[[caption-width-right:316:It's as awesome as it looks]]

''Digimon World 2'', like its predecessor, was an {{RPG}} for the UsefulNotes/PlayStation. However, while the first game was a {{Mon}}-raising sim with RPGElements (and ''DigimonWorld3'' and the DS games would be a more typical EasternRPG), ''Digimon World 2'' tried its hand at the {{Roguelike}} formula.

[[TheHero Our hero]] Akira has just gotten his Tamer License and the keys to his brand new Digi-Beetle. After joining one of the three teams that guard Digital City -- the Vaccine-using Gold Hawks, the Data-preferring Blue Falcons, or the Virus-loving Black Sword -- he gets his first Digimon and sets out to start protecting his home, patrolling various domains, battling or befriending wild Digimon, and participating in the [[InevitableTournament various tournaments]] in his free time. Of course, it doesn't take long for things to get a ''lot'' more complicated than that...

The Digi-Beetle serves as your lifeline in the dungeons; it has its own HP, EP, and various tools and weapons you can install to make exploring easier. DefeatMeansFriendship is also given an odd twist; Digimon are shown wandering the map, and you can shoot gifts at them to drastically raise the chances of them joining you, then [[strike:kill]] beat them last.

Another strange quirk of the game is that digimon all have level caps (which they reach rather soon), meaning you have to repeatedly digivolve, de-digivolve, and combine them in order to build a decent team (have in mind that combining them resets the Digimon level to 1).

Proceeds DigimonWorld, proceeded by DigimonWorld3.

This game contains examples of:

