History VideoGame / Eversion

15th Feb '18 4:46:23 AM Viounol
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* YourPrincessIsInAnotherCastle: The Steam version references this trope with its "The Princess Is In Another Castle" achievement which you get if you complete Stage 7 without getting all the gems, to make clear that this isn't the game's true ending. It might also be a reference to [[http://vaporotem.deviantart.com/gallery/?q=Eversion#/d1vl9r1 this popular Eversion fanart]] (link has spoilers).

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* YourPrincessIsInAnotherCastle: The Steam version references this trope with its "The Princess Is In Another Castle" achievement which you get if you complete Stage 7 without getting all the gems, to make clear that this isn't the game's true ending. It might also be a reference to [[http://vaporotem.[[https://vaporotem.deviantart.com/gallery/?q=Eversion#/d1vl9r1 com/art/Eversion-end-game-113526685 this popular Eversion fanart]] (link has spoilers).
26th Dec '17 4:13:53 PM rjd1922
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* AmazingTechnicolorWorld: The game (HD especially) has [[color:magenta:World 1]], [[color:cyan:World 2]], [[color:yellow:World 5]], [[color:orange:World 6]], [[color:red:World 7]] and [[color:purple:World 8]]. Heck the games worlds as a whole counts as this trope.

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* AmazingTechnicolorWorld: The game (HD especially) has [[color:magenta:World 1]], [[color:cyan:World 2]], [[color:yellow:World 5]], [[color:orange:World 6]], [[color:red:World 7]] World 1 (magenta), World 2 (cyan), World 5 (yellow), World 6 (orange), World 7 (red) and [[color:purple:World 8]]. Heck World 8 (purple). Heck, the games game's worlds as a whole counts as this trope.
26th Dec '17 4:11:44 PM rjd1922
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* HeroicMime: Zee-Tee.

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* HeroicMime: Zee-Tee.Zee Tee.
30th Nov '17 11:02:16 AM Tambry161
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* JumpScare: [[spoiler:The red hands that burst out of liquids.]]

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* JumpScare: [[spoiler:The red hands that burst out of liquids. To be fair, since they appear in almost every liquid after X-5, you might eventually get used to them... but oh wait, once you get to Level 8 and evert back to the cutesy and innocent X-1, ''one final hand is still waiting for you near the end''. It can't actually hurt you, but it can still make your heart skip a beat.]]
8th Nov '17 3:32:10 PM rjd1922
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[[IThoughtThatWas Not to be confused with]] {{aversion}}, {{subversion}}, or [[PlayingWithATrope any of the other ways to play with a trope.]]

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[[IThoughtThatWas [[JustForFun/IThoughtThatWas Not to be confused with]] {{aversion}}, {{subversion}}, or [[PlayingWithATrope any of the other ways to play with a trope.]]
8th Nov '17 3:29:26 PM rjd1922
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* LuckBasedMission/RandomNumberGod: [[spoiler: World 8]] in older versions of Eversion. The world cycled randomly through the [[spoiler: 8]] layers, meaning that the player could either get through the level very quickly or it could take upwards of five minutes even without dying based on how many times the game gave you the layer you needed to get past a certain obstacle. It gets really aggravating when one tries to beat [[spoiler:Old World 8]] on the TimeTrial mode in the HD version.

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* LuckBasedMission/RandomNumberGod: [[spoiler: World LuckBasedMission: [[spoiler:World 8]] in older versions of Eversion.''Eversion''. The world cycled randomly through the [[spoiler: 8]] layers, meaning that the player could either get through the level very quickly or it could take upwards of five minutes even without dying based on how many times the game gave you the layer you needed to get past a certain obstacle. It gets really aggravating when one tries to beat [[spoiler:Old World 8]] on the TimeTrial mode in the HD version.
8th Nov '17 3:24:22 PM rjd1922
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[[quoteright:330:[[DarthWiki/{{Eversion}} http://static.tvtropes.org/pmwiki/pub/images/eversion_header.jpg]]]]
[[caption-width-right:330:Enjoy the peaceful look while it lasts...]]

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[[quoteright:330:[[DarthWiki/{{Eversion}} [[quoteright:350:[[DarthWiki/{{Eversion}} http://static.tvtropes.org/pmwiki/pub/images/eversion_header.jpg]]]]
[[caption-width-right:330:Enjoy [[caption-width-right:350:Enjoy the peaceful look while it lasts...]]



* AutoScrollingLevel: levels 3-4 and 6-7 in old versions. Later versions no longer require waiting for the platforms to scroll in view, but cause the AdvancingWallOfDoom to behave like a [[RubberBandAI Rubber Band]].

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* AutoScrollingLevel: levels Levels 3-4 and 6-7 in old versions. Later versions no longer require waiting for the platforms to scroll in view, but cause the AdvancingWallOfDoom to behave like a [[RubberBandAI Rubber Band]].
8th Nov '17 3:20:48 PM rjd1922
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[[quoteright:330:[[DarthWiki/{{Eversion}} http://static.tvtropes.org/pmwiki/pub/images/Eversion.png]]]]

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[[quoteright:330:[[DarthWiki/{{Eversion}} http://static.tvtropes.org/pmwiki/pub/images/Eversion.png]]]]org/pmwiki/pub/images/eversion_header.jpg]]]]
7th Nov '17 10:05:33 PM rjd1922
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* KaizoTrap: In earlier versions, the BonusStage had one final [[WallMaster hand]] just before the goal that would pop up if the current world was X-5 or higher. Later versions changed this so that the hand unexpectedly appeared close to the end even in bright and happy World X-1, but popped out too fast to actually kill the PC. Still quite a shocker for first-time players, however.

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* KaizoTrap: In earlier versions, the BonusStage had one final [[WallMaster hand]] just before the goal that would pop up if the current world was X-5 8-5 or higher. Later versions changed this so that the [[spoiler:the hand unexpectedly appeared close to the end even in bright and happy World X-1, 8-1, but popped out too fast to actually kill the PC. Still quite a shocker for first-time players, however.]]
7th Nov '17 10:03:53 PM rjd1922
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->''"[[SchmuckBait NOT INDICATED FOR CHILDREN OR THOSE OF A NERVOUS DISPOSITION.]]"''

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->''"[[SchmuckBait NOT INDICATED SUITABLE FOR CHILDREN OR THOSE OF A NERVOUS DISPOSITION.]]"''



* BlindIdiotTranslation: {{Downplayed}}: The warning of the game. "Not indicated for children or those of a nervous disposition."

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* BlindIdiotTranslation: {{Downplayed}}: The warning of the game. "Not indicated for children or those of a nervous disposition." Later versions changed "indicated" to "suitable."



* EasterEgg: In the newest version (as well as the HD), you get a secret ending if you [[spoiler:end 7-4 with all the gems]]. There's also a bonus screen for getting 100% completion.

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* EasterEgg: In the newest version (as well as the HD), HD version, you get a secret ending if you [[spoiler:end 7-4 with all the gems]]. There's also a bonus screen for getting 100% completion.



** [[spoiler:World 7. As you progress through the level, you start everting backwards and eventually end up back at the bright, happy 7-1. But if you haven't collected all the gems... [[BadEnd that's not the path to the good ending.]]]]

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** [[spoiler:After running away from an AdvancingWallOfDoom in World 3, World 4 starts out in World 4-1 before hitting a block necessary to advance takes you immediately to World 4-5, with giant red hands popping out of pits.]]
** [[spoiler:World 7. As you progress through the level, you start everting backwards and eventually end up back at the bright, happy 7-1. But if you haven't collected all the gems... [[BadEnd that's not the path to the good ending.ending...]]]]



* ItsAWonderfulFailure: Get the GameOver sequence, and [[spoiler:your character will be forced to sit helplessly as Nehema eats him.]]

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* ItsAWonderfulFailure: Get the GameOver sequence, bad ending, and [[spoiler:your character will be forced to sit helplessly as Nehema eats him.]]



* LuckBasedMission / RandomNumberGod: [[spoiler: World 8]] in older versions of Eversion. The world cycled randomly through the [[spoiler: 8]] layers, meaning that the player could either get through the level very quickly or it could take upwards of five minutes even without dying based on how many times the game gave you the layer you needed to get past a certain obstacle. It gets really aggravating when one tries to beat [[spoiler: Old World 8]] on the TimeTrial mode in the HD version.

to:

* LuckBasedMission / RandomNumberGod: LuckBasedMission/RandomNumberGod: [[spoiler: World 8]] in older versions of Eversion. The world cycled randomly through the [[spoiler: 8]] layers, meaning that the player could either get through the level very quickly or it could take upwards of five minutes even without dying based on how many times the game gave you the layer you needed to get past a certain obstacle. It gets really aggravating when one tries to beat [[spoiler: Old [[spoiler:Old World 8]] on the TimeTrial mode in the HD version.



* SchmuckBait: To those who didn't have this game spoiled for them: admit it, you ''were'' wondering why the cutesy-looking platformer game was marked as "not for children or those of a nervous disposition". The fact that it starts with a quote from ''Lovecraft'' should have clued you in. It is a very popular game to get Let's Players to do a blind run of.

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* SchmuckBait: To those who didn't have this game spoiled for them: admit it, you ''were'' wondering why the cutesy-looking platformer game was marked as "not suitable for children or those of a nervous disposition". The fact that it starts with a quote from ''Lovecraft'' should have clued you in. It is a very popular game to get Let's Players to do a blind run of.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Eversion