Follow TV Tropes

Following

History VideoGame / DieByTheSword

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* CameraPerspectiveSwitch: Ordinarily the view is behind your character, but when you approach an enemy, it will automatically become a fighting-game style CameraLockOn that keeps the two of you in frame, though you still move in full 3D. This becomes a CameraScrew when you face 2 or more opponents at a time, since the enemies the camera doesn't focus on will still attack you.

to:

* CameraPerspectiveSwitch: Ordinarily the view is behind your character, but when you approach an enemy, it will automatically become a fighting-game style CameraLockOn that keeps the two of you in frame, though you still move in full 3D. This becomes a CameraScrew problem when you face 2 or more opponents at a time, since the enemies the camera doesn't focus on will still attack you.
Is there an issue? Send a MessageReason:
None


The game was a financial failure at the time of release (due largely to heavy competition from the first [[VideoGame/TombRaider Tomb Raider]]) but was rereleased on Website/GOGDotCom [[http://www.gog.com/en/gamecard/die_by_the_sword_expansion here]].

to:

The game was a financial failure at the time of release (due largely to heavy competition from the first [[VideoGame/TombRaider Tomb Raider]]) VideoGame/TombRaiderI) but was rereleased on Website/GOGDotCom [[http://www.gog.com/en/gamecard/die_by_the_sword_expansion here]].

Added: 170

Changed: 8

Is there an issue? Send a MessageReason:
Commented out ZC Es


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* ExcusePlot

to:

* %%* ExcusePlot



* HackAndSlash

to:

* %%* HackAndSlash



* SubsystemDamage: See "Critical Existence Failure" above.
* AWinnerIsYou: The end cutscene is rather underwhelming.

to:

* %%* SubsystemDamage: See "Critical Existence Failure" above.
* %%* AWinnerIsYou: The end cutscene is rather underwhelming.

Added: 385

Changed: 826

Removed: 353

Is there an issue? Send a MessageReason:
None


Damage is calculated based on the momentum-physics of character movement speed plus your mouse speed and where on the opponent you hit. Due to the lack of sequels, the gameplay is completely unique even today. By comparison, [[VideoGame/MountAndBlade Mount and Blade]]/War of the Roses and the later [[VideoGame/DarkForcesSaga Jedi Knight]] games' hack-and-slash mechanics are downright simplistic.

to:

Damage is calculated based on the momentum-physics of character movement speed plus your mouse speed and where on the opponent you hit. Due to the lack of sequels, the gameplay is completely unique even today. By comparison, [[VideoGame/MountAndBlade Mount and Blade]]/War ''VideoGame/MountAndBlade''/''War of the Roses Roses'' and the later [[VideoGame/DarkForcesSaga ''[[VideoGame/DarkForcesSaga Jedi Knight]] Knight]]'' games' hack-and-slash mechanics are downright simplistic.



* AWinnerIsYou: The end cutscene is rather underwhelming.



* CameraPerspectiveSwitch: Ordinarily the view is behind your character, but when you approach an enemy, it will automatically become a fighting-game style [[CameraLockOn camera lock-on]] that keeps the two of you in frame, though you still move in full 3D. This becomes a [[CameraScrew camera screw]] when you face 2 or more opponents at a time, since the enemies the camera doesn't focus on will still attack you.

to:

* CameraPerspectiveSwitch: Ordinarily the view is behind your character, but when you approach an enemy, it will automatically become a fighting-game style [[CameraLockOn camera lock-on]] CameraLockOn that keeps the two of you in frame, though you still move in full 3D. This becomes a [[CameraScrew camera screw]] CameraScrew when you face 2 or more opponents at a time, since the enemies the camera doesn't focus on will still attack you.



** Arguably the whole game, compared to most Hack-and-Slash videogames.



* Main/GameMod: Recommended if not required to play the game today. The user mod "xTended" (available at http://www.hazardx.com/details.php?file=86 ) enhances the textures and resolution, and the Hazard Modpack (available at http://www.hazardx.com/details.php?file=40 ) adds more characters and arenas. (A note: Windows 7 users should set the xLauncher.exe file to run in compatibility mode for WindowsXP Service Pack 2).

to:

* Main/GameMod: Recommended if not required to play the game today. GameMod:
**
The user mod "xTended" (available at http://www.[[http://www.hazardx.com/details.php?file=86 ) "xTended"]] enhances the textures and resolution, resolution and the Hazard Modpack (available at http://www.[[http://www.hazardx.com/details.php?file=40 ) Hazard Modpack]] adds more characters and arenas. (A note: Windows (Windows 7 users should set the xLauncher.exe file to run in compatibility mode for WindowsXP Windows XP Service Pack 2).



** Someone also got the Wiimote to connect via bluetooth to a computer and control Die by the Sword (seen here: http://www.youtube.com/watch?v=5D8Jfr-sIpM ).
* GodMode: Hold F1 and type [[spoiler: MUKOR]] You're welcome.
* GrievousHarmWithABody: You can also cut off enemy limbs, pick up that arm and then beat them to death with it. Seriously.
** Especially useful if the enemy's limb was holding a weapon, as this greatly extends your range.
** You can also throw the limbs, but it takes inhuman levels of timing and accuracy to actually hit a moving opponent this way.

to:

** Someone also got the Wiimote to connect via bluetooth to a computer and control Die by the Sword (seen here: http://www.[[http://www.youtube.com/watch?v=5D8Jfr-sIpM ).
got the Wiimote to connect via bluetooth to a computer and control Die by the Sword]].
* GodMode: Hold F1 and type [[spoiler: MUKOR]] [[spoiler:MUKOR]]. You're welcome.
* GrievousHarmWithABody: You can also cut off enemy limbs, pick them up that arm and then beat them enemies to death with it. Seriously.
**
Especially useful if the enemy's limb was holding a weapon, as this greatly extends your range.
**
range. You can also throw the limbs, but it takes inhuman levels of timing and accuracy to actually hit a moving opponent this way.



* SubsystemDamage: See "Critical Existence Failure" above.

to:

* SubsystemDamage: See "Critical Existence Failure" above.above.
* AWinnerIsYou: The end cutscene is rather underwhelming.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AWinnerIsYou: The end cutscene is rather underwhelming.

Top