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* InGameBankingServices: Ark's bank offers various services, one of them being a personal account which offers a daily 2.80% interest rate; interest are capped at 250 Pennies per day, making pointless to store more than 8928 Pennies. Other services include a vault (a personal storage vault for the player character, as well as NPC vault than can be accessed through theft or quest reward), shareholding in a few businesses (obtained through quest reward or thieft, result in bonus daily account income added to the daily interests), house buying, and a merchant (sells skill books and blueprints).

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* InGameBankingServices: Ark's bank offers various services, one of them being a personal account which offers a daily 2.80% interest rate; interest are capped at 250 Pennies per day, making pointless to store more than 8928 Pennies. Other services include a vault (a personal storage vault for the player character, as well as NPC vault than can be accessed through theft or quest reward), shareholding in a few businesses (obtained through quest reward or thieft, theft, result in bonus daily account income added to the daily interests), house buying, and a merchant (sells skill books and blueprints).
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The story and the world is significantly darker, grittier and -- not least -- bleaker in its tone than ''Skyrim'', skewing heavily towards gloomy European DarkFantasy with plenty of GothicHorror undertones (and even a fair bit of {{Cosmic Horror| Story}}), featuring a dark, psychological storyline, and focusing on the impact the conflicts have on the people of the land of Enderal.

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The story and the world is significantly darker, grittier and -- not least -- bleaker in its tone than ''Skyrim'', skewing heavily towards gloomy European DarkFantasy with plenty of GothicHorror undertones (and even a fair bit of {{Cosmic Horror| Story}}), Story}} mixed in), featuring a dark, psychological storyline, and focusing on the impact the conflicts have on the people of the land of Enderal.
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''[[http://sureai.net/games/enderal/?lang=en Enderal: The Shards of Order]]'' is a total conversion [[GameMod mod]] for ''VideoGame/TheElderScrollsVSkyrim'' made by the German team Creator/SureAI (also responsible for the ''VideoGame/{{Nehrim}}'' total conversion for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''). It was released officially in 2016 and [[UpdatedReRelease re-released on Steam in 2019.]]

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''[[http://sureai.net/games/enderal/?lang=en Enderal: The Shards of Order]]'' is a total conversion [[GameMod mod]] for ''VideoGame/TheElderScrollsVSkyrim'' made by the German team Creator/SureAI (also responsible for Creator/SureAI. It is the ''VideoGame/{{Nehrim}}'' sequel to the team's previous large scale modding effort, ''VideoGame/{{Nehrim}}'', a total conversion for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''). Oblivion]]''. It was released officially in 2016 and [[UpdatedReRelease re-released on Steam in 2019.]]
2019]].
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* AlternateCharacterInterpretation: Was the Butcher of Ark really inducted into an order of vigilante assassins, who after his desertion pulled strings and planted evidence to discredit his story? Or was he just a trauma-driven psycho who was so deep into his delusions he made up the entire story? There is no conclusive evidence, though the fact the Veiled Woman makes an appearance in his story and coincides with him dying and being resurrected during his initiation (possibly making him Fleshless) further blur the line.
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* AlternateCharacterInterpretation: Was the Butcher of Ark really inducted into an order of vigilante assassins, who after his desertion pulled strings and planted evidence to discredit his story? Or was he just a trauma-driven psycho who was so deep into his delusions he made up the entire story? There is no conclusive evidence, though the fact the Veiled Woman makes an appearance in his story and coincides with him dying and being resurrected during his initiation (possibly making him Fleshless) further blur the line.
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** When playing a game of Battle for Treomar on an inn, one of the lines your opponent can say at the beginning of the match is "May the [[Manga/YuGiOh heart of the cards]] beat for you
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** [[spoiler: It gets particularly egregious in the penultimate quest of the game, where the Prophet sees proof of Tealor’s misdeeds as well as visions that show how everything they’re doing has happened in previous cycles, obviously meaning it won’t stop the Cleansing. You are still stuck going along with it, unable to enact the obvious solution of just killing Tealor and leaving.]]

