->''"Why fight crime when you can kill it?"''

''Gotham City Impostors'' is a downloadable FirstPersonShooter for Xbox 360, [=PlayStation=] 3 and PC, developed by Creator/MonolithProductions.

Gotham City has gone insane, and Franchise/{{Batman}} is up to his pointy ears in unwanted "helpers" determined to dish out their own bloodthirsty brand of vigilante justice in his name (and image). Meanwhile, a small army of self-appointed junior [[ComicBook/TheJoker Jokerz]] has turned the streets of Gotham into a barmy battlefield of bullets, bodies and bear traps.

It went FreeToPlay via UsefulNotes/{{Steam}} on August 31, 2012 - no word yet on the 360 and [=PS3=] versions.

!!This video game contains examples of:
* AbnormalAmmo: The game's rocket launchers fire liters of pressurized soda attached to bottle rockets with explosive results, and that's just the start!
* AbsurdlyHighLevelCap: The level cap is ''one thousand'', broken into ten sets of 100 levels through the promotion system.
* {{Acrofatic}} : Any Burly or Mighty with a Jetpack, Glider, or Spring Boots.
* AntiAir: A special you get is a lawn gnome with a tazer taped to it. It will attack any enemy character using a gadget (glider, hookshot) over it and disable the gadget.
* BackStab: using the knife while facing your targets back will score and instant kill, as opposed to a set amount of damage based on your weight class.
* BilingualBonus: The game features multiple languages for each of the multiple voice sets.
* BlackComedy: The default joker voice, as well as the other ones, will make some dark references. The most common one you'll hear, being the default voice unlocked that says it, is made after they kill somebody.
--> You dropped like a sack of puppies. Cute!
* BlingBlingBang: Completing a higher enough challenge on a weapon will get you silver and gold skins for your weapons.
* BribingYourWayToVictory: Subverted. You can buy weapons and upgrades. However, if you level up enough, you can easily unlock a weapon that works for you, and since CompetitiveBalance is in play, none are stronger than the other and if you find what one you like, you don't need to spend too many unlocks.
* BulletSparks: A visual identifier that you've just hit somebody with armor, otherwise averted.
* ClusterFBomb: The comically-bleeped "Crass" voice set, which includes such gems as "''I'm gonna *BLEEP* in the hole I just put you in!''"
* CombatMedic: Using the megaphone "weapon" and/or the restock special, you can heal others mid-field. There is nothing stopping you from equiping a shotgun in the free weapon slot and blowing people away between healing
* ComebackMechanic: In an interesting twist, two of the games [[KillStreak Rampages]] are triggered when you do ''poorly'', generally dying five times without a kill.
* ComicallyMissingThePoint: Team Bats uses firearms.
%%* CompetitiveBalance:
* DifficultButAwesome: All 3 "charge" type weapons count as this, the bow basically being a rifle you have to charge, the bombardier launches explosives not likely to get a one hit kill, and the freezeray is large weapon that has to be charged. The bow has high attack and can bodyshot the lighter bodytypes at half charge, the bombardier has a very fast reload rate compared to the other launcher weapons allowing for spamming of explosives as well as a useable arc that allows you to hit anything not in a straight line of sight if you know where they are, and the freezeray will render immobile and reduce the target's HPToOne.
** The Buccaneer is also this, having to reload after each shot, having a [[EveryBulletIsATracer line pointing to you]] after each shot, and not capable of bodyshooting unless the target is damaged, but a headshot ''will'' kill somebody without a perk that nullifies headshots in general.
* DoubleJump: Inflatosoles special item allow this, as well as giving the normal jump more height. This tends to be one of the more restrictive movement options in the game, but it's better for ConfusionFu.
* EveryBulletIsATracer: if you're using the buccaneer it is. This makes sense competitively, because it's the only hitscan "OneHitKill" weapon and if you can see where the shots are fired from then anybody using it won't be able to simply fire wildly without fear of retribution, which in turn requires more skill to use it as an efficient killer.
* {{Fanservice}}: The Nimble bouncing around in her lingerie (to say nothing of the Jokerz' 'Russian Dominatrix' "Sensual" voiceset), WalkingShirtlessScene Toughs and Speedies.
* FanDisservice: The massive, immensely fat Mighty and supremely paunchy Burly bouncing around in nothing but entirely-too-tiny briefs
* FragileSpeedster: The Speedy body type can border on a OneHitPointWonder at times.
* FreezeRay: The Deep Freezer, when charged up enough, will freeze it's target and reduce their health to just above zero. While they are frozen, [[HPtoOne another hit]] [[LiterallyShatteredLives will shatter them]].
* FreudianExcuse: One of the "Crass" voiceset's opening lines is- "Hey Bats! You can thank my scotch guzzling, belt swinging stepdad for the misdirected beat-down you are about to receive."
* GoombaStomp: It is possible to kill opponents by crushing them from above.
* HoistByHisOwnPetard: Enemy-deployed Trap-in-the-Box + Enemy Team + Thunder Dragon rocket = ''Comedy''!
%%* HPtoOne: see FreezeRay
* ImprovisedArmor: The game's idea of body armor is a manhole strapped to your chest.
* InterfaceScrew: Get nailed by a stunning effect and you will move slowly as well as having your aim go completely wild for the duration. The witch doctor's shots also creates one, albit it's downplayed in that you move slower and your screen flashes light blue.
* JackOfAllStats: The Tough has no real strengths or weaknesses.
* LevelDrain: The promotion mechanic, which resets your level to one and gives you a [[CosmeticAward mark on your calling card.]]
** Upon choosing to Accept Promotion and confirming, [[spoiler: the game [[MindScrew pretends to glitch out and fail]], much like VideoGame/BatmanArkhamAsylum's faux system crash]], before asking the player twice more if they're really REALLY sure they want to continue.
%%* LightningBruiser: Using the burly type with roller skates tends to be annoyingly effective in the right situations, moving quickly while not being restricted by by the weight of equipment although they tend to lack the ability to get high ground.
* LimitBreak: Activated when either kicking copious amounts of arse or getting your own kicked hard.
* KatanasAreJustBetter: They can be used both defensively & offensively, they're very powerful, and, [[http://www.youtube.com/watch?v=7M1iZvgrWWY as TotalBiscuit learned]], VERY deadly when used right.
* LegendaryImpostor: Everyone.
* MacGyvering: A lot of weapons and gadgets in this game are made from homemade stuff like the bottle rocket launching ''Thunder Dragon'' or the ball bearing-firing ''Shredder''.
* NeverBringAKnifeToAGunfight: Somewhat. For the actual phrasing, the knife is not something you want to focus on. It doesn't get instant kills in this game, and if it does, the person you're trying to shank is generally going to be faster than you are. The katana fixes his problem slightly by having the ability to block bullets, which makes getting closer much more viable.
* {{Ninja}}: Well, you have dark metal, 4 edged shrukin, a katana, and the ability to go almost completely invisible. Yup, that's a ninja. There is also a, [[RevenueEnhancingDevices for real money]], obtainable ninja outfit for both jokerz and bats.
* NoScope: Possible with the sniper rifles, as standing still will focus the aiming to perfectly center, but you need the scope up to deal the most possible damage. It's generally averted to the "using sniper weapons as close combat weapons" level because standing still then is generally a good way to get shot.
* PacifistRun: As befitting how surreal and insane a game ''GCI'' is, this can actually ''work'' -- there is even a [[PrestigeClass "Psych Profile"]] that ''rewards'' it, giving bonus Experience for performing only "team-based" actions -- none of which involve killing enemies yourself, and the game includes many useful 'Support' items and weapons to encourage this!
** For those curious, the set that has the most pacifist potential is: Motivator (healing and minor defense bonus), any gun can be used for destroying traps, gadget is the x-ray goggles (marked targets that are killed give you a score bonus as well as being seen through walls), and equipment is the resupply box (allows you to resupply allies).
* RegeneratingHealth: Health regenerates in this game. However, regeneration is very slow so other methods have to be used.
* SoundEffectBleep: The "Crass" voice set is censored in this manner.
* TheSmurfettePrinciple: The ''Nimble'' body type is the only female model in the game, but sees a good deal of use due to being respectably fast and possessing the best jumping ability in the game, while not being as supremely vulnerable as the Speedy.
* SpringsSpringsEverywhere: Trampolines. Roller-skate ramps. Air-vents to lift Glider Rig wearers airborne. Even spring-loaded boots and double-jump enabling 'inflatable insoles'. Yep, this is ''all over'' the place...
* StandardFPSGuns: Despite how weird-ass the game is as a whole, most of its weapons can be classified under this trope rather neatly. Sit tight.
** Knife: A button press will make your character swipe with a small knife, which does good damage and insta-kills certain characters often. Good luck closing in with it though.
*** Chainsaw: The [[KatanasAreJustBetter Falcon Blade]]. Excellent damage (especially if you have the Cutthroat perk), and can also be used to block enemy bullets to surprisingly good effect.
** Pistol: The Kingmaker. Comparably weak to most other weapons you could be using, but has the fastest switch time of any gun, making it the perfect back-up weapon.
** Shotgun: The Persuader and Chaperone. The former is a standard pump-action with high damage and fairly good accuracy, while the latter is a full-auto with faster reload and better close-range proficiency.
** Automatic Weapons:
*** Assault Rifle: The Dawn Patrol. [[BoringButPractical Uninteresting,]] but still as competent as any other gun.
*** Submachine Gun: The Partisan and Desperado. The former is an all-around, while the latter is a close-range variation.
*** Machine Gun: The Shredder and Jackhammer. The former has an insane rate of fire, and the latter is more damaging but less fast-firing and accurate. [[CriticalEncumbranceFailure Using these guns with the Speedy or Nimble body type makes you move slower.]]
** Grenades: Cookable Pipe Bombs or Impact Grenades.
*** Mines: Trap-in-the-boxes [[MacGyvering (basically a jack-in-the-box with dynamite in it)]] Bear Traps are vaguely this, because you set them on the ground for enemies to trigger.
** Marksman Gun: The Partisan and Marksman. The former is an accurate burst-fire gun, and the latter is a semi-automatic rifle.
*** Longbow: The Bear Hunter. While it's classified under sniper rifles in-game, it doesn't really have the range to be a proper one. This weapon has rather paltry damage and is bad for close range because you have to ready arrows all the time, [[DifficultButAwesome but it has the highest headshot damage in the game.]]
** Sniper Rifle: The Marshal and Buccaneer. The former is a semi-automatic sniper with great headshot damage but modest bodyshot damage, and the latter is an immensely powerful flintlock rifle which must reload after every shot.
** Rocket Launcher: The Thunder Dragon.
** Grenade Launcher: The Bombardier.
** Energy Gun: The Deep Freezer, which also has shades of Marksman Gun. However, it doesn't recharge ammo.
* SmallGirlBigGun: Can be done, as the only female bodytype is small. This is often averted, as choosing a large gun would negate some of the reasoning behind picking the female, however you will often see "Nimble" bodytypes with rifles, which are at least large if not big, because they don't slow them down and that body is best for getting into sniping position.
* SteamPunk: There is an outfit based around the aesthetic (tophat and goggles, pocket watch and so forth), but no weapons fit the genre.
* [[SuperheroPackingHeat Super Heroes Packing Heat]] : If one has a very relaxed standard of ''hero''...
--> '''"Sir":''' ''[[Franchise/{{Batman}} His]] is the path of blunt force trauma and painful but nonlethal contusion, whereas ''ours'' is the more... ''efficacious'' path of cordite and home brewed explosives.''
* VentPhysics: Using a glider, a vent will give you a significant boost in height mid-glide.
* VocalDissonance: Exaggerated, possibly. You can give characters any voice you want, as well as change the pitch to high or deep. Using a custom female character will often have them sporting a male voice until you unlock another voice. But this can be invoked as well, picking, say, the most masculine voice, using the nimble female bodytype, and setting the voice to as deep as possible.
** On the other hand you can have a 5 ton pack of male muscle running around talking in a high pitch, feminine, and seductive manner.
* WilliamTelling: In the help guide for the Bear Stalker, which is a bow, it shows the "office batman" doing this, but hitting the joker target in the head rather than apple, and splitting the tree.