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** In the UsefulNotes/{{Atari 2600}} version, the robots couldn't walk into each other (due to a one-robot-per-scanline technical limitation), but were much more likely to walk into walls.
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** In the UsefulNotes/{{Atari Platform/{{Atari 2600}} version, the robots couldn't walk into each other (due to a one-robot-per-scanline technical limitation), but were much more likely to walk into walls.
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Changed line(s) 49 (click to see context) from:
* MoralGuardians: (see above)
to:
* MoralGuardians: (see above)An early target of them, due to a player dying of a heart attack, which was blamed on the game rather than the victim's medical issues.
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* RandomlyGeneratedLevels: The stages are all randomly selected from pre-generated stages.
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* RandomlyGeneratedLevels: The stages are all randomly selected from pre-generated stages.[[note]]''All'' rooms are generated at game start, allowing the player to revisit them. This allows for a {{Gamebreaker}} if the player can find 4 easy rooms in a ring, exiting them in an endless NSEW-type pattern and thus allowing for very high scores.[[/note]]
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* XtremeKoolLetterz: "Berserk" is usually spelled with an S.
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Changed line(s) 43 (click to see context) from:
* InvincibleMinorMinion: Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In ''Frenzy'', Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a SugarWiki/MomentOfAwesome for the player who accomplishes that.)
to:
* InvincibleMinorMinion: InvincibleMinorMinion:
** Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In ''Frenzy'', Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a SugarWiki/MomentOfAwesome for the player who accomplishes that.)
** Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In ''Frenzy'', Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a SugarWiki/MomentOfAwesome for the player who accomplishes that.)
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* OhCrap: "Intruder alert! Intruder alert!" (or, in the sequel, "Robot attack!")
to:
* OhCrap: OhCrap:
** "Intruder alert! Intruder alert!" (or, in the sequel, "Robot attack!")
** "Intruder alert! Intruder alert!" (or, in the sequel, "Robot attack!")
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* [[TakeThatAudience Take That, Player!]]: Exit a screen before killing every robot and they chastise you for it. "Chicken! Fight like a robot!"
to:
* [[TakeThatAudience Take That, Player!]]: TakeThatAudience:
** Exit a screen before killing every robot and they chastise you for it. "Chicken! Fight like a robot!"
** Exit a screen before killing every robot and they chastise you for it. "Chicken! Fight like a robot!"
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* NothingIsScarier: Much of the game's atmosphere is derived from this.
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* NothingIsScarier: NothingIsScarier:
** Much of the game's atmosphere is derived fromthis.this.
** After destroying all the robots in a room, you still have to exit it. In the time it takes to get there, Evil Otto can make an abrupt apperance.
** Much of the game's atmosphere is derived from
** After destroying all the robots in a room, you still have to exit it. In the time it takes to get there, Evil Otto can make an abrupt apperance.
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* EverythingTryingToKillYou: ''Everything''.
to:
* EverythingTryingToKillYou: ''Everything''. Basically, don't touch anything that isn't black.
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* FriendlyFireproof: Luckily averted with the robots, who can be tricked into shooting other 'bots.
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Just looked up what that trope actually was, and ... whoops, yeah, misused.
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* CrushKillDestroy: Destroying an Evil Otto in ''Frenzy'' will result in the robots shouting ''"Charge! Attack! Shoot! Kill! Destroy!"'' as the new Otto appears.
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''Berzerk'' (Creator/SternElectronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults fleeing players with, "Chicken. Fight like a robot."
to:
''Berzerk'' (Creator/SternElectronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, saying "Coin detected in pocket"; pocket!"; spurs its computerized cohorts to victory with, with "Stop the humanoid. humanoid! Stop the intruder"; intruder!"; expresses its consternation with the player's success by saying, saying "The humanoid must not escape", escape!", and, most famously, insults fleeing players with, "Chicken. with "Chicken! Fight like a robot."
robot!"
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Changed line(s) 12,13 (click to see context) from:
''Berzerk'' was even blamed for two deaths. Two teenagers in separate arcades had heart attacks after achieving high scores, causing MoralGuardians to wonder whether arcade video games were too much excitement for people to handle[[note]]One of the two deaths was completely fabricated, with one of the victims in question not actually existing. There was, however, a murder directly involved with the game.[[/note]]. Even in 1980, most people didn't take them seriously.
to:
''Berzerk'' was even blamed for two deaths. Two teenagers in separate arcades had heart attacks after achieving high scores, causing MoralGuardians to wonder whether arcade video games were too much excitement for people to handle[[note]]One of the two deaths was completely fabricated, with one of the victims in question not actually existing.existing, and the other being a dead man walking long before he entered the arcade. There was, however, a murder directly involved with the game.[[/note]]. Even in 1980, most people didn't take them seriously.
