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History VideoGame / DrLangeskovTheTigerAndTheTerriblyCursedEmeraldAWhirlwindHeist

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* TroubledProduction: InUniverse, the titular game has suffered so badly from it's lead designer acting like PrimaDonnaDirector that only one staff member is left and ItsUpToYou to provide the in-game weather, effects, and events for the previous player before you can experience the game for yourself.
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* NoCelebritiesWereHarmed: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wiseau]], down to the ambiguously French accent and being a little too passionate about [[spoiler:game concepts]]. He's implied to be [[spoiler:the game's creator, and is one of the reasons a lot of the staff have quit]].

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* NoCelebritiesWereHarmed: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wiseau]], Creator/TommyWiseau, down to the ambiguously French accent and being a little too passionate about [[spoiler:game concepts]]. He's implied to be [[spoiler:the game's creator, and is one of the reasons a lot of the staff have quit]].
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* OverlyLongTitle: Lampshaded by one of [[spoiler:the beta feedback forms.]]
** [[spoiler:This is a RunningGag- throughout the game, you'll see posters on the walls for other game presumably made by the same person who created the game you're trying to play.]]
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* NoAntagonist: Unlike ''VideoGame/TheStanleyParable'' and ''VideoGame/TheBeginnersGuide'', there is no real villain to speak of, as [[spoiler:the conflict is the player trying to get into the game, but the other player- who is already playing the game and is the reason you cannot get into the game- is not malicious or actively trying to block you, and the narrator- also unlike the other two games- is not malicious or antagonistic, just incompetent, but he helps you as much as he can]].

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* NoAntagonist: Unlike ''VideoGame/TheStanleyParable'' and ''VideoGame/TheBeginnersGuide'', there is no real villain to speak of, as [[spoiler:the conflict is the player trying to get into the game, but the other player- who is already playing the game and is the reason you cannot get into the game- is not malicious or actively trying to block you, and the narrator- also unlike the other two games- is not malicious or antagonistic, just incompetent, but he helps you as much as he can]]. Although [[spoiler:the ''other'' new player who shows up behind the scenes after you finally get to start the game yourself apparently has no interest in listening to the narrator and just starts screwing around with the game while you're trying to play it, releasing the tiger on you while you're still trapped in the dark of the starting room- but [[TheGhost they never appear either]]]].
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* MacGuffin: The titular emerald. It's supposedly haunted.

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* MacGuffin: The titular emerald.emerald is the item you must steal. It's supposedly haunted. [[spoiler:Subverted as it never actually plays a part in the game, as the real conflict is trying to get into the InUniverse game in the first place.]]



* NoCelebritiesWereHarmed: [[spoiler:Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wiseau]], down to the ambiguously French accent and being a little too passionate about game concepts. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]

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* NoCelebritiesWereHarmed: [[spoiler:Some Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wiseau]], down to the ambiguously French accent and being a little too passionate about game concepts. [[spoiler:game concepts]]. He's implied to be the [[spoiler:the game's creator, and is one of the reasons a lot of the staff have quit.]]quit]].



* SpiritualSuccessor: [[spoiler: Oddly enough, to ''VideoGame/TheStanleyParable demo''. Both start out with the player facing a wall resembling a title screen, have the player explore various departments of a building dedicated to the design and mechanics of a video game, include a climactic sequence in which everything goes horribly wrong, and never let the player actually play the game that was promised.]]

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* SpiritualSuccessor: [[spoiler: Oddly [[spoiler:Oddly enough, to ''VideoGame/TheStanleyParable demo''. Both start out with the player facing a wall resembling a title screen, have the player explore various departments of a building dedicated to the design and mechanics of a video game, include a climactic sequence in which everything goes horribly wrong, and never let the player actually play the game that was promised.]]



** Taken to a logical extreme in that it's [[spoiler:another player you're screwing with by pushing the inconspicuous button marked "lasers". The staff member chews you out for this later.]]
** This comes full circle when [[spoiler:you actually get let into the game, and a player stuck in the same situation you were just in starts messing with the staff member and releases the tiger.]]
* WhatDoesThisButtonDo: The switch marked "Lasers" serves as this, [[spoiler:and ends up doing something disheartening off-camera to the actual player of the game. The staff member chews you out later if you push it, but he lets it go.]]

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** Taken to a logical extreme in that it's [[spoiler:another player you're screwing with by pushing the inconspicuous button marked "lasers". "lasers"]]. The staff member chews you out for this later.]]
later.
** This [[VideoGameCrueltyPunishment comes full circle circle]] when [[spoiler:you actually get let into the game, and a player stuck in the same situation you were just in starts messing with the staff member and releases the tiger.]]
tiger]].
* WhatDoesThisButtonDo: The switch marked "Lasers" serves as this, [[spoiler:and ends up doing something disheartening off-camera to the actual player of the game.game]]. The staff member chews you out later if you push it, but he lets it go.]]

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* ContinueYourMissionDammit: THE GAME. The Staff Member is relentlessly passive-agressive about you doing what he wants you to do and will nervously keep stammering that you need to do it.

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* ContinueYourMissionDammit: THE GAME. The Staff Member is relentlessly passive-agressive about you doing what he wants you to do and will nervously keep stammering that you need to do it.


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* NoAntagonist: Unlike ''VideoGame/TheStanleyParable'' and ''VideoGame/TheBeginnersGuide'', there is no real villain to speak of, as [[spoiler:the conflict is the player trying to get into the game, but the other player- who is already playing the game and is the reason you cannot get into the game- is not malicious or actively trying to block you, and the narrator- also unlike the other two games- is not malicious or antagonistic, just incompetent, but he helps you as much as he can]].
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Played For Laughs, so not really a downer.


* [[spoiler:DownerEnding: You finally get let into the game! But then another player gets caught in your position and ends up releasing the tiger too early. Cut to credits.]]
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* BadBadActing: [[spoiler:The auditions for ''Ineffable, Incomparable, Autumn On The Garden Planet'' on the second castle tape]].

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* BadBadActing: [[spoiler:The auditions for ''Ineffable, Incomparable, Autumn On The Garden Planet'' on the second castle cassette tape]].

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The game was released on Steam for free, and you can try it out [[http://store.steampowered.com/app/409160/ here]]. Go on, play it now, then come back, lest you fall victim to massive spoilers!

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The game was released on Steam UsefulNotes/{{Steam}} for free, and you can try it out [[http://store.steampowered.com/app/409160/ here]]. Go on, play it now, then come back, lest you fall victim to massive spoilers!



* JumpScare: [[spoiler:The InterfaceScrew that opens the game.]]

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* JumpScare: JumpScare:
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[[spoiler:The InterfaceScrew that opens the game.]]



* TitleDrop: occurs InUniverse when the narrator tells you that releasing the tiger on cue "is kind of important. It's in the title."

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* TitleDrop: occurs Occurs InUniverse when the narrator tells you that releasing the tiger on cue "is kind of important. It's in the title."



* VideoGameCrueltyPotential: Taken to a logical extreme in that it's [[spoiler:another player you're screwing with by pushing the inconspicuous button marked "lasers". The staff member chews you out for this later.]]

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Taken to a logical extreme in that it's [[spoiler:another player you're screwing with by pushing the inconspicuous button marked "lasers". The staff member chews you out for this later.]]
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* BlamingTheRailroadedPlayerCharacter: Interacting with a ringing phone causes your character to pick it up... and then instantly put it down, hanging up. You are later chewed out by the narrator on this, even though you cannot interact with phones in any other way.

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* BlamingTheRailroadedPlayerCharacter: BlamedForBeingRailroaded: Interacting with a ringing phone causes your character to pick it up... and then instantly put it down, hanging up. You are later chewed out by the narrator on this, even though you cannot interact with phones in any other way.
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Spoilers are not allowed in the intros to work pages.


[[labelnote:Click once you've finished the game]]Ok, we've beaten about the bush for long enough. The game is actually an EnvironmentalNarrativeGame in which the player takes on the role of someone who was ''meant'' to be playing the game, but wound up stuck behind the scenes of the game while someone else plays it. As a result, you end up getting guided through said scenery by one of the staff behind the game, with questionable degrees of competency on his part.[[/labelnote]]
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* LoadingScreen: The game's opening loading screen contains typical hints such as "Use vents to stay hidden from guards." [[spoiler:They serve as {{Red Herring}}s and don't actually relate to anything you do in the game.]]
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* WritersStrike: The reason you have to do a lot of the grunt work in the game is because of one of these, with reasons stated for leaving including an office being turned into a shrubbery department.
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* NonindicativeName: [[spoiler:Nothing about the game's title has anything to do with what the player will actually be doing, except possibly the [[EatenAlive tiger]]. Even that's an accident.]]
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* TitleDrop: occurs InUniverse when the narrator tells you that releasing the tiger on cue "is kind of important. It's in the title."

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