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Video Game / Dragon Riders: Chronicles of Pern

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For the 1983 strategy game by Epyx, click here.

Dragon Riders: Chronicles of Pern is a 2001 game for PC and Sega Dreamcast, based on the Dragonriders of Pern series.

Taking place in the Seventh Pass, the story follows D'kor, a dragonrider at Fort Weyr, as he searches for a suitable Weyrwoman to replace their last one, who mysteriously died recently of a sudden illness. As time goes on, it becomes clear that people across Pern are contracting this illness, and that someone may be responsible for it...

A plot summary can be found here.


Dragon Riders: Chronicles of Pern provides examples of:

  • All There in the Manual: A number of texts about characters can be found in the Harper Hall archives, giving insights into their characters.
  • Best Served Cold: Roth's plan was to kill all the dragonriders at Fort Weyr to spite his weyrbred father who abandoned him when he failed to impress.
  • The Cameo: A drudge called "Anne" appears in the Fort Hold kitchens, dreaming about writing stories about dragons.
  • Healing Herb: Several of these are needed to cure the sickness.
  • Informed Attribute: According to one of the texts in the Harper Hall, V'hul isn't coping with having a green dragon. This only really comes out when it turns out V'hul is working with the bad guys.
  • Mooks, but no Bosses: Combat in the game amounts to picking one of three weapons (knife, sword, crossbow) and hitting the enemy with it until they fall over dead.
  • The Plague: Revealed to be a newer strain of the sickness that spread across Pern in the Sixth Pass.
    • Synthetic Plague: Roth manufactured the disease himself, basing it off the aforementioned sickness. Exactly HOW he did this in a largely agrarian society (And before the rediscovery of Landing and AIVAS) is never revealed, however...
  • Race Against the Clock: N'eth gets kidnapped at one point and is left to drown in rising water.
  • Series Continuity Error: One of the in-game texts talks about a settlement on the Southern Continent built by a "Lord Torric", although the game takes place more than seven hundred years before any new settlements on the Southern Continent were built. Not counting Roth's Hold on Ierne Island, of course...
  • Take Your Time: N'eth only is in danger of dying once you get to the end of the level he's imprisoned in. If you go into the wrong room, he'll drown, but it doesn't affect the plot in any way.
  • Travelling at the Speed of Plot: Fin the Runner is somehow able to get from Fort Hold to Ista Island before D'kor.

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