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Battleheart is a RPG released for iOS systems in early 2011. The game combines elements of Real-Time Strategy and traditional Turn-Based Combat: Units can be directed to attack monsters or led around the screen to avoid damage or better utilize skills. Most of the strategy comes from the position and movement speed of your units: Squishy Wizard type units neither fight nor move fast, and require that Knights or Monks be next to them or draw monsters' attention to keep them safe, and so on.

The plot is...nonexistent. You are invited to hire warriors to go out and kill monsters up and down the land for money, fame, and most importantly, levels.


Battle!

  • An Adventurer Is You: The ten classes available fulfill their own archetypes:
    • Knight: The Meat Shield.
    • Cleric: Healer Classic.
    • Rogue: Backstabber.
    • Wizard: The Nuker.
    • Barbarian: Blademaster.
    • Witch: The Debuffer.
    • Monk: The Scrapper.
    • Bard: The Buffer with elements of The Healer.
    • Ranger: The Archer; also Beastmaster upon gaining the Canine Ally passive skill, which calls in a hunting dog.
    • Paladin: Tank and Healer combination.
  • Bare-Fisted Monk: A recruitable class, with shades of Ninja in its moveset.
  • Combat and Support: Classes in the game can be sorted into whether or not they attack enemies; of the fourteen heroes you can recruit, Lucille the Cleric and Edwardo the Bard are the only ones who qualify as the latter, whereas the rest are the former.
  • Dark Is Not Evil: While they've got dark color palettes, they're nevertheless heroes helping your cause.
    • Wynter the Witch's basic attack is a bolt of shadow, with skills related to curses as is expected of classic witches.
    • The Black Knight is a literally black counterpart to your other Knight, Shepherd.
  • Fighter, Mage, Thief: The starting hirable recruits adhere to this. Revisions have added hybrid classes such as the Paladin.
  • Magikarp Power: The Bard has the potential to be a better healer/buffer than the Cleric if his levels are high enough.
  • Quirky Bard: A recruitable class who exists as an alternative to the Cleric, although they primarily cast buffs on their target while reserving healing skills.
  • Real-Time Strategy: Combat gameplay is based on dragging your heroes to different positions around the stage (you can command multiple heroes at the same time if you're dexterous enough); when the cursor is dragged onto a target, the basic action done is based on the hero's role, like Knights attacking enemies to get their attention or the Cleric and Bard healing or buffing the targeted hero respectively. There's also the matter of skills, which are represented by icons you touch and activate when a hero is selected, all of which have cooldowns that require careful judgment lest they become unavailable for situations that do need it.
  • Shout-Out: At least one to Final Fantasy and several other popular RPGs.
  • Western RPG: Although it's mostly a mix of that and Eastern RPGs.

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