* AerithAndBob: All over the place. Bertran, Damien, and Joy are all normal if uncommon names, but then we get to Zudokorn, Piyette, and Akira himself.
* AnimalThemeNaming: Not only are many of the various parts you can buy for your Digi-Beetle named after different types of animals, they're sorted into different categories, such as sea creatures for the Batteries, birds for toolboxes, mythological creatures for DB-Engines and insects for RAM.
* ArtificialStupidity: Electro-Shocker and Horn Buster are Interrupt techs that reduce the power of current attack (meaning: next turn, the attack must be interrupted to get its power reduced). Unfortunately, the [=AI=] always interrupts your first move (be it Attack or Assist), and it becomes pointless if the AI interrupts you when you're using Assist to buff/heal your Digimon.
* {{Blood Knight}}s: Interestingly, they were named this before this trope even existed.
* BaitAndSwitchBoss: [[spoiler:Overlord GAIA. It looks underwhelming at first - just one opponent - and can be taken out fairly quickly...and then its arms come off. Cue the ''real'' final battle.]]
* BossRoom: On any domain's final floor, there will always be a long hallway, followed by a wide-open space where the boss is encountered. Additionally, the hall and room will have floors coded to the boss's element, giving them an advantage. Lampshaded in the very first mission in the game.
* BrainwashedAndCrazy: One of the main tricks up the Blood Knights' sleeve: [[spoiler:a device that drives anyone without a neutralizer insane with confusion]].
** [[spoiler: Crimson, transforming into [=NeoCrimson=] and going back to normal once he is defeated. It seems that Overlord Gaia is the unknown force that took over his mind.]]
* CognizantLimbs: [[spoiler:During the second half of Overlord GAIA's fight, its hands act as separate entities. One hand lowers attack power, and the other lowers defense.]]
* CoolCar[=/=]WeaponizedCar: The Digi-Beetle
* ChekhovsGunman: GAIA the little robot that Kim repairs.
* TheComputerIsACheatingBastard: Anytime the computer takes control of a Digimon in battle it will ignore any checks that would stop the player from doing the same action. (This includes the MP requirement and a certain status effect.)
* CrutchCharacter: During an early point in the game you're given a chance to recruit a [=MetalGreymon=]. While it has decent stats at the time it's available(except for speed), later on you can get much stronger Digimon at lower levels. What makes this [=MetalGreymon=] especially notable is that the opportunity to recruit him comes at just about the point where your first Digimon should be reaching their level cap and thus will need to be DNA-Digivolved back down to rookie; having an ultimate to compensate for that is a huge bonus.
** There is also the Digimon Center that lets you trade Digimon. Most of the early traded Digimon are Crutch Characters.
* CurbStompBattle: Except a few of the early bosses any fight where there's only a single enemy will likely be this.
* DefeatMeansFriendship: Although bribery helps. A '''lot'''.
* DegradedBoss: All of the wild boss Digimon can later be found and captured later on. This excludes tamer boss Digimon (who have their own unique stats and attacks) and unique bosses.
* DiagonalSpeedBoost: also saves your Energy Point.
* DidIJustSayThatOutLoud: Immediately after the Generator Parts are stolen, Akira overhears the thief griping about who sent her to get the Parts. Akira's response indicates he only heard her mention 'Generator Parts', and [[IdiotHero wonders if she knows something]]. The Blood Knights are also prone to this.
* DifficultySpike: Blood Knight Digimon have multiple times the amount of HP that wild Digimon do, even compared to bosses. They also tend to coordinate attacks better.
* DiskOneNuke: See CrutchCharacter above.
* TheDragon: The three Chaos Generals to Chaos Lord. Also Damien to Crimson.
* ElementalRockPaperScissors: Water>Fire>Nature>Machine>Darkness>Water.
** Also Virus>Data>Vaccine>Virus. This applies in both damage calculation and the result of DNA Digivolving.
* EmbarrassingRescue: Bertran suffers one after [[spoiler:an enemy trap leaves him boggled, confused, and crying his eyes out]].
* [[HeroesWantRedheads Everyone Wants Redheads]]: At the end, both Esteena and Kim show that they really like Akira, the latter even demanding you ask her out on a hot date. Techna-Donna also tells you she's going to give a big kiss for all your hard work.
* FightingYourFriend: [[spoiler:Bertran and Joy Joy are driven crazy by the Blood Knights' traps, and you have to defeat them to snap them out of it.]]
* {{Foreshadowing}}: In the Intro FMV, there's a split second where you see [[spoiler: [[http://i.imgur.com/L8tW8.png Overlord Gaia's Face.]]]]
** When Kim is repairing the miniature robot GAIA, it tends to say weird phrases [[spoiler: that talk about destruction and GAIA becoming powerful. Later on, the robot is shown to be the main antagonist of the game.]]
* GameplayAndStorySegregation: When you meet [=MasterTyrannomon=] during the story, Akira has no idea what he is at first, being surprised he's even a Digimon. Ignoring the fact that he looks just like a bigger, dark version of the Tyrannomon that you've certainly fought by now, it's entirely possible to have raised your own [=MasterTyrannomon=] by this point.
* GrailInTheGarbage: Akira finds the [[spoiler:Ship Key]] this way: [[spoiler:a Digimon found it and was using it as a toy]].
* GuideDangIt
* HelloInsertNameHere: You can name Akira, all of your partner digimon, and your Digi-Beetle.
* KamehameHadoken: When humanoid Digimon (Meramon, Leomon, WereGarurumon) use ranged attacks, the animation looks like this.
* InevitableTournament: At several points, you can't continue the main storyline unless you earn a certain rank in the local tournaments.
* ImprobableAge: You're a teenager or possibly preteen. You get to have monsters and drive a tank with barely any supervision. And apparently that's common place in this universe.
* JustifiedTutorial: Framed as a training mission, with your mentor Zudokorn teaching you the basics of dungeon driving.
* LevelGrinding: Your Digimon will eventually hit their maximum levels. When they do, you can combine two Digimon to create a new one and raise it from level 1 all over again. This requires you to constantly recruit more Digimon, only to combine them once they max out their levels. This is also how you get one Digimon to have more than 2 or 3 attacks in its moveset, and with careful planning (and a [[GuideDangIt guide]]) players can pretty much get any Digimon in the game they want.
