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* TheArtifact: The underwater pen becomes this in ''Blue World''. In the first game, it was used to learn a few creatures' trivia entries since they were attracted to the fluorescent ink, but only poking, feeding, the camera, and the sea whistle are necessary for trivia in the sequel. It could have seen a little more use in online multiplayer for communication, but ''Blue World'' supported the Wii Speak peripheral, so even that was toned down.



* CosmeticAward: "Titles" in ''Blue World''.

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* CosmeticAward: "Titles" in ''Blue World''.World'', which double as the game's AchievementSystem.



** The second game is titled Adventures of the Deep for PAL, Blue World for NTSC; and Forever Blue: Call of the Ocean in Japan.

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** The second game is titled Adventures ''Adventures of the Deep Deep'' for PAL, Blue World ''Blue World'' for NTSC; and Forever ''Forever Blue: Call of the Ocean Ocean'' in Japan.



* {{Foreshadowing}}: The [[spoiler:Ancient Mother]] is foreshadowed by such things as the skeleton at the bottom of the Abyss, and Kat's comments when you assemble the Whale God Mirror. Mo'ia Atoll is also mentioned in passing during the Great Aqua Cave's backstory.

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
The [[spoiler:Ancient Mother]] is foreshadowed by such things as the skeleton at the bottom of the Abyss, and Kat's comments when you assemble the Whale God Mirror. Mo'ia Atoll is also mentioned in passing during the Great Aqua Cave's backstory.backstory.
** [[spoiler:The Anomalocaris fossil salvage and the big Plesiosaurus fossil in the Abyss' wall]] end up being this for legendary creatures in the sequel.



* MouthFlaps: Despite there not being any actual voice work in the game. Even [[HeroicMime your character]] MouthFlaps without even having textual dialogue.

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* MouthFlaps: Despite In ''Blue World'', despite there not being any actual voice work in the game. Even [[HeroicMime your character]] MouthFlaps without even having textual dialogue.
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* NotSoExtinct: In ''Blue World'', at least three animals, [[spoiler:the plesiosaur, the ''Anomalocaris'', and the orthocone]] are supposed to have been extinct for millions of years, but they're found alive and well. They're encountered in cutscenes, but can't really be interacted with.

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* NotSoExtinct: In ''Blue World'', at least three real-life animals, [[spoiler:the plesiosaur, the ''Anomalocaris'', and the orthocone]] are supposed to have been extinct for millions of years, but they're found alive and well. They're encountered in cutscenes, but can't really be interacted with. On the other hand, a fictional extinct species, [[spoiler:the Pelago crocodile]], can also be found alive, and unlike the other three animals, it can be interacted with.
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* MissingSecret: The first game has 47 salvage items to find, which are spread out across four pages of twelve-item grids in the footlocker. Granted, the game doesn't have a question mark on the final slot, but given both [[spoiler:Magu Tapa and the Ancient Mother]] are concealed from the Marine Encyclopedia until you find them, it can make you think that there's a similarly secret 48th item.
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* LostLanguage: Within Mo'ia Atoll, you find several tablets inscribed with an ancient Pelago writing. If you can find enough pieces of a nephirite slab, it can be deciphered.
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** ''Blue World'' also makes sure that, in the event that an animal ''does'' show up where it shouldn't, the characters [[LampshadeHanging point it out]] and puzzle over how it might have gotten there. One sidequest actually has you rescuing some saltwater fish who've wandered into a freshwater river and have become very sick as a result, and the first time you go there you find a ''minke whale'' trapped upstream.

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** ''Blue World'' also makes sure that, in the event that an animal ''does'' show up where it shouldn't, the characters [[LampshadeHanging point it out]] and puzzle over how it might have gotten there. One sidequest actually has you rescuing some Atlantic tarpon, a type of saltwater fish fish, who've wandered into a freshwater river and have become very sick as a result, and the first time you go there you find a ''minke whale'' trapped upstream.
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** [[spoiler: The Okenaides and the Mo'ia Atoll people could control cetaceans through songs, and formed the first world-wide civilization with their help.]]

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** [[spoiler: The [[spoiler:The Okenaides and the Mo'ia Atoll people could control cetaceans through songs, and formed the first world-wide civilization with their help.]]



** [[spoiler: The Grave Keeper is about twice the size of its already enormous friends.]]

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** [[spoiler: The [[spoiler:The Grave Keeper is about twice the size of its already enormous friends.]]



