[[caption-width-right:300:[[AWizardDidIt It's always his fault...]]]]
->''You lost an arm''
->''in the Disco Wars of 1515.''
->''You lost an eye''
->''in the War of Rock ‘n Roll.''
->''You lost both legs''
->''defeating DJ Deadly Skillz.''
->''And you lost your ENTIRE butt''
->''to an Evil Wizard.''
->''This is the story of your Quest… to get revenge for your butt!''
->- '''''[[ItMakesJustAsMuchSenseInContext The intro to the first level]]'''''

Yeah, this is [[ExcusePlot the ridiculous yet awesome premise]] of '''''Electronic Super Joy''''', a [[PlatformGame 2D platformer]] created by Michael Todd.
Playing as a monochromatic wanderer, you traverse levels full of [[EverythingTryingToKillYou homing rockets, killer animals]] [[FrickinLaserBeams and lasers]] to get revenge for your butt! Much like [[VideoGame/SuperMeatBoy Super Meat Boy]], from which this game is probably inspired, you don't have that many special abilities and [[OneHitPointWonder die in a single hit]]. Unlike [[VideoGame/SuperMeatBoy Meat Boy]], however, there are checkpoints, so the overall difficulty is a bit lower. [[NintendoHard That doesn't really say much though]].

It's also notable for its [[EarWorm VERY catchy]] [[CrowningMusicOfAwesome soundtrack]], [[EpilepticFlashingLights fabulous flashing technicolor backgrounds]] and abundance of [[IncrediblyLamePun bad puns]].

You can buy it from the [[http://www.electronicsuperjoy.com/ official site]]. It's also been released on [[http://store.steampowered.com/app/244870/ Steam]]. A bonus pack has been released on December 18; it includes a set of three Christmas-themed levels and a new bonus boss for the last world, along with an update for Infinite Love Mode. It's pretty cheap, so go and get ready to fight the tyrannical Groove Wizard!

!''This game provides examples of''

* AWinnerIsYou: The ending consists of just a few more lines of nonsensical story.
-->''[[AndTheAdventureContinues And you, you kept wandering. Place to place, world to world, never quite settling down. Ah well.]]''
* AutoScrollingLevel: Quite a lot of them.
* AttackOfThe50FootWhatever: Glorg, the boss of the second world. It's {{Franchise/Godzilla}} with an added [[EyeBeam laser-shooting power]].
* BabiesEverAfter: The ending reveals this is the case for [[spoiler: Glorg and his newfound love]].
* BigBad: The Groove Wizard. [[AndThatsTerrible He stole your ENTIRE butt]]!
* BlackoutBasement: Stage 1-3. It's entirely in black and white, and illumination periodically goes on and off, hiding you and part of the platforms.
* BottomlessPit: Almost omnipresent.
* BulletHell: The boss against [[spoiler: the pope]] is this.
* CatAndMouseBoss: Glorg again. You have to ourun him until... [[spoiler: he finds his soulmate]].
* CollisionDamage
* CorruptChurch: Courtesy of Pope Theo.
* DeathByIrony: You kill your [[ArchEnemy nemesis]] by [[GroundPound butt-stomping him]].
* [[DeathIsASlapOnTheWrist Death Is A Slap On The Butt]]: You have infinite lives and dying just make you return to the last checkpoint. The bosses have to be defeated without getting hit though.
* [[DeliberatelyMonochrome Deliberately Dichrome]]: The wanderer, enemies and platforms are black. The background change colour between levels.
* DoubleJump: Only in some levels, and mastering it is almost imperative.
* EverythingTryingToKillYou: Not really everything, as the random dancing guys don't attack you and sometimes they even give helpful hints. But other than them, there are missiles, shuriken-throwing frogs, ghosts, lasers, little charging unicorns, tiny robots, [[SpikesOfDoom spikes]], [[SpikeBallsOfDoom spikey balls]] and obviously [[AdvancingWallOfDoom the screen itself]].
* GameBreakingBug: Prior to v1.05, it was possible to spawn in a completely empty room in Infinite Love Mode, dying almost immediately and ruining a perfectly good run. Luckily, it has been corrected. However...
* GroundPound: Ironically enough, [[GameplayAndStorySegregation it's your main method of attack]].
* HeroicMime: The wanderer, obviously.
* HoldTheLine: The last two fights against the [[BigBad big bad]] are essentially this, as they involve [[BulletHell surviving his barrage]] until he decides to retreat.
* HomingProjectile: The rockets follow you. Their speed and precision change depending on the level, but you can (usually) destroy them as any other enemy.
* HundredPercentCompletion: To get the Electronic Super King achievement you have to beat every single level [[SpeedRun in a set amount of time]] and [[NoDamageRun without dying]], although you don't have to do both at the same time. You also have to collect every star and go through 25 levels in [[LuckBasedMission Infinite Love Mode]]. [[NintendoHard Yeah, good luck with that]].
* TheImmodestOrgasm: This trope is the ''checkpoint sound''.
* IncrediblyLamePun: Just look at the name of the achievements if you want a taste of it.
**PungeonMaster: Spike, the bonus boss, is the king of this trope.
* InterfaceScrew: Some stages ''rotate'' the screen before forcing a difficult platforming segment on you. ''"The Rabbit Hole"'' [[UpToEleven runs entirely on this]].
* InvincibleMinorMinion: World 4-1 has a bigger-than-normal [[MadeOfIndestructium indestructible]] homing missile that [[GoddamnedBats stalks you ''from the start to the end of the stage'']].
* InvulnerableAttack: You're invincible while executing the butt-stomp, but you return vulnerable the very instant you touch ground. Exploiting this is essential to get past some obstacles.
* LargeHam: Every time you get to a checkpoint you're treated to an [[DoesThisRemindYouOfAnything ecstatic "Oh, yeah!" sound]] from either a male or female voice. Both are equally as hammy as they are hilarious.
* LuckBasedMission: Infinite Love Mode. It randomly chooses levels from a pool of about 20 different screens or so, and makes you go through them one after another until you die. Some of these stages are way easier than other ones, and some get more difficult (adding new obstacles or making the screen scroll much faster) depending on when you get to them. Therefore, even if you fully know the layout of every single one, you may still lose if you spawn in a particularly hard or fast level after about 20 portals.
* NintendoHard: The normal game isn't exactly a piece of cake, but trying to complete it will prove an impossible challenge for most players, mainly because of [[BrutalBonusLevel world 4]].
* NoPlotNoProblem
* OneHitPointWonder
* {{Retraux}}
* ShoutOut: A lot of them, especially with the names of levels and achievements.
**''[[Music/MCHammer Can't touch this]]''
**''[[Film/{{Predator}} Get to the Chopper!]]''
**''[[Music/VanillaIce Ice Ice Baby]]''
**''[[VideoGame/TheyBleedPixels They Bleed Rip-offs]]''
** The version of the game shown on ''WebVideo/SteamTrain'' is full of references to the aforementioned show, and Pope Theo is turned into Pope Ross.
* SlippySlideyIceWorld: The second Christmas level is probably the best example, but slippery floors are a recurring obstacle troughout the whole game.
* TacticalSuicideBoss: The first fight against the Groove Wizard has him [[TooDumbToLive exposing his heart for you to stomp on]]. The fight with [[BonusBoss Spike]] has two rocket launchers on the side of the arena.
* TemporaryPlatform: Those [[VideoGame/SpaceInvaders Space Invaders]]-looking things. They disappears after a couple of seconds; another variant releases a missile the moment it explodes.
* VideoGameFlight: The Wings grant you the power to fly for a limited amount of time. The last two fights against the Groove Wizard also give you this for the entire duration of the battle.
* WallJump: Only against white sticky walls.
* WhoNeedsTheirWholeBody: Sure, the wanderer lost an arm, an eye and [[HalfTheManHeUsedToBe both legs]], but that's definitely not gonna stop him from getting his [[IncrediblyLamePun rearvenge]].
** The trading card shows the Wanderer with both arms, legs, and eyes, so he probably got them back after he lost them.