History VideoGame / EndlessOcean

10th Jan '17 1:50:20 PM Sabrewing
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* GiantSwimmer: You can ride whales and dolphins through the ocean, though you can't control where they go. In ''Blue World'', your dolphin partner ''can'' give you a player-controlled lift, which is necessary in the freezing regions until your equipment improves.

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* GiantSwimmer: You can ride whales and dolphins through the ocean, though you can't control where they go. In ''Blue World'', your dolphin partner ''can'' give you a player-controlled lift, follow your directions, which is necessary in the freezing regions until your equipment improves.


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* GuideDangIt: Getting OneHundredPercentCompletion in these games can be a nightmare without a walkthrough, given how large the areas are, coupled with the first game's penchant for randomizing item/fish locations. Unlocking the missions to recruit more cetacean partners in the second game isn't immediately obvious, either.
19th Oct '16 10:39:16 PM Nire
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* SpeciesLostAndFound: In Blue World, at least two animals [[spoiler: The plesiosaurus]] and the [[spoiler: orthocone]] are supposed to have been extinct for millions of years, but they're found alive and well. They're encountered in cutscenes, but not really intractable though.

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* SpeciesLostAndFound: In Blue World, at least two animals three animals, [[spoiler: The plesiosaurus]] the plesiosaurus, the anamalocharis, and the [[spoiler: orthocone]] are supposed to have been extinct for millions of years, but they're found alive and well. They're encountered in cutscenes, but not can't really intractable though.be interacted with.
19th Oct '16 10:33:59 PM Nire
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* NatureSpirit: It's hinted that some of the legendary animals are more then just animals. Thanatos [[spoiler: and the Ancient Mother]] are the prime examples of this [[spoiler:but the Blue Bird also seems to be more then it appears.]]

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* NatureSpirit: It's hinted that some of the legendary animals are more then than just animals. Thanatos [[spoiler: and the Ancient Mother]] are the prime examples of this [[spoiler:but the Blue Bird also seems to be more then than it appears.]]]]
** Arguably the most blatant example is the Commerson's dolphin that you can befriend. It is heavily implied, if not outright stated, to be able to speak, and is found guarding a treasure room in the uppermost part of a sunken temple.
19th Oct '16 10:24:27 PM Nire
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** Averted with many of the sharks, though. Whale sharks and basking sharks are huge but harmless, and a number of smaller species (hammerheads, for example) are also safe to swim near. And of course, the lack of damage in the first game meant even potentially nasty sharks never pose a real threat.
3rd Aug '16 12:15:29 AM Sabrewing
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Not to be confused with ''The Infinite Ocean'', a fairly creepy point-and-click adventure game about the first ArtificialIntelligence.

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Not to be confused with ''The Infinite Ocean'', a fairly creepy point-and-click adventure game about the first ArtificialIntelligence.
ArtificialIntelligence. Compare ''VideoGame/{{Abzu}}'' for the UsefulNotes/PlayStation4 and Steam.
26th Mar '16 10:25:19 AM Nire
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* AwesomeYetImpractical: In the first game, dolphin partners were cool and all, but had no real use - they tended not to follow you very well unless you blew the whistle every few yards (and took forever to come to you from across an area if you let them alone for a while before calling them), and riding them was neat, but couldn't be controlled, so you just go to watch yourself go in circles until you let go. All of these points were fixed in the second game, drastically increasing the dolphins' usefulness.

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* AwesomeYetImpractical: In the first game, dolphin partners were cool and all, but had no real use - they tended not to follow you very well unless you blew the whistle every few yards (and took forever to come to you from across an area if you let them alone for a while before calling them), and riding them was neat, but couldn't be controlled, so you just go to watch yourself go in circles until you let go. All of these points were fixed in the second game, drastically increasing the dolphins' usefulness.
26th Mar '16 10:10:47 AM Nire
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* AwesomeYetImpractical: In the first game, dolphin partners were cool and all, but had no real use - they tended not to follow you very well unless you blew the whistle every few yards (and took forever to come to you from across an area if you let them alone for a while before calling them), and riding them was neat, but couldn't be controlled, so you just go to watch yourself go in circles until you let go.
** AwesomeYetPractical: They became this in the second game. Now they swam alongside you and didn't wander off (so that, while they came immediately when called, doing so wasn't even necessary!), and served as a faster mode of transport. The latter is even necessary to progress in the game at one point.

to:

* AwesomeYetImpractical: In the first game, dolphin partners were cool and all, but had no real use - they tended not to follow you very well unless you blew the whistle every few yards (and took forever to come to you from across an area if you let them alone for a while before calling them), and riding them was neat, but couldn't be controlled, so you just go to watch yourself go in circles until you let go.
** AwesomeYetPractical: They became this
go. All of these points were fixed in the second game. Now they swam alongside you and didn't wander off (so that, while they came immediately when called, doing so wasn't even necessary!), and served as a faster mode of transport. The latter is even necessary to progress in game, drastically increasing the game at one point.dolphins' usefulness.
26th Mar '16 10:09:24 AM Nire
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Added DiffLines:

** AwesomeYetPractical: They became this in the second game. Now they swam alongside you and didn't wander off (so that, while they came immediately when called, doing so wasn't even necessary!), and served as a faster mode of transport. The latter is even necessary to progress in the game at one point.
20th Feb '16 3:07:22 AM Sabrewing
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Both games have been played by the WebVideo/GameGrumps, giving them considerably more exposure.


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* BlackoutBasement: Both games' abyssal zones, lit by nothing but your portable flashlight. Hugging the sea floor is almost a requirement just to keep your orientation.
22nd Jan '16 5:48:57 AM Morgenthaler
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* CelebrityPower: Notable New Zealand vocalist Music/HayleyWestenra provided nearly the entire soundtrack for the game; her song "[[http://www.youtube.com/watch?v=dvuZ9j9gzlQ Prayer]]" was used for early demo display purposes, as well as being the [[RealSongThemeTune unofficial theme]] for the final product. The group CelticWoman provides some songs for ''Blue World''.

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* CelebrityPower: Notable New Zealand vocalist Music/HayleyWestenra provided nearly the entire soundtrack for the game; her song "[[http://www.youtube.com/watch?v=dvuZ9j9gzlQ Prayer]]" was used for early demo display purposes, as well as being the [[RealSongThemeTune unofficial theme]] for the final product. The group CelticWoman Music/CelticWoman provides some songs for ''Blue World''.



* PopStarComposer: Music/HayleyWestenra of CelticWoman provides the soundtrack to this game and its sequel.

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* PopStarComposer: Music/HayleyWestenra of CelticWoman Music/CelticWoman provides the soundtrack to this game and its sequel.
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