** Let's try to be more expository here: Your Digimon have a Max Evolution Level attribute (Max EL). Every time a Digimon's level reaches the Max EL, it will hit a level cap. In order to processed, a monster Max EL can be raised by DNA-combining him with other monsters. But there are 3 downside to this: Your new monster will be back at lvl 1, meaning you will lose 2 monsters in order to gain one monster with higher Max El. The second one is that the Max EL raises very little, it becomes [Strongest Monster Level + (Weakest Monster Level/5)]. The third one is that both monsters should be at the level cap, or else you'll lose Max El you've gained.
** However, if you DNA Digivolve two Ultimates, they become a EL 11 Champion Digimon. If two Megas are combined, it produces a EL 21 Ultimate. But, if you combine and Ultimate and Champion, you still get a Rookie.
* LuckBasedMission: If the random dungeon generator decides to spit out unavoidable traps, you're quite possibly boned. Especially the Return bugs that instantly send your Digimon back to the city. And you can't destroy them unless you have the correct weapon and the correct ammo for the weapon, either of which ''might not even be available by that point''.
** What makes this even worse is this doesn't happen until later in the game after 30+ hours of level grinding. Earlier in the game it's possible to buy upgrades and see all traps level B and lower but after a certain point A level traps will start appear and while most are visible some aren't.
* MysticalWaif: Esteena.
* MythologyGag: The entirety of File Island, which contains a bunch of references to Digimon World 1 (which took place there). It's not very clear if the two take place in the same world or not.
* NamedByDemocracy: Chaos Lord, the prince of evil, because everyone had a low opinion of him according to Angemon.
* NiceJobBreakingItHero: Late in the storyline, [[spoiler:your leader sends TheCavalry after you. Unfortunately, none of them have any way to counter the Blood Knights' confusion traps...]]
** Kim encounters a robot named GAIA, who you help fix. [[spoiler: It turns out this is the final boss of the game, and you just helped fix it up.]]
* NotCompletelyUseless: Tsukaimon's "Friendly Fire" attack, it can only damage allied Digimon. Sounds like a stupid technique, right? But when you know what this skill can actually do, it's not really useless. It can trigger an ally's counter attack immediately (e.g.: do it to [=MetalMamemon=] who is going to use "Energetic Bomb" attack -- an attack that only work on all enemies if the attack is a counter-attack rather than ordinary attack. So if [=MetalMamemon=] is attacked by an ally's "Friendly Fire", then [=MetalMamemon=] will immediately use "Energetic Bomb" on all enemies if the player choose it before). Other than that, "Friendly Fire" can also remove Confused status from a targeted ally.
* OneWingedAngel: [[spoiler:[=NeoCrimson=]]]
* PaletteSwap: Many of the palette swapped Digimon from World 1 return, although unlike the original, they can be obtained by the player in this game.
** A few more (mostly Rookies) were DummiedOut.
** The Chaos Generals are recolors of their respective Digimon, while Chaos Lord is pretty much a red Machinedramon.
* PoorCommunicationKills: Long after your Guard Team leader assigns you to locate Ben Oldman, you learn where he is from [[spoiler:your teammate Joy Joy]].
* PreExistingEncounters: Technically, they're of the avoidable kind. Many are avoidable on paper only, since they move in response to the player's movements, and many rooms aren't large enough to exit them without being reached.
** Part of this also has to do with the fact that some groups of enemy Digimon react differently. Most of them will move one square towards you for each move you make, but a few will move twice. Some of them will even move *away* from you for every 2 squares you move.
* TheRival: Bertran to Akira.
** UnknownRival: Akira does not know who Bertran is at first, and takes a while to grasp the concept.
* SacrificialLion: "Destroy the Leomon at Boot Domain" is your training mission before you become an official Tamer, TheProtagonist, and even get your own actual first mission. He gets to be a footstool for a higher purpose even in this Digimon-related media. (But he's actually not good here, so this is more of a RunningGag.)
* ShipperOnDeck: Skull asks in the post-game whether you like Kim or Esteena more.
* SomethingOnlyTheyWouldSay: Used to expose [[spoiler: the disguised Damien]].
* SuspiciouslySpecificDenial: When Akira catches up to Kim to ask her about the Generator Parts, she insists she didn't steal them or anything.
* TacticalRockPaperScissors: Vaccine has an advantage over Virus, Data has an advantage over Vaccine, and Virus has an advantage over Data. This handicap translates in three fronts: battling, team equipment, and DNA predominance. The first one means that the Digimon with the advantage will hit for more and take hits for less damage; the second one means that, depending on which team the player chooses, they will be able to buy items that help dealing with the Digimon they already have an advantage over; the last one means that, when fusing two Digimon, the offspring will be the same attribute as the advantageous parent.
* ATasteOfPower: During the training mission, you use Zudokorn's Digimon, all of which are at Ultimate level.
* ThatOneSideQuest: Trading [[CanisMajor Garurumon]] for [[OurAngelsAreDifferent Magna Angemon]] requires either using rare (at that point in the game) and expensive gifts in order to recruit a wild one, or being lucky enough to catch it behind an obstacle, which will let you fire as many gifts as you please. Either that, or training your own which is both time consuming and almost guaranteed to be more powerful than the Digimon you get in return. Bonus points if you managed to get Garurumon's {{Palette Swap}}ped cousin G'''u'''rurumon and thought they were the same since it almost impossible to have seen a Garurumon prior to the trade offer.
** Any of the trading center quests can be annoying depending on which Guard Team you belong to; as explained under Tactical Rock Paper Scissors, not having access to the highest level gift for a given attribute of digimon makes capturing them that much harder.
* ThemeNaming: The dungeons are all named after computer-related terms; for example, the first dungeon in the game is called the Boot Domain.
* VillainousBreakdown: Damien doesn't take his repeated losses to Akira well.
* WeCanRuleTogether: Crimson offers Akira several chances to join the Blood Knights. [[spoiler:Also right before fighting the FinalBoss, GAIA, he/it offers(demands) a WeCanRuleTogether AGodAmI pitch to fuse with you and become the "Ultimate Digital Lifeform" and rule over both the Digital World and Real World.]]