->''"[[EveryTenThousandPoints Extend!]]"''

'''Every Extend''' is a series of games, originally developed as a DoujinGame by Omega and later fleshed out into a commercial game series by Creator/QEntertainment.

The series plays somewhat like a ShootEmUp: You move around a 2D plane dodging enemies and enemy shots. However, your sole means of offense is ''blowing yourself up.'' When you blow yourself up, enemies caught in the blast will explode similarly, causing a [[ChainReactionDestruction chain of enemy explosions]] if done properly.

Of course, exploding costs you a life, so you get very frequent extra lives ("extends" in Japanese shmup terminology), hence the title "Every ''Extend''".

The series spans three games:
* ''Every Extend'' (PC, 2004) \\
The first game in the series, and the only entry to be a FreewareGame.
* ''Every Extend Extra'' (PSP, 2006) \\
Features stage-based gameplay, with each stage having a distinct visual and audio theme.
* ''E4: Every Extend Extra Extreme'' (Xbox Live Arcade, 2007) \\
Does away with the traditional lives system and is more focused on score. Features an [[EndlessGame endless mode]], a time attack mode, a [[MusicPlayerGame "bring your own music"]] mode, and a completely different mode called "R4: The Revenge".
!! The ''Every Extend'' series contains examples of:
* ActionBomb: ''You''.
* BlackoutBasement: Stage 4 of ''Extreme''. You have to rely on a radar sweep to see enemies.
* {{Cap}}: In ''Every Extend'' and ''Extra'', the maximum number of Quickens you can have is 8, made obvious in ''Extra'' by displaying number of Quickens obtained as a eight-segment meter. However, the maximum number of Quickens you can have and still allow Quickens to spawn is ''five''; once you get 6 Quickens, no more will show up, so getting to 8 is a matter of getting 3 Quicken items to show up at the same time.
* DifficultyByAcceleration:
** As you collect Quicken powerups, the speed and quantity of enemies will increase. This does, however, open up more scoring opportunities, so collecting a full stock of Quickens is vital to high scores.
** In ''Extreme'' stages 1-3, the music speeds up a few times as you collect Quickens, making it harder to get Beat bonuses. Stage 4, however, remains at a constant tempo.
* EndlessGame: ''E4''. The game is easy enough that it's possible to last for ''hours''.
* EveryTenThousandPoints: That's why it's called "Every Extend". This applies only to the first two games. In ''E4'', finite lives only appear in R4 mode.
* LuckBasedMission: While ''E4'' has the multipliers for hitting the explode button on the beat, getting a good score, especially in the timed mode, is still largely dependent on getting the right enemy formations to show up, and you don't have direct control over enemy spawning.
* RecycledSoundtrack: ''Extreme'' uses the exact same title theme as ''Extra''.
* TrueFinalBoss: In ''Every Extend'' Heavy mode, you normally fight the KW Motor...unless you fulfill certain requirements, causing you to fight another boss instead, AB-A Hedron.
* VerticalScrollingShooter: Subverted in that you don't shoot at all; you have to explode to attack.