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** The fourth eversion level turns the scenery gray and the enemies stop moving. Subsequent eversion levels only get nastier and darker, going from gray to brown to blood-red to practically pitch-black. And you ''will'' scream, even if you know about THE HAND. The music is also similar to that of another BleakLevel, the Face Shrine dungeon of ''VideoGame/TheLegendOfZeldaLinksAwakening'', which similarly hit the player like a ton of bricks.
* BloodierAndGorier: This happens in the later worlds, with enemies and Zee Tee turning into fountains of blood when they die.

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** The fourth eversion level turns the scenery gray and the enemies Ghulibas stop moving. Subsequent eversion levels only get nastier and darker, going from gray to brown to blood-red to practically pitch-black. And you ''will'' scream, even if you know about THE HAND. The music is also similar to that of another BleakLevel, the Face Shrine dungeon of ''VideoGame/TheLegendOfZeldaLinksAwakening'', which similarly hit the player like a ton of bricks.
* BloodierAndGorier: This happens in the later worlds, with enemies the Ghulibas and Zee Tee turning into fountains of blood when they die.



* DeathThrows: This is how the deaths of the main character and enemies are handled before everting [[LudicrousGibs past X-5]].

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* DeathThrows: This is how the deaths of Zee Tee and the main character and enemies Ghulibas are handled before everting [[LudicrousGibs past X-5]].



* EldritchAbomination: The enemies turn into this in X-6 onwards. [[spoiler:Princess Nehema turns out to be one in the both endings]]. In the bad ending, [[spoiler:she eats you]]. In the ''good'' ending, [[spoiler:[[TomatoInTheMirror you're one, too]]]]. Not as surprising as you might think, given [[EldritchLocation what he does]] to the world.

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* EldritchAbomination: The enemies Ghulibas turn into this in X-6 onwards. [[spoiler:Princess Nehema turns out to be one in the both endings]]. In the bad ending, [[spoiler:she eats you]]. In the ''good'' ending, [[spoiler:[[TomatoInTheMirror you're one, too]]]]. Not as surprising as you might think, given [[EldritchLocation what he does]] to the world.



* FacelessEye: The normal enemies in world X-4, gem blocks in X-8, and those stone enemies in X-7.

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* FacelessEye: The normal enemies Ghulibas in world X-4, gem blocks in X-8, and those stone enemies in X-7.



* FromBadToWorse: It starts off as a cheery and cute little freeware platformer with a flowerlike protagonist that does the GoombaStomp on cute little goombalike enemies. But as you use your eversion powers to get the gems you have to collect, things gradually get darker and darker. Soon, you're dodging evil hands that shoot up from the pits, the goombalike enemies have turned into evil one-red-eyed monsters with MoreTeethThanTheOsmondFamily, the gems you collect become skulls, the plants become lethal thorns, blood goes flying when you stomp an enemy or when you die, and the whole world in general becomes a [[{{Mordor}} scene out of Hell itself]]. And, if that wasn't enough, there's an evil CruelTwistEnding in store...

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* FromBadToWorse: It starts off as a cheery and cute little freeware platformer with a flowerlike protagonist that does the GoombaStomp on cute little goombalike enemies.enemies, the Ghulibas. But as you use your eversion powers to get the gems you have to collect, things gradually get darker and darker. Soon, you're dodging evil hands that shoot up from the pits, the goombalike enemies Ghulibas have turned into evil one-red-eyed monsters with MoreTeethThanTheOsmondFamily, the gems you collect become skulls, the plants become lethal thorns, blood goes flying when you stomp an enemy Ghuliba or when you die, and the whole world in general becomes a [[{{Mordor}} scene out of Hell itself]]. And, if that wasn't enough, there's an evil CruelTwistEnding in store...



* TheGoomba: Your enemies are definitely like this, the first and second types obvious {{Exp|y}}ies of actual [[Franchise/SuperMarioBros Goombas]]. The Ghulibas resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and [[spoiler:in X-8 after the 1.7.3 update, they regenerate after a short time]].