** The [[spoiler: Ancient Mother]], named in the NTSC release, is referred to as the [[spoiler:White Mother]] in the PAL release. The [[spoiler:Black Harbinger]] found in ''Blue World'' ends up matching up better as a counterpart to the latter name.

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** The [[spoiler: Ancient [[spoiler:Ancient Mother]], named in the NTSC release, is referred to as the [[spoiler:White Mother]] in the PAL release. The [[spoiler:Black Harbinger]] found in ''Blue World'' ends up matching up better as a counterpart to the latter name.



* InterfaceSpoiler: The Marine Encyclopedia contains silhouettes of each of the creatures. Only the legendary creatures are exempted with [[spoiler: Magu Tapa and the Ancient Mother's entries]] only being added once you find them. ''Blue World'' spoils its legendaries off the bat, although it repeats the omissions with [[spoiler:the Anomalocaris, Cameroceras, and Sea Serpent]].

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* InterfaceSpoiler: The Marine Encyclopedia contains silhouettes of each of the creatures. Only the legendary creatures are exempted with [[spoiler: Magu [[spoiler:Magu Tapa and the Ancient Mother's entries]] only being added once you find them. ''Blue World'' spoils its legendaries off the bat, although it repeats the omissions with [[spoiler:the Anomalocaris, Cameroceras, and Sea Serpent]].



** The main plot in ''Blue World'' is centered around the mysterious Song of Dragons, said to bring misfortune to those who hear it, and its relation to a mythical treasure connected to an ancient civilization. [[spoiler: This does end up going more into the mundane territory, with (mostly) realistic explanations for the strange occurrences. That's okay, though, the rest of the game has plenty of stuff that leans more towards magic!]]
** The vast majority of the legendary creatures and their implied backgrounds lean more towards magic. A jet-black manta ray implied to be [[spoiler: a ghost of a long-dead prince]], a massive great white shark that's theorized to be [[spoiler: a full on reincarnation of a vengeful, angry deity]], an albino spectacled caiman thought to be [[spoiler: a spirit of wind that can be merciful or vicious]], it goes on and on.

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** The main plot in ''Blue World'' is centered around the mysterious Song of Dragons, said to bring misfortune to those who hear it, and its relation to a mythical treasure connected to an ancient civilization. [[spoiler: This [[spoiler:This does end up going more into the mundane territory, with (mostly) realistic explanations for the strange occurrences. That's okay, though, the rest of the game has plenty of stuff that leans more towards magic!]]
** The vast majority of the legendary creatures and their implied backgrounds lean more towards magic. A jet-black manta ray implied to be [[spoiler: a [[spoiler:a ghost of a long-dead prince]], a massive great white shark that's theorized to be [[spoiler: a [[spoiler:a full on reincarnation of a vengeful, angry deity]], an albino spectacled caiman thought to be [[spoiler: a [[spoiler:a spirit of wind that can be merciful or vicious]], it goes on and on.



** All your dolphin pals except for the tropical ones get misplaced once they follow you home to sunny Nineball Island. Particularly the river dolphin. [[spoiler: The river dolphin that you get by taking along a '''narwhal''' from the ''Arctic.'']] Granted, that last bit [[JustifiedTrope does have an explanation]]. The animals are male and female in their respective stories, you see...

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** All your dolphin pals except for the tropical ones get misplaced once they follow you home to sunny Nineball Island. Particularly the river dolphin. [[spoiler: The [[spoiler:The river dolphin that you get by taking along a '''narwhal''' from the ''Arctic.'']] Granted, that last bit [[JustifiedTrope does have an explanation]]. The animals are male and female in their respective stories, you see...



** It's hinted that some of the legendary animals are more than just animals. Thanatos [[spoiler: and the Ancient Mother]] are the prime examples of this [[spoiler:but the Blue Bird also seems to be more than it appears.]]

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** It's hinted that some of the legendary animals are more than just animals. Thanatos [[spoiler: and [[spoiler:and the Ancient Mother]] are the prime examples of this [[spoiler:but the Blue Bird also seems to be more than it appears.]]



* NotSoExtinct: In ''Blue World'', at least three animals, [[spoiler: the plesiosaur, the ''Anomalocaris'', and the orthocone]] are supposed to have been extinct for millions of years, but they're found alive and well. They're encountered in cutscenes, but can't really be interacted with.

