members who remained loyal to Henry in that story branch]].
* RedHerring: In Government/Rescue, one of the objects you can use to jam the Toppat rocket engines is an actual red herring. [[spoiler:Subverted in that the herring is actually the correct choice.]]
* ReducedToDust: The Spiny Shell in the Thief/Dead route of ''Mission'' turns Henry into dust when it explodes on top of him.
* {{Remaster}}: ''The Henry Stickmin Collection'' contains remastered versions of ''Prison'', ''Diamond'', ''Airship'', and ''Complex'', with updated backgrounds, character bios, and the AntiFrustrationFeatures from ''Complex''. ''Bank'', meanwhile, received a [[TheRemake complete remake]].
* ReferenceOverdosed: [[ShoutOut/HenryStickminSeries There's a subpage for crying out loud!]]
* RepeatingSoTheAudienceCanHear: Often done by whomever Henry is talking to on a phone, what with Henry being a HeroicMime and all.
* ReportsOfMyDeathWereGreatlyExaggerated: In ''Mission'', every pathway that picks up from the "Presumed Dead" ending of ''Complex'' has at least one character express surprise at Henry still being alive.
* RequiredSecondaryPowers: Many of the [=FAILs=] are a result of Henry lacking important secondary powers to the abilities he tries to use. It doesn't help, for example, for Henry to try using a device that turns him intangible to ''all'' objects because it means he can't stay on the surface of the planet.
* {{Retcon}}: In the original version of ''Complex'', the "Presumed Dead" ending shows an airplane taking off, presumably with Henry inside and leaving the country. The remaster instead has Henry stay in the snowy wasteland to serve as a setup for the routes in ''Mission'' following up on that specific ending.
* RetGone: A non-lethal example in ''Mission''; [[spoiler:in the Thief/Allies route, Henry goes back in time and gets two brothers kicked out of the army so they can't apprehend him and Ellie in the present]].
* RoaringRampageOfRevenge: [[spoiler:The Executive/Betrayed route of ''Mission'' is this; as a cyborg, Henry takes revenge on the Toppat Clan for betraying him in ''Complex''. By the time he's through with them, Reginald and the Right-Hand Man are both dead, and their rocket ''and'' airship are both destroyed.]]
* RocketlessReentry: After picking the Earth out of the options from the Escape Plan selection on the Bounty/Ghost route of ''Mission'', Henry jumps off the solar panel part to reenter Earth, assuming the Nano-Suit would protect him, but his temperature sharply rises and turns him into ashes before he has a chance to land.
* RunningGag: The teleportation device appears in all games, but hardly ever works properly. The only time it works is in ''Diamond''. By ''Mission'', Henry is so frustrated with it that he throws it on the ground and breaks it, only for it to actually work again.
** All inventions that were reviewed by Gadget Gabe.
*** The Opacitator in ''Prison''
*** The Liquidificator in ''Diamond''
*** The Transdimentionalizer in ''Airship''
---->'''Gadget Gabe:''' It's super easy to use and gives awesome results!
*** The Shadozer in ''Complex''
---->'''Gadget Gabe:''' [[LampshadeHanging I'll be honest, this one's not that great...]]
*** ''Mission'' gives you a choice of three in the Government/Ghost route: the Infini³, the Leafmöde, and the [=SuccPak=]. [[RunningGagged For once, one of them]] — [[spoiler:the [=SuccPak=]]] — actually works.
** Every game from ''Prison'' onwards features at least one ending in which, if you click on the sun or the moon, it will turn into the "shoop da woop" face and [[MemeticMutation fire its lazor]] at Henry, netting you an achievement (by ''Complex'', the face simply coughs in exhaustion). It also appears in ''Diamond'' as one of the CCC's options for dealing with the situation.
** Starting in ''Diamond'', Henry getting the option to use one of [[VideoGame/SuperSmashBros Captain Falcon's]] [[Memes/SuperSmashBros memetic moves]]. [[spoiler:He gets better each time.]]
*** The Falcon Punch in ''Diamond '' [[spoiler:which barely makes a fire that goes out before the punch lands]],
*** The Falcon Kick in ''Airship'' [[spoiler:that gets a good fire going; perhaps ''too'' good, as Henry incinerates himself before he can do the kick]].
*** The KNEE in ''Complex'' [[spoiler:that Henry ''does'' successfully connect with, but not without team killing Ellie in the process]].
*** Finally, the WOMBO COMBO (with Ellie's help) in ''Mission'' [[spoiler:that goes off without a hitch, ending in his own variation with the Stickmin Punch]].
** Starting in ''Airship'', Charles. This is a method you can choose to have Charles help Henry. [[TooDumbToLive It involves him ramming his helicopter into where Henry happens to be.]] [[spoiler:It actually works in the Government/Dead route of ''Mission''.]]
--->'''Charles:''' [[spoiler:I always wanted to do that…]]
** Henry getting the option to ''{{VideoGame/Fortnite}}'' dance at every choice in the Bounty/Rescue route in ''Mission''. He is immediately killed off every time, if not by annoyed bystanders, then by divine intervention.
[[/folder]]

[[folder:S-T]]
* SchrodingersGun: Who Henry chooses to call at the "Phone a Friend" point in ''Complex'' determines who he sided with in ''Airship'': the Toppat Clan or the government (Charles, at least). In the Remastered version, who he can call outright depends on which endings he got in ''Airship''; you're not gonna be able to call the Toppats if you didn't get the ''Executive'' ending before moving on, for example.
* ScoobyDooHoax: A bio for one of the prisoners in ''Complex'' states that he was jailed for pulling this scheme. True to the TropeCodifier, [[WesternAnimation/ScoobyDoo he was stopped by some meddling kids and their dog.]]
* ScrewThisImOuttaHere: Near the end of the "Epic" route in ''Diamond'', Henry decides that the museum has gotten way too dangerous, and runs away while leaving the diamond behind. [[spoiler:By pure chance, once he's out of danger, the Diamond is blasted out of the museum and right next to him.]]
* SeesawCatapult: In the [[spoiler:"Undetected" route]] of ''Diamond'', Henry uses a plank halfway stuck in a box to silently launch himself past two guards.
* SerialEscalation: Each game in the series is bigger than the last. This is most readily apparent in the number of endings (1 in ''Bank'', 3 in ''Prison'' and ''Diamond'', 4 in ''Airship'', 5 in ''Complex'', and 16 in ''Mission'') and [=FAILs=] (5 in ''Bank'', 18 in ''Prison'', 40 in ''Diamond'', 60 in ''Airship'' and ''Complex'', and 164 in ''Mission'').
* SequelSnark: One of the FAIL screens in the Thief/Allies route when Ellie fails to catch Henry states how [[Film/RushHour2 he won't be in Henry 7]].
* ShoutOut: [[ShoutOut/HenryStickminSeries Oh]], [[ReferenceOverdosed so many]]…
* ShowdownAtHighNoon:
** Henry can get into one with Chief of Police Ed Robberts in ''Prison'', where they have to shoot after a certain time, complete with typical western music.
** Henry will attempt to initiate one in the ''Toppat King'' route with a bunch of Government soldiers if he opts to pick the Revolver, but the guards are still moving in normal speed and thus quicker to the draw then Henry this time.
--->'''FAIL Screen''': Were you waiting til High Noon-Thirty to shoot?
* SideQuest: In all the games, you can earn medals for doing extra tasks, like finding all the donuts in ''Prison'' or clicking on all of the paintings in ''Diamond''. ''Airship'' has a more detailed side quest in which you find [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron's Sword]]. Here's how you do it: [[spoiler:when using the Grapple Gun to enter the ship, you can pick up a key found next to the computer to free Dave, who you run into later. This in turn allows you to pick up a flash drive he drops, which reveals a code if you select it once you get to the last choice of that route. Then, when playing through the Earpiece route, you can use this code to open a door, which you can enter while playing through the Cannonball route, leading to Henry finding the sword.]]
* SidetrackedByTheGoldSaucer: InUniverse. In ''Airship'', one of the ways to fail is by clicking on a computer. Henry will go and try to download secret incriminating documents, but will get sidetracked by ''VideoGame/{{Civilization}} V'', and play it for so long that he ends up getting caught.
-->'''FAIL Screen:''' [[JustOneMoreLevel Just one more turn?]]
* SlowDoors: Downplayed in ''Airship''. When Reginald is chased by Henry down a hallway, he tries to close the blast doors to escape. The trope is played straight in that the doors close one after the other rather than all at the same time, but averted in the speed with which they close; if Henry does not do something to speed up, he will not make it past them.
* SmurfettePrinciple: Ellie is the only major female character in the whole series, and prior to ''Mission'', she was the only female character with any lines at all.
* SoMuchForStealth: Stealth options can be counted on to go pear-shaped.
** In ''Complex'', Henry can use a spring from ''Franchise/SonicTheHedgehog'' to reach a higher platform, but it makes so much noise that it instantly alerts a guard to Henry's presence, leading to a FAIL:
--->'''FAIL screen:''' Come to think of it those boingers are kinda loud.
** In ''Mission'', Henry attempts to sneak past the guard, but is foiled when the guard [[LeaningOnTheFourthWall notices Henry's sneaking UI]].
* SpannerInTheWorks: Henry frequently disrupts larger schemes with his larceny.
** [[spoiler:Bios reveal that the Tunisian exhibit was all a prelude to Mayor Fredrickson's own plans to steal the diamond, which was foiled by Henry stealing it first.]]
** Several routes of ''Mission'' involve Henry robbing the Toppats blind, with not a care for their space-station plans.
* SquashedFlat: The assault-rifle wielding guard at the end of the [[spoiler:"International Rescue Operative" ending]] for ''Complex'' is flattened by Charles when he lands on the helipad.
* StableTimeLoop: [[spoiler:In ''Completing the Mission'', after unlocking the endings and [=FAILs=], there is the [[OmegaEnding Multiverse Correction]] ending. Choosing this secret causes the Center for Chaos Control to detect an "anomaly" from all the failures the player has encountered across all the games, and while correcting this, it causes a mysterious package, addressed to Henry, to appear in ''Escaping the Prison'', which will become the spark that instigates all the events across the series.]]
* StandardSnippet: In the remastered version of ''Complex'', one of the [=FAILs=] in the ''Ghost'' route has Henry take an elevator, where the music is the overture to [[Music/GioachinoRossini La Gazza Ladra]].
* StartsStealthilyEndsLoudly:
** The Epic route of ''Diamond'' starts with Henry sneaking into the museum, but then he gets his hands on a Mega Mushroom and goes on a giant rampage, followed by the Center for Chaos Containment sending in a giant robot that wrecks the museum.
** The Thief route of ''Airship'' starts with a stealthy infiltration of the airship's vault, but then Henry sets off an alarm, the government launches an all-out attack on the airship, and chaos ensues. Once again, the Center for Chaos Containment gets involved.
** The Allies route of ''Complex'' starts with Henry and Ellie stealthily sneaking out through the storage room... and then Henry accidentally opens all the cells and causes a prisonwide riot. While the CCC doesn't intervene in this one, one of their members gets a blink-and-you-miss-it cameo during the route.
** The Executive/Dead route of ''Mission'' starts with Henry infiltrating the Government's advance base... and then Henry sends their big prototype tank "Big Boy" on a rampage. The Center for Chaos Containment once again gets involved.
* TheStarscream: [[spoiler:Picking the Toppat Clan route in ''Complex'' leads Henry to stage a daring escape on his scooter to the Toppat's Airship. Just when it looks like he's going to make it to safety, Reginald catches him and announces he'd rather have his old job as the leader of the Clan back before dropping Henry into the ocean below.]]
* StealingFromThieves: In some games, Henry can steal property from the Toppat Clan, which is an international crime syndicate with a huge profile of stealing super valuable items such as large jewels.
* StealthExpert: [=FAILs=] aside, every game does have a route in which stealth is what carries the day for Henry. ''Prison'' has [[spoiler:''Sneaky Ending''/''Sneaky Escapist'']], ''Diamond'' has [[spoiler:''Undetected''/''Unseen Burglar'']], ''Airship'' has [[spoiler:''Government Supported Private Investigator'']], ''Complex'' has [[spoiler:''Ghost Inmate'']], and finally, ''Mission'' has [[spoiler:''Cleaned 'em Out'' (which fittingly, is the ending of the Government/Ghost route)]].
* StickFigureAnimation: The series' trademark art style is stick figures with defined hands and feet.
* StockScream: One of the night guards in ''Diamond'' utters the Wilhelm Scream when he is attacked by a [[ItMakesSenseInContext Pterodactyl that Henry accidentally caused to hatch from an egg]].
* StoryArc: Across 15 routes in ''Mission'', there are 5 different arcs in total and what arc you get is depending on the endings you choose from the previous two games.
** Government: Henry sides with the government and helps them stop the launching of the Toppats' space station.
** Toppat Clan: Joining the Toppat Clan, Henry must defend the launch of their space station from the government.
** Heist: Without any alliances, Henry simply does what he does best; steal things, this time from the Toppat Clan.
** The rise of the Toppat clan: The Toppat Clan has successfully launched their orbital space station, and Henry has multiple scenarios to deal with this.
** Revenge: The only arc that has little to nothing to do with the Toppats' space station plan. Following the aftermath of ''Complex'', either Henry or Ellie manages to swing back and attempts to fight back against whoever betrayed them: [[spoiler: Henry vs. Reginald and Ellie vs. Henry himself.]]
* StoryBranching: Multiple times during the game the player is offered several choices, mostly about what kind of action Henry should take or what object he should use. ''Mission'' uses a interesting variation of this trope as it allows you to pick two endings from both ''Airship'' and ''Complex'' to combine with before you launch the mission.
* StraightForTheCommander: The idea behind the "Cannonball" route of ''Airship'' is to take Reginald Copperbottom (the Toppats' leader) alive. Whether Henry takes him alive and hands him over to the Government or [[spoiler:joins the Toppat Clan is entirely up to the last choice]].
* StylisticSuck:
** The Downgrader from the Government/Allies route of ''Mission''. When used, it severely reduces the animation and art quality of the entire world. Guns are unusable since they're turned to squiggly lines, and of course, since the Downgrader also gets downgraded into "just a dot", the process cannot be reversed, causing a Fail.
** Some of the [=FAILs=] are errors typically seen in 3D games like the infamous black and neon pink missing textures and Henry outright glitching out of the map with it visible behind him, all in a completely 2D hand-drawn artstyle.
* SurprisinglyRealisticOutcome: [[SurprisinglyRealisticOutcome/HenryStickminSeries Has its own page.]]
* SwapTeleportation: Henry uses the Swapper in Government/Rescue to swap his position with a Toppat.
* TacticalWithdrawal: The end result of the [[spoiler:"Toppat Civil War" ending. With only Henry, two loyalists, and a freed security guard, there's no way they can face the rest of the clan on their own turf, so they pile into an escape pod to escape and regroup. As a bonus, they manage to kill Reginald and the Right Hand Man on the way down by accident, greatly leveling the playing field.]]
* TakingYouWithMe:
** In ''Complex'', if you choose to arm Henry with a grenade and Ellie with a crossbow, the crossbow bolt pins the grenade to a guards face to which the guard responds with a [[MajorInjuryUnderreaction small, "Ow."]] Then, realizing what just happened, the guard says, [[OhCrap "Uh oh!"]] This is followed by the guard charging at Henry while shouting, "Never!"
--->'''FAIL Screen:''' If he goes down he's taking you with him!
** At the climax of the "Revenged" route, [[spoiler:Henry staples Reginald to the wall of the Toppat airship, which is about to crash. When Henry turns round to leave, Reginald produces a gun from under his top hat and shoots Henry, gloating that they'll be going down together. While both survive the crash, Reginald dies shortly after, and it's heavily implied that Henry does too]].
** In that same choice option, Henry can fly Reginald to the rocket, then hold him in place as the Airship crashes into them.
* TakeThat:
** In ''Mission''[='=]s Bounty/Rescue route, every time you get to choose something, the fourth option is always "Dance Off", which has Henry perform the default dance from ''VideoGame/{{Fortnite}}''. However, this never, ever works, and it'll end with Henry getting shot, punched, or [[UpToEleven having a tank dropped on him]]. If that was too subtle, the FAIL screen gets progressively angrier whenever you pick the option, culminating in [[SuddenlyShouting a caps lock demand for you to stop]], making its dislike of your choice quite clear.
--->'''First FAIL Screen:''' Do not.\\
'''Second FAIL Screen:''' Cease.\\
'''Third FAIL Screen:''' No.\\
'''Fourth FAIL Screen:''' '''[[RageBreakingPoint STOP IT!!!!!]]'''
** The Walkthrough FAIL in ''Mission'' is one towards Youtubers who spend more time plugging sponsors and their social media pages than actually playing the game, don't pay attention to the game's details (the in-game player can't even be bothered to remember Charles and Ellie's names), and go on tangents that add nothing helpful to what's supposed to be a walkthrough.
* TakeThatAudience: One of the fake options in ''Mission'' is called "Your Suggestions", and features a picture of a trash can with a smiley face.
* TakeAThirdOption: In the final choice of the Thief/Allies route, Henry and Ellie can join the Toppat clan as they originally intended (though Henry will have to give up the Ruby to do so), throw their lot in with the government who Henry had previously went rogue against to obtain the Ruby, surrender to the Wall (obvious bad choice), or to join none of them. [[spoiler:Subverted, with the "None" choice leading to the duo making a defiant leap down the rocket which ultimately leads to their demise when Ellie's knife gets them stuck too far up the rocket to drop safely.]]
* TakeYourTime: Zigzagged. Most of the time, the player doesn't have to hurry with their choices and can carefully examine them. However, there are also situations in which not making a choice within a matter of seconds will automatically result in failure. ''Complex'' introduces a timer in the top of the screen which indicates how long you have to make up your mind in these cases. [[spoiler:Then there's one segment (in ''Complex'') that slowly adds options as the timer ticks slowly to 0. However, the answer is to allow the timer to run out; all other options end in [[TheManyDeathsOfYou failure]].]]
* TalkingIsAFreeAction: An aversion forms the basis of a Failure in ''Mission''. Because Charles spends so much time discussing his plan with Ellie and Henry, the rocket they're on is outside Charles' reach by the time they agree.
* TallyMarksOnThePrisonWall: In ''Prison'', the wall in Henry's cell has these. He's been in prison for 33 days at this point.
* TeleporterAccident: The Teleporter's reliability is finicky, only working as intended [[spoiler:two]] times out of six usages of the device.
* TertiarySexualCharacteristics: Ellie (see SmurfettePrinciple above) is differentiated from the boys by her eyelashes and lipstick.
* ThenLetMeBeEvil: One of the background characters in ''Mission'' is Henry Stickm'''a'''n, who, after constantly getting mistaken for our criminal protagonist Henry Stickm'''i'''n, decided to go ahead and become a criminal by joining The Toppat Clan.
* ThirdTimesTheCharm:
** The infamous teleporter, which only works properly in ''Diamond''; the third game it appears in. It then fails in each of the next two games before working again in ''Mission''.
** Asking Charles to [[DynamicEntry help Henry]] in ''Airship'' and ''Complex'' leads to failure, but in the Government/Dead route of ''Mission'', it actually works.
* ThrowingTheDistraction: One of Henry's few tricks that consistently ''works'' (probably because [[BoringButPractical it's so mundane]]).
** He distracts a guard by throwing a penny in ''Diamond'' and runs past the guard when he looks at it.
** In ''Complex'', he throws a guard's hat past some guards, which causes them to go investigate and arrest the hiding other inmates in the process, allowing him and Ellie to use the elevator they were in.
** Henry uses a similar trick in a different route in ''Complex'', where he throws a whoopie cushion tied to a rock. The sound makes each guard think that the other farted, which leads to them fighting each other and allowing Henry to pass unnoticed.
* TimeMaster: In ''Mission''[='=]s ''Revenged'' story, both Henry and Right Hand Man have "[[Manga/JoJosBizarreAdventure Spirits]]" that affects time. Right Hand Man's "Bottled Time" can slow down time once enough sand has filled up the bottle and can stop it completely if it's full. Henry's Reference can toss a person into a alternate timeline and changes them into their alternative self.
* TimeStandsStill: One of the options chosen by a guy in Chaos Containment in ''Mission'' lets him do the ultimate freeze, which freezes time and shows the game is paused in the top right corner. It ultimately doesn't lead to anything but a FAIL, though.
* TitleDrop: At the beginning of the Government/Allies route in ''Mission'', Charles says, "With the three of us, we'll have no problems… Completing the Mission."
-->'''Ellie:''' [[LampshadeHanging Why did you say it like that?]]
* TooFastToStop: In ''Complex'', Henry can put on Speed Shoes, but that makes him run so fast he crashes into a wall. He can also run straight into several walls in fails if the player isn't good enough at quicktime events.
* TotemPoleTrench: In ''Complex'', Henry and Ellie try this to get past a group of guards. It doesn’t work.
-->'''FAIL Screen:''' [[LampshadeHanging I don't see how being taller was supposed to help.]]
* TreasureIsBiggerInFiction:
** The eponymous diamond from ''Diamond'' is colossal; just as big as Henry himself. In the Undetected route, he can exploit this by dropping the diamond on the head of an unsuspecting guard.
** In ''Airship'', one of the scenarios involves Henry finding and stealing a ruby of identical proportions to the diamond.
** The Thief/Ghost route of ''Mission'' has Henry complete the set by stealing an emerald that's just as large as the other two gems. Throwing it like the diamond at the Right-Hand Man doesn't work at all due to both being on the same level.
* TrainJob: The Bounty/Allies route in ''Mission'' has Henry and Ellie team up to raid the Toppat's train convoy and steal their money car, while the Bounty/Dead route has Henry pull off the job himself. Subverted in the Government/Ghost route, where Henry instead uses the train to infiltrate the Toppat launch site and pull off a job there. Averted entirely in the other routes, where the train is visible at the launch site, very much intact.
* TrialAndErrorGameplay: While there's a tendency for more mundane objects to be the correct option, there's no guarantee that a certain type of item will always be the right choice, either due to outside interference or Henry himself messing it up. There are also occasions where the crazier or more outlandish options are actually successful due to sheer luck or ToonPhysics suddenly coming into play. What keeps this acceptable is the game instantly puts you back at your last choice and many of the failures are [[HaveANiceDeath hilarious]].
* TrojanHorse:
** In ''Bank'', the only choice that comes close to succeeding is hiding inside a money bag and having the guards take Henry into the vault. [[spoiler:It still fails, however, because upon leaving the bag, Henry sets off an alarm.]]
** You can try this in the Government/Ghost route of ''Mission'', in an obvious CallBack to ''Bank'', [[ItOnlyWorksOnce but this time it fails]] simply because the guards can't be bothered to actually load Henry onto the train, and just leave him there.
* TropeName: Taking a jab at how the dub of ''Jojo's Bizarre Adventure'' changes Stand names that refer to copyrighted bands and songs, Henry's one is simply called Reference.
* TyopOnTheCover: Inverted with a typo that was present in a conspicuous place at the very end, rather than the beginning; one of the endings in ''Completing the Mission'' had the title "[[spoiler:Valliant Hero]]" before being fixed later to read "[[spoiler:Valiant Hero]]".
[[/folder]]

[[folder:U-Z]]
* UnfriendlyFire:
** In ''Airship'', Charles tries to use a gatling gun to blast open a door. It results in Henry and a Toppat Clan mook getting mowed down... and the door is completely undamaged.
** In ''Complex'', in a standoff with some guards, Henry can choose the sniper rifle; if Ellie chooses the crossbow, Henry will attempt a 360 no-scope and accidentally shoot Ellie, who is standing next to him.
** Another in ''Complex'', where Henry can tell Charles to shoot the guard in front of him. [[TheDitz Charles]] mistakes Henry for the guard and shoots him.
* UnspokenPlanGuarantee: In the Government/Allies path of ''Mission'', Henry's plan to [[spoiler:stop the Toppat's space station before it reaches orbit]] is the one we get no details on, and it's the only one that succeeds.
* UnusuallyUninterestingSight: During the [[spoiler:"Betrayed"]] route in ''Complex'', apparently none of the guards in the Wall notice the Toppat Airship just outside the Cafeteria until the Toppats attack them.
* UnwinnableJokeGame:
** ''Breaking the Bank'' was one as no matter what option is taken, Henry would never succeed. ''The Henry Stickmin Collection'' treats it as a prologue to ''Escaping the Prison'', with the one FAIL that gets him arrested being treated as canon.
** The ''Undertale'' styled fight in ''Mission'' against Mr. Macbeth the train driver will allow Henry's SOUL to move during the attack phase, but Mr. Macbeth's attacks will either cover the entire screen or have perfect accuracy, making it pointless.
* UpdatedRerelease: ''The Henry Stickmin Collection'' features all five previous entries with updated graphics and a new, final sixth entry. Even the prototype game in the series, "Crossing the Pit", gets a nod.
* VictoryFakeout:
** In ''Airship'', it's possible to get an early ending, "Lightning Quick Larcenist", except [[spoiler:that the item that Henry stole turned out to be a teddy bear in a large safe. This results in the music trailing off, and Henry about to be shot by a frustrated soldier.]]
--->'''FAIL Screen:''' [[SarcasmMode A winner]] [[AWinnerIsYou is you!]]
** If you choose the Thief/Allies route of ''Mission'', Henry and Ellie can team up with the Toppats to defeat the government forces [[spoiler:and Dmitri]]. The Toppats welcome Henry and Ellie aboard, their rocket takes off, and the "MISSION COMPLETE" text starts to appear — but gets no further than "MISSION" before [[spoiler:Dmitri]] attacks Henry from behind. Once he's dealt with once and for all, the "MISSION COMPLETE" screen appears for real and the credits start to roll.
** In the Thief/Dead route, Henry can choose to accelerate the rocket to full speed in order to escape the Right Hand Man's tether. It seems to work, and the "MISSION COMPLETE" text appears on screen… and then the rocket's engines stop and it falls to earth.
--->'''FAIL Screen:''' Outta gas.
* VideoGameCaringPotential: Choosing to help Ellie in ''Complex'' after she helped Henry escape will give you a partner that can help Henry escape and ultimately leads to one of the most heartwarming endings in the entire ''series'' when they finally escape together. On the other hand...
* VideoGameCrueltyPotential: You can also choose to leave Ellie behind instead right after she helped Henry escape, complete with an [[Creator/TelltaleGames "Ellie will remember that."]] message from the game itself to really drive it home.
* VideoGameCrueltyPunishment: [[spoiler:Abandoning Ellie bites Henry hard in ''Mission'' if you take the Executive/Ghost path; Ellie sneaks onto Henry's transport back to the Toppat airship, calls Henry out for his selfishness in front of the clan, and usurps his position as leader.]]
* ViolationOfCommonSense: A large number of correct choices. Often, the FAIL screen for these choices will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve.
* VillainProtagonist:
** In the first few games, Henry Stickmin is a burglar, willing to take out pretty much anyone who gets in his way, be they evil goons, police officers or museum night guards. But starting with ''Airship'', his morality becomes more dependent on the choices made by the player.
** Ellie Rose also counts as she is a criminal like Henry. And just like him, her morality is dependent on the choices made by the player if she is tagging along with him.
* VisualPun: When Henry dies in "Build" option in ''Mission'', one of the few items he drops is a stick, makes sense since he's a ''stick'' figure.
* WaitingPuzzle:
** Timed choices normally lead to automatic [=FAILs=] if Henry doesn't do anything in time, [[spoiler:but to get the "Presumed Dead" ending in ''Complex'', he ''has'' to wait until time runs out on the last choice and ignore the options that pop up as the timer slowly depletes]].
** The Thief/Dead route in ''Mission'' has a similar puzzle, where the correct option is to let time run out and allow Henry to plow into a pair of Toppat guards.
** While not a winning ending per se, the most difficult part of getting the achievement in ''Diamond'' for seeing all unique [=FAILs=] is realizing that one of these [=FAILs=] requires waiting several minutes at the start of the Epic route for the security guards to finish a lengthy conversation. The remastered version of the game significantly cuts down the length of the conversation, and also adds a countdown.
* WalkThePlank: [[spoiler:The Toppats and Ellie make Henry do this in the first choice screen of the Executive/Ghost route in ''Mission'' for his denouncement as leader. Remember that they're on an ''air''ship.]]
* WasItReallyWorthIt: [[spoiler:Reginald]] asks Henry this at the end of the Executive/Betrayed route of ''Mission'', just before [[spoiler:he dies from his injuries]]. Henry doesn't respond.
* WatchOutForThatTree: Err, pillar.
** Early in ''Diamond''[='=]s Epic route, Henry throws an airplane and knocks one of two guards down. The other one attempts to run and find help, only to meet a pillar face-first and KO himself.
** Similarly, in ''Prison'', if Henry dodges the wrong way during a chase scene, he runs face-first into a pillar.
** The vehicular shootout in ''Complex'' can end in Henry crashing into a tree because he's too busy returning fire to steer the truck.
* WeaponsThatSuck:
** In the "Earpiece" route of ''Airship'', Henry can use a vacuum to suck up the hatch and the Toppat member guarding it to enter.
** In ''Mission'', Henry reaches the [[spoiler:"Cleaned 'Em Out" ending by using a [=SuccPak=] to suck up all the Toppats' valuables and equipment, minus a car which he uses to escape]].
* WeCanRebuildHim:
** In the routes of ''Mission'' that follow the Executive and Bounty endings, [[spoiler:it turns out Right Hand Man has been brought back to life after his battle with Henry thanks to cybernetic surgery]].
** Henry himself is [[spoiler:resurrected this way in the Executive/Betrayed route]].
* WeNeedADistraction:
** In the Allies route of ''Complex'', one of the options to get past the two guards is an impromptu dance routine. The distraction works a little too well, leading Ellie to get distracted as well.
** In the Government/Allies route of ''Mission'', Henry and Ellie get through a room full of Toppat members by distracting them with a wicked dance routine.
** In the Government/Rescue route, Charles distracts another room full of Toppat members by hacking into a dancing robot named "Topbot" that, presumably, the Toppat Clan themselves have been using for this exact purpose. You also have the option of distracting them by playing a TV show on a wide-screen monitor outside the window, but that fails when Henry ''also'' gets distracted by it.
--->'''Topbot:''' Look at me! [[CaptainObvious I'm a dancing robot!]] Do not get distracted by other things!
* WhatTheHellPlayer: Choosing to have Charles help Henry in ''Complex'' will have the flavor text on the FAIL screen tell you "Not again! You should know better!"
* WheelOFeet: In ''Complex'', Henry can use a pair of [[Franchise/SonicTheHedgehog Speed Shoes]] to get away from a guard. [[TooFastToStop It just slams him into a wall when he finds himself unable to stop.]]
* WhenAllYouHaveIsAHammer: Comes up in the Thief/Dead route of ''Mission'', where all three options are "Hammer". [[spoiler: The left option will have Henry hammer at the glass on the rocket's nose, but not get far before a sniper shoots him. The middle hammer will have Henry hit himself. The right hammer will have Henry hit the bullet back at the sniper.]]
* WhiteAndGreyMorality: The Government is just trying to take out a criminal gang, the Toppat Clan is AffablyEvil, Dimitri is a WellIntentionedExtremist, and Henry himself is a WildCard.
* WhoopeeCushion: In ''Complex'' during the "ghost" route, Henry can distract two guards by throwing a whoopee cushion tied to a rock into the room. The two guards will think the other farted and fight each other, giving Henry an opportunity to sneak past them.
* WingdingEyes: Henry gets these during the introductory cutscene of ''Diamond'', when he hears about the value of the titular diamond.
** Dmitri gets one in ''Complex'' after being whacked in the face by Ellie with a stop sign. He's missing a few teeth and one eye is and X and the other is an @ all with a goofy, open smile.
* AWinnerIsYou: The WorthlessTreasureTwist mentioned below has this as the FAIL text.
* WinsByDoingAbsolutelyNothing:
** [[spoiler:The final solution to the Presumed Dead ending in ''Complex'' has Henry sit there and let Dmitri push him off a cliff. This allows him to fake his own demise and escape.]]
** In the Thief/Dead route in ''Mission'', Henry is charging towards the rocket on his scooter and must risk busting through a crate or making a jump off a ramp to progress, since Icepick and Sal Malone are in the way. [[spoiler:Choosing the crate causes Henry to be stuck with at least a dozen proximity mines and explode, while choosing the ramp subjects him to the rules of ''VideoGame/MarioKart'' and gets him nailed by a Blue Shell. The correct answer is to do nothing, which gets Sal run over while Icepick is too self-absorbed in [[ItMakesSenseInContext changing his signature hat]] to do anything about it.]]
* WorthIt: One of the [=FAILs=] in the Government/Rescue path in ''Mission'' allows Henry to ignore Charles getting shot by a SAM turret to eat a cupcake.
-->'''FAIL Screen:''' Worth.
* WorthlessTreasureTwist: One of the scenarios in ''Airship'' ends with Henry stealing a vault from the airship, [[spoiler:which turns out to contain nothing but a teddy bear]].
* WorthyOpponent: Dmitri in ''Complex'' sees Henry as one.
* WrenchWhack: Subverted in the Government/Operative route in ''Mission''. Henry tries to break the engine to the Toppats' rocket by whacking at it with a wrench, only for the engine [[VideoGame/TeamFortress2 to suddenly get an upgrade]].
-->'''Sven Svensson:''' ''[over PA]'' It seems like we'll be leaving sooner than we thought we'd be. Let's get out of here!
* WrongParachuteGag: Used in ''Prison''.
* YouCantThwartStageOne: Zig-zagged in ''Mission''; in most routes, stopping the Toppat Clan from launching their orbital station is Henry's primary goal, while in ''Bounty/Ghost'', ''Thief/Ghost'', and ''Government/Dead'', the launch has already succeeded and Henry has to bring it down from orbit. Then there are routes where Henry's goal is to ensure the launch ''succeeds'', routes where Henry's goal is only tangentially related to the station's launch, and finally, there's the ''Executive/Ghost'' route, where the launch isn't mentioned ''at all''.
* YouHaveOutlivedYourUsefulness: In ''Complex'':
** In the ''Ghost'' route, Henry convinces Ellie to give him a lift into the vents, and then abandons her to escape on his own. The game warns you that "Ellie will remember that", [[spoiler:and it royally bites Henry in the ass if he chooses the ''Executive/Ghost'' route in ''Mission'']].
** Subverted on the ''Allies'' route; Ellie rides away on Henry's bike once he's been tackled… to grab a stop sign and knock out Dmitri so Henry can also escape.
* YourHeadASplode: Happens to Henry in ''Complex'' when trying to use the Sonic Pulse.
* YouKeepUsingThatWord: In ''Prison'', the creator points out their own misuse of the word "opaque" (claiming it means "see-through") -- clicking the erroneous text unlocks an achievement pointing out that it is a deliberate joke.
* YourOtherLeft: In the ''Government/Allies'' route in ''Mission'', choosing [[spoiler:Ellie's plan will have Charles be required to wait outside the forward left booster of the rocket with his helicopter, so Henry and Ellie can jump in before the engine explodes. This leads to a FAIL, since Charles assumed that Ellie meant ''his'' left]].
* YouShallNotPass: Should the player choose the cannonball route in ''Airship'', the Right Hand Man tries this twice with Henry in order to help Reginald escape.
[[/folder]]

to:

[[foldercontrol]]

[[folder:A-B]]
[[index]]
* AbnormalAmmo: In ''Mission'', early on in the Bounty/Allies route, a Toppat member uses a Gatling gun that fires swords to fight off Henry and Ellie.
HenryStickminSeries/TropesAToF
* AbsurdlySharpBlade: The file Henry uses to wear down the bars of his cell in ''Prison''. It takes four movements to cut through a bar.
HenryStickminSeries/TropesGToR
* AchievementsInIgnorance: [[ImpliedTrope Implied]] retroactively in ''Prison'', for the events of ''Bank'' — Henry’s lawyer argues that Henry couldn’t possibly have tied the money bag shut from inside said bag, making him innocent. In reality, Henry tied off the bag without much difficulty.
* ActionGirl: Ellie in ''Complex'' and ''Mission''. She has no trouble whatsoever keeping up with Henry.
* AdaptationalDyeJob: There are two policewomen in ''Prison'' named Sally Cue and Jen Bruhn who have red hair in the original version of the game. In the remaster, their hair color is changed to blond and brown respectively, likely to differentiate them from Ellie.
* AgonyOfTheFeet: One option in ''Diamond'' is to throw a bomb from a museum case at the guards. Instead, it just hurts Dave's foot and the other guard shoots Henry.
-->'''FAIL Screen:''' Why would they keep a live bomb in a museum?
** Henry ends up receiving this in ''Completing the Mission'' on his way to the vault if you select the Teleporter after the infiltration phase from some lava.
* AintTooProudToBeg: In the Executive/Ghost route, [[spoiler:choosing "Plead" will have Henry try to beg Ellie not to shoot him. She doesn't let him even get a word out]].
-->'''[[spoiler:Ellie]]:''' Uh-di-di! I don't wanna hear it.
* AirVentPassageway:
** In ''Airship'', Henry can go into an air vent inside the Airship.
** During the Government/Dead route of ''Mission'', Henry and Charles bypass a broken door by climbing through a nearby air vent.
* TheAlcatraz: The Wall in ''Complex''. They have tons of security even without the guards equipped with laser spears and freaking [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] protecting the place.
* AllThereInTheManual: The remastered edition has biographies for almost every character from every game, even characters that only appear for a few seconds in the background and have no impact on the plot. You have to click on them to obtain the bios though.
* AmbiguousSyntax: Charles accidentally crushes Henry to death with the gravity bubble because he can't figure out whether the "up" button increases the level of gravity, or uses the gravity field to lift someone up into the air. Lampshaded by the FAIL screen.
* AndIMustScream: Happens quite a lot, mostly in [=FAILs=].
** One example is in Complex's Ghost route where if you choose the [=Shadozer=], Henry will blend in with it, but when there is a big shadow coming up, he will try to emerge back from the shadows, but get stuck in the floor.
** Another example is in the Thief/Allies route in Mission, where if you choose to surrender to The Wall, Dmitri freezes Henry and Ellie in a solid block of ice at the complex.
* AndNowForSomeoneCompletelyDifferent:
** ''Prison'', should you go the Legal route, has you take control of [[Franchise/AceAttorney Felix White]] as he defends Henry in court.
** In ''Diamond'', ''Airship'', and ''Mission'', during the last turn of the [[spoiler:Epic]], [[spoiler:Thief]], and [[spoiler:Executive/Dead]] routes respectively, have you choose an action in place of a Center for Chaos Containment employee.
** Anytime Charles and Ellie team up with Henry, there will be a few moments where you choose actions for both of them.
* AntiFrustrationFeatures:
** ''Complex'' features a path flowchart where you can go back to certain choices rather than playing through to them again, and each choice spot has an x/y count saying how many [=FAILs=] you unlocked there. This makes [[OneHundredPercentCompletion getting every FAIL ending]] significantly easier. Additionally, a new timer is displayed for time-based events so you know how long you have left.
** ''The Henry Stickmin Collection'' reintroduces the map system and timers from ''Complex'', which are now usable in all previous entries (except ''Bank'', which didn't have any timed choices and doesn't need a map). Additionally, choices that are subjected to a time limit will be labeled on the map with a little clock symbol (in the original ''Complex'', they were just a different color).
** In ''Mission'', there is a little circle in the top right corner of the screen that provides the cliff notes on the selected endings. If they are a combo that's already been started, it'll have a check mark in it and the word "started" next to it. It really helps with figuring out which routes you have yet to see.
** The Bios in ''Mission'' all have a grayscale image of the character before you unlock it. Keen-eyed players can scope out where in each game that particular image comes from, making it easier to pin down where to get those bios.
* AprilFoolsDay: [[https://youtu.be/DA607vS7gLw This video]], uploaded on April Fool's 2020, claimed to be an update on the progress of ''Mission''. [[spoiler:It uses the Subsonic Wave FAIL from the ''Government/Rescue'' route to segue into the first several seconds of a RickRoll, with Henry's smug face from his ''Mission'' bio superimposed on Rick's face.]]
* ArcWelding: The Tunisian Diamond in ''Diamond'', and the Toppats' ruby[[note]]The Romanian Ruby[[/note]] in ''Airship'', initially seem to be unrelated. In ''Mission'', it's revealed at the start of the Thief/Ghost route that they were part of a set of three, with the third being the Norwegian Emerald. Said Emerald is in the hands of the Toppats, which is what brings Henry to their space station. A bio on [[spoiler:Mayor Frederickson]] in ''Completing the Mission'' reveals that the Toppats were planning to steal the Diamond too [[spoiler:since the exhibit was really Frederickson's scheme to smuggle it out]], but Henry got to it first.
* ArmCannon: The Gun Forme option for Henry in ''Mission'' has him turn his artificial arm into a laser-firing weapon. However, the Right Hand Man [[FlashStep dodges all the shots]] and blows Henry in half.
* ArtEvolution:
** In ''Bank'', the stick figures are drawn even more simplistic than in later games, without visible feet or fingers. For the Collection, it was rebuilt from the ground up to bring it in line with the other games.
** The rest of the games in the Collection have been given remasters. Their backgrounds are much more detailed.
* ArtInitiatesLife: In ''Airship'', Henry can use a Magic Pencil, but that makes him draw a Nutshot Crawler which does a GroinAttack on him.
* ArtisticLicenseMilitary: In the ending of ''Complete the Mission' ' where [[spoiler:Charles dies]], Henry salutes with his left hand. It doesn't matter whether you right or left handed. Tradition demands that everyone always salutes with the right. Perhaps justified as Henry has no military experience as far as we know.
* ArtisticLicensePhysics: Some of the choice outcomes flagrantly violate real-life physics for the sake of the RuleOfFunny, which is Lampshaded on a few FAIL screens.
** For example, the magnet FAIL in ''Complex'' (on the "Wait For Transfer-Toppat Clan" route), where Henry manages to ''pull'' the Toppat Clan airship with a ''magnet'':
--->'''FAIL Screen:''' You see, because the entropy of, uh… Alright, I can't [[VoodooShark BS my way outta this one]].
** In ''Mission'', if you pick the Bounty/Dead path, one of the correct choices is to ''plow Henry's tank into the train from the side''. Somehow, this doesn't cause the entire train to derail despite the high speed it was going at.
** One correct choice in the Executive/Dead path involves Henry ''abusing the game's physics engine'' by jamming a rock into a tight corner, causing it to vibrate and fly upwards with him riding it.
* ArtShift:
** In ''Mission'' during the Triple Threat route, Henry uses a down-grader tool that turns everything into [[StylisticSuck poorly drawn]] figures; the Toppats take their frustration at being unable to undo the change out on Henry and Ellie.
** During the Revenged route of ''Mission'', the Spirit form battle gives the characters defined lips and ups the contrast to further its reference to ''Manga/JoJosBizarreAdventure''.
* AscendedToCarnivorism: When Henry shrinks himself in ''Diamond'', he is confronted by an earthworm. Some earthworms can eat microscopic animals, these being nematodes and rotifers, but the earthworm behaved more aggressively than usual for the species, and a shrunken down human like Henry would probably not normally be on the menu.
* AsLongAsItSoundsForeign: The German words that Freidrich Spielen actually says don't match the subtitles. For example, while the subtitles read "Why do we have so many boxes here anyway?", he actually says "Why is the horse so small?"
-->'''FAIL Screen:''' [[LampshadeHanging Yunno, I don't think this guy knows what he's saying]].
* AspectRatioSwitch: The ''Henry Stickmin Collection'' is normally in 16:9, but changes to 2.39:1 for some cutscenes in ''Mission''.
* ATeamFiring: The guards in ''Prison'' suffer from this, but Henry himself suffers from this as well in ''Diamond''. One scenario has him steal a night guard's rifle and try to shoot him down with it from point-blank range, [[EpicFail but he still manages to miss]]. And in ''Complex'', [[ItMakesSenseInContext he needs to be electrocuted to avoid missing or teamkilling.]]
* AttackBackfire: Multiple examples. In ''Prison'', firing a rocket launcher will result in the rocket getting reflected back at Henry. In ''Airship'', firing a laser cannon at the [[TheDragon Right Hand Man]] will result in Henry getting blown off the ship due to the backdraft.
* AttackOfThe50FootWhatever: In ''Diamond'', Henry can use a [[Franchise/SuperMarioBros Mega Mushroom]] to grow to a massive size.
* AwesomeButImpractical: Many of the weapons and tools in the games are pretty awesome, but they have a tendency to backfire horribly.
* BaitAndSwitch:
** In the Bounty/Allies route of ''Mission'', once Henry hoists the Toppat's money car into the air, Ellie ponders how they're going to get it out of the area. The game stops and offers you three choices-- (all of which are meta jokes on the choices you get in these games) but before you can actually select one, the game resumes and [[spoiler:the Right-Hand Man]] lands on the money car to challenge Henry and Ellie. You're then given three totally different options for how to deal with him.
** On the Executive/Dead route, the Duplicatorange creates a copy of Henry that he sacrifices to get past a sniper tower. And it works! [[spoiler:Actually, no, the real Henry was the one that got shot, and the game refuses to follow the clone, resulting in a FAIL screen.]]
** On the Executive/Allies route, Henry once again finds himself hanging off the edge of a ledge at the complete mercy of [[TheStarscream Reginald]]. [[spoiler:This time, however, Henry has earned Reginald's loyalty for putting his own neck on the line for the clan, and he pulls him up to safety.]]
* BavarianFireDrill: The very first obstacle in the Theif/Dead route is to get past the main gate of the rocket while speeding by on Henry's Scooter. Going under it, over it, or straight through doesn't work. The solution? Simply stop in front of the gate and politely ask the guard to open the gate. The Guard is caught off guard enough to do so without question, only realizing his mistake after Henry got through.
* BigBad: Reginald Copperbottom (the Toppat Clan's leader) franchise-wide, especially in ''Airship''. ''Complex'' has Dmitri Petrov and ''Mission'' has the [[DragonInChief Right Hand Man]] depending on the route.
* BigBadEnsemble: Depending on the previous endings chosen in ''Mission'', the overall main villain varies, although the Right Hand Man is treated as this for the game as a whole because ItsPersonal with Henry and he's more powerful then almost anyone else.
** Most of the time, it's a member of the Toppat Clan. It's mostly [[spoiler:Reginald]], [[spoiler:the Right Hand Man]], and/or [[spoiler:Sven Svensson]]. Special mention goes to [[spoiler:Mr. Macbeth]] for being the BigBad of the [[spoiler:''Little Nest Egg'']] ending and that ending only.
** HeroAntagonist-wise, [[spoiler:General Galeforce]] is the BigBad under most routes that have Henry [[spoiler:oppose the Government]].
** [[spoiler:Dmitri Petrov]] for the Thief/Allies route, returning in that route and that route only so he can [[spoiler:recapture Henry and Ellie]].
** [[spoiler:Ellie Rose]] is the BigBad of the [[spoiler:''Toppat Civil Warfare'']] route, as [[spoiler:she caused a rift in the Toppat Clan to oust Henry from it due to him abandoning her back at The Wall, and ultimately becomes the leader]].
* BigFirstChoice: In every game after ''Bank'', the ending Henry gets is typically determined by the very first choice made. There are a few exceptions, however.
** In ''Diamond'', the choice after the Sneak In option determines whether Henry gets the Sneaky or Epic ending.
** In ''Airship'', there's a LastSecondEndingChoice where two different endings are possible from one group of options.
** In ''Complex'', the Boost Up and Wait for Transfer options each lead to an additional branching option.
* BilingualBonus: The Japanese spoken by the RHM in the Executive/Betrayed route is laughably broken and unnatural, fittingly for ''Henry Stickmin''[='=]s AffectionateParody nature as a reference to the broken GratuitousEnglish of ''Manga/JoJosBizarreAdventure''
* BittersweetEnding: ''Mission'' comes with two.
** The Government/Dead ending: [[spoiler:Valiant Hero]]. [[spoiler:The Toppat space station has been officially destroyed and the plans of the remaining members are ruined, making them unlikely to rise again. But it came at the cost of [[HeroicSacrifice Charles' life, who sacrificed himself to make sure that Henry could get away]], [[DespairEventHorizon with the latter obviously being completely crushed by the outcome]].]]
** The Executive/Ghost ending: [[spoiler:Toppat Civil Warfare]]. [[spoiler:The Toppat Clan is locked into a very one-sided civil war. To get her revenge on Henry, Ellie escapes from The Wall and reveals that Henry betrayed her. Due to Reginald and the Toppats being pretty big on loyalty, Henry gets dethroned, and is left with only three allies on his side: Geoffrey Plumb, Thomas Chestershire, and Dave Panpa. Meanwhile, Ellie becomes the leader of the Toppat Clan after Henry is overthrown and Reginald and the Right-Hand Man are inadvertently killed by Henry and the loyalists. However, it is implied that Henry may be able to gain more allies to confront the Toppats again, defeat them and potentially get himself and the loyalists pardoned for their crimes afterwards]].
* BladeBelowTheShoulder: Henry makes use of one in the Executive/Betrayed route of ''Mission'' to battle [[spoiler:the Right-Hand Man]]. Likewise, [[spoiler:the Right-Hand Man]] has an even larger one that can be used as a blunt weapon.
* BladeBrake: One FAIL in ''Mission'' involves Henry and Ellie jumping out of the Toppat's rocket to escape pursuit, and Ellie using this technique to slow their descent. [[GoneHorriblyRight It works just a little bit too well]], and they find themselves stuck halfway up the rocket just as it's about to launch.
* BlatantItemPlacement: No matter where he is, Henry always finds multiple objects he can use. Even objects you would not expect to find in that location. Who would expect to find a [[VideoGame/HalfLife crowbar]] in a museum, for instance?
* BlindIdiotTranslation: During the reference to ''Manga/JoJosBizarreAdventure'' in ''Mission'', the characters begin speaking in Japanese as a homage to the anime. Subtitles are provided, but the dialogue is filled with grammatical errors, misprounciations, and is overall nonsensical, much to the amusement of Japanese fans. Creators have admitted that they just used all the Japanese they learned from watching anime.
* BlingBlingBang: In the [[spoiler:"Cleaned 'em Out" ending of ''Mission'', the Toppat Clan apparently had a few gold-plated AK-[=47s=] and [=M1911s=]]].
** The Painting Portal fail in ''Mission'' has Henry jump into a painting just like in ''VideoGame/SuperMario64''. Here, he comes face to face with Jaques Kensington, a previous Toppat leader, who then [[OneHitKill one shots]] him with a golden Desert Eagle.
* BloodlessCarnage: No deaths in the series feature gore or blood, and explosions are always off-screen.
-->''"U GET CUT! Y U NO BLEED?"''[[labelnote:*]]The laser cauterized it.[[/labelnote]]
* BoomHeadshot:
** [[VideoGame/TeamFortress2 A sniper]] from a helicopter can do this to Henry on ''Diamond'''s Aggressive route if he doesn't react quickly enough.
** And later in the same game, a police officer can do this to Henry if Henry tries to bribe him, or again if Henry doesn't react quickly enough.
** In ''Complex'', Charles has the option to snipe a Mook blocking Henry's path. [[spoiler:He hits Henry instead.]]
** ''Complex'' also lets Henry do this to [[spoiler:Ellie]] if you give Henry the Sniper Rifle and Ellie the Crossbow.
** In the Executive/Ghost route of ''Mission'', [[spoiler:Ellie does this to Henry]] if he pleads for his life.
* BoomInTheHand: In ''Diamond'', Henry can attempt to use a [[VideoGame/{{Halo}} sticky grenade]] for one segment. However, he ends up being unable to throw it due to being stuck to his hand, resulting in it blowing him up.
* BoomStick: Some guards in ''Complex'' have these. It turns out they can fire blasts of energy capable of vaporizing a person. In-universe, they're called Spears of Shocks according to the pickpocket option.
* BoringButPractical: More often than not, it's the simpler and more mundane tools that get the job done rather than the awesome gadgets. For example:
** In ''Prison'', the file actually gets Henry out of his prison cell, while the rocket launcher and teleporter do not.
** The Legal route of ''Prison'' is this incarnate: Henry simply calls his lawyer, who gets him acquitted of the charges.
* BreakingOldTrends: ''Mission'' does this a couple of times.
** The ''Special [=BROvert=] Ops'' and ''Cleaned 'em Out'' routes are only times in the series where Gadget Gabe ''doesn't'' get Henry killed, after his gadgets did so in every previous game besides ''Bank''.
** The ''Valiant Hero'' route is the only time where Charles crashing his vehicle into something actually works after failing in the two previous games.
* BreakOutTheMuseumPiece: In ''Diamond'', several scenarios involve Henry or the guards using museum pieces to fight one another. For example, Henry can use a model airplane, shield and [[Franchise/SuperMarioBros Super Mushroom]], while the guards use a cannon against the giant Henry. Sometimes this doesn't work, because the weapons are in a museum and are therefore [[DidntThinkThisThrough disarmed]].
* BribeBackfire:
** Trying to bribe a police officer with the titular diamond in ''Diamond'' gets Henry shot for committing a federal offense.
** In the Bounty/Dead route of ''Mission'', when Mr. Macbeth confronts Henry, Henry can try to bribe him. [[TooDumbToLive However, he attempts to do so with the money that he has yet to steal from Mr. Macbeth's own clan,]] which of course doesn't work.
* BrickJoke:
** Potentially occurs in ''Mission''. In the Executive/Ghost route, one of the options at the first choice is to make a Save State. One of the options at the end of the Thief/Ghost route is "Load Save" which, if you've chosen the "Save State" choice before, sends you all the way back to it.[[note]]If you haven't, then "Load Save" just jumps back to halfway through the previous cutscene, with the Toppats charging up their KillSat.[[/note]]
** Can also happen in ''Airship''. In the "Thief" route, the airship's pilot will be forced to deploy some evasive maneuvers to avoid a flock of ducks. In the "Government" route, if you wait too long before grabbing the incriminating evidence, Charles will complain about a duck that flew into his propeller.
* BumblingSidekick: Charles on the Earpiece route in ''Airship'' and IRO route in ''Complex'' is far more likely to accidentally kill Henry than help him.
* ButtMonkey: Henry. Quite a few of the options will result in a humiliating injury happening to him. Then, there's Charles who also goes through many misfortunes and comical deaths just like Henry whenever he's trying to assist him. [[SlapstickKnowsNoGender Not even Ellie is safe from this either when she's tagging along with Henry]].
[[/folder]]

[[folder:C-D]]
* CaffeineBulletTime: Upon ingesting the [=NrG=] drink in ''Prison'', Henry experiences a state of slowed-down time allowing him to effortlessly bend open the bars of his cell and leisurely walk out of the prison without facing any opposition. [[MoodWhiplash And then he has a heart attack and dies.]]
-->'''FAIL''': [=NrG=] -- Side effects include: Nausea, Headaches, Rapid Heartrate and possibilities of Stroke and/or Heart Attack. [-Hmm... Well that's good to know.-]
* CallBack:
** Many of the games make references to previous ones. ''Airship'' even opens with a CallBack to each of the three games that came before it.
** In ''Prison'', one of Henry's attempts to escape has him land in the middle of the street, where he immediately gets run over by a van from the bank Henry tried to rob in ''Bank''.
** The Warp Star option for ''Presumed Dead'' route caused Henry to jettison back to prison, similar to how he jets back into his cell with the JetPack option from ''Escaping the Prison''.
** A particular room in the Thief/Ghost route in ''Mission'' is one to the prototype of the entire series, ''Crossing the Pit'', featuring all eight of the same options. Most of them fail in the exact same way that they did in ''Pit''.
** The Executive[=/=]Betrayed route of ''Mission'' has two:
*** At the beginning of the route, Henry crashes into the Toppat airship's cockpit and confronts the Right Hand Man, who tries to protect Reginald. This is precisely what happened at the start of the Executive route of ''Airship''.
*** At the end of the route, one of the options specifically references the Betrayed ending of Complex. [[spoiler:It's the "Drop" option, which leads to Henry letting Reginald fall from the airship in the same way Reginald did to him in ''Complex'']].
* CameBackStrong:
** With the right selection of previous endings in ''Mission'' (anything with Airship's Bounty and Executive endings), [[spoiler:Right-Hand Man]] is given a cybernetic upgrade after his defeat.
** [[spoiler:Henry Stickmin himself]] gets a similar upgrade in the Executive/Betrayed timeline.
* CaptainErsatz: For copyright reasons, the name Phoenix Wright in ''Prison'' was replaced with Felix White in the remaster.
* CartoonCheese: Henry can eat one in ''Diamond''.
* CatchAndReturn: In ''Prison'', the [[spoiler:Badass Bust Out]] ending ends with the police chief attempting to shoot Henry. While dodging the attack, Henry catches one of the bullets and uses it to either break the chief's gun (original version), or knock it out of his hands (''Collection'' version).
* CeilingCling: Used successfully by Henry in ''Airship'' (with the help of glue on his hands) in order to make it past a meeting room filled with Toppat members.
* CerebusSyndrome:
** While ''Bank'', ''Prison'', and ''Diamond'' have light and humorous [=FAILs=], their plots continue to develop.
** ''Airship'' features a sad FAIL when a scene involving a Dark Energy Blaster involves a [[spoiler:CCC employee crying while looking at a family photo as he meets his fate. The FAIL screen says nothing, as if to show a moment of silence]].
** With ''Complex'', the plots become more dramatic, such as with ''Betrayed'', where [[spoiler:Henry is betrayed by Reginald just over wanting his old position and lets Henry die]].
** With ''Mission'', this occurs with [[spoiler:Charles]] through developing him as [[CharacterDevelopment more than just a]] BumblingSidekick. It is especially evident with the relationship with Henry thereof for the ending of the Government/Dead path as [[spoiler:Charles sacrifices himself to save Henry. This is considered to be the saddest moment of the whole Henry Stickmin series. Furthermore, it is arguably the most emotionally resonant in hindsight, as Charles willingly throws Henry into an escape pod so that Henry can be saved.]]
** Special mention goes to the ''Executive/Betrayed'' route in ''Mission'', where Henry is on a quest for revenge after being cybernetically augmented in order to recover from his wounds.
* CerebusRetcon: Minor example. In the Flash version of ''Diamond'' the Teleporter seemingly warps him too high [[spoiler:BaitAndSwitch only to reveal he's barely a foot above the museum roof]], whereas in the remake it teleports him a good distance above it, hurting him on impact. It still works, though.
* ChainsawGood: During the Cannonball Route in ''Airship'', in ''Franchise/FinalFantasy''-style battle with the Right Hand Man, Henry pulls out a chainsaw and a [[Franchise/FridayThe13th hockey mask]] if you choose the "tool" option.
* CheatersNeverProsper: Using a tool gun in ''Complex'' to levitate out of the complex causes the game to 'kick you out' for cheating. The FAIL screen that follows contains these exact words.
* ChekhovsGun: In the Bounty/Allies and Bounty/Dead routes of ''Mission'', Henry uses the tank he stole at the end of the Bounty route of ''Airship''. The former even begins with Ellie exclaiming "Wait… you have a ''tank?!''"
* ChekhovsGunman: Subverted during the Ghost Inmate route in ''Complex''. The game claims "Ellie will remember that" when Henry abandons her after she helps him out. She never appears again during that route. [[spoiler:{{Double Subver|sion}}ted in the Executive/Ghost route of ''Mission'', where she returns for revenge.]]
* {{Cliffhanger}}: The ending of the Executive/Ghost route ([[spoiler:TCW, Toppat Civil Warfare]]) is the most open in the whole game, since it ends with [[spoiler:Henry escaping the Airship with Geoffrey, Thomas, and Dave in tow and seemingly declaring war on the Ellie-led Toppat Clan]]. Tellingly, this is the only route to end with the golden text reading "Mission Complete?".
* CollectionSidequest:
** ''The Henry Stickmin Collection'' offers Character Bios. You obtain a character's bio by right-clicking on them during a game.
** ''Prison'' (doughnuts), ''Diamond'' (paintings), ''Complex'' (appearances by a [[VideoGame/HalfLife G-Man]] CaptainErsatz) and ''Mission'' (''VideoGame/AmongUs'' character plushies) have separate collection sidequests of their own.
* CoincidentalDodge: The tranquilizer dart FAIL in ''Diamond'' happens because the guard Henry tries to shoot does a yawing stretch as the dart flies by. This results in the dart bouncing around the ventilation system before [[HoistByHisOwnPetard hitting Henry]].
-->'''FAIL Screen:''' Whoa! What are the odds of that??
* ComicallyMissingThePoint: The FAIL screens do this numerous times.