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I Just Shot Marvin in the Face
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* CollisionDamage: Touching another robot will kill you instantly. Robots [[ArtificialStupidity touching each other]] will also die instantly. Evil Otto will kill anything he touches.
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* CollisionDamage: Touching another a robot will kill you instantly. Robots [[ArtificialStupidity touching each other]] will also die instantly. Evil Otto will kill anything he touches.
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* IJustShotMarvinInTheFace: At lower levels, the robots can easily be manipulated into shooting each other, and sometimes don't even need the player's help.
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Changed line(s) 12,13 (click to see context) from:
''Berzerk'' was even blamed for two deaths. Two teenagers in separate arcades had heart attacks after achieving high scores, causing MoralGuardians to wonder whether arcade video games were too much excitement for people to handle. Even in 1980, most people didn't take them seriously.
to:
''Berzerk'' was even blamed for two deaths. Two teenagers in separate arcades had heart attacks after achieving high scores, causing MoralGuardians to wonder whether arcade video games were too much excitement for people to handle.handle[[note]]One of the two deaths was completely fabricated, with one of the victims in question not actually existing. There was, however, a murder directly involved with the game.[[/note]]. Even in 1980, most people didn't take them seriously.
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* EverythingIsTryingToKillYou. ''Everything''.
to:
* EverythingIsTryingToKillYou. EverythingTryingToKillYou: ''Everything''.
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* InvincibleMinorMinion: Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In ''Frenzy'', Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a CrowningMomentOfAwesome for the player who accomplishes that.)
to:
* InvincibleMinorMinion: Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In ''Frenzy'', Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a CrowningMomentOfAwesome SugarWiki/MomentOfAwesome for the player who accomplishes that.)
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* [[TakeThatAudience Take That, Player]]: Exit a screen before killing every robot and they chastise you for it. "Chicken! Fight like a robot!"
to:
* [[TakeThatAudience Take That, Player]]: Player!]]: Exit a screen before killing every robot and they chastise you for it. "Chicken! Fight like a robot!"
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Changed line(s) 16,17 (click to see context) from:
May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D'', or even ''VideoGame/Robotron2084''. Not to be confused with the 1967 British B-movie ''Film/{{Berserk}}'' or to the dark fantasy manga ''{{Manga/Berserk}}''.
to:
May have inspired ''VideoGame/CastleWolfenstein'' and its update, ''VideoGame/Wolfenstein3D'', or even ''VideoGame/Robotron2084''. Not to be confused with the 1967 British B-movie ''Film/{{Berserk}}'' ''Film/Berserk1967'' or to the dark fantasy manga ''{{Manga/Berserk}}''.
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The robots are telling Otto that YOU are the intruder; they're not calling Otto the intruder.
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* TheDreaded: Even the robots, who normally are after your blood, are afraid of Evil Otto, who is capable of killing them indiscriminately, and as such will drone out "Intruder alert! Intruder alert!" when he shows up.
to:
* TheDreaded: Even the robots, who normally are after your blood, are afraid of Evil Otto, who is capable of killing them indiscriminately, and as such will drone out "Intruder alert! Intruder alert!" when he shows up.indiscriminately.
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* KillerRobot: Every enemy that isn't Evil Otto, though in Frenzy, some looks like skeletons instead of robots.
to:
* KillerRobot: Every enemy that isn't Evil Otto, though in Frenzy, some looks look like skeletons instead of robots.
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The robots are telling Otto that YOU are the intruder; they're not calling Otto the intruder.
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* AmbiguousAllegiance: Evil Otto. The fact that the robots shout "Intruder Alert! Intruder Alert!" when he makes his appearance suggests he doesn't belong here any more than you do, and he's more than happy to crush an entire army of robots just to get to you, which only makes it even harder to figure out just ''what the hell he's supposed to be''.
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* BossWarningSiren: "Intruder alert! Intruder alert!"
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* BossWarningSiren: "Intruder alert! Intruder alert!"alert!" (or "Robot attack!")
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* CrushKillDestroy: Destroying an Evil Otto in ''Frenzy'' will result in the robots shouting ''"Charge! Attack! Shoot! Kill! Destroy!"''
to:
* CrushKillDestroy: Destroying an Evil Otto in ''Frenzy'' will result in the robots shouting ''"Charge! Attack! Shoot! Kill! Destroy!"''Destroy!"'' as the new Otto appears.