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* TheGoomba: Your enemies The Ghulibas are definitely like this, the first and second types obvious {{Exp|y}}ies of actual [[Franchise/SuperMarioBros Goombas]]. The Ghulibas resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and [[spoiler:in X-8 after the 1.7.3 update, they regenerate after a short time]].



* GrotesqueCute: That adorable little flower can make his enemies (or himself, if he's not careful!) [[LudicrousGibs explode into globs of blood]]!

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* GrotesqueCute: That adorable little flower asterisk can make his enemies (or himself, if he's not careful!) [[LudicrousGibs explode into globs of blood]]!



** The world [[spoiler:turns more and more into this as you progress through the game]]. The environment takes on a definite Mordor feel when [[spoiler:you evert to World X-6: the vegetation is covered in thorns (which are SpikesOfDoom for all intents and purposes), the Goomba-like enemies start to show their teeth, everything turns into a spray of LudicrousGibs when killed, the music sounds horribly distorted, and demon hands pop out.]] [[FromBadToWorse It doesn't end there.]]

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** The world [[spoiler:turns more and more into this as you progress through the game]]. The environment takes on a definite Mordor feel when [[spoiler:you evert to World X-6: the vegetation is covered in thorns (which are SpikesOfDoom for all intents and purposes), the Goomba-like enemies Ghulibas start to show their teeth, everything turns into a spray of LudicrousGibs when killed, the music sounds horribly distorted, and demon hands pop out.]] [[FromBadToWorse It doesn't end there.]]



* OverdrawnAtTheBloodBank: Levels X-6 and beyond. Even assuming your little flower-guy ''has'' blood to begin with, there's ''no way'' his little body could hold that much.

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* OverdrawnAtTheBloodBank: Levels X-6 and beyond. Even assuming your little flower-guy Zee Tee ''has'' blood to begin with, there's ''no way'' his little body could hold that much.



* RedAndBlackAndEvilAllOver: Prevalent. One common hazard are red hands on black arms that shoot out of pits when you get close. You'll be harassed by two [[AdvancingWallOfDoom walls of doom]], one black and other red. The enemies gradually change color from light yellow to red, and then to black with red eyes. Finally, the only colors in the [[spoiler:nightmarish secret eighth world layer]] are black and red on purple background.

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* RedAndBlackAndEvilAllOver: Prevalent. One common hazard are red hands on black arms that shoot out of pits when you get close. You'll be harassed by two [[AdvancingWallOfDoom walls of doom]], one black and other red. The enemies Ghulibas gradually change color from light yellow to red, and then to black with red eyes. Finally, the only colors in the [[spoiler:nightmarish secret eighth world layer]] are black and red on purple background.



* WaddlingHead: The main character. Also the regular enemies, although they end up being footless Slithering Heads by the end of the game.

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* WaddlingHead: The main character. Zee Tee. Also the regular enemies, Ghulibas, although they end up being footless Slithering Heads by the end of the game.
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''[[https://www.mediafire.com/?kv2oynammzv Eversion]]'' is a freeware puzzle platformer made by our own @/{{Zaratustra}} as an entry to the Commonplace Book competition. Our hero, [[RhymingNames Zee Tee]], is a flower with the power to reshape reality itself, at certain points. This becomes handy in his quest, as the Princess of the Flower Kingdom, Nehema, has been kidnapped by the Ghulibas from the North, and Zee Tee must set out across a colorful world [[SaveThePrincess to rescue the fair maiden from her peril.]]

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''[[https://www.mediafire.com/?kv2oynammzv Eversion]]'' is a freeware puzzle platformer made by our own @/{{Zaratustra}} as an entry to the Commonplace Book competition. Our hero, [[RhymingNames Zee Tee]], is a flower an asterisk with the power to reshape reality itself, at certain points. This becomes handy in his quest, as the Princess of the Flower Kingdom, Nehema, has been kidnapped by the Ghulibas from the North, and Zee Tee must set out across a colorful world [[SaveThePrincess to rescue the fair maiden from her peril.]]