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* NotSoExtinct: In ''Blue World'', at least three animals, [[spoiler: the [[spoiler:the plesiosaur, the ''Anomalocaris'', and the orthocone]] are supposed to have been extinct for millions of years, but they're found alive and well. They're encountered in cutscenes, but can't really be interacted with.



* SeaMonster: The Ancient Mother. She returns along with a whole slew of Legendary Beasts [[spoiler: including an actual plesiosaurus]] in Blue World.

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* SeaMonster: The Ancient Mother. She returns along with a whole slew of Legendary Beasts [[spoiler: including [[spoiler:including an actual plesiosaurus]] in Blue World.



* TurtleIsland: After [[spoiler: you rescue the dog, you can find him barking at an island during the day, but the island suddenly disappears. When you go diving near the area, you will eventually find a Legendary Creature: A giant Leatherback Turtle named Cacao Maharaja whose shell is easily mistaken for a small island.]]

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* TurtleIsland: After [[spoiler: you [[spoiler:you rescue the dog, you can find him barking at an island during the day, but the island suddenly disappears. When you go diving near the area, you will eventually find a Legendary Creature: A giant Leatherback Turtle named Cacao Maharaja whose shell is easily mistaken for a small island.]]



* WhereItAllBegan: The Great Aqua Cave is one of the first places you go in the first game, but you return to it later on and enter the [[spoiler: White Room]].

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* WhereItAllBegan: The Great Aqua Cave is one of the first places you go in the first game, but you return to it later on and enter the [[spoiler: White [[spoiler:White Room]].
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* TurtleIsland: After [[spoiler: you rescue the dog, you can find him barking at an island during the day, but the island suddenly disappears. When you go diving near the area, you will eventually find a Legendary Creature: A giant Leatherback Turtle whose shell is easily mistaken for a small island.]]

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* TurtleIsland: After [[spoiler: you rescue the dog, you can find him barking at an island during the day, but the island suddenly disappears. When you go diving near the area, you will eventually find a Legendary Creature: A giant Leatherback Turtle named Cacao Maharaja whose shell is easily mistaken for a small island.]]
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* AscendedToCarnivorism: In ''Blue World'', you can feed any animal you encounter above the water with fish, even the marine iguana (which is a herbivore in real life).

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** With the exception of a few plot-related sequences, you can always go back to the boat, no matter the circumstances; even when on threshold of running out of air, surrounded by aggressive creatures, or underground. Real-life divers cannot take that kind of liberty with their air, especially as surfacing too quickly has its own problems.

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** With the exception of a few plot-related sequences, you can always go back to the boat, no matter the circumstances; even when on threshold of running out of air, surrounded by aggressive creatures, or underground. Real-life divers cannot take that kind of liberty with their air, especially as surfacing too quickly has its own problems.problems (mainly decompression sickness, an ailment that Jean-Eric actually suffered from, leaving him unable to dive again, though other NPC divers are just as exempt from this problem as the player).
** In the second game, the player (and other diving companions) can swim far away from the boat, even though in real life this is usually risky (hence why in the first game, the player cannot swim outside a diving radius surrounding the boat).
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* {{Iyashikei}}: At the end of the day, you're playing these games to enjoy the underwater environments and engage with the various creatures, all set to lovely Celtic music.
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* TheCatfish: [[spoiler:Magu Tapah and the Ancient Mother]] in the first game; ''Blue World'' has '''many''', including an actual catfish that has [[AmazingTechnicolorWildlife turned golden in color]].

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* TheCatfish: [[spoiler:Magu Tapah Tapa and the Ancient Mother]] in the first game; ''Blue World'' has '''many''', including an actual catfish that has [[AmazingTechnicolorWildlife turned golden in color]].



* DerelictGraveyard: The Ship's Rest area in the first game, a hidden shipyard guarded by [[spoiler:Magu Tapah]], and most of Ciceros Strait in the second, guarded by whirlpools and a whole lot of sharks (including Thanatos).

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* DerelictGraveyard: The Ship's Rest area in the first game, a hidden shipyard guarded by [[spoiler:Magu Tapah]], Tapa]], and most of Ciceros Strait in the second, guarded by whirlpools and a whole lot of sharks (including Thanatos).



* InterfaceSpoiler: The Marine Encyclopedia contains silhouettes of each of the creatures. Only the legendary creatures are exempted with [[spoiler: Magu Tapah and the Ancient Mother's entries]] only being added once you find them. ''Blue World'' spoils its legendaries off the bat, although it repeats the omissions with [[spoiler:the Anomalocaris, Cameroceras, and Sea Serpent]].

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* InterfaceSpoiler: The Marine Encyclopedia contains silhouettes of each of the creatures. Only the legendary creatures are exempted with [[spoiler: Magu Tapah Tapa and the Ancient Mother's entries]] only being added once you find them. ''Blue World'' spoils its legendaries off the bat, although it repeats the omissions with [[spoiler:the Anomalocaris, Cameroceras, and Sea Serpent]].



* SealedEvilInACan: The [[spoiler:Magu Tapah]], which you [[spoiler:have effectively released by befriending the orca that was guarding said can, and bringing it away from Ship's Rest.]]

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* SealedEvilInACan: The [[spoiler:Magu Tapah]], Tapa]], which you [[spoiler:have effectively released by befriending the orca that was guarding said can, and bringing it away from Ship's Rest.]]



* TailorMadePrison: Ship's Rest turns out to be this for [[spoiler:the Magu Tapah]].

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* TailorMadePrison: Ship's Rest turns out to be this for [[spoiler:the Magu Tapah]].Tapa]].



** [[spoiler:Magu Tapah, [[NamesToRunAwayFromReallyFast Thanatos]], and the [[FinalBoss Okeanos Guardian]]]] say hi. With their huge, tooth-lined, bloodied mouths.

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** [[spoiler:Magu Tapah, Tapa, [[NamesToRunAwayFromReallyFast Thanatos]], and the [[FinalBoss Okeanos Guardian]]]] say hi. With their huge, tooth-lined, bloodied mouths.
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** Mo'ia Atoll vaguely fits this, being an underwater structure, though the possibility of it being a natural structure similar to the Yonaguni Monument is tossed around, something the player has to prove otherwise via finding all the stone tablets hidden in the ruins.

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** Mo'ia Atoll vaguely fits this, being an underwater structure, though the possibility of it being a natural structure similar to the Yonaguni Monument Monument[[note]]A real-life rock formation in Japan that as a result of repeated earthquakes, has fine lines running along it that create the illusion of a man-made structure[[/note]] is tossed around, something the player has to prove otherwise via finding all the stone tablets hidden in the ruins.

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* {{Atlantis}}: Mo'ia Atoll vaguely fits this, being an underwater structure, though the possibility of it being a natural structure similar to the Yonaguni Monument is tossed around, something the player has to prove otherwise via finding all the stone tablets hidden in the ruins. Okeanides in ''Blue World'' is unambigously shown to be a sunken city, courtesy of being both hidden away underwater and [[spoiler:being where the whales used by the Okeanides culture, the Singing Dragons, are found]].

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* {{Atlantis}}: {{Atlantis}}:
**
Mo'ia Atoll vaguely fits this, being an underwater structure, though the possibility of it being a natural structure similar to the Yonaguni Monument is tossed around, something the player has to prove otherwise via finding all the stone tablets hidden in the ruins. ruins.
**
Okeanides in ''Blue World'' is unambigously unambiguously shown to be a sunken city, courtesy of being both hidden away underwater and [[spoiler:being where the whales used by the Okeanides culture, the Singing Dragons, are found]].
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* TheGhost: Alfred Thorman, your benefactor in the first game, only ever communicates with you via e-mail. Other characters like Audrey Thorman and Doug also only appear in this way.

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* TheGhost: Alfred Thorman, your benefactor in the first game, only ever communicates with you via e-mail. Other characters like Audrey Thorman and Doug Douglas "Doug" Banner also only appear in this way.
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* BearyFriendly: Polar bears can be encountered on the Gabbiano in the first game, and on ice in the Arctic Ocean in ''Blue World'', and in both instances, they are portrayed as being very docile (when real polar bears are very aggressive to humans).

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* FriendlyPlayfulDolphin: The games naturally feature dolphins and larger cetaceans from various locations. You can befriend certain dolphins. When players get to Nineball Island in ''Endless Ocean: Blue World'' they can teach tricks to a dolphin.
* FrigidWaterIsHarmless: Two dive locations of ''Blue World'' are in the Arctic and the Antarctic. There is a handwave about body gel that helps with cold weather, and special air tanks or something, and only a mention of a dry suit, albeit with no visual changes. Considering the character's costume can be changed to a bikini (for women) or just a pair of trunks (for men), you can very well go diving in those places thusly garbed and suffer no ill effects.

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* FriendlyPlayfulDolphin: The games naturally feature dolphins and larger cetaceans from various locations. You can befriend certain dolphins. When On the Gabbiano in the first game and when players get to Nineball Island in ''Endless Ocean: Blue World'' World'', they can teach tricks to a dolphin.
* FrigidWaterIsHarmless: Two dive locations of ''Blue World'' are in the Arctic and the Antarctic. There This is initially subverted during the player's first visit to the Arctic, where their oxygen depletes faster and they need a dolphin partner to get through the place. This is only then played straight where, upon the first time the player arrives in the Antarctic, the player receives a body gel for the cold weather (serving as a handwave about body gel that helps with cold weather, to how they can survive in the frigid water and finally making the Arctic water harmless) and special air tanks or something, and tanks, with only a mention of a dry suit, albeit with no visual changes. Considering the character's costume can be changed to a bikini (for women) or just a pair of trunks (for men), you can very well go diving in those places thusly garbed and suffer no ill effects.



* TheGhost: Alfred Thorman, your benefactor in the first game, only ever communicates with you via e-mail.
* GhostShip: The large brown vessel which transports you to and from Ship's Rest, which you enter via ''the big gaping hole in its hull below the water line.'' In Ship's Rest itself, you can see the wreckage of the exact same boat right in the sand below where it's floating. It's actually really eerie, especially at night.

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* TheGhost: Alfred Thorman, your benefactor in the first game, only ever communicates with you via e-mail.
e-mail. Other characters like Audrey Thorman and Doug also only appear in this way.
* GhostShip: The large brown vessel which transports you to and from Ship's Rest, which you enter via ''the big gaping hole in its hull below the water line.'' line" to access it. In Ship's Rest itself, you can see the wreckage of the exact same boat right in the sand below where it's floating. It's actually really eerie, especially at night.



* ImplacableMan: Or shark, rather. Thanatos is completely immune to the pulsar gun, and he will not stop attacking until you leave his turf. Exploring his territory in Ciceros Strait is a royal pain.

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* ImplacableMan: Or shark, rather. Thanatos is completely immune to the pulsar gun, and he will not stop attacking until you leave his turf. Exploring his territory in Ciceros Strait is a royal pain. His presence in a sidequest where the player must distract him while a guitar is fetched from the ocean doesn't help.



* LyricalDissonance: The title screen theme for ''Blue World'', [[https://youtu.be/AyB98SG1SNg "Carrickfergus"]], is a beautiful, peaceful theme fitting for a game like this, but near the end, [[spoiler:the narrator tells that she is the only surviving person out of everyone she ever knew, and the final part of the song seems to be narrated days before her death.]]

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* LyricalDissonance: The title screen theme for ''Blue World'', [[https://youtu.be/AyB98SG1SNg "Carrickfergus"]], is a beautiful, peaceful theme fitting for a game like this, but near the end, [[spoiler:the narrator tells that she is the only surviving person out of everyone she ever knew, and the final part of the song seems to be narrated days before her death.]]death]].



** The sequel fixes the MisplacedWildlife aspect and the main plot is more AlternateHistory than magic, but the side quests include chasing a magic blue bird that can appear anywhere in the world, fetching items for a tiki idol, and "The Voice of the Night Sky" rewarding you for finding constellation coins scattered all over the world.

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** The sequel fixes the MisplacedWildlife aspect aspect, and the main plot is more AlternateHistory than magic, but the side quests include chasing a magic blue bird that can appear anywhere in the world, fetching items for a tiki idol, and "The Voice of the Night Sky" rewarding you for finding constellation coins scattered all over the world.



* PolarBearsAndPenguins: Played straight in the first game as part of the MisplacedWildlife; averted to hell and back in ''Blue World''.

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* PolarBearsAndPenguins: Played straight in the first game as part of the MisplacedWildlife; MisplacedWildlife (among the various animals that can appear on the deck of the Gabbiano, though penguins may also swim in the water); averted to hell and back in ''Blue World''.



* SeriesMascot: The bottlenose dolphin. There are also people who claim that the emperor angelfish or bicolor parrotfish are the game's mascots, due to their both being extremely common.

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* SeriesMascot: The bottlenose dolphin. There are also people who claim that the emperor angelfish or bicolor parrotfish are the game's mascots, due to their mascots because they are both being extremely common.



* SoundtrackDissonance: Each theme was specifically crafted for one area, and can sound rather silly if you choose to play it somewhere else -- for example, filling the cheery little Coral Forest with OminousLatinChanting.

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* SoundtrackDissonance: Each theme was specifically crafted for one area, and can sound rather silly if you choose to play it somewhere else -- for example, filling the cheery little Coral Forest with OminousLatinChanting.the OminousLatinChanting from "Benedictus".



* SuperNotDrowningSkills: There actually ''is'' an air meter, but it expires too slowly to really matter. In the sequel, however, the air gauge is more realistically timed, but can still be lengthened by improving Diving Skill and buying regulators and support tanks (the tanks that say "support" in the name, preceded by a capacity; all the others are just cosmetic and only otherwise good for getting the title for having all the tanks).

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* SuperNotDrowningSkills: There actually ''is'' an air meter, but it expires too slowly to really matter. In the sequel, however, the air gauge is more realistically timed, timed but can still be lengthened by improving Diving Skill and buying regulators and support tanks (the tanks that say "support" in the name, preceded by a capacity; all the others are just cosmetic and only otherwise good for getting the title for having all the tanks).



* WhyDidItHaveToBeSnakes: Ironically, Kat is severely aquaphobic. [[spoiler:Her father Patrick]] died while on a dive when he got tangled up in kelp and eventually drowned. Seems fairly reasonable that she might have an aversion to diving after that.

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* WhyDidItHaveToBeSnakes: Ironically, Kat is severely aquaphobic. [[spoiler:Her father Patrick]] died while on a dive when he got tangled up in kelp and eventually drowned. Seems fairly reasonable that she might have an aversion to diving after that. [[spoiler:The player becoming tangled in the kelp themselves, only being saved by their dolphin companions, makes her very worried that this nearly happened again]].

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* {{Atlantis}}: Mo'ia Atoll, [[MaybeMagicMaybeMundane maybe]]. Okeanides in ''Blue World''.
* AwesomeYetImpractical: In the first game, dolphin partners were cool and all, but had no real use -- they tended not to follow you very well unless you blew the whistle every few yards (and took forever to come to you from across an area if you let them alone for a while before calling them), and riding them was neat, but couldn't be controlled, so you just go to watch yourself go in circles until you let go. They were made much more useful in the sequel.

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* {{Atlantis}}: Mo'ia Atoll, [[MaybeMagicMaybeMundane maybe]]. Atoll vaguely fits this, being an underwater structure, though the possibility of it being a natural structure similar to the Yonaguni Monument is tossed around, something the player has to prove otherwise via finding all the stone tablets hidden in the ruins. Okeanides in ''Blue World''.
World'' is unambigously shown to be a sunken city, courtesy of being both hidden away underwater and [[spoiler:being where the whales used by the Okeanides culture, the Singing Dragons, are found]].
* AwesomeYetImpractical: In the first game, dolphin partners were cool and all, but had no real use -- they tended not to follow you very well unless you blew the whistle every few yards (and took forever to come to you from across an area if you let them alone for a while before calling them), and riding them was neat, but couldn't be controlled, so you just go to watch yourself go in circles until you let go. go, with the only benefit being that sometimes they would identify useful zoom spots. They were made much more useful in the sequel.sequel where they could now be controlled better.



* ChuckCunninghamSyndrome: Ichiro Enoshima/Ken Kaimoto from ''Blue World'', who has an introduction that makes him seem fairly important before he disappears from the rest of the game. It seems that he was originally planned to have a much larger role, but Hayako apparently took most of it over.

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* ChuckCunninghamSyndrome: Ichiro Enoshima/Ken Kaimoto from ''Blue World'', who has an introduction that makes him seem fairly important before he disappears from the rest of the game.game after the player settles into the aquarium. It seems that he was originally planned to have a much larger role, but Hayako apparently took most of it over.



* CoolBoat: The ''Gabbiano'' in the first game, which the loading screens are quick to remind you is Italian for "seagull". It functions as your base of operations and can set up anywhere with sufficient space in Manoa Lai.

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* CoolBoat: The ''Gabbiano'' in the first game, which the loading screens are quick to remind you is [[BilingualBonus Italian for "seagull"."seagull"]]. It functions as your base of operations and can set up anywhere with sufficient space in Manoa Lai.



* DerelictGraveyard: The Ship's Rest area in the first game and most of Ciceros Strait in the second.

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* DerelictGraveyard: The Ship's Rest area in the first game game, a hidden shipyard guarded by [[spoiler:Magu Tapah]], and most of Ciceros Strait in the second.second, guarded by whirlpools and a whole lot of sharks (including Thanatos).


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** The [[spoiler: Ancient Mother]], named in the NTSC release, is referred to as the [[spoiler:White Mother]] in the PAL release. The [[spoiler:Black Harbinger]] found in ''Blue World'' ends up matching up better as a counterpart to the latter name.
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* AmazingFreakingGrace: One of the songs in the original.

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* AmazingFreakingGrace: One of the songs in the original.original, played when the player arrives at Mo'ia Atoll for the first time.

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* ButThouMust: In ''Blue World'', after you and Oceana find [[spoiler:the plesiosaur]], Oceana decides she's not going to publicize this discovery, and asks if you agree. You can say "I do" or "No I don't," but if you pick no, Oceana will just say "Really?" and ask you the question again. And again. And again.

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* ButThouMust: ButThouMust:
** In the original game, Katherine will ask you to help her find the [[spoiler:Ancient Mother]]. Turn her down, and the next time you return to the boat (or at the very least, exit your cabin), she will ask you again, the process repeating until you say yes to her.
**
In ''Blue World'', after you and Oceana find [[spoiler:the plesiosaur]], Oceana decides she's not going to publicize this discovery, and asks if you agree. You can say "I do" or "No I don't," but if you pick no, Oceana will just say "Really?" and ask you the question again. And again. And again.
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* NewWorkRecycledGraphics: ''Blue World'' draws a lot of fish models and background elements from the first game, which itself used some models/textures from Arika's previous ''Everblue'' games.
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* InterfaceSpoiler: The Marine Encyclopedia contains silhouettes of each of the creatures. Only the legendary creatures are exempted with [[spoiler: Magu Tapah and the Ancient Mother's entries]]] only being added once you find them. ''Blue World'' spoils its legendaries off the bat, although it repeats the omissions with [[spoiler:the Anomalocaris, Cameroceras, and Sea Serpent]].

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* InterfaceSpoiler: The Marine Encyclopedia contains silhouettes of each of the creatures. Only the legendary creatures are exempted with [[spoiler: Magu Tapah and the Ancient Mother's entries]]] entries]] only being added once you find them. ''Blue World'' spoils its legendaries off the bat, although it repeats the omissions with [[spoiler:the Anomalocaris, Cameroceras, and Sea Serpent]].



* LyricalDissonance: The title screen theme for ''Blue World'', [[https://m.youtube.com/watch?v=IijKg8p3LMs Carrickfergus]], is a beautiful, peaceful theme fitting for a game like this, but near the end, [[spoiler:the narrator tells that she is the only surviving person out of everyone she ever knew, and the final part of the song seems to be narrated days before her death.]]

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* LyricalDissonance: The title screen theme for ''Blue World'', [[https://m.youtube.com/watch?v=IijKg8p3LMs Carrickfergus]], [[https://youtu.be/AyB98SG1SNg "Carrickfergus"]], is a beautiful, peaceful theme fitting for a game like this, but near the end, [[spoiler:the narrator tells that she is the only surviving person out of everyone she ever knew, and the final part of the song seems to be narrated days before her death.]]
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* FictionalCountry: The series primarily takes place in the Pelago Commonwealth, a FictionalCounterpart for the Republic of Palau, a Micronesian island nation.
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* LoadingScreen: The first game shows a dolphin swimming in place in the bottom left. ''Blue World'' instead has a row of juvenile penguins waddle, hop and slide across the bottom of the screen.
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* SpiritualSuccessor: To the ''Everblue'' games.
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* PictorialLetterSubstitution: The "O" in ''Endless Ocean'' is partially formed from a wave.

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* PictorialLetterSubstitution: The "O" in ''Endless Ocean'' Ocean'''s North American logo is partially formed from a wave.
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* PictorialLetterSubstitution: The "O" in ''Endless Ocean'' is partially formed from a wave.

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