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* DeadlyWalls: The walls don't discriminate between player and robot; it is possible to get a robot to destroy themselves by walking into a wall. Averted in ''Frenzy''.
to:
* DeadlyWalls: The walls don't discriminate between player and robot; it is possible to get a robot to destroy themselves itself by walking into a wall. Averted in ''Frenzy''.
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* KillerRobot: Every enemy that isn't Evil Otto.
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** Optionally averted in the Atari 2600 version, one-third of the game variations have no Evil Otto, and one-third feature a killable Otto (he's worth no points, and he respawns after a few seconds). The remaining variations feature invincible Otto like his arcade counterpart.
* KillerRobot: Every enemy that isn't EvilOtto.Otto, though in Frenzy, some looks like skeletons instead of robots.
* KillerRobot: Every enemy that isn't Evil
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* UndergroundMonkey: There is only one type of robot; as the game progresses, it changes color as it shoots more/faster shots.
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* UndergroundMonkey: There is only one type of robot; as the game progresses, it changes color as it shoots more/faster shots. The second ROM version features more robot colors than the first.
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Changed line(s) 8,9 (click to see context) from:
''Berzerk'' (Creator/SternElectronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player with, "Chicken. Fight like a robot."
to:
''Berzerk'' (Creator/SternElectronics, 1980) was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, "Coin detected in pocket"; spurs its computerized cohorts to victory with, "Stop the humanoid. Stop the intruder"; expresses its consternation with the player's success by saying, "The humanoid must not escape", and, most famously, insults a fleeing player players with, "Chicken. Fight like a robot."
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* TheDreaded: Even the robots, who normally are after your blood, are afraid of Evil Otto, who is capable of killing them indiscriminately, and as such will drone out "Intruder alert! Intruder alert!" when he shows up.
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Changed line(s) 6,7 (click to see context) from:
A forgotten classic of TheGoldenAgeOfVideoGames. The player controls a humanoid, who must shoot robots and/or escape the room.
to:
A forgotten classic of TheGoldenAgeOfVideoGames.UsefulNotes/TheGoldenAgeOfVideoGames. The player controls a humanoid, who must shoot robots and/or escape the room.
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Moved to the Trivia page.
Deleted line(s) 38 (click to see context) :
* FollowTheLeader: ''K-razy Shoot-Out'' by CBS Electronics for the Atari 5200 and Atari 8-bit computer family is a clone of this game, minus the Evil Otto figure.
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* CrushKillDestroy: Destroying an Evil Otto in ''Frenzy'' will result in the robots shouting ''"Charge! Attack! Shoot! Kill! Destroy!"''
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* AmbiguousAllegiance: Evil Otto. The fact that the robots shout "Intruder Alert! Intruder Alert!" when he makes his appearance suggests he doesn't belong here any more than you do, and he's more than happy to crush an entire army of robots just to get to you, which only makes it even harder to figure out just ''what the hell he's supposed to be''.
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* AmbiguousGender: The humanoid is always referred to by the robots as "it".
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* CollisionDamage: Touching another robot will kill you instantly. Robots [[ArtificialStupidity touching each other]] will also die instantly. Evil Otto will kill anything he touches.
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Changed line(s) 29,30 (click to see context) from:
* DamageDiscrimination: Averted. Robots can accidentally kill each other by way of CollisionDamage, running into walls (usually by touching the end of one), and shooting each other. Evil Otto will kill anything he touches, even robots.
* DeadlyWalls: Rare non-shoot'em up example. The walls don't discriminate between player and robot; it is possible to get a robot to destroy themselves by walking into a wall. Averted in ''Frenzy''.
* DeadlyWalls: Rare non-shoot'em up example. The walls don't discriminate between player and robot; it is possible to get a robot to destroy themselves by walking into a wall. Averted in ''Frenzy''.
to:
* DamageDiscrimination: Averted. Robots can accidentally kill each other by way of CollisionDamage, running into walls (usually by touching the end of one), and shooting each other. Evil Otto will kill anything he touches, even robots.
robots. In ''Frenzy'', you can [[HoistByHisOwnPetard hit yourself with your own reflected shots]].
* DeadlyWalls:Rare non-shoot'em up example. The walls don't discriminate between player and robot; it is possible to get a robot to destroy themselves by walking into a wall. Averted in ''Frenzy''.
* DeadlyWalls: