%%This game is hard, but it isn't insincere, so it does not qualify as PlatformHell. Do not list it as such, please.

[[caption-width-right:256:''VideoGame/IWannaBeTheGuy'' meets ''VideoGame/{{Metroid}}'' [[VideoGame/MegaManClassic meets]]...[[RuleOfCool is that a machine gun snail]]?]]

->''"And here...we...go!"''

''Battle Kid: Fortress of Peril'' is a NES game by one-man operation Sivak Games. The gameplay is basically an honest version of ''VideoGame/IWannaBeTheGuy'' (i.e, all the NintendoHard challenge of the original, minus the infamous [[PlatformHell out-of-nowhere]] [[KaizoTrap surprises]] and TrialAndErrorGameplay) with heavy {{Metroidvania}} elements. It uses an eight-character password for continuing (unless you're on one of the difficulty levels that don't let you continue). It boasts "over 550 rooms, more than 30 enemy types, and 8 bosses" standing between you and victory.

The plot is as follows: You are Timmy, a OneHitPointWonder KidHero tasked with infiltrating the [[SupervillainLair Fortress of Il'Akab]], also known as the eponymous Fortress of Peril (due to [[EverythingTryingToKillYou all the traps and defenses and such]], naturally,) in order to prevent a HumongousMecha from being built.

One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). [[WordOfGod Sivak has stated]] that there would be no ROM, [=WiiWare=] release, or anything like that so long as he is under contract with [=RetroZone=], though [[EpilepticTrees that hasn't stopped a few fans from openly wondering what will happen after the contract expires]].

[[DigitalPiracyIsEvil ...Or dumