Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}} devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.
to:
Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} Platform/SegaMasterSystem, Platform/Atari2600, [[Platform/Atari7800 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Platform/GameBoy, [[Platform/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx [[Platform/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}} devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
** The Game Boy version gives you an extra life for every 20,000 points.
to:
** The Master System and Game Boy version gives versions give you an extra life for every 30,000 and 20,000 points.points, respectively.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 1 (click to see context) :
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ddarcadelogo.png]]
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16915334550.74758500
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/double_dragon2.png]]
%%
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/double_dragon2.png]]
%%
Changed line(s) 12,13 (click to see context) from:
!! ''Double Dragon'' contains the following tropes:
to:
!! ''Double Dragon'' contains the following tropes:
provides examples of:
Is there an issue? Send a MessageReason:
Deleted line(s) 53 (click to see context) :
* OffModel: In the NES version, Jimmy Lee has blue hair instead of his usual blond in the opening sequence, and his skin tone is much lighter as well. The NES's technical limitations meant it could only display up to 25 colors on-screen, and the opening sequence is the only part of the game that has more than three characters (Jimmy, Marian, Williams, Rowper, and Chin) on-screen at the same time.
Is there an issue? Send a MessageReason:
larger version
Changed line(s) 1,2 (click to see context) from:
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/doubledragon1title_9597.png]]
to:
%%
Is there an issue? Send a MessageReason:
None
Changed line(s) 36,37 (click to see context) from:
* The arcade version, like most other games at the time, rewards you with extra lives based on the amount of points acquired depending on the machine's DIP switch settings. On the other hand, the NES version forces you to clear the game with no score-based extra lives whatsoever.
* The Game Boy version gives you an extra life for every 20,000 points.
* The Game Boy version gives you an extra life for every 20,000 points.
to:
Changed line(s) 41 (click to see context) from:
* KickThemWhileTheyAreDown: The NES version took a cue from ''[[VideoGame/KunioKun Renegade]]'' and added a Sit-on Punch to Billy's attack repertoire, allowing him to pin down fallen enemy grunts and punch them while they're down.
to:
* KickThemWhileTheyAreDown: The NES version took a cue from ''[[VideoGame/KunioKun Renegade]]'' and added a Sit-on Punch to Billy's attack repertoire, allowing him to pin down fallen enemy grunts and punch them while they're down. However, it does not work on stronger enemies unless they are close to dying, and it doesn't work on [[FinalBoss Jimmy]] or Abobo at all.
Is there an issue? Send a MessageReason:
Panty Shot is a definition-only page
Deleted line(s) 55 (click to see context) :
* PantyShot: After Marian is knocked out in the opening, her sprite shows a pixel of lingerie while one of the thugs is carrying her off. You'll get another glimpse of them after she is rescued at the end and gives her savior a kiss.