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Trope has been disambiguated. Removing for not fitting any other tropes.


** More so, [[spoiler: both of PC companions are literally this trope. Calia died in her childhood and was resurrected by her grieving father with the help of the [[ArtifactofDoom vicious magical stone]]. Jespar dies through the course of the game by the hand of his sister only to be resurrected later by MysteriousWoman]]

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** More so, [[spoiler: both of PC companions are literally this trope. Calia died in her childhood and was resurrected by her grieving father with the help of the [[ArtifactofDoom vicious magical stone]]. Jespar dies through the course of the game by the hand of his sister only to be resurrected later by MysteriousWoman]]later.]]



* MysteriousWoman: The Veiled Woman. She appears several times through the course of the game, always acting as DeusExMachina. It is hinted that she can be [[spoiler: some sort of incarnation of possibility, but her true nature is never explained]].
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Asskicking Equals Authority has been renamed.


** The protagonists are magically-augmented superheroes on a quest to save the world from an eldritch threat. Except (A) having superpowers does not inherently cover your character weaknesses (if anything, it makes them ''worse''), (B) you can be a great fighter but still lose to your friends' angst and personal issues, which have been deep rooted for decades, (C) heroes can only focus on a limited number of things at a time, so if your army consists of trainees who haven't even practiced on bandits, no amount of AsskickingEqualsAuthority from your FrontlineGeneral will save your 'soldiers' from a meatgrinder of trained fanatics, and (D) since you're the heroes destined to save the world and all that, and your enemies have had literal ages to plan their strategy, expect them to get sadistically creative - [[spoiler:by ''creating'' the heroes themselves, as undead puppets who will end the world ''for'' them]].

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** The protagonists are magically-augmented superheroes on a quest to save the world from an eldritch threat. Except (A) having superpowers does not inherently cover your character weaknesses (if anything, it makes them ''worse''), (B) you can be a great fighter but still lose to your friends' angst and personal issues, which have been deep rooted for decades, (C) heroes can only focus on a limited number of things at a time, so if your army consists of trainees who haven't even practiced on bandits, no amount of AsskickingEqualsAuthority AsskickingLeadsToLeadership from your FrontlineGeneral will save your 'soldiers' from a meatgrinder of trained fanatics, and (D) since you're the heroes destined to save the world and all that, and your enemies have had literal ages to plan their strategy, expect them to get sadistically creative - [[spoiler:by ''creating'' the heroes themselves, as undead puppets who will end the world ''for'' them]].

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* DumpStat: Since all the perks are now governed by three large skill trees instead of 18 smaller trees, and leveling infinitely is much harder to accomplish, some skills are simply not worth investing your limited points into anymore. The Lockpicking stat was hit hardest, thanks to the associated benefits of picking stronger locks now governed by general perks. A player could easily be picking Master locks with the base 15 Lockpick skill.

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* DumpStat: Since all the perks are now governed by three large skill trees instead of 18 smaller trees, and leveling infinitely is much harder to accomplish, some skills are simply not worth investing your limited points into anymore. The Lockpicking stat was hit hardest, thanks to the associated benefits of picking stronger locks now governed by general perks. A player could easily be picking Master locks with the base 15 Lockpick skill. Not to mention you can just buy an infinite supply of lock-opening scrolls in Ark for a reasonable price.
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** The mission with the two brothers you're almost guaranteed to encounter on the road while on your first trip to Ark is a nearly one-to-one recreation of the Ehnim/Egil mini-quest from ''VideoGame/{{Gothic}} II''.

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** Arazealeans, corresponding to the Nords, are your average blonde/blue-eyed/fair-skinned ProudWarriorRace. Rather than HornyVikings however, their nomad culture, coupled with the fact that they inhabit a steppe, put them scloser to people like Scythians or Proto-Slavs. The drunken Arazealean at the inn in Ark who doesn't speak [[CommonTongue Inâl]] has a pseudo Eastern European accent.
** Kiléans look physically like the Bretons. The belt of Kilé is an archipelago of 77 tropical islands, rich in natural resources and spices. The Kiléans descirbed as cunning businessmen and talented merchants sound similar to "levantine traders", such as Jews in ancient Europe or Armenians in the Ottoman Empire. Their economic model is that of nowadays laissez-faire capitalism, as their culture puts emphasis on self-reliance and success through hard work.
** Qyranians have the aspect of the Redguards. The island of Qyra and the main city of Al-Rashim are a blatant example of {{Qurac}}. The island is known as a cradle of science and culture and Qyranians are known to live in open communities with sexual freedom; these aspects echo pre-Islamic Persia and certain pre-Islamic Berber tribes respectively.
** Skaraggs are physically described as akin to East Asians from our world. Technically they don't appear in ''Enderal'', as they correspond to no race from the vanilla ''Skyrim'' (Lishari, who is Half-Skaragg, is codified as Nehrimese). That said, what is said of their culture, as shamanistic, technologically primitive and made of disorganised tribes, loosely resembles some sort of Indigenous Siberians.

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** Arazealeans, corresponding to the Nords, are your average blonde/blue-eyed/fair-skinned ProudWarriorRace. Rather than HornyVikings however, their nomad nomadic culture, coupled with the fact that they inhabit a steppe, put steppe territory, puts them scloser closer to people like Scythians or Proto-Slavs. The drunken Arazealean at the inn in Ark who doesn't speak [[CommonTongue Inâl]] has a pseudo Eastern European accent.
** Kiléans look physically like the Bretons. The belt of Kilé is an archipelago of 77 tropical islands, rich in natural resources and spices. The Kiléans descirbed as cunning businessmen and talented merchants sound similar to "levantine traders", such as Jews in ancient Europe or Armenians in the Ottoman Empire. Their economic model is that of nowadays basically laissez-faire capitalism, as their culture puts emphasis on self-reliance and success through hard work.
** Qyranians have the aspect of the Redguards. The island of Qyra and the main city of Al-Rashim are a blatant example of {{Qurac}}. The island is known as a cradle of science and culture culture, similarly to Persia and Al-Andalus, and the fact that Qyranians are known to live in open communities with sexual freedom; these aspects echo pre-Islamic Persia and freedom vaguely echoes certain pre-Islamic Berber tribes respectively.
tribes.
** Skaraggs are physically described as akin to East Asians from our world. Technically they don't appear in ''Enderal'', as they correspond to no race from the vanilla ''Skyrim'' (Lishari, who is Half-Skaragg, is codified as Nehrimese). That said, what What little is said of their culture, as shamanistic, technologically primitive and made of disorganised tribes, loosely resembles some sort of Indigenous Siberians.
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* HopeSpot: [[spoiler:Going up on Kurmai's ship to the Star City. It is all downhill from there.]]
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* Chekhov'sGunman: Kurmai is one of the first and more memorable characters the player meets, waiting near the entrance to Ark, speaking while referring to himself in the third person and giving you a lengthy FetchQuest. [[spoiler:Near the end of the game, he finishes building a secret airship and takes the Prophet up to the starling city in the sky to look for the Numinos.]]

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* Chekhov'sGunman: ChekhovsGunman: Kurmai is one of the first and more memorable characters the player meets, waiting near the entrance to Ark, speaking while referring to himself in the third person and giving you a lengthy FetchQuest. [[spoiler:Near the end of the game, he finishes building a secret airship and takes the Prophet up to the starling city in the sky to look for the Numinos.]]
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Chekhov'sGunman: Kurmai is one of the first and more memorable NPCs the player meets, waiting near the entrance to Ark, speaking while referring to himself in the third person and giving you a lengthy FetchQuest. [[spoiler:Near the end of the game, he finishes building a secret airship and takes the Prophet up to the starling city in the sky to look for the Numinos.]]

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* Chekhov'sGunman: Kurmai is one of the first and more memorable NPCs characters the player meets, waiting near the entrance to Ark, speaking while referring to himself in the third person and giving you a lengthy FetchQuest. [[spoiler:Near the end of the game, he finishes building a secret airship and takes the Prophet up to the starling city in the sky to look for the Numinos.]]

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