* AndThenJohnWasAZombie: The ''good'' ending turns your character into [[spoiler:an EldritchAbomination just like the princess you're out to save.]] The bad ending has [[spoiler:you resisting this and getting eaten by the princess.]] Unless, of course, [[spoiler:[[TomatoSurprise you already were an eldritch abomination all along.]]]]

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* AndThenJohnWasAZombie: The ''good'' ending turns your character Zee Tee into [[spoiler:an EldritchAbomination just like the princess you're he's out to save.]] The bad ending has [[spoiler:you [[spoiler:him resisting this and getting eaten by the princess.Nehema.]] Unless, of course, [[spoiler:[[TomatoSurprise you he already were was an eldritch abomination all along.]]]]



* BadassAdorable: Zee Tee, a cute flower with a GoombaStomp and [[RealityWarper reality warping powers]].

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* BadassAdorable: Zee Tee, a cute flower asterisk with a GoombaStomp and [[RealityWarper reality warping powers]].



* CerebusSyndrome: The game does this. The game starts off as a cutesy 2D scroller with colorful environments and non-threatening enemies. As you use your Eversion power more and more, the game starts taking a dark turn. Environments are gloomier, the music changes, and enemies seem noticeably depressed. Eventually, the game starts to look more like a nightmare than a happy platformer. You start to realize the effects your power has on the world around you, but you can't stop using the power if you want to progress.

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* CerebusSyndrome: The game does this. The game starts off as a cutesy 2D scroller with colorful environments and non-threatening enemies. As you use your Eversion power more and more, the game starts taking a dark turn. Environments are gloomier, the music changes, and enemies the Ghulibas seem noticeably depressed. Eventually, the game starts to look more like a nightmare than a happy platformer. You start to realize the effects your power has on the world around you, but you can't stop using the power if you want to progress.



* ConjoinedEyes: The cute monsters' eyes gradually become like this as you evert from World X-1 to X-3. Evert to X-4 and beyond, and their eyes fuse into one eye.

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* ConjoinedEyes: The cute monsters' Ghulibas' eyes gradually become like this as you evert from World X-1 to X-3. Evert to X-4 and beyond, and their eyes fuse into one eye.
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* ScreamDiscretionShot: [[spoiler:Why this happens in the ''good'' ending as well as the bad one is anyone's guess. Maybe it's a SexyDiscretionShot?]]

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* ScreamDiscretionShot: [[spoiler:Why this happens in the ''good'' ending as well as the bad one is anyone's guess. Maybe it's a SexyDiscretionShot?]]SexyDiscretionShot? In which case... don't think about it too much.]]
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Wick cleaning


An HD remake was released on UsefulNotes/{{Steam}} in 2010. [[JustForFun/IThoughtThatWas Not to be confused with]] {{aversion}}, {{subversion}}, ''VideoGame/{{Inversion}}'', or [[PlayingWithATrope any of the other ways to play with a trope.]]

to:

An HD remake was released on UsefulNotes/{{Steam}} Platform/{{Steam}} in 2010. [[JustForFun/IThoughtThatWas Not to be confused with]] {{aversion}}, {{subversion}}, ''VideoGame/{{Inversion}}'', or [[PlayingWithATrope any of the other ways to play with a trope.]]



** The fourth eversion level turns the scenery gray and the enemies stop moving. Subsequent eversion levels only get nastier and darker, going from gray to brown to blood-red to practically pitch-black. And you ''will'' scream, even if you know about THE HAND. The music is also similar to that of another BleakLevel, the Face Shrine dungeon of VideoGame/TheLegendOfZeldaLinksAwakening, which similarly hit the player like a ton of bricks.

to:

** The fourth eversion level turns the scenery gray and the enemies stop moving. Subsequent eversion levels only get nastier and darker, going from gray to brown to blood-red to practically pitch-black. And you ''will'' scream, even if you know about THE HAND. The music is also similar to that of another BleakLevel, the Face Shrine dungeon of VideoGame/TheLegendOfZeldaLinksAwakening, ''VideoGame/TheLegendOfZeldaLinksAwakening'', which similarly hit the player like a ton of bricks.



* ExcusePlot: The plot described in the readme is as follows: ''princess is kidnapped. you must save princess.'' This is taken from the old UsefulNotes/{{MSX}} game ''Crusader''.

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* ExcusePlot: The plot described in the readme is as follows: ''princess is kidnapped. you must save princess.'' This is taken from the old UsefulNotes/{{MSX}} Platform/{{MSX}} game ''Crusader''.



* TheGoomba: Your enemies are definitely like this, the first and second types obvious [[{{Expy}} Expies]] of actual [[Franchise/SuperMarioBros Goombas]]. The Ghulibas resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and [[spoiler:in X-8 after the 1.7.3 update, they regenerate after a short time]].

to:

* TheGoomba: Your enemies are definitely like this, the first and second types obvious [[{{Expy}} Expies]] {{Exp|y}}ies of actual [[Franchise/SuperMarioBros Goombas]]. The Ghulibas resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and [[spoiler:in X-8 after the 1.7.3 update, they regenerate after a short time]].



* SceneryGorn: In the [[UpdatedRerelease High Definition version]], [[spoiler:the {{Ghibli Hills}} in the background grow decayed. X-2 makes everything look artificial and X-3 makes it look like it's falling apart. X-4 just shows a totalitarian flag. The hills grow CLAWED HANDS and MOUTHS in X-6 and X-7. And then we have LAYERS and LAYERS of TENTACLES in X-8.]]

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* SceneryGorn: In the [[UpdatedRerelease High Definition version]], [[spoiler:the {{Ghibli Hills}} GhibliHills in the background grow decayed. X-2 makes everything look artificial and X-3 makes it look like it's falling apart. X-4 just shows a totalitarian flag. The hills grow CLAWED HANDS and MOUTHS in X-6 and X-7. And then we have LAYERS and LAYERS of TENTACLES in X-8.]]
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Misuse


* FourIsDeath: World 4, the [[WhamEpisode Wham Level]].
** Also, in X-4, the goomba-like monsters stay still, as if they are dead.
** X-4 is kind of a dead world. Everything's a dull shade of grayish-green, the plants are curled over, the water is poisoned and lifeless, the boxes have flat expressions...
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** There's something else like this in the form of random messages that replace the "READY!" prompt in later stages, such as "STOP" and "GIVE UP" (as well as occasionally having the regular "READY!", which then has "TO DIE" flash underneath), but their purpose is not encouraging the player to take breaks so much as it is to scare the player out of continuing the game, not unlike ''VideoGame/MetalGearSolid2''.

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** There's something else like this in the form of random messages that replace the "READY!" prompt in later stages, such as "STOP" and "GIVE UP" (as well as occasionally having the regular "READY!", which then has "TO DIE" flash underneath), but their purpose is not encouraging the player to take breaks so much as it is to scare the player out of continuing the game, not unlike ''VideoGame/MetalGearSolid2''.''VideoGame/MetalGearSolid2SonsOfLiberty''.
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Added DiffLines:

* {{Keet}}: The X-1 Ghulibas skip around with an unwavering smile and look as saccharine as the game could get. Their cutsey and hyperactive personalites dissapear in X-2 onwards.
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* EvolvingTitleScreen: The title screen happy and cheery with bright colors and relaxing music. Once you completed the game with the true ending, [[spoiler:the title screen turns into a black void with a single red eye symbol staring at you, and the font in "''Eversion''" changed to the Chiller Std font (to fit the game's sinister theme) while the same music still plays]].

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* EvolvingTitleScreen: The title screen happy and cheery with bright colors and relaxing music. Once you completed the game with the true ending, [[spoiler:the title screen turns into a black void with a single red eye symbol staring at you, and the font in "''Eversion''" changed to the Chiller Std font (to fit the game's sinister theme) [[SoundtrackDissonance while the same music still plays]].plays]]]].
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Download link from Zarathustra's site before it went down.


A freeware puzzle platformer made by our own @/{{Zaratustra}} as an entry to the Commonplace Book competition. Our hero, [[RhymingNames Zee Tee]], is a flower with the power to reshape reality itself, at certain points. This becomes handy in his quest, as the Princess of the Flower Kingdom, Nehema, has been kidnapped by the Ghulibas from the North, and Zee Tee must set out across a colorful world [[SaveThePrincess to rescue the fair maiden from her peril.]]

to:

A ''[[https://www.mediafire.com/?kv2oynammzv Eversion]]'' is a freeware puzzle platformer made by our own @/{{Zaratustra}} as an entry to the Commonplace Book competition. Our hero, [[RhymingNames Zee Tee]], is a flower with the power to reshape reality itself, at certain points. This becomes handy in his quest, as the Princess of the Flower Kingdom, Nehema, has been kidnapped by the Ghulibas from the North, and Zee Tee must set out across a colorful world [[SaveThePrincess to rescue the fair maiden from her peril.]]



[[JustForFun/IThoughtThatWas Not to be confused with]] {{aversion}}, {{subversion}}, ''VideoGame/{{Inversion}}'', or [[PlayingWithATrope any of the other ways to play with a trope.]]

to:

An HD remake was released on UsefulNotes/{{Steam}} in 2010. [[JustForFun/IThoughtThatWas Not to be confused with]] {{aversion}}, {{subversion}}, ''VideoGame/{{Inversion}}'', or [[PlayingWithATrope any of the other ways to play with a trope.]]
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* CapcomSequelStagnation The game has had two updated rereleases, the first virtually nothing but an AnimationBump and the second adding a third ending.

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* CapcomSequelStagnation CapcomSequelStagnation: The game has had two updated rereleases, the first virtually nothing but an AnimationBump and the second adding a third ending.
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Adding an example.

Added DiffLines:

* DisguisedHorrorStory: The {{Trope Maker|s}}, as Zee Tee starts off in a cheery-looking SugarBowl, only to find himself in increasingly horrifying environments as his quest progresses.
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** After [[spoiler:[[EyeScream causing the first box's eyes to pop out]]]] in World 4-1, the player is unable to return to this point in levels 1-3, as it's blocked off by a plant. The aforementioned box is ''just'' out of sight from the player, leaving them to wonder how it'd look in these layers [[spoiler:without its eyes]], and whether or not they're a CrapsacchineWorld unto themselves.

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** After [[spoiler:[[EyeScream causing the first box's eyes to pop out]]]] in World 4-1, the player is unable to return to this point in levels 1-3, as it's blocked off by a plant. The aforementioned box is ''just'' out of sight from the player, leaving them to wonder how it'd look in these layers [[spoiler:without its eyes]], and whether or not they're a CrapsacchineWorld CrapsaccharineWorld unto themselves.

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Changed: 52

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* NothingIsScarier: World X-7 replaces the stage music with a heartbeat.

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* NothingIsScarier: NothingIsScarier:
** After [[spoiler:[[EyeScream causing the first box's eyes to pop out]]]] in World 4-1, the player is unable to return to this point in levels 1-3, as it's blocked off by a plant. The aforementioned box is ''just'' out of sight from the player, leaving them to wonder how it'd look in these layers [[spoiler:without its eyes]], and whether or not they're a CrapsacchineWorld unto themselves.
**
World X-7 replaces the stage music with a heartbeat.
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Added DiffLines:

* ProsceniumReveal: When you evert into X-2, you'll notice the clouds in the far background are being held up by strings, like they were props. In X-3, those prop clouds are falling apart.
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* SurpriseCreepy: It's gradual, but it's still here. The game starts out as a brightly-colored relentlessly cheerful platformer [[spoiler:and ends as a CosmicHorrorStory, with the player character either being or being ''eaten'' by an EldritchAbomination]]. Although if you know who Creator/HPLovecraft is, the opening screen serves as a warning about that, as the game starts off by quoting him.
** Also found in [[http://www.gamingpixie.com/99/all-videos/gamereviews/game-review-eversion-halloween-special/ this review]] of said game by WebVideo/TheGamingPixie.
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[[SurpriseCreepy But Zee Tee’s in for a surprise...]]

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[[SurpriseCreepy [[DisguisedHorrorStory But Zee Tee’s in for a surprise...]]

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