* CompanyCrossReferences: ''Mission'' contains several references to ''VideoGame/AmongUs'', another game made by Puffballs United and Innersloth.
** There are collectible plush versions of the crewmates scattered across multiple paths, collecting them all unlocks the "Assemble the Crew" achievement.
** Henry's purple mask that he wears in most of the ''Dead'' routes is taken from the game.
** A poster inside the space station's bar shows an Imposter with a knife with the phrase "SEE SOMETHING, SAY SOMETHING."
** One FAIL in the Bounty/Ghost route has Henry ejecting himself out of the space station, with the text "Henry was not The Imposter" appearing as he floats through space.
--->'''FAIL Screen:''' Hmm… seems there is still an imposter '''Among Us'''.
** The "S.S. Annie" FAIL in the remastered ''Complex'' also has one: the sound that plays when Henry kills the captain (and subsequently gets killed himself) is the same sound that plays for a Crewmate when they're murdered by an Imposter.
** Another one in the remastered version of ''Complex'', one of the bios is for a guard named Polus Petrovich and it's mentioned in his card description that he "won a sweepstakes and got to name a planet after himself." This is referring to Polus, the planet which the Polus Outpost map in ''Among Us'' takes place.
* CompilationRerelease: The ''Henry Stickmin Collection'', which includes remastered versions of all 5 previous games in addition to the new 6th and final game.
* ContinuityNod: Throughout the games, events from a previous game are frequently mentioned.
** For example; in the "Legal Ending" of ''Prison'', Henry's lawyer presents a Doctor's Analysis in which it says that Henry survived a lot of cuts and hits the day they found him, referring to the many FAIL-scenarios from ''Bank''.
** Two of the prison guards from ''Prison'' return in ''Diamond'' (one as a museum guard, because he got fired after Henry escaped[[note]]he had been the one who had failed to check the cake for anything suspicious[[/note]]; the other as an officer during the police chase). So does the truck driver from ''Bank'' (after that incident, he decided that driving a money truck was too dangerous).
** In the start menu of ''Airship'', you can take a look in Henry's garage and see both the police car he stole in the "Badass Ending" of ''Prison'', and the scooter he used in the "Aggressive ending" of ''Diamond'', while later the military shows Henry footage of his previous adventures to prove they know about his past.
** In ''Complex'', Henry can call either Charles the Helicopter pilot or the Toppat Clan (both from ''Airship'') for help to get out of prison. Also in ''Complex'', one of the FAIL scenarios takes Henry back to the prison in ''Prison''; this one is given a lampshade:
--->"This place seems familiar."
* ControllableHelplessness: If you pick one of the wrong options in the ''VideoGame/{{Undertale}}''-style battle in ''Mission'', you have a chance to move Henry's SOUL around to dodge the attack. There's no chance you'd actually be able to dodge it due to it covering the whole bullet board or being too accurate, and it'll inevitably lead to a FAIL screen once Henry is hit.
* ConvictionByContradiction: The "Lawyered Up" ending in ''Prison'' relies on Felix White being able to claim that Henry couldn't possibly have tied the disguise bag shut while in it (reasonable by real-world standards, though [[ConvictionByCounterfactualClue not actually true]]; Henry did exactly that [[DramaticIrony as the audience knows full well]]) and therefore he must have been stuffed there by the guard, Winston Davis (an utterly absurd reach). The judge accepts this with no apparent issue.
* CoolAirship: The Toppat Clan's airship in... erm, ''Airship''.
* CoolBike: Henry's motorized kick scooter from ''Diamond''. It gets even cooler in the Jewel Baron pathway of ''Mission'', where it can now go into space.
* CrazyEnoughToWork: Sometimes the option that lets you progress is the most ridiculous one.
* CriticalFailure: Trying to use Wizard Magic to open a door in ''Airship'' makes Henry freeze himself. The FAIL screen mentions that he rolled a 1.
* CrouchingMoronHiddenBadass: Henry may be clumsy and sometimes even dumb, but this is also the same thief who managed to escape from a prison just with some gadgets in his arsenal, steal the Tunisian Diamond unscathed, have a group of soldiers kidnap him to successfully infiltrate an airship of a gang leader because of his skills, and finally manage to escape The Wall, a maximum security prison that holds the worst criminals and has never lost a single inmate until Henry showed up. ''Mission'' features his most impressive repertoire to date, whether it's fending off the military, destroying the Toppat Clan's space station {{KillSat}}, making off with the Toppat Clan's absurd amount of money and artifacts, or even stealing ''their entire space station''.
* CryoPrison: If Henry and Ellie choose to surrender to Dmitri during the "Pure Blooded Thief/Convict Allies" route, they will be taken to a special section of The Wall compound in which they are cryogenically frozen and encased in blocks of ice, never to see the light of day ever again.
* CurseCutShort: In ''Prison'', when Henry uses a belt of grenades and throws a grenade at the guards, [[EpicFail only for it to bounce into the room he's in as he closes the door]]. [[ExplosiveStupidity The grenade blows up on him]] shortly after [[OhCrap he realizes his mistake]].
-->'''Henry Stickmin:''' What the f— *[[KilledMidSentence explosion]]*
* CutLexLuthorACheck: Henry either has the superpowers, or the gadgets, of dozens of fictional characters. With Zero Point Energy alone, he could probably make a fortune in legitimate money.
** Eventually Subverted in the SSR ending in ''Mission'': [[spoiler:The Stickmin Space Resort ending, from the Thief/Dead route. After stealing the Toppat Clan's satellite base, Henry opens it up as a space resort staffed by reformed members of the Toppat Clan]].
* CuttingOffTheBranches: Zig-zagged.
** ''Prison'' establishes that Henry used the bag to get into the bank in ''Bank'', as that's the only ending where he ends up getting arrested.
** In ''Airship'', Captain Galeforce lists Henry's past crimes when explaining why he was recruited in the opening cutscene. The files can show photos and information from any of the previous games' endings. ''Breaking the Bank'' can even have a photo of Henry {{Tele Frag}}ged in the wall instead of being arrested in the vault. In ''The Henry Stickmin Collection'', which files are shown can be affected by which ending you got most recently.
** Even though every game since ''Prison'' has multiple endings, the games that follow afterwards hardly make any attempts to firmly establish one of the endings of their predecessors as canon and discard the others. A good example of this can be found in ''Complex'', in which your choice of path after the "Wait for Transfer" can determine whether Henry sided with the Toppat Clan or the Government.
** ''Mission'' allows the player to determine which endings from ''Airship'' and ''Complex'' the game should treat as canon. However, some combinations are not compatible; Henry is unable to be rescued by Charles if he didn't help the government, and cannot pick "The Betrayed" as an ending unless he has become the leader of the Toppat Clan.
* DarkerAndEdgier:
** ''Fleeing the Complex'' as a whole. The colours are noticeably more muted, the fails aren't as funny, only the ''Ghost'' and ''Operative'' endings are funny if done while skipping the fails, it introduces [[KnightOfCerebus Dmitri Johannes Petrov]] and, to top it all off, [[spoiler:''The Betrayed'' ending ends with Henry appearing to die]].
** The ''Executive/Betrayed'' path of ''Mission'' is much darker, while still retaining the humor element of the games. Most of it is basically one long brawl against the Right Hand Man with the finale being Henry coming face-to-face with Reginald, but the game uses a thinner aspect ratio to increase the drama, and [[spoiler:it ends with Henry dying in the end, this time for good]].
* DarkReprise: A sad piano rendition of the Toppats' theme plays in the ''Revenged'' ending.
* DeadlyForceField: The DeflectorShield around the Toppats' orbital station in ''Mission'' counts. If Charles chooses to shoot a hole in the space station so Henry can climb through, Burt Curtis will raise the shields and [[HalfTheManHeUsedToBe Henry will be cut in half]].
* DeathByIrony: In the ''Executive/Betrayed'' route, [[spoiler:Henry can attempt to kill Reginald Copperbottom by dropping him off the airship, which is how Reginald originally killed Henry]]. [[spoiler:[[SubvertedTrope It doesn't stick, as Reginald had a parachute built into his hat.]]]]
* DeathFromAbove: The final correct choice of the Undetected route in ''Diamond'' is to simply drop the heavy, huge diamond on the guard from above.
* DefeatEqualsFriendship: The ''Executive'' ending in ''Airship'' has the leader of the Toppat Clan [[KnowWhenToFoldEm admitting defeat]] and telling Henry that he's now the new leader. Depending on the choices he'll either just turn them in to the authorities anyway or fly off and start a new life as a supervillain. This is subverted in the sequels where [[spoiler:Reginald clearly resents Henry's leadership and will stab Henry in the back to take the Clan back. Depending on the route, he can succeed or Henry can earn his true respect by saving the Clan]].
* DidntThinkThisThrough:
** In ''Bank'', one of Henry's attempts at breaking the wall has him using a Lazer Drill that would have succeeded if he realized that the wall would fall onto his position.
** A FAIL in ''Diamond'' involves Henry ditching his scooter to escape the cops, only to realize that he left the diamond behind with the scooter...which didn't even continue very far before it (and the police) stopped. The FAIL screen lampshades it.
** A FAIL in ''Complex'' involves Henry and Ellie getting on a truck full of prisoners to escape… but there's [[WhoIsDriving no one driving the truck]], and it's implied that the back door is now locked.
* TheDiseaseThatShallNotBeNamed: Averted, Ray Rudolpho (the guy in quarantine) in ''Complex'' has leprosy as explained in the bio, which causes his skin to look bad and his hand to fall off.
* DisembodiedEyebrows: All characters' eyebrows float above their heads.
* DodgeTheBullet: Henry does this at the climax of one of the routes in ''Prison''.
* DogPileOfDoom: On the Bounty/Rescue Route in ''Completing The Mission'', one of options for getting past the Right Hand Man is a dogpile. If chosen, Henry and his team will dogpile on the Right Hand Man and then the Right Hand Man's own men become ecstatic and join in on the dogpile in excitement. The choice ends up being a fail though, as the Right Hand Man blows everybody off of him.
-->'''Fail Screen''': Everyone! Pile on!
* DonutMessWithACop: In ''Prison'', several guards can be seen eating donuts. Clicking on all the donuts in the game gets you a medal.
** Also invoked in one of the bios in the same chapter. The bio for Kev Portly mentions that he joined the police force specifically because he loves donuts and knows that cops eat donuts.
* DownerBeginning:
** ''Escaping the Prison'' starts with Henry still imprisoned at the West Mesa Penitentiary after his attempted robbery.
** ''Stealing the Diamond'' starts with Henry living an awful life, barely any money, and his house just looks depressing.
** ''Fleeing the Complex'' starts with Henry having been captured and imprisoned in The Wall, a prison from which nobody has ever escaped.
* DownerEnding:
** ''Bank'' ends with Henry getting arrested.
** The "[[https://www.youtube.com/watch?v=iH77eAMWGL4 Lightning Quick Larcenist]]" ending in ''Airship'' arguably qualifies, although the game acknowledges it as a FAIL.
** [[spoiler:The Betrayed]] ending of ''Complex'' is a clear one. [[spoiler:Reginald murders Henry to reclaim his leadership of the Toppats. Henry gets better, which leads to...]]
** The Executive/Betrayed ending: [[spoiler:Revenged]]. [[spoiler:Henry officially gets Reginald back for trying to kill him by putting an end to the Right Hand Man, killing Reginald, his killer and plowing the Airship into the Toppat launch site, leaving the Toppat Clan leaderless, ruining their plans, and destroying a good chunk, if not all, of their assets, making recovery unlikely. But thanks to a cheap shot from Reginald before the ship crashes and he bleeds out, it doesn't take long until [[TheHeroDies Henry dies too]]. This is a downer for two additional reasons: one, it is implied that the newest Toppat members who haven't committed any crimes yet as well as Dave Panpa perished in the crash as well, and two, since Henry never met and worked with Ellie and/or Charles, no one will remember him for his heroic action of taking down the Toppat Clan. He dies exactly how he started: alone.]]
* TheDragon:
** Reginald Copperbottom has the [[ExactlyWhatItSaysOnTheTin Right Hand Man]] (the Toppat member with the red mustache).
** Grigori Olyat acts as [[KnightOfCerebus Dmitri's]] right hand man, though he doesn't really do much.
** Ellie Rose is this to Henry after the two team up. It's also a heroic version if Henry sides with the Government.
* DreadZeppelin: The Toppat Clan's airship classifies.
* DroppedABridgeOnHim:
** Played for laughs in ''Mission's'' [[spoiler:Toppat Civil War ending, with Henry's escape pod smashing into Reginald and Right-Hand Man by accident, killing them instantly]].
** Played straight in the Bounty/Rescue route [[spoiler:with Right-Hand Man obliterating Henry's strike team]].
* TheDyingWalk: [[spoiler:At the end of the Executive/Betrayed route of ''Mission'', Henry, having been hit by a cheap shot from Reginald that's shorting his cybernetics, limps away from the impact site using a branch as a crutch, sits against a rock and quietly passes away.]]
[[/folder]]

[[folder:E-F]]
* EarlyInstallmentWeirdness:
** The series started with [[http://www.newgrounds.com/portal/view/415482 this very simple prequel]].
** ''Bank'' can also be considered this. Compared to the other games, it's relatively simple and straight-forward; the player can only make a choice in the very beginning, and every choice results in failure. The stick figures are drawn even more simplistic than in later games, without visible feet or fingers (although this was corrected in the remastered version).
** ''Prison'' and ''Diamond'' also count, as their endings aren't given unique names compared to the later installments. And just like ''Bank'', this is also corrected in the remastered version.
* EasilyForgiven: The Thief/Allies route in ''Mission'' involves Henry and Ellie trying to join the Toppat clan so they'll be safe from both the government and Dmitri, but in the "Thief" ending of ''Airship'', we saw Henry stole their ruby and crashed their airship. However, Reginald acknowledges Henry's skills and agrees to let him and Ellie join on the condition that he give the ruby back. (For Henry's part, he's surprisingly quick to agree to that condition.)
* EnergyWeapon: The point-defense weapons on the Toppat Clan's station in ''Mission'' are a trio of laser cannons that fire green bolts.
* EnragedByIdiocy: [[spoiler:It's implied that Henry gets shot by Rupert Price in the LQL ending in ''Airship'' for bringing back a teddy bear in a safe.]]
* EpicFail: Some of Henry's choices end in absolutely humiliating things happening. For example, trying to snap the final guard's neck in ''Diamond''[='=]s Undetected ending path results in Henry falling down the small flight of stairs that's right beside him.
-->'''FAIL Screen:''' [[Webcomic/SweetBroAndHellaJeff I told you man, I told you about stairs!]]
** In ''Mission'', one of the mooks has a clear shot at Henry with a sniper rifle. It takes him four shots to hit his mark, turning the normally quick-time-event into a moderate-time-event.
* EqualOpportunityEvil: Both the Toppat Clan and the Wall employ men and women from all over the world.
* EvenEvilHasStandards: The Toppat Clan may be evil, but at least they let their members go to visit their families. Additionally, the Clan is bound to a code of honor which apparently includes not selling out or leaving behind people that help them out just because, [[spoiler:which Henry learns the hard way in the ''Executive/Ghost'' route of Mission]].
* EverythingTryingToKillYou: Guards, Henry's own tools, ''[[ArsonMurderAndJaywalking worms]]''…
* EvilVersusEvil: Henry versus the Toppat Clan in ''Airship''. Subverted if he joins them in one of the endings or if he becomes a better person by working with the government. Played straight in terms of The Wall.
* ExactEavesdropping: Happens in several pathways of ''Mission'' that use the ''Presumed Dead'' ending from the previous game as a starting point; Henry is hiding out in a bar, and overhears something important (be it from a Toppat member talking out loud on his phone, or two drunk soldiers talking to each other) that prompts him to go on his mission for that pathway.
* ExactlyWhatIAimedAt: Early on in the Bounty/Allies route in ''Mission'', Henry and Ellie are driving a tank in an assault on the Toppats' train, and a gun turret from the nearby caravan is shooting back. Henry fires a shell from the tank, seemingly missing… but hitting the mountain above an oncoming tunnel, causing a rockslide and blocking the train tracks, thereby crashing the train.
* ExactlyWhatItSaysOnTheTin: The various games are all named after what Henry will be doing.
** ''Breaking the Bank'' has Henry breaking into a bank.
** ''Escaping the Prison'' chronicles Henry's escape from prison. (Becomes ExactWords when done through the Lawyered Up route.)
** ''Stealing the Diamond'' features Henry's theft of the Tunisian Diamond.
** ''Infiltrating the Airship'' has Henry infiltrating the Toppat Clan's airship.
** ''Fleeing the Complex'' has Henry fleeing from the complex known as The Wall.
** Played with for ''Completing the Mission'', as what the titular mission is varies wildly from route to route, from official government operations to heists and to an epic battle for revenge.
*** Subverted in the Executive/Ghost route [[spoiler:aka ''Toppat Civil War'', as the story ends with Henry, his loyalists, and Dave the security guard escaping the airship, but their mission of taking back control of the clan from Ellie not currently possible]]. The game lampshades it by adding a question mark on the Mission Complete text.
* ExplosiveStupidity: Whenever Henry have an option to use an explosive, it never goes well to him. For example, in ''Prison'', during the Sneaky route, Henry can at one point use a belt of grenades to dispose of some guards, but the one grenade he throws bounces right back into the storage room he's hiding in. He realizes his mistake mere seconds before the grenade goes off.
* ExtremelyShortTimespan: [[spoiler:The OmegaEnding reveals that the package in ''Prison'' was sent to Henry about one year ago, implying that the entire series takes place over as such.]]
* EyeScream:
** A couple of [=FAILs=] involve this.
*** In ''Prison'', there's an option to pull a rocket launcher out of the cake. The rocket misses the bars, goes through a duct, and flies back at Henry, drilling into his eye before exploding.
*** In the hallway standoff, Henry can choose to throw a grenade while Ellie shoots it with a crossbow, sticking in a guard's eye. The result? [[TakingYouWithMe The guard runs at Henry in order to kill him.]]
** In the Executive/Betrayed route of ''Mission'', [[spoiler:the Right-Hand Man]] ends up with [[spoiler:Henry's blade arm]] embedded in his [[spoiler:cybernetic]] eye. It doesn't seem to affect him much; he just yanks it out and keeps fighting.
* FaceDeathWithDignity: In ''Airship'', a chaos containment officer has the option to activate a dark energy blaster (or, in the ''Collection'', a dark energy bomb) that disintegrates everyone in the vicinity. He takes one last look at a picture of his family before he closes his eyes as the screen fades to white.
* FaceHeelTurn: Winston Davis, the policeman who put the disguise bag in the bank trunk without realizing Henry was inside it and was later fired (and possibly arrested in the Lawyered Up route), is shown as a member of the Toppat Clan in ''Airship''.
* {{Facepalm}}: Henry facepalms when he tries to shoot the train and fails in the Bounty/Dead route of ''Mission''.
* FailedASpotCheck: There are numerous times when characters fail to notice something that should definitely be in their field of vision. To wit:
** ''Diamond'':
*** During the ''Burglar'' path, Henry teleports to the Museum's roof and then hides from a guard... who was already looking in Henry's direction and somehow didn't notice.
*** Also during the same path, Henry catapults himself to the exit next to two guards and neither of them notice, even though at least one of them should have the door in their field of vision.
** ''Complex'':
*** Henry uses the [[VideoGame/SuperMarioBros raccoon powerup]] to fly over to the other side of the dock. The two people guarding the dock fail to notice this, despite Henry flying at best 10 meters above their heads towards the spot they are directly looking at.
*** Somehow nobody notices when the ''entire Toppat airship'' is hovering next to the Wall.
* FailureIsTheOnlyOption:
** The prototype to the entire series, ''Crossing the Pit'', has ''every option'' lead to the stickman failing to get across.
** In ''Bank'', every choice the player makes will eventually lead to failure. The other games avert the trope, though; there are still plenty of ways you can fail, but they also have multiple ways of succeeding.
* FakingTheDead:
** One of the options in ''Complex''. It gets Henry pushed out the trash disposal.
** Also appears in the PD ([[spoiler:''Presumed Dead'']]) ending in ''Complex''.
* {{Fartillery}}: In ''Airship'', while chasing the BigBad down a hallway, Henry can eat a can of beans and use the resulting farts to gain the extra speed needed to make it past the closing SlowDoors.
* FissionMailed:
** {{Subverted|Trope}} in ''Prison''. Using the jetpack on the roof causes it to sputter out and the FAIL screen comes up, then it starts to work and propels Henry upward… but it's so uncontrollable that Henry crashes back into the prison, bringing up the ''real'' FAIL screen.
** At the climax of Complex’s Dead ending, [[spoiler:the player is given a [[PressXToNotDie quick-time event]]. For every other quick-time event in the game, doing nothing leads to a FAIL. Here, no choice works[[note]][[Franchise/{{Kirby}} Warp Star]] sends him [[WhereItAllBegan to West Mesa]], Airbags sends him plummeting to his death, and Surrender lands him in maximum security back at The Wall[[/note]]. The correct option is to do nothing and let [[ArcVillain Dmitri]] kick the truck off the cliff, where it is revealed you survived.]]
** In ''Mission'' with the [=CorrupTick=] option, which, in sequence: causes graphical glitches, fake crashes the game to the title screen, then loads back before the choice but now none of the characters have animations, before it glitches out one more time and ''then'' the real FAIL screen shows up.
*** Additionally, in this FAIL screen, 'FISSION MAILED' appears instead of the usual 'MISSION FAILED'.
* FixedForwardFacingWeapon: The turret on Henry's tank in the Bounty/Dead pathway of ''Mission'' proves to have this; Henry tries to use it to shoot at the Toppats' train, but the tank, which doesn't swivel its gun, winds up missing and shoots a plateau well away from the train, resulting in a FAIL. This design issue comes up also in Bounty/Allies, so Henry can't hit the threat immediately in front of him, but he ''can'' hit [[ExactlyWhatIAimedAt a distant target well behind the threat]].
* FlashbackCut: ''Mission'' always begins by flashing back to events of the two routes it's based on. It only does a few shots lasting less than a second each, though.
* FlatWhat:
** Sometimes the actions Henry chooses will baffle the HaveANiceDeath screen. A good example would be the "Distract" option in ''Complex''; Henry starts dancing, followed shortly after by the guards and Ellie joining in.
--->'''FAIL Screen:''' I... Wh... I just... Whaat.
** Also in ''Complex'', one of the guards will be utterly confused if Henry uses [[FlashStep "Flash"]] to escape the Cafeteria, resulting in this.
* FlashStep:
** An option in ''Complex''.
** If Henry chooses "Gun Forme" in ''Mission'', the Right Hand Man will dodge all his attacks this way, then blow Henry in half.
* ForWantOfANail: In ''Complex'', the initial parts of the "Ghost" and "Allies" routes are the same, only differing in whether Ellie is with Henry or not. The routes diverge when Henry gets past a door in the main prison wing; on "Ghost", he continues unimpeded and slips out undetected, while on "Allies" he is forced to open the door to let Ellie through and accidentally opens the entire prison, triggering a riot.
* FourIsDeath: When Henry is on top of the Toppats' rocket in the [[spoiler:"Thief/Dead" pathway]] of ''Mission'', the Toppats' sniper fires on him. Three shots over the course of a timed event will miss, but if Henry does not choose an option, the fourth will hit true.
* FromNobodyToNightmare:
** Over the course of the games, Henry goes from a guy who got caught robbing a bank to a thief whose exploits include breaking out of jail, stealing a giant rare diamond, taking down or taking over a massive criminal organization, and escaping one of the most well-guarded prisons in the world. This is especially pronounced in certain paths where Henry remains fairly anonymous, like the Jewel Baron ending of CTM (Pure Blodded Thief + Ghost Inmate) where from the Toppats' point of view he's just some random jewel thief who inconvenienced them once (they don't even know his ''name''), and yet in suddenly returns and completely annihilates their organization ([[HoistByHisOwnPetard thanks in part to their own actions]]) within the span of an hour.
** [[spoiler:Ellie turned into this in ''Toppat Civil Warfare'' route as she followed Henry to the Toppats' airship and rallied the clan against him for abandoning her. All that ended with her becoming the new leader to fight against the remaining members of Henry's faction of the clan.]]
* FunnyBackgroundEvent: For the FAIL in ''Prison'' where Henry falls in the middle of a meeting, the cop in the right-hand corner is visibly fumbling his gun.
* FusionDance: In ''Mission''[='=]s Triple Threat route, Henry combines with Ellie ''Anime/DragonBallZ'' style and challenges the Toppats, though they promptly get blown out the base and land in a crater… [[NeverLiveItDown just like Yamcha]].
[[/folder]]

[[folder:G-H]]
* GameBreakingBug: Invoked on three separate occasions:
** In ''Diamond'', if you choose the Pokéball/Goodball while on the "Epic" route, the ball releases [[GlitchEntity Missingno]] and causes the game to "crash".
** In ''Airship'', if you choose the scratched-out disc on the "Thief" route, Wilson will activate [[VideoGame/HalfLife G.A.B.E.N]], a mountain sized construct which begins to open up, while accompanied by ominous music… [[TakeThat only to then freeze the game, and crash it into a FAIL, due to a missing file]].
--->'''FAIL Screen:''' ''error: stack overflow\\
System.[=IO=].[=FileNotFoundException=]: Could not find file C:\Program Files\[=HL3=]\G.A.B.E.N..dll\\
Dump cache;''
** In ''Mission'', choosing the [=CorrupTick=] in the Thief/Allies route causes the game to go haywire and reset. The game throws up an error message once it finishes starting up and sends you back to the point where you left off, only for the game to start going bonkers ''again'' a few seconds in and cut to a broken FAIL screen.
--->'''Fission Mailed'''\\
I...uh...I think something went wrong.
** Truer to the trope, the ''Collection'' series has an issue with crashing every so often if played in fullscreen mode. The developers were actually aware of this, as the game starts in windowed mode by default and you'll get a warning about potential crashes if you try to switch to fullscreen mode. The way the game is structured, however, the worst case is if it crashes in the middle of a longer cutscene after a selection, forcing you back to the previous choice. (God help you if it crashes after you've picked "Walkthrough" in the ''Executive/Dead'' route of ''Mission''.) Workaround to the fullscreen mode exist by letting the game play on Windowed and by running [[https://store.steampowered.com/app/993090 Lossless Scaling]] alongside the game to scale the window to fullscreen.
* GangOfHats: The Toppat Clan, who appear in ''Airship'' onwards, are a literal example.
* GatlingGood:
** One of the options when trying to get past the vault doors in ''Airship'' is for Charles to use the helicopter's, well, Gatling gun. The result is Henry and a {{Mook}} lying dead on the floor — [[EpicFail and the door is intact]].
** Also from ''Airship'', The Right Hand Man uses a Gatling gun when Henry fights him.
** At the end of the [[spoiler:"Pardoned Pals" ending of ''Mission'', Henry and Ellie use the miniguns on Charles' helicopter to shoot out the support beams for the rocket, causing it to crash onto its launchpad.]]
** One of the Toppat Clan's train cars in ''Mission'' is a train-mounted Gatling gun.
** One of the Toppat Clan's escort trucks (also from ''Mission'') is armed with a Gatling gun that fires swords.
* GenreShift: The series by and large is a light-hearted set of heist and prison break stories, but the Executive/Betrayed route becomes a pastiche of {{Shonen}} anime with [[spoiler:a super powered cyborg Henry getting his revenge on the Toppat Clan that betrayed him and clashing with the similarly upgraded Right Hand Man]].
* GiantEqualsInvincible: ''Diamond'', growing to huge proportions using a [[Franchise/SuperMarioBros Mega Mushroom]] also renders Henry bulletproof. Downplayed since a cannonball does manage to take him down.
* GlassShatteringSound: Invoked and subverted. In ''Complex'', Henry attempts to break a glass window in his cell using a Sonic Pulse blaster, but instead it just [[YourHeadAsplode causes his head to go a-splode]].
* GoldenEnding: Some endings in ''Mission'' end better than others for Henry. [[spoiler:''Toppat King'' sees Henry assume the role as leader of the Toppats with no fuss from Reginald or Right Hand Man, who are suitably impressed by Henry's resourcefulness, loyalty, and capabilities. Ellie becomes Henry's Right Hand Lady, while Reginald and Right Hand Man step down from leadership roles and become top operators for the clan, making everyone happy. ''Special [=BROvert=] Ops'' sees Henry turn into a full-time soldier for Galeforce, teaming up with Charles and becoming a highly-trained agent. ''Stickmin Space Resort'' has Henry take over the Toppat space station and turn it into a resort. Not only do all the remaining Toppats defect to Henry's side, but the resort is highly successful, finally allowing Henry to stop his life of crime and be fabulously rich ''legally''.]]
* GoneHorriblyRight: Chances are if a FAIL goes wrong, it's going to be successful… but not in the way that's best for Henry.
** In ''Airship'':
*** Choosing the "Disguise" option to get past the Toppat meeting during the Investigator route leads to Henry blending in... a little too well, as the guy the other Toppats mistake him for has a wife who's expecting a baby. Rather than blow his cover, Henry takes a nearby escape pod set to go to the hospital.
** In ''Complex'':
*** Making Henry distract the guards causes them to dance — including Ellie, who decides to join in the dancing.
*** If Henry and Ellie wear guard hats to get past guards during the prison riot, they succeed in doing so; however, they get attacked by a group of convicts who think they are guards.
*** Henry disguising himself as a box lets him be undetected by the guards. They use the box as a poker table.
** In ''Mission'':
*** Making Charles use a subsonic wave to stun the Toppats in the shuttle flattens the Toppats in the shuttle — including Henry.
*** Making Charles use a giant TV to distract the Toppats in the shuttle distracts them with a funny show — that Henry stops to watch.
*** Choosing the Right-Hand-Man to plow through the military blockade on the ramp makes the Right-Hand-Man plow through the guard — and the shuttle.
*** The CCC can contain chaos by freezing time completely (and stopping the whole world).
* GoodGunsBadGuns: Zigzagged.
** The prison guards in ''Prison'', police and museum watchmen in ''Diamond'', and military in ''Airship'' and ''Mission'', who are mostly [[HeroAntagonist Hero Antagonists]] unless Henry chooses to join up with them, use what look like Remington-type shotguns, Glock pistols (except for Kurt Dietrich who uses a Webley), and AR-type rifles. Charles is shown carrying a Glock pistol when he meets Henry again at the beginning of the Government/Dead route of ''Mission''. Tellingly, when Henry does the "Wololo" on Kayn West, his AK-47 becomes an [=M16=].
** The [[NebulousEvilOrganization Toppat Clan]] mainly uses AK-47 assault rifles; the zigzag comes in since they use Colt [=M1911=] pistols.
** The Wall, the main organization that Henry doesn't align with, uses AK-104 rifles and Makarov pistols.
* GovernmentAgencyOfFiction: The Center for Chaos Containment, which appears in ''Diamond'' ([[spoiler:when you go for the Epic Ending]]), ''Airship'' ([[spoiler:when you start by entering the ship with the grappling hook]]), and ''Mission'' ([[spoiler:in the Executive/Dead route]]).
* GratuitousJapanese: To reenact the reference [[Manga/JoJosBizarreAdventure it's based on]], the Spirit Forme choice in ''Mission's'' ''Revenged'' route has both Right-Hand Man & Reference (Henry's "[[DubNameChange Spirit]]") talking in Japanese during their battle. You can tell that it's gratuitous because sometimes the writers gave up and left some English words peppered throughout the script.
-->'''Right Hand Man (dub):''' 本当に fist が stop me?
* GrenadeLauncher: A FAIL in the Bounty/Ghost route for ''Mission'' has Henry attempt to use an Underbarrel Grenade Launcher mounted on an AK-47, but he winds up [[ThrownOutTheAirlock blowing a hole in the hull and gets sucked into space]].
-->'''FAIL Screen:''' [[LampshadeHanging Who brings a grenade launcher onto a space station?!]]
* GroinAttack:
** Played with in ''Prison'', the shooting range after using the teleporter shows that there is a lot of points if aiming for the groin in comparison to other parts (excluding the head).
** Attempting to use the magic pencil in ''Airship'' will result in Henry creating a "Nutshot Crawler" that proceeds to make good on its name by hitting him in the nuts and then crawling away.
** In ''Complex'', picking the [[VideoGame/CastleCrashers sandwich]] option causes Henry to turn into a hulking beast and then he knocks out two guards. He turns back to normal while trying to knock out a third guard who then pulls this on Henry.
* GuideDangIt: Most of the game content, and with it the achievements, are rather straightforward: see the endings and [=FAILs=], click characters for bios, and complete {{Collection Sidequest}}s. But some of the achievements require doing some things that at best aren't easy to guess, at worst are outright convoluted. Stuff like figuring out you're supposed to click a sun or moon for the "I'MMA FIRIN' MA LAZOR" guy are obvious in hindsight for the meme-lovers the games are targeted to, but until you first get one you wouldn't know they're a thing in the first place, while stuff like the Biggol Sword sidequest have so many different easily missable steps that getting them in a blind playthrough is borderline impossible.
* HalfTheManHeUsedToBe:
** In ''Stealing the Diamond'', selecting the Laser Cutter causes the laser to slice Henry in half when he tries to steal the Diamond.
** In ''Fleeing the Complex'', selecting the Shadozer option will turn Henry into a shadow. However, when clouds begin blocking the moon, Henry hastily tries to return to form but the cloud covered his shadow halfway through.
** In ''Completing the Mission'', when Charles tries to use the Super Accurate Laser Shot to shoot at the hull of the space station to let Henry in, it causes Burt Curtis to activate the shields, which cut Henry in two.
* HammerSpace: Except for moments where he uses his surroundings, no explanation is given to how Henry carries around the items he's using. [[RuleOfFunny Not that it matters, though.]]
* HaveANiceDeath[=/=]ItsAWonderfulFailure: Every game is full of these kind of scenarios. Each subsequent game has more "[=FAILs=]" than the last, leading up to '''164 [=FAILs=]''' in ''Mission''.
* HeadgearHeadstone: In the "Valiant Hero" ending of ''Completing the Mission'', [[spoiler:chopper pilot Charles Calvin loses his life trying to help Henry Stickmin take down the Topphat's satellite base. The game ends with Henry coming to visit his gravestone, which has his iconic headset placed on top.]]
* HeroAntagonist:
** This trope applies to pretty much all the police officers, security guards, and museum guards that oppose Henry during the games, since all of them are just people doing their job, namely preventing Henry from committing crimes.
** Dmitri in ''Complex''... though the "hero" part is questionable, considering his treatment of prisoners in general.
* HeroicMime: Henry rarely speaks, aside from screams of pain or fright as [[TheManyDeathsOfYou something horrible happens to him]]. This is especially evident whenever Henry is paired with a more talkative partner, such as Ellie or Charles.
* HistoryRepeats: According to the bio description of Terrence Suave (the Toppat leader before Reginald) in the ''Collection'', the Executive[=/=]Ghost route of ''Mission'' isn't the first time Reginald toppled a leader for their indignant behavior, which may partially be why he's genuinely ''furious'' at Henry in the intro.
* HoistByHisOwnPetard: Henry, too many times to count.
* HollywoodHeartAttack: The [=NrG=] drink from ''Prison'' eventually has this as a side effect, leading to a FAIL just when it seems that Henry successfully escaped.
* HollywoodMagnetism: Played for laughs in a route in ''Complex'', where Henry uses a magnet to launch him towards the Toppat airship, but instead he ends up pulling the entire airship towards him, crashing into the complex building. The FAIL message tries to justify this result before straight-up giving up halfway through.
* HollywoodGlassCutter: Henry attempts to use a laser cutter in ''Stealing the Diamond''. It swings wildly and cuts him in half instead.
* HotBlade: The spacesuit that Henry uses in the Government/Dead route of ''Mission'' has a knife that's so hot that it can cut through anything. Unfortunately, Henry isn't able to grab it when he deploys it and it floats away into space.
* HumanCannonball:
** A FAIL in ''Diamond'' involves Henry trying to use a cannon to launch himself past a pair of guards. He falls out, tries to get back in, and winds up crashing into the door when it fires.
** Henry can also try this in the Thief/Ghost route of ''Mission'', to cross a gap. The cannon instead just blows him up.
** In the Government/Allies route of ''Mission'', Charles's helicopter has a cannon designed to fire humans, which Henry and Ellie use to get inside the rocket, being shot through the rocket cafeteria's window.
* HurricaneOfPuns:
** One of the [=FAILs=] in ''Airship'' gives you ''four'' of them:
--->"WATT are you doing?"\\
"Why, I'd say that's quite SHOCKING!"\\
"I'd rather not be in your CURRENT situation."\\
"I bet you can't wait to go OHM."
*** And if you mouse over them...
----> '''''LOLOLOLOLOLOLOL!!'''''
** Another set of four pops up in one of the [=FAILs=] in the Bounty/Allies route of ''Mission'':
--->[[WhatTheHellHero "What was the POINT of that?"]]\\
[[WhatAnIdiot "...Not the [=SHARPest=] idea."]]\\
"Gonna PIN the blame on you for that one."\\
"Did you really [[IncrediblyLamePun NEEDLE]] that money?"
---->[[LampshadedTrope Alright that one was a stretch]]
* HyperspaceIsAScaryPlace: In ''Airship'', when Henry uses 'warp' while chasing Reginald down a hallway, the experience of traveling through warp space shatters Henry's mind. Upon emerging from it, he falls to the ground frozen.
[[/folder]]

[[folder:I-M]]
* IconicSequelCharacter: While the series always revolved around the titular character, the other main characters (Charles, Reginald, the Right Hand Man, Dmitri and Ellie) didn't exist until late in the series, having debuted in ''Airship'' and ''Complex''.
* IdiosyncraticEpisodeNaming: Verbing the Noun.
* IHaveNoIdeaWhatImDoing: Charles says this verbatim when he tries and fails to hack the Toppat base door open in ''Mission''.
* IJustShotMarvinInTheFace: In ''Prison'', using the teleporter takes Henry to the middle of a live firing range, with predictably disastrous results.
* ImproperlyPlacedFirearms: While The Wall is inspired by Russia, it's actually in Canada. The guards' standard rifle is not the usual [=AK-74M=] but the IWI Galil ACE in 7.62x39mm, which is neither used by Canadian or Russian police or military. However, they do use Browning [=M2HBs=] and Makarovs.
* InconvenientDarkroomIllumination: In ''Airship'', when Henry asks Charles to help him get past an electric trap by remotely rerouting the power, Charles reroutes the power to a darkroom, where a Toppat member is developing photos. The sudden increase in power causes the one lightbulb to go UpToEleven, ruining the photos. The man can be heard screaming in agony and frustration.
* IncredibleShrinkingMan:
** Henry can do this in ''Diamond''; however, choosing this option results in him [[spoiler:getting eaten by a worm]].
** In the "GSPI/Inmate" pathway of ''Mission'', Henry has to be shrunken by a computer to fit atop the Toppat's train as it goes through a tunnel, then is regrown after it reaches the launch site.
* InformedAbility: Parodied in Undercover Agent (Wait For Transfer-Cafeteria [Toppat Clan]) FAIL in ''Complex''. The FAIL screen claims that the undercover agent of the Toppat Clan has been working for three years, even though it's incredibly obvious in the previous scene that the agent clearly has no clue how to even act like one, considering that [[TooDumbToLive he publicly declares himself as an agent in front of many police officers]].
* InstantAwesomeJustAddMecha: In ''Diamond'', sending a mecha after the enlarged Henry is one of the four things the Center for Chaos Containment can do. [[spoiler:It's this choice that allows the player to reach the "epic ending" of the game.]]
* {{Intangibility}}: ''Prison'' features a device which makes Henry intangible. It works exactly as advertised, [[RequiredSecondaryPowers causing Henry to fall to the center of the Earth.]]
* InterdimensionalTravelDevice: {{Parodied}} with the Transdimensionalizer in ''Airship''. When Henry flips the switch, it transports him to the 1st Dimension (aka a single straight horizontal line in mathematics). And he can't return either since the switch flips up and down.
* InterfaceSpoiler: An attentive eye will be able to make out a quick-time event choice by how the scenario reacts when the options appear. Normal events have everything go slightly darker and pause; QTE's have the colour remain and animations continue.
* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[DidntThinkThisThrough which makes him lose sight]] and fall off the building. In the ''Collection'' version, he simply disappears without anyone knowing where he went... including the game, which gives it a FAIL.
* {{Irony}}: In the ''Executive/Ghost'' route, [[spoiler:Henry, ousted from the Toppat clan because he betrayed a fellow prisoner, only ends up surviving by working together with his own prisoner, Dave the security Guard]].
* ItOnlyWorksOnce: At the start of the Government/Ghost route of ''Mission'', you can try the same trick from ''Bank'' to infiltrate the Toppats' cargo train (namely, hiding inside a fake storage box). Everything proceeds just as it did in ''Bank''… until the Toppats who find Henry just shrug and walk away. Cue FAIL screen.
* JailBake: At the start of ''Prison'', Henry receives a cake that contains no less than six items, including a huge drill and a rocket launcher. Even better, one of the guards was ''supposed to'' check the cake, but forgot — and when he realizes that he didn't, he lies to his fellow guard that he did. (''Diamond'' reveals that said guard got fired over the incident.)
* JustJokingJustification: Discussed in the Just Plain Epic route of ''Diamond'', where a FAIL screen suggests to do this after Henry's failed attempt to use one of the guns in the museum on the guards.
-->'''FAIL Screen:''' Quick! Pretend you were joking!
* JustOneMoreLevel: One FAIL in ''Airship'' has Henry booting up a Toppat computer to look for evidence, only to spend hours absorbed in ''[[VideoGame/{{Civilization}} Civilization V]]'' until a Toppat member catches him.
-->'''FAIL Screen:''' ...Just one more turn?
* KaizoTrap:
** In one of the possible endings of ''Airship'', Henry manages to sneak on-board, retrieve a large safe, and bring it back to the helicopter. He earns the title of "[[https://www.youtube.com/watch?v=iH77eAMWGL4 Lightning Quick Larcenist]]"… [[spoiler:only for the safe to be opened to reveal nothing but a teddy bear. Cue FAIL screen]].
** In ''Complex'' (the Boost Up — Solo route), Henry can ride the S.S. Annie to escape. It seems you've won, the victory music starts to play… [[spoiler:then suddenly a shipmate comes by and stabs Henry from behind. Cue FAIL screen]].
** In ''Mission'', Thief/Dead route: Henry activates the full thrust of the Toppat rocket, breaking it free from the Right Hand Man's harpoon. The word "Mission" appears… [[spoiler:then the rocket runs out of fuel]].
* KarmaHoudiniWarranty: Henry ends up on the wrong end of this in the ''Executive/Ghost'' path of ''Mission''. [[spoiler:Of the ''Ghost'' paths, this is the only one where Henry's choice to leave Ellie behind comes back to bite him; as she follows him to the airship, discredits him in front of the Toppat Clan and gets him dethroned, and is implied to take over once Henry kills Reginald and the Right Hand Man in the process of escaping.]]
* KillerYoYo: Subverted. You can try bashing the Right Hand Man with the yo-yo in the ''VideoGame/EarthBound''-style battle in ''Airship'', but that results in him taking little damage and beating Henry down.
* KillSat:
** The Center for Chaos Containment in ''Diamond'' has one of these at its disposal.
** The Thief/Ghost route of ''Mission'' reveals that the Toppat's space station doubles as one, as it's equipped with a giant laser cannon named "Supreme Dominance".
* KlatchianCoffee: The [=NrG=] drink in ''Prison''. Grants Henry CaffeineBulletTime, allowing him to just waltz through the place. Too bad it also gives him a heart attack as he exits through the front door…
* KlingonPromotion: The [[spoiler:''Rapidly Promoted Executive'']] ending in ''Airship'' features Henry becoming the new leader of the Toppat Clan, after he has disposed of the Right Hand Man and taken Reginald hostage.
* KnifeNut: Blade "Knifeman" [=McGee=] is the prisoner next door to Henry at the West Mesa Penitentiary in ''Prison'', shown brandishing a knife in the [=NrG=] drink option. He's currently serving multiple life sentences for murder.
* LampshadeHanging:
** The FAIL screens do this a lot.
** The loading screen in ''Airship'' says that Henry «may be considered extremely lucky».
* LastSecondEndingChoice:
** Usually inverted — which ending you get usually depends on what route you pick at the very first choice.
** Played straight in the "Cannon Ball" route of ''Airship'', where Henry is offered the choice between [[spoiler:bringing the captured Reginald to the government agents as he was originally tasked to; or, accept his offer to become the leader of the Clan and turn on said government agents]].
** Happens again in the Thief/Allies route of ''Mission''. [[spoiler:After struggling through the Wall's guards, the Government, and the Toppat Clan, Henry and Ellie are caught in the middle of a standoff between all three. At this point, they have to choose a side. [[TakeAThirdOption Even not picking any side is an option.]]]]
* LaughTrack: Played with in the "Epic" route of ''Diamond'' in the Collection. An IncrediblyLamePun from Corporal Bill Bullet is met with canned laughter that turns out to be coming from a TV someone's watching in the background.
-->'''Bill Bullet:''' Hey, who's watching TV?! Get back to work!
* LawyerFriendlyCameo:
** Involving an actual lawyer, no less. The "Legal" ending of ''Prison'' is a clear parody of the ''Franchise/AceAttorney'' series, and in the original version Henry is represented by Phoenix Wright himself. Presumably due to copyright reasons, the remaster changes the name of Henry's lawyer to Felix White.
** Every ShoutOut in the original game was able to get away with directly namedropping the items or characters in the franchise they were from due to the original nature of the series as Flash games. But in the remaster, which is available for purchase on Steam, many, ''many'' references had their sound affects altered or their names changed to avoid copyright, ranging from renaming VideoGame/{{Metroid}}s in ''Diamond'' to "Aliens", to a direct voiceline of [[VideoGame/TeamFortress2 the Sniper]] being dubbed over by Puffballs in his own voice (which was originally a mobile-exclusive change).
* LeaningOnTheFourthWall: In the ''Executive/Ghost'' route of ''Mission'', after Ellie spills in front of the Toppat Clan that Henry abandoned her after she helped him escape, Reginald reacts with shock and calls Henry out for his lack of honor and dignity. However, when he does this, the camera is positioned such that it lookes like he's talking to ''[[YouBastard you]]''; which, considering you're the one that clicked the option, makes perfect sense.
* {{Leitmotif}}: The series utilizes a few of these, especially in ''Mission''.
** [[https://www.newgrounds.com/audio/listen/948964 The Airship Themes]] for the Toppat Clan.
** [[https://www.newgrounds.com/audio/listen/937281 Recruited]] for the government.
** [[https://www.newgrounds.com/audio/listen/951540 The Wall]] for Dmitri Petrov.
** [[https://www.newgrounds.com/audio/listen/955944 Ellie's Theme]] for Ellie.
** One particular choice of ''Mission'' has snippets of each appear for each option.
* LeftStuckAfterAttack: ''Mission'' has a FAIL where Henry tries to use a "Big Boy" sword; he cuts down The Bookie, but the sword gets stuck in the floor.
* LeftTheBackgroundMusicOn:
** When Henry and Ellie distract the Toppat Clan with their dancing, which turns the entire cafeteria into one, big dance party, the background music can be heard ''through'' Charles' headset as he bobs his head to it.
** Wallace Dagwood is able to detect Henry and Ellie approaching in their tank by hearing the background music accompanying it.
--->'''Wallace:''' Oi, you hear that?
* LettingTheAirOutOfTheBand:
** Near the end of the "Undetected" route in ''Diamond'', you're given a choice to jump with the diamond. What follows is slow-motion and dramatic music... only for Henry to fall down and the music falls flat.
** Getting the "[[https://www.youtube.com/watch?v=iH77eAMWGL4 Lightning Quick Larcenist]]" ending in ''Airship'' has a triumphant, upbeat song… which slows to a halt once [[spoiler:the contents of the safe are revealed: one teddy bear]].
* LiteralCliffhanger: Near the end of one route in ''Complex'', the truck Henry is in comes to a stop at the edge of a ravine, just barely balancing on the edge. Dmitri threatens to push it over if Henry does not surrender. [[spoiler:Letting him do so is actually the correct choice, and gets you the "Presumed Dead" ending.]]
* TheLoad: Asking Charles the helicopter pilot directly for help usually results in him crashing his helicopter into Henry's enemy (and Henry himself).
* LoudOfWar: [[spoiler:The "Special Brovert Ops" ending of ''Mission'' is reached when Charles uses a large horn to [[BlastingItOutOfTheirHands blow Sven's gun out of his hand]], allowing Henry to punch Sven out.]]
* MagicMisfire: In ''Airship'', one of the options for opening a door is for Henry to use wizard magic. However, the spell fails and causes Henry to freeze instead.
-->'''FAIL Screen:''' ...[[CriticalFailure Rolled a 1]]...
* TheManyDeathsOfYou: Too many to count.
* MatchlightDangerRevelation: In the remastered version of ''Bank'', the shovel FAIL involves Henry digging into something hard, then pulling out a lighter to reveal that [[OhCrap he dug into a gas main]]. Cue explosion.
* MayorPain: Mayor Fredrickson, who opened the Tunisian exhibit in ''Diamond'', [[spoiler:is revealed to have been an EvilAllAlong member of the Toppat Clan in ''Mission'' who was planning to steal the very diamond he presented]].
* MeleeATrois: The Thief/Allies path in ''Mission'' results in this. Dmitri is trying to recapture Henry and Ellie (and is willing to fight through the government and Toppats to do so), the government is trying to take down the Toppat Clan, and the Toppats are trying to escape with their ill-gotten gains. The player is actually forced to choose a faction at one point. [[spoiler:The government and Toppat clan have actual endings: Dmitri just locks Henry and Ellie back up in the Wall, and choosing none of them results in them dying after a poorly thought-out plan.]]
* MesACrowd: The Duplicatorange in the Executive/Dead route of ''Mission'' does what it's supposed to when eaten — it duplicates Henry, which he uses to pass by a guard. Unfortunately, the original Henry gets shot, and the game decides it's not going to follow a copy.
* MortonsFork: [[spoiler:In the last set of options in the Executive/Betrayed route in ''Mission'', none of them end well for Henry. "Airship" has Henry hold Reginald in place on the rocket as the Airship crashes into them (FAIL). "Drop" has Henry drop Reginald to his death the same way as in the "Betrayed" ending of ''Complex'', but Reginald has a parachute in his hat and is able to call for backup, resulting in Henry getting gunned down (FAIL). "Staple" has Henry affix Reginald to the wall and attempt to escape, but Reginald shoots Henry with a gun hidden in his hat, ensuring that both of them die when the Airship crashes ("Revenged" Ending).]]
* MotherRussiaMakesYouStrong: ''Complex'' has loads of Russian imagery, but actually takes place in Canada. It's safe to assume that Dmitri, Grigori, and some of the guards are Russian immigrants or are from Russian families living in Canada.
* MotorcycleJousting: In ''Diamond'', during the Aggressive scenario, Henry can try this when rushing through the museum on his scooter. It fails because Henry loses his balance, so the lance strikes the ground and Henry is catapulted off his scooter. The FAIL screen even comments on this.
-->Jousting. It's harder than it looks.
* MultipleChoicePast:
** At the beginning of ''Airship'', Henry is shown a file of his past crimes. The file is randomized, and it can show the events of different routes for his escape from prison (in ''Prison'') and his museum heist (in ''Diamond'').
** Taken to the next and literal level in ''Mission'' where the BigFirstChoice is what endings Henry got in the previous two games. You can't select two FactionSpecificEndings that contradict each other, but otherwise, any combination goes.
* MultipleEndings: Naturally, considering that it's a choose-your-own-adventure style game series. There are three in ''Prison'', three in ''Diamond'', four in ''Airship'' [[note]]Five if you count the ''Lightning Quick Larcenist'' joke ending; six if you count the Biggoron's Sword secret ending as well (though these don't seem to count, according to ''Mission'')[[/note]], five in ''Complex'', and '''''sixteen''''' in ''Mission''.
* TheMultiverse: [[spoiler:The setting exists in one. In order to unlock the ''[[OmegaEnding Multiverse Correction]]'' ending, you must find '''''ALL''''' the [=FAILs=] and other endings across all six games, so the multiverse will reach full capacity.]]
* MundaneMadeAwesome: Henry's trusty scooter. Normally, a scooter would just be seen as a rather blasé recreational device with very little inherent value. However, just add a dinky little exhaust engine into it, and it's suddenly an insane getaway vehicle that pulls off the most extreme heists out there.
* MundaneSolution: Sometimes the option that works is the least flashy one.
* MusicalPastiche: The original Flash games outright used snippets of music and sound effects from their source material. The remastered versions available with ''Mission'' substitutes them with stuff that sounds similar, given that ''Mission'' is a paid downloadable game, thus necessicating removing any copyrighted material.
* MythologyGag:
** In the Thief/Ghost route of ''Mission'', Henry has to cross a gap. The choices available are the exact same ones from the series' predecessor, ''Crossing the Pit.''[[note]]Gains a further layer in that most of the [=FAILs=] have the items fail in identical ways.[[/note]]
** Among the ''VideoGame/AmongUs'' crewmates that the player can collect in ''Mission'', there is also a tan colored crewmate that doesn't count toward the collection. This is a reference to the tan color in ''Among Us'' that was removed from the game.
[[/folder]]

[[folder:N-R]]
* NebulousEvilOrganisation: The Toppat Clan from ''Airship'' onwards.
* NeckLift: The "Airship" option for ''Mission'' has [[spoiler:the cybernetic Henry]] fly Reginald to the rocket and hold him by his throat so that the crashing Airship will smash into the rocket, [[TakingYouWithMe killing them both]].
* NewPowersAsThePlotDemands: [[DeconstructedTrope Deconstructed]], [[TheManyDeathsOfYou as the various deaths demonstrate]]. Just because Henry can use new powers, items, and abilities at a whim doesn't mean they're appropriate for certain occasions.
* NobodyPoops: Averted in ''Airship''. During the battle between the Toppat gang, the military, and the Center for Chaos Containment, one of the CCC employees takes off his power armor so he can pee. Henry uses this opportunity to steal the armor and escape from the scene.
* NoCanonForTheWicked: Averted throughout the series.
** Insofar as Henry is a VillainProtagonist, every game after ''Bank'' is a canon wicked ending.
** In the more traditional sense of the term, Henry can join the Toppat Clan in ''Airship'' and Abandon Ellie in ''Complex'' with ''Mission'' treating both outcomes as equal likelihoods. Though Henry is more likely to get a bad ending with the Toppat clan, he can still come out ahead depending on the exact combination.
* NoFairCheating: Played for laughs in ''Complex''. If you pick the [[VideoGame/GarrysMod Tool Gun]] in the Charge Tackle route, Henry activates server cheats, followed by noclip, and flies through the roof. And then…
-->'''Message Box:''' Connection Terminated. You have been kicked from Fleeing the Complex for cheating.\\
'''FAIL Screen:''' Cheaters never prosper.
* NoJustNOReaction: The Dance Battle option in ''Mission''. Every time it's selected, Henry gets immediately shot in the face or his face caved in. The FAIL screen just states "No" or "Stop."
* NonIndicativeName: A new conversation added to ''Bank'' has the guards talk about how the titular location is more of a vault than a bank. (Likely [[LampShadehanging Lampshading]] and {{Handwaving}} of there being a bank in the middle of the desert.)
* NoodleIncident:
** The contents of the file that Henry stole in the [[spoiler:"Government-Supported Private Investigator" ending of ''Airship'']]. All that can be gleaned is that it’s enough to put the Toppat Clan away.
** How and why did Dave Panpa end up in a cell of the Toppat Clan's Airship?
** Why was Ellie locked up in The Wall?
** Also, whatever events caused The Wall to house Frosty the Snowman, if the Costume fail in the PD route of ''Complex'' is of any indication.
** According to the FAIL Screen for the Infini³, it was pre-owned and filled by the previous owner despite the object containing multiple pocket dimensions, one of the objects is a cruise ship for some reason.
** Holey Cap has [[ExactlyWhatItSaysOnTheTin a hole in his top hat]], caused by the "laser incident". What the laser incident was is never explained.
* NoOneCouldSurviveThat: [[spoiler:Henry pulls one in the "Presumed Dead" ending in ''Complex'' by climbing out of his truck and clinging to the cliff face before Dmitri pushes the truck off the cliff.]]
* NostalgiaLevel: One section of the Thief[=/=]Ghost route ''Mission'' is basically a remastered version of ''Crossing the Pit'', the animation that effectively served as a prototype to the entire series.
* NotWhatItLooksLike: In ''Prison'', [[Franchise/AceAttorney Henry's lawyer]] spins the random assorted evidence and the footage of Henry emerging from the money bag from ''Bank'' as this, claiming that he was the victim of an attempted murder by the money transporter, who stuffed his body in a money bag and disposed of it in the vault, only for Henry to "wake up" and trigger the alarm by accident.
* NukeEm: In ''Diamond'', this is one of the ways the Center for Chaos Containment can try to deal with the enlarged Henry. They can also deploy a nuke in ''Mission'' to stop the Big Boy, and the resultant FAIL screen lampshades how the CCC seem to have an impressive stockpile of nukes.
* ObligatoryEarpieceTouch: In ''Airship'', this trope naturally shows up when you select the "earpiece" at the start of the game.
* OddballInTheSeries: [[spoiler:The Government/Ghost storyline of ''Mission'']] is the only one stemming from the "Government" ending of ''Airship'' that does not feature Charles. Instead, he only gave Henry a communicator that is used to hear a government transmission about the Toppat Clan's treasures.
* OffWithHisHead: A FAIL in ''Mission'' consists of Henry pretending to be a mannequin; one of the Toppat members starts pretending he's a coat rack and sticks him out the window only for Henry to be decapitated by a low-hanging branch.
* OldSaveBonus: In the ''Henry Stickmin Collection'', endings unlocked in ''Airship'' and ''Complex'' allow for more selections in ''Mission''.
* OmegaEnding: [[spoiler:In ''Mission'' after getting every FAIL and unlocking every ending, and then going to the Executive/Dead route, the Multiverse Correction ending will be unlocked. In it, the Center for Chaos Containment notices that the multiverse is at max capacity, and "defragments" it; in the process, they discover an anomaly. To fix it, the CCC sends the package at the beginning of ''Prison'' right in front of Dave, [[StableTimeLoop setting the whole game in motion]].]]
* OnceAnEpisode: Every chapter in the game has one usage of the Teleporter. [[spoiler:It works out for Henry in ''Diamond'' and ''Mission''; in every other chapter it gets him killed.]]
* OnlyBadGuysCallTheirLawyers: One of the options in ''Prison'' is calling Henry's lawyer, named [[Franchise/AceAttorney Felix White]].
* OverlyLongGag: Selecting the Walkthrough option in ''Mission'' makes you watch a guy who makes a walkthrough of the game, then picks the Walkthrough option resulting in him picking another Walkthrough option, and it keeps going, with him occasionally plugging social media or warning about spoilers. The game points out how long you've watched that scene, which will never actually end until you click out of it.
* PaperThinDisguise:
** The "disguise" that Henry can use in ''Airship'' consists solely of a hat, yet the criminals fall for it anyway. Similarly, wearing guards' hats is enough to fool guard and convict alike in ''Complex''[[note]]although Ellie blows their cover if they elect to 'blend in'[[/note]].
** Choosing "Disguise Kit" in the Thief/Allies route in ''Mission'' has him put on [[VideoGame/TeamFortress2 the Spy's]] paper mask disguise. [[SubvertedTrope It doesn't work.]]
* PaperTiger: The Toppat Clan's airship looks intimidating, but it can be brought down with simple things like a magnet (though even the FAIL description admits that that particular instance was BS).
* PetTheDog: If the player chooses to free Dave, the trapped guard in ''Airship''. It's particularly noteworthy since Henry doesn't benefit in any noticeable way from helping him escape. There's also the more obvious example of helping Ellie escape in ''Complex'', instead of leaving her behind.
* PinkGirlBlueBoy: If Henry uses the downgrader in ''Mission'', he will become blue while Ellie will become pink.
* PlayingSick: In ''Complex'', Henry can try this to get the guards to open his cell. However, they instead tranquilize him and put him in quarantine with actually sick inmates. There's one guy whose arm ''falls off'' in front of Henry.
* PointAndClickGame: Playable entirely with your mouse, with two exceptions:
** In ''Diamond'', the aggressive route begins with three options: K to kick, R to ram, and spacebar to jump. This was changed to a more ubiquitous click-based choice in the remaster.
** [[spoiler:One FAIL screen in ''Mission'' that reads "Press F to pay respects". If you actually press F on your keyboard, you get an achievement; though clicking the F will get you the same result.]]
* PolitenessJudo: The correct answer to the first choice in the ''Thief/Dead'' route in ''Mission'' is to just stop and nicely ask the Toppat guard to raise the barrier. He complies, and by the time he realizes what happened, Henry's long gone.
* PoorCommunicationKills: One FAIL in ''Complex'' involves Henry jumping off the building so Charles can catch him with the helicopter. Henry instead falls to his death because he forgot to tell Charles about his plan, so Charles isn't ready.
-->'''Charles:''' Wait, was that the plan? Man, we really should have coordinated that better.
* PoweredArmor: Two examples in ''Airship''. Henry can use one of these suits to escape the airship after stealing the Ruby, and later the troops of the Center for Chaos Containment use Powered Armour suits to fight both the Toppat gang and the organization that hired Henry. Specifically, the suit that Henry uses is the T-45d Power Armor of ''VideoGame/{{Fallout}}''.
* PowerTrio: In the Government/Allies route of ''Mission'', Henry forms this dynamic alongside Charles and Ellie by the ending.
* PowerUpFood: Appears frequently as an option and the effectiveness is played with. For an example of each:
** Straight: The Beans on the ''Bounty/Executive'' route of ''Airship'' propel Henry at super speed with his own flatulence.
** Subverted: The Eat Me cookie in ''Complex'' causes Henry to grow, but the concrete around him doesn't give way, crushing him to death.
** Averted: The Cheese in ''Diamond''. It's just an ordinary piece of cheese that does nothing when eaten. The game doesn't know what to make of it.
** Zigzaged: The Sandwich from ''VideoGame/CastleCrashers'' in ''Complex'' turns Henry into a hulking brute. He was able to beat up the guards but the power-up expires before he could beat up the third, resulting in him kicking Henry in the groins.
* PrecisionFStrike: If you wait too long in ''Diamond'' and allow the police sniper to headshot Henry, he quips, "[[VideoGame/TeamFortress2 Wave goodbye to your head, wanker!]]"
* PressXToDie: In both ''Complex'' and ''Mission'', Henry is at one point given the option to surrender to Dmitri and return to the complex. Naturally, doing so leads to a FAIL screen.
* PressXToNotDie: At some points, you have to choose quickly or you fail. ''Complex'' introduces a timer system that shows how much time you have to choose.
** Any route involving the high-speed scooter is filled with these, since Henry's charging in guns blazing and doesn't have much time to ponder before getting hit.
** [[spoiler:Subverted in the Cliffside Wreck scenario: all the options result in failures; you have to wait until the timer runs out to get the "Presumed Dead" ending.]]
* PrisonRiot: Henry and Ellie start one when they release multiple, if not all, prisoners during their escape ''by pure accident'', leading to total chaos.
* PrivateProfitPrison: The Wall is implied to be one, as it appears not to be under any government jurisdiction, along with it having a security staff with the size and equipment of a military. In the Thief/Allies route of ''Mission'', the Government doesn't recognize the Wall's forces and even initially mistake them as working with the Toppats.
* {{Pun}}: The GameOver messages are filled with them.
* PunnyName: Some of the names (though many are only revealed in the bios), like Cuppa Joe, [=HazMatt=], and Madd Ladd.
* RailCarSeparation: In one of the options in the Little Nest Egg route, "By Land," Henry detaches the passenger car filled with Toppat members so that he can make off with the train and a car filled with their stolen goods. However, because no one was driving the train (Henry killed the conductor, Mr. Macbeth), it keeps speeding up to the Toppat Launch Site until it crashes.
* RealityBreakingParadox: In ''Diamond'', one of the ways the Center for Chaos Containment tries to deal with the enlarged Henry involves sending him a pocket calculator that automatically calculates the equation "1337 / 0". Cue the universe destroying itself.
* RealityIsUnrealistic: An InUniverse example: Henry’s lawyer in ''Prison'' argues that Henry couldn’t possibly have tied the moneybag he was hiding in without someone else. We see in ''Bank'' that he does just that without much fanfare.
* RecruitingTheCriminal:
** The government hires Henry to take the Toppat Clan down in ''Airship''. In exchange, they promise to pardon him of his crimes if he is successful.
** In the Government[=/=]Allies route of ''Mission'', Ellie is recruited alongside Henry to help Charles with the Toppats again, as repayment for Charles picking them up after they escaped from the Wall.
** One potential ending of the Thief/Allies route is for Charles to recruit Henry and Ellie on the fly to finish off the Toppats. The General pardons them both as thanks.
* RecurringCharacter: Dave Panpa, a police officer who made a cameo in the credits of ''Bank'' and during the intro of ''Prison'' in which he forgot to inspect Henry's package; this results in him getting fired and becoming a security guard at the museum in ''Diamond''. He returns once again in ''Airship'' as a prisoner Henry must free to complete a sidequest. As the sidequest is not officially acknowledged as an ending in ''Mission'' [[note]]Alternatively, it might be the fact that Dave can only be freed in the ''Thief'' route; even if you've freed him there, the route that leads to the ''Bounty'' ending and (more importantly) the ''Executive'' ending still depicts him in his cell[[/note]], [[spoiler:he is ''still'' in that prison if you choose the Executive/Ghost route, and Henry crashes into his cell and uses his help to free the two Toppat clan members who remained loyal to Henry in that story branch]].
* RedHerring: In Government/Rescue, one of the objects you can use to jam the Toppat rocket engines is an actual red herring. [[spoiler:Subverted in that the herring is actually the correct choice.]]
* ReducedToDust: The Spiny Shell in the Thief/Dead route of ''Mission'' turns Henry into dust when it explodes on top of him.
* {{Remaster}}: ''The Henry Stickmin Collection'' contains remastered versions of ''Prison'', ''Diamond'', ''Airship'', and ''Complex'', with updated backgrounds, character bios, and the AntiFrustrationFeatures from ''Complex''. ''Bank'', meanwhile, received a [[TheRemake complete remake]].
* ReferenceOverdosed: [[ShoutOut/HenryStickminSeries There's a subpage for crying out loud!]]
* RepeatingSoTheAudienceCanHear: Often done by whomever Henry is talking to on a phone, what with Henry being a HeroicMime and all.
* ReportsOfMyDeathWereGreatlyExaggerated: In ''Mission'', every pathway that picks up from the "Presumed Dead" ending of ''Complex'' has at least one character express surprise at Henry still being alive.
* RequiredSecondaryPowers: Many of the [=FAILs=] are a result of Henry lacking important secondary powers to the abilities he tries to use. It doesn't help, for example, for Henry to try using a device that turns him intangible to ''all'' objects because it means he can't stay on the surface of the planet.
* {{Retcon}}: In the original version of ''Complex'', the "Presumed Dead" ending shows an airplane taking off, presumably with Henry inside and leaving the country. The remaster instead has Henry stay in the snowy wasteland to serve as a setup for the routes in ''Mission'' following up on that specific ending.
* RetGone: A non-lethal example in ''Mission''; [[spoiler:in the Thief/Allies route, Henry goes back in time and gets two brothers kicked out of the army so they can't apprehend him and Ellie in the present]].
* RoaringRampageOfRevenge: [[spoiler:The Executive/Betrayed route of ''Mission'' is this; as a cyborg, Henry takes revenge on the Toppat Clan for betraying him in ''Complex''. By the time he's through with them, Reginald and the Right-Hand Man are both dead, and their rocket ''and'' airship are both destroyed.]]
* RocketlessReentry: After picking the Earth out of the options from the Escape Plan selection on the Bounty/Ghost route of ''Mission'', Henry jumps off the solar panel part to reenter Earth, assuming the Nano-Suit would protect him, but his temperature sharply rises and turns him into ashes before he has a chance to land.
* RunningGag: The teleportation device appears in all games, but hardly ever works properly. The only time it works is in ''Diamond''. By ''Mission'', Henry is so frustrated with it that he throws it on the ground and breaks it, only for it to actually work again.
** All inventions that were reviewed by Gadget Gabe.
*** The Opacitator in ''Prison''
*** The Liquidificator in ''Diamond''
*** The Transdimentionalizer in ''Airship''
---->'''Gadget Gabe:''' It's super easy to use and gives awesome results!
*** The Shadozer in ''Complex''
---->'''Gadget Gabe:''' [[LampshadeHanging I'll be honest, this one's not that great...]]
*** ''Mission'' gives you a choice of three in the Government/Ghost route: the Infini³, the Leafmöde, and the [=SuccPak=]. [[RunningGagged For once, one of them]] — [[spoiler:the [=SuccPak=]]] — actually works.
** Every game from ''Prison'' onwards features at least one ending in which, if you click on the sun or the moon, it will turn into the "shoop da woop" face and [[MemeticMutation fire its lazor]] at Henry, netting you an achievement (by ''Complex'', the face simply coughs in exhaustion). It also appears in ''Diamond'' as one of the CCC's options for dealing with the situation.
** Starting in ''Diamond'', Henry getting the option to use one of [[VideoGame/SuperSmashBros Captain Falcon's]] [[Memes/SuperSmashBros memetic moves]]. [[spoiler:He gets better each time.]]
*** The Falcon Punch in ''Diamond '' [[spoiler:which barely makes a fire that goes out before the punch lands]],
*** The Falcon Kick in ''Airship'' [[spoiler:that gets a good fire going; perhaps ''too'' good, as Henry incinerates himself before he can do the kick]].
*** The KNEE in ''Complex'' [[spoiler:that Henry ''does'' successfully connect with, but not without team killing Ellie in the process]].
*** Finally, the WOMBO COMBO (with Ellie's help) in ''Mission'' [[spoiler:that goes off without a hitch, ending in his own variation with the Stickmin Punch]].
** Starting in ''Airship'', Charles. This is a method you can choose to have Charles help Henry. [[TooDumbToLive It involves him ramming his helicopter into where Henry happens to be.]] [[spoiler:It actually works in the Government/Dead route of ''Mission''.]]
--->'''Charles:''' [[spoiler:I always wanted to do that…]]
** Henry getting the option to ''{{VideoGame/Fortnite}}'' dance at every choice in the Bounty/Rescue route in ''Mission''. He is immediately killed off every time, if not by annoyed bystanders, then by divine intervention.
[[/folder]]

[[folder:S-T]]
* SchrodingersGun: Who Henry chooses to call at the "Phone a Friend" point in ''Complex'' determines who he sided with in ''Airship'': the Toppat Clan or the government (Charles, at least). In the Remastered version, who he can call outright depends on which endings he got in ''Airship''; you're not gonna be able to call the Toppats if you didn't get the ''Executive'' ending before moving on, for example.
* ScoobyDooHoax: A bio for one of the prisoners in ''Complex'' states that he was jailed for pulling this scheme. True to the TropeCodifier, [[WesternAnimation/ScoobyDoo he was stopped by some meddling kids and their dog.]]
* ScrewThisImOuttaHere: Near the end of the "Epic" route in ''Diamond'', Henry decides that the museum has gotten way too dangerous, and runs away while leaving the diamond behind. [[spoiler:By pure chance, once he's out of danger, the Diamond is blasted out of the museum and right next to him.]]
* SeesawCatapult: In the [[spoiler:"Undetected" route]] of ''Diamond'', Henry uses a plank halfway stuck in a box to silently launch himself past two guards.
* SerialEscalation: Each game in the series is bigger than the last. This is most readily apparent in the number of endings (1 in ''Bank'', 3 in ''Prison'' and ''Diamond'', 4 in ''Airship'', 5 in ''Complex'', and 16 in ''Mission'') and [=FAILs=] (5 in ''Bank'', 18 in ''Prison'', 40 in ''Diamond'', 60 in ''Airship'' and ''Complex'', and 164 in ''Mission'').
* SequelSnark: One of the FAIL screens in the Thief/Allies route when Ellie fails to catch Henry states how [[Film/RushHour2 he won't be in Henry 7]].
* ShoutOut: [[ShoutOut/HenryStickminSeries Oh]], [[ReferenceOverdosed so many]]…
* ShowdownAtHighNoon:
** Henry can get into one with Chief of Police Ed Robberts in ''Prison'', where they have to shoot after a certain time, complete with typical western music.
** Henry will attempt to initiate one in the ''Toppat King'' route with a bunch of Government soldiers if he opts to pick the Revolver, but the guards are still moving in normal speed and thus quicker to the draw then Henry this time.
--->'''FAIL Screen''': Were you waiting til High Noon-Thirty to shoot?
* SideQuest: In all the games, you can earn medals for doing extra tasks, like finding all the donuts in ''Prison'' or clicking on all of the paintings in ''Diamond''. ''Airship'' has a more detailed side quest in which you find [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron's Sword]]. Here's how you do it: [[spoiler:when using the Grapple Gun to enter the ship, you can pick up a key found next to the computer to free Dave, who you run into later. This in turn allows you to pick up a flash drive he drops, which reveals a code if you select it once you get to the last choice of that route. Then, when playing through the Earpiece route, you can use this code to open a door, which you can enter while playing through the Cannonball route, leading to Henry finding the sword.]]
* SidetrackedByTheGoldSaucer: InUniverse. In ''Airship'', one of the ways to fail is by clicking on a computer. Henry will go and try to download secret incriminating documents, but will get sidetracked by ''VideoGame/{{Civilization}} V'', and play it for so long that he ends up getting caught.
-->'''FAIL Screen:''' [[JustOneMoreLevel Just one more turn?]]
* SlowDoors: Downplayed in ''Airship''. When Reginald is chased by Henry down a hallway, he tries to close the blast doors to escape. The trope is played straight in that the doors close one after the other rather than all at the same time, but averted in the speed with which they close; if Henry does not do something to speed up, he will not make it past them.
* SmurfettePrinciple: Ellie is the only major female character in the whole series, and prior to ''Mission'', she was the only female character with any lines at all.
* SoMuchForStealth: Stealth options can be counted on to go pear-shaped.
** In ''Complex'', Henry can use a spring from ''Franchise/SonicTheHedgehog'' to reach a higher platform, but it makes so much noise that it instantly alerts a guard to Henry's presence, leading to a FAIL:
--->'''FAIL screen:''' Come to think of it those boingers are kinda loud.
** In ''Mission'', Henry attempts to sneak past the guard, but is foiled when the guard [[LeaningOnTheFourthWall notices Henry's sneaking UI]].
* SpannerInTheWorks: Henry frequently disrupts larger schemes with his larceny.
** [[spoiler:Bios reveal that the Tunisian exhibit was all a prelude to Mayor Fredrickson's own plans to steal the diamond, which was foiled by Henry stealing it first.]]
** Several routes of ''Mission'' involve Henry robbing the Toppats blind, with not a care for their space-station plans.
* SquashedFlat: The assault-rifle wielding guard at the end of the [[spoiler:"International Rescue Operative" ending]] for ''Complex'' is flattened by Charles when he lands on the helipad.
* StableTimeLoop: [[spoiler:In ''Completing the Mission'', after unlocking the endings and [=FAILs=], there is the [[OmegaEnding Multiverse Correction]] ending. Choosing this secret causes the Center for Chaos Control to detect an "anomaly" from all the failures the player has encountered across all the games, and while correcting this, it causes a mysterious package, addressed to Henry, to appear in ''Escaping the Prison'', which will become the spark that instigates all the events across the series.]]
* StandardSnippet: In the remastered version of ''Complex'', one of the [=FAILs=] in the ''Ghost'' route has Henry take an elevator, where the music is the overture to [[Music/GioachinoRossini La Gazza Ladra]].
* StartsStealthilyEndsLoudly:
** The Epic route of ''Diamond'' starts with Henry sneaking into the museum, but then he gets his hands on a Mega Mushroom and goes on a giant rampage, followed by the Center for Chaos Containment sending in a giant robot that wrecks the museum.
** The Thief route of ''Airship'' starts with a stealthy infiltration of the airship's vault, but then Henry sets off an alarm, the government launches an all-out attack on the airship, and chaos ensues. Once again, the Center for Chaos Containment gets involved.
** The Allies route of ''Complex'' starts with Henry and Ellie stealthily sneaking out through the storage room... and then Henry accidentally opens all the cells and causes a prisonwide riot. While the CCC doesn't intervene in this one, one of their members gets a blink-and-you-miss-it cameo during the route.
** The Executive/Dead route of ''Mission'' starts with Henry infiltrating the Government's advance base... and then Henry sends their big prototype tank "Big Boy" on a rampage. The Center for Chaos Containment once again gets involved.
* TheStarscream: [[spoiler:Picking the Toppat Clan route in ''Complex'' leads Henry to stage a daring escape on his scooter to the Toppat's Airship. Just when it looks like he's going to make it to safety, Reginald catches him and announces he'd rather have his old job as the leader of the Clan back before dropping Henry into the ocean below.]]
* StealingFromThieves: In some games, Henry can steal property from the Toppat Clan, which is an international crime syndicate with a huge profile of stealing super valuable items such as large jewels.
* StealthExpert: [=FAILs=] aside, every game does have a route in which stealth is what carries the day for Henry. ''Prison'' has [[spoiler:''Sneaky Ending''/''Sneaky Escapist'']], ''Diamond'' has [[spoiler:''Undetected''/''Unseen Burglar'']], ''Airship'' has [[spoiler:''Government Supported Private Investigator'']], ''Complex'' has [[spoiler:''Ghost Inmate'']], and finally, ''Mission'' has [[spoiler:''Cleaned 'em Out'' (which fittingly, is the ending of the Government/Ghost route)]].
* StickFigureAnimation: The series' trademark art style is stick figures with defined hands and feet.
* StockScream: One of the night guards in ''Diamond'' utters the Wilhelm Scream when he is attacked by a [[ItMakesSenseInContext Pterodactyl that Henry accidentally caused to hatch from an egg]].
* StoryArc: Across 15 routes in ''Mission'', there are 5 different arcs in total and what arc you get is depending on the endings you choose from the previous two games.
** Government: Henry sides with the government and helps them stop the launching of the Toppats' space station.
** Toppat Clan: Joining the Toppat Clan, Henry must defend the launch of their space station from the government.
** Heist: Without any alliances, Henry simply does what he does best; steal things, this time from the Toppat Clan.
** The rise of the Toppat clan: The Toppat Clan has successfully launched their orbital space station, and Henry has multiple scenarios to deal with this.
** Revenge: The only arc that has little to nothing to do with the Toppats' space station plan. Following the aftermath of ''Complex'', either Henry or Ellie manages to swing back and attempts to fight back against whoever betrayed them: [[spoiler: Henry vs. Reginald and Ellie vs. Henry himself.]]
* StoryBranching: Multiple times during the game the player is offered several choices, mostly about what kind of action Henry should take or what object he should use. ''Mission'' uses a interesting variation of this trope as it allows you to pick two endings from both ''Airship'' and ''Complex'' to combine with before you launch the mission.
* StraightForTheCommander: The idea behind the "Cannonball" route of ''Airship'' is to take Reginald Copperbottom (the Toppats' leader) alive. Whether Henry takes him alive and hands him over to the Government or [[spoiler:joins the Toppat Clan is entirely up to the last choice]].
* StylisticSuck:
** The Downgrader from the Government/Allies route of ''Mission''. When used, it severely reduces the animation and art quality of the entire world. Guns are unusable since they're turned to squiggly lines, and of course, since the Downgrader also gets downgraded into "just a dot", the process cannot be reversed, causing a Fail.
** Some of the [=FAILs=] are errors typically seen in 3D games like the infamous black and neon pink missing textures and Henry outright glitching out of the map with it visible behind him, all in a completely 2D hand-drawn artstyle.
* SurprisinglyRealisticOutcome: [[SurprisinglyRealisticOutcome/HenryStickminSeries Has its own page.]]
* SwapTeleportation: Henry uses the Swapper in Government/Rescue to swap his position with a Toppat.
* TacticalWithdrawal: The end result of the [[spoiler:"Toppat Civil War" ending. With only Henry, two loyalists, and a freed security guard, there's no way they can face the rest of the clan on their own turf, so they pile into an escape pod to escape and regroup. As a bonus, they manage to kill Reginald and the Right Hand Man on the way down by accident, greatly leveling the playing field.]]
* TakingYouWithMe:
** In ''Complex'', if you choose to arm Henry with a grenade and Ellie with a crossbow, the crossbow bolt pins the grenade to a guards face to which the guard responds with a [[MajorInjuryUnderreaction small, "Ow."]] Then, realizing what just happened, the guard says, [[OhCrap "Uh oh!"]] This is followed by the guard charging at Henry while shouting, "Never!"
--->'''FAIL Screen:''' If he goes down he's taking you with him!
** At the climax of the "Revenged" route, [[spoiler:Henry staples Reginald to the wall of the Toppat airship, which is about to crash. When Henry turns round to leave, Reginald produces a gun from under his top hat and shoots Henry, gloating that they'll be going down together. While both survive the crash, Reginald dies shortly after, and it's heavily implied that Henry does too]].
** In that same choice option, Henry can fly Reginald to the rocket, then hold him in place as the Airship crashes into them.
* TakeThat:
** In ''Mission''[='=]s Bounty/Rescue route, every time you get to choose something, the fourth option is always "Dance Off", which has Henry perform the default dance from ''VideoGame/{{Fortnite}}''. However, this never, ever works, and it'll end with Henry getting shot, punched, or [[UpToEleven having a tank dropped on him]]. If that was too subtle, the FAIL screen gets progressively angrier whenever you pick the option, culminating in [[SuddenlyShouting a caps lock demand for you to stop]], making its dislike of your choice quite clear.
--->'''First FAIL Screen:''' Do not.\\
'''Second FAIL Screen:''' Cease.\\
'''Third FAIL Screen:''' No.\\
'''Fourth FAIL Screen:''' '''[[RageBreakingPoint STOP IT!!!!!]]'''
** The Walkthrough FAIL in ''Mission'' is one towards Youtubers who spend more time plugging sponsors and their social media pages than actually playing the game, don't pay attention to the game's details (the in-game player can't even be bothered to remember Charles and Ellie's names), and go on tangents that add nothing helpful to what's supposed to be a walkthrough.
* TakeThatAudience: One of the fake options in ''Mission'' is called "Your Suggestions", and features a picture of a trash can with a smiley face.
* TakeAThirdOption: In the final choice of the Thief/Allies route, Henry and Ellie can join the Toppat clan as they originally intended (though Henry will have to give up the Ruby to do so), throw their lot in with the government who Henry had previously went rogue against to obtain the Ruby, surrender to the Wall (obvious bad choice), or to join none of them. [[spoiler:Subverted, with the "None" choice leading to the duo making a defiant leap down the rocket which ultimately leads to their demise when Ellie's knife gets them stuck too far up the rocket to drop safely.]]
* TakeYourTime: Zigzagged. Most of the time, the player doesn't have to hurry with their choices and can carefully examine them. However, there are also situations in which not making a choice within a matter of seconds will automatically result in failure. ''Complex'' introduces a timer in the top of the screen which indicates how long you have to make up your mind in these cases. [[spoiler:Then there's one segment (in ''Complex'') that slowly adds options as the timer ticks slowly to 0. However, the answer is to allow the timer to run out; all other options end in [[TheManyDeathsOfYou failure]].]]
* TalkingIsAFreeAction: An aversion forms the basis of a Failure in ''Mission''. Because Charles spends so much time discussing his plan with Ellie and Henry, the rocket they're on is outside Charles' reach by the time they agree.
* TallyMarksOnThePrisonWall: In ''Prison'', the wall in Henry's cell has these. He's been in prison for 33 days at this point.
* TeleporterAccident: The Teleporter's reliability is finicky, only working as intended [[spoiler:two]] times out of six usages of the device.
* TertiarySexualCharacteristics: Ellie (see SmurfettePrinciple above) is differentiated from the boys by her eyelashes and lipstick.
* ThenLetMeBeEvil: One of the background characters in ''Mission'' is Henry Stickm'''a'''n, who, after constantly getting mistaken for our criminal protagonist Henry Stickm'''i'''n, decided to go ahead and become a criminal by joining The Toppat Clan.
* ThirdTimesTheCharm:
** The infamous teleporter, which only works properly in ''Diamond''; the third game it appears in. It then fails in each of the next two games before working again in ''Mission''.
** Asking Charles to [[DynamicEntry help Henry]] in ''Airship'' and ''Complex'' leads to failure, but in the Government/Dead route of ''Mission'', it actually works.
* ThrowingTheDistraction: One of Henry's few tricks that consistently ''works'' (probably because [[BoringButPractical it's so mundane]]).
** He distracts a guard by throwing a penny in ''Diamond'' and runs past the guard when he looks at it.
** In ''Complex'', he throws a guard's hat past some guards, which causes them to go investigate and arrest the hiding other inmates in the process, allowing him and Ellie to use the elevator they were in.
** Henry uses a similar trick in a different route in ''Complex'', where he throws a whoopie cushion tied to a rock. The sound makes each guard think that the other farted, which leads to them fighting each other and allowing Henry to pass unnoticed.
* TimeMaster: In ''Mission''[='=]s ''Revenged'' story, both Henry and Right Hand Man have "[[Manga/JoJosBizarreAdventure Spirits]]" that affects time. Right Hand Man's "Bottled Time" can slow down time once enough sand has filled up the bottle and can stop it completely if it's full. Henry's Reference can toss a person into a alternate timeline and changes them into their alternative self.
* TimeStandsStill: One of the options chosen by a guy in Chaos Containment in ''Mission'' lets him do the ultimate freeze, which freezes time and shows the game is paused in the top right corner. It ultimately doesn't lead to anything but a FAIL, though.
* TitleDrop: At the beginning of the Government/Allies route in ''Mission'', Charles says, "With the three of us, we'll have no problems… Completing the Mission."
-->'''Ellie:''' [[LampshadeHanging Why did you say it like that?]]
* TooFastToStop: In ''Complex'', Henry can put on Speed Shoes, but that makes him run so fast he crashes into a wall. He can also run straight into several walls in fails if the player isn't good enough at quicktime events.
* TotemPoleTrench: In ''Complex'', Henry and Ellie try this to get past a group of guards. It doesn’t work.
-->'''FAIL Screen:''' [[LampshadeHanging I don't see how being taller was supposed to help.]]
* TreasureIsBiggerInFiction:
** The eponymous diamond from ''Diamond'' is colossal; just as big as Henry himself. In the Undetected route, he can exploit this by dropping the diamond on the head of an unsuspecting guard.
** In ''Airship'', one of the scenarios involves Henry finding and stealing a ruby of identical proportions to the diamond.
** The Thief/Ghost route of ''Mission'' has Henry complete the set by stealing an emerald that's just as large as the other two gems. Throwing it like the diamond at the Right-Hand Man doesn't work at all due to both being on the same level.
* TrainJob: The Bounty/Allies route in ''Mission'' has Henry and Ellie team up to raid the Toppat's train convoy and steal their money car, while the Bounty/Dead route has Henry pull off the job himself. Subverted in the Government/Ghost route, where Henry instead uses the train to infiltrate the Toppat launch site and pull off a job there. Averted entirely in the other routes, where the train is visible at the launch site, very much intact.
* TrialAndErrorGameplay: While there's a tendency for more mundane objects to be the correct option, there's no guarantee that a certain type of item will always be the right choice, either due to outside interference or Henry himself messing it up. There are also occasions where the crazier or more outlandish options are actually successful due to sheer luck or ToonPhysics suddenly coming into play. What keeps this acceptable is the game instantly puts you back at your last choice and many of the failures are [[HaveANiceDeath hilarious]].
* TrojanHorse:
** In ''Bank'', the only choice that comes close to succeeding is hiding inside a money bag and having the guards take Henry into the vault. [[spoiler:It still fails, however, because upon leaving the bag, Henry sets off an alarm.]]
** You can try this in the Government/Ghost route of ''Mission'', in an obvious CallBack to ''Bank'', [[ItOnlyWorksOnce but this time it fails]] simply because the guards can't be bothered to actually load Henry onto the train, and just leave him there.
* TropeName: Taking a jab at how the dub of ''Jojo's Bizarre Adventure'' changes Stand names that refer to copyrighted bands and songs, Henry's one is simply called Reference.
* TyopOnTheCover: Inverted with a typo that was present in a conspicuous place at the very end, rather than the beginning; one of the endings in ''Completing the Mission'' had the title "[[spoiler:Valliant Hero]]" before being fixed later to read "[[spoiler:Valiant Hero]]".
[[/folder]]

[[folder:U-Z]]
* UnfriendlyFire:
** In ''Airship'', Charles tries to use a gatling gun to blast open a door. It results in Henry and a Toppat Clan mook getting mowed down... and the door is completely undamaged.
** In ''Complex'', in a standoff with some guards, Henry can choose the sniper rifle; if Ellie chooses the crossbow, Henry will attempt a 360 no-scope and accidentally shoot Ellie, who is standing next to him.
** Another in ''Complex'', where Henry can tell Charles to shoot the guard in front of him. [[TheDitz Charles]] mistakes Henry for the guard and shoots him.
* UnspokenPlanGuarantee: In the Government/Allies path of ''Mission'', Henry's plan to [[spoiler:stop the Toppat's space station before it reaches orbit]] is the one we get no details on, and it's the only one that succeeds.
* UnusuallyUninterestingSight: During the [[spoiler:"Betrayed"]] route in ''Complex'', apparently none of the guards in the Wall notice the Toppat Airship just outside the Cafeteria until the Toppats attack them.
* UnwinnableJokeGame:
** ''Breaking the Bank'' was one as no matter what option is taken, Henry would never succeed. ''The Henry Stickmin Collection'' treats it as a prologue to ''Escaping the Prison'', with the one FAIL that gets him arrested being treated as canon.
** The ''Undertale'' styled fight in ''Mission'' against Mr. Macbeth the train driver will allow Henry's SOUL to move during the attack phase, but Mr. Macbeth's attacks will either cover the entire screen or have perfect accuracy, making it pointless.
* UpdatedRerelease: ''The Henry Stickmin Collection'' features all five previous entries with updated graphics and a new, final sixth entry. Even the prototype game in the series, "Crossing the Pit", gets a nod.
* VictoryFakeout:
** In ''Airship'', it's possible to get an early ending, "Lightning Quick Larcenist", except [[spoiler:that the item that Henry stole turned out to be a teddy bear in a large safe. This results in the music trailing off, and Henry about to be shot by a frustrated soldier.]]
--->'''FAIL Screen:''' [[SarcasmMode A winner]] [[AWinnerIsYou is you!]]
** If you choose the Thief/Allies route of ''Mission'', Henry and Ellie can team up with the Toppats to defeat the government forces [[spoiler:and Dmitri]]. The Toppats welcome Henry and Ellie aboard, their rocket takes off, and the "MISSION COMPLETE" text starts to appear — but gets no further than "MISSION" before [[spoiler:Dmitri]] attacks Henry from behind. Once he's dealt with once and for all, the "MISSION COMPLETE" screen appears for real and the credits start to roll.
** In the Thief/Dead route, Henry can choose to accelerate the rocket to full speed in order to escape the Right Hand Man's tether. It seems to work, and the "MISSION COMPLETE" text appears on screen… and then the rocket's engines stop and it falls to earth.
--->'''FAIL Screen:''' Outta gas.
* VideoGameCaringPotential: Choosing to help Ellie in ''Complex'' after she helped Henry escape will give you a partner that can help Henry escape and ultimately leads to one of the most heartwarming endings in the entire ''series'' when they finally escape together. On the other hand...
* VideoGameCrueltyPotential: You can also choose to leave Ellie behind instead right after she helped Henry escape, complete with an [[Creator/TelltaleGames "Ellie will remember that."]] message from the game itself to really drive it home.
* VideoGameCrueltyPunishment: [[spoiler:Abandoning Ellie bites Henry hard in ''Mission'' if you take the Executive/Ghost path; Ellie sneaks onto Henry's transport back to the Toppat airship, calls Henry out for his selfishness in front of the clan, and usurps his position as leader.]]
* ViolationOfCommonSense: A large number of correct choices. Often, the FAIL screen for these choices will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve.
* VillainProtagonist:
** In the first few games, Henry Stickmin is a burglar, willing to take out pretty much anyone who gets in his way, be they evil goons, police officers or museum night guards. But starting with ''Airship'', his morality becomes more dependent on the choices made by the player.
** Ellie Rose also counts as she is a criminal like Henry. And just like him, her morality is dependent on the choices made by the player if she is tagging along with him.
* VisualPun: When Henry dies in "Build" option in ''Mission'', one of the few items he drops is a stick, makes sense since he's a ''stick'' figure.
* WaitingPuzzle:
** Timed choices normally lead to automatic [=FAILs=] if Henry doesn't do anything in time, [[spoiler:but to get the "Presumed Dead" ending in ''Complex'', he ''has'' to wait until time runs out on the last choice and ignore the options that pop up as the timer slowly depletes]].
** The Thief/Dead route in ''Mission'' has a similar puzzle, where the correct option is to let time run out and allow Henry to plow into a pair of Toppat guards.
** While not a winning ending per se, the most difficult part of getting the achievement in ''Diamond'' for seeing all unique [=FAILs=] is realizing that one of these [=FAILs=] requires waiting several minutes at the start of the Epic route for the security guards to finish a lengthy conversation. The remastered version of the game significantly cuts down the length of the conversation, and also adds a countdown.
* WalkThePlank: [[spoiler:The Toppats and Ellie make Henry do this in the first choice screen of the Executive/Ghost route in ''Mission'' for his denouncement as leader. Remember that they're on an ''air''ship.]]
* WasItReallyWorthIt: [[spoiler:Reginald]] asks Henry this at the end of the Executive/Betrayed route of ''Mission'', just before [[spoiler:he dies from his injuries]]. Henry doesn't respond.
* WatchOutForThatTree: Err, pillar.
** Early in ''Diamond''[='=]s Epic route, Henry throws an airplane and knocks one of two guards down. The other one attempts to run and find help, only to meet a pillar face-first and KO himself.
** Similarly, in ''Prison'', if Henry dodges the wrong way during a chase scene, he runs face-first into a pillar.
** The vehicular shootout in ''Complex'' can end in Henry crashing into a tree because he's too busy returning fire to steer the truck.
* WeaponsThatSuck:
** In the "Earpiece" route of ''Airship'', Henry can use a vacuum to suck up the hatch and the Toppat member guarding it to enter.
** In ''Mission'', Henry reaches the [[spoiler:"Cleaned 'Em Out" ending by using a [=SuccPak=] to suck up all the Toppats' valuables and equipment, minus a car which he uses to escape]].
* WeCanRebuildHim:
** In the routes of ''Mission'' that follow the Executive and Bounty endings, [[spoiler:it turns out Right Hand Man has been brought back to life after his battle with Henry thanks to cybernetic surgery]].
** Henry himself is [[spoiler:resurrected this way in the Executive/Betrayed route]].
* WeNeedADistraction:
** In the Allies route of ''Complex'', one of the options to get past the two guards is an impromptu dance routine. The distraction works a little too well, leading Ellie to get distracted as well.
** In the Government/Allies route of ''Mission'', Henry and Ellie get through a room full of Toppat members by distracting them with a wicked dance routine.
** In the Government/Rescue route, Charles distracts another room full of Toppat members by hacking into a dancing robot named "Topbot" that, presumably, the Toppat Clan themselves have been using for this exact purpose. You also have the option of distracting them by playing a TV show on a wide-screen monitor outside the window, but that fails when Henry ''also'' gets distracted by it.
--->'''Topbot:''' Look at me! [[CaptainObvious I'm a dancing robot!]] Do not get distracted by other things!
* WhatTheHellPlayer: Choosing to have Charles help Henry in ''Complex'' will have the flavor text on the FAIL screen tell you "Not again! You should know better!"
* WheelOFeet: In ''Complex'', Henry can use a pair of [[Franchise/SonicTheHedgehog Speed Shoes]] to get away from a guard. [[TooFastToStop It just slams him into a wall when he finds himself unable to stop.]]
* WhenAllYouHaveIsAHammer: Comes up in the Thief/Dead route of ''Mission'', where all three options are "Hammer". [[spoiler: The left option will have Henry hammer at the glass on the rocket's nose, but not get far before a sniper shoots him. The middle hammer will have Henry hit himself. The right hammer will have Henry hit the bullet back at the sniper.]]
* WhiteAndGreyMorality: The Government is just trying to take out a criminal gang, the Toppat Clan is AffablyEvil, Dimitri is a WellIntentionedExtremist, and Henry himself is a WildCard.
* WhoopeeCushion: In ''Complex'' during the "ghost" route, Henry can distract two guards by throwing a whoopee cushion tied to a rock into the room. The two guards will think the other farted and fight each other, giving Henry an opportunity to sneak past them.
* WingdingEyes: Henry gets these during the introductory cutscene of ''Diamond'', when he hears about the value of the titular diamond.
** Dmitri gets one in ''Complex'' after being whacked in the face by Ellie with a stop sign. He's missing a few teeth and one eye is and X and the other is an @ all with a goofy, open smile.
* AWinnerIsYou: The WorthlessTreasureTwist mentioned below has this as the FAIL text.
* WinsByDoingAbsolutelyNothing:
** [[spoiler:The final solution to the Presumed Dead ending in ''Complex'' has Henry sit there and let Dmitri push him off a cliff. This allows him to fake his own demise and escape.]]
** In the Thief/Dead route in ''Mission'', Henry is charging towards the rocket on his scooter and must risk busting through a crate or making a jump off a ramp to progress, since Icepick and Sal Malone are in the way. [[spoiler:Choosing the crate causes Henry to be stuck with at least a dozen proximity mines and explode, while choosing the ramp subjects him to the rules of ''VideoGame/MarioKart'' and gets him nailed by a Blue Shell. The correct answer is to do nothing, which gets Sal run over while Icepick is too self-absorbed in [[ItMakesSenseInContext changing his signature hat]] to do anything about it.]]
* WorthIt: One of the [=FAILs=] in the Government/Rescue path in ''Mission'' allows Henry to ignore Charles getting shot by a SAM turret to eat a cupcake.
-->'''FAIL Screen:''' Worth.
* WorthlessTreasureTwist: One of the scenarios in ''Airship'' ends with Henry stealing a vault from the airship, [[spoiler:which turns out to contain nothing but a teddy bear]].
* WorthyOpponent: Dmitri in ''Complex'' sees Henry as one.
* WrenchWhack: Subverted in the Government/Operative route in ''Mission''. Henry tries to break the engine to the Toppats' rocket by whacking at it with a wrench, only for the engine [[VideoGame/TeamFortress2 to suddenly get an upgrade]].
-->'''Sven Svensson:''' ''[over PA]'' It seems like we'll be leaving sooner than we thought we'd be. Let's get out of here!
* WrongParachuteGag: Used in ''Prison''.
* YouCantThwartStageOne: Zig-zagged in ''Mission''; in most routes, stopping the Toppat Clan from launching their orbital station is Henry's primary goal, while in ''Bounty/Ghost'', ''Thief/Ghost'', and ''Government/Dead'', the launch has already succeeded and Henry has to bring it down from orbit. Then there are routes where Henry's goal is to ensure the launch ''succeeds'', routes where Henry's goal is only tangentially related to the station's launch, and finally, there's the ''Executive/Ghost'' route, where the launch isn't mentioned ''at all''.
* YouHaveOutlivedYourUsefulness: In ''Complex'':
** In the ''Ghost'' route, Henry convinces Ellie to give him a lift into the vents, and then abandons her to escape on his own. The game warns you that "Ellie will remember that", [[spoiler:and it royally bites Henry in the ass if he chooses the ''Executive/Ghost'' route in ''Mission'']].
** Subverted on the ''Allies'' route; Ellie rides away on Henry's bike once he's been tackled… to grab a stop sign and knock out Dmitri so Henry can also escape.
* YourHeadASplode: Happens to Henry in ''Complex'' when trying to use the Sonic Pulse.
* YouKeepUsingThatWord: In ''Prison'', the creator points out their own misuse of the word "opaque" (claiming it means "see-through") -- clicking the erroneous text unlocks an achievement pointing out that it is a deliberate joke.
* YourOtherLeft: In the ''Government/Allies'' route in ''Mission'', choosing [[spoiler:Ellie's plan will have Charles be required to wait outside the forward left booster of the rocket with his helicopter, so Henry and Ellie can jump in before the engine explodes. This leads to a FAIL, since Charles assumed that Ellie meant ''his'' left]].
* YouShallNotPass: Should the player choose the cannonball route in ''Airship'', the Right Hand Man tries this twice with Henry in order to help Reginald escape.
[[/folder]]
HenryStickminSeries/TropesSToZ
[[/index]]

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