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* ProtectionRacket: Marcy and Justine react to low acceptance of personal alarms by showing what would happen if nobody would accept. Four consecutive night-time attacks encourages everyone to get an alarm or to donate.
* TimedMission: There are 30-40 seconds in the daytime to ask people to get personal alarms (or to donate).
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* WellIntentionedExtremist: Marcy and Justine. They want to give their fellow students personal alarms so they can be more safe, but the main way they go about it is beating people up in order to create demand for alarms.
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* WellIntentionedExtremist: Marcy and Justine. They want to give their fellow students personal alarms so they can be more safe, but the main way they go about it is beating people up in order to create demand for alarms.alarms.
* WrapAround: Justified, it's leaving the park and re-entering from the other side. It's also one way to shake off persuers.
* WrapAround: Justified, it's leaving the park and re-entering from the other side. It's also one way to shake off persuers.
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Changed line(s) 14 (click to see context) from:
* ActionGirl: Justine and Marcy
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* AchievementSystem: Implemented here as merit badges.
* ActionGirl: Justine andMarcyMarcy clearly make great use of their self-defense training and win plenty of fights over the course of the game.
* ActionGirl: Justine and
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* CosmeticAward: The various Merit Badges.
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* CosmeticAward: The various Merit Badges. They don't unlock anything, and they function more or less as achivements.
* DiegeticInterface: The level select for Arcade Mode is represented as destinations on a [[BlandNameProduct Bramin GPS]], complete with a little road map in the background.
* MookChivalry: Thoroughly averted. The students have no qualms about ganging up on you, and getting beaten up by multiple students at once is a great way to lose a lot of health.
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* SlippySlideyIceWorld: The skating rink arcade level.
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* SlippySlideyIceWorld: The skating rink arcade level.level naturally features slippery ice; the game seems to be lampshading this, given that the description for it simply reads "ICE LEVEL". Luckily, the ice slips your enemies too.
Changed line(s) 29,30 (click to see context) from:
* UnlockableContent: The arcade mode in which you play as Justine.
* WellIntentionedExtremist: Marcy and Justine.
* WellIntentionedExtremist: Marcy and Justine.
to:
* UnlockableContent: The arcade mode in which you play as Justine.
Justine. It gives you four levels: a night level similar to the campaign, a day level where hiding is impossible, an ice with attendant ice physics, and a dance floor with plenty of people around to gang up on you.
* WellIntentionedExtremist: Marcy and Justine. They want to give their fellow students personal alarms so they can be more safe, but the main way they go about it is beating people up in order to create demand for alarms.
* WellIntentionedExtremist: Marcy and Justine. They want to give their fellow students personal alarms so they can be more safe, but the main way they go about it is beating people up in order to create demand for alarms.
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Changed line(s) 26 (click to see context) from:
* ThemeMusicPowerUp: ''[[Music/TheRollingStones Paint it Black]]'' plays when Marcy starts beating people up.
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* ThemeMusicPowerUp: ''[[Music/TheRollingStones ''[[Music/TheRollingStonesBand Paint it Black]]'' plays when Marcy starts beating people up.
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Changed line(s) 26 (click to see context) from:
* ThemeMusicPowerUp: ''[[Music/RollingStones Paint it Black]]'' plays when Marcy starts beating people up.
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* ThemeMusicPowerUp: ''[[Music/RollingStones ''[[Music/TheRollingStones Paint it Black]]'' plays when Marcy starts beating people up.
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Occasionally, one or two students will accept a personal alarm on the first day.
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* CrueltyIsTheOnlyOption: You are not going to give away ''any'' personal alarms until you start beating people up.
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* CrueltyIsTheOnlyOption: You are not going to give away ''any'' many personal alarms until you start beating people up.
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* ThemeMusicPowerUp: ''[[Music/RollingStones Paint it Black]]'' plays when Marcy starts beating people up.
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Changed line(s) 28 (click to see context) from:
* UnlockableContent: The arcade mode.
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* UnlockableContent: The arcade mode.mode in which you play as Justine.
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Changed line(s) 5,6 (click to see context) from:
'''Justine:''' ...Yes. You remember self defence training?
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'''Justine:''' ...Yes. You remember [[BlatantLies self defence training?
training]]?
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Changed line(s) 20 (click to see context) from:
* HoYay: [[invoked]] At the end, after all is accomplished, the two girls share a quiet moment, say each others' names, and stare at each other longingly, about to kiss... until Justine declares that she's not gay.
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* HoYay: LesYay: [[invoked]] At the end, after all is accomplished, the two girls share a quiet moment, say each others' names, and stare at each other longingly, about to kiss... until Justine declares that she's not gay.
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Changed line(s) 17 (click to see context) from:
* CrueltyIsTheOnlyOption
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* CrueltyIsTheOnlyOptionCrueltyIsTheOnlyOption: You are not going to give away ''any'' personal alarms until you start beating people up.
Changed line(s) 20 (click to see context) from:
* HoYay: [[invoked]] At the end, after all is accomplished, the two girls share a quiet moment, say each others' names, and stare at each other longingly.... until Justine declares that she's not gay.
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* HoYay: [[invoked]] At the end, after all is accomplished, the two girls share a quiet moment, say each others' names, and stare at each other longingly....longingly, about to kiss... until Justine declares that she's not gay.
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Sneaking in a link to Beat Em Up.
Changed line(s) 9,10 (click to see context) from:
Created for Ludum Dare by randomnine, [[http://wootfu.com/vigilance/ the game can be found here.]]
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Changed line(s) 14 (click to see context) from:
* ActionGirl
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* ActionGirlActionGirl: Justine and Marcy
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Changed line(s) 20 (click to see context) from:
* HoYay: [[invoked]] At the end, the two girls say each others' names and stare at each other longingly.... until Justine declares that she's not gay.
to:
* HoYay: [[invoked]] At the end, after all is accomplished, the two girls share a quiet moment, say each others' names names, and stare at each other longingly.... until Justine declares that she's not gay.
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Changed line(s) 20 (click to see context) from:
* HoYay: [[invoked]] At the end, the two girls say each others' names and stare at each other longingly.... before declaring that they're not gay.
to:
* HoYay: [[invoked]] At the end, the two girls say each others' names and stare at each other longingly.... before declaring until Justine declares that they're she's not gay.
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Added DiffLines:
* HoYay: [[invoked]] At the end, the two girls say each others' names and stare at each other longingly.... before declaring that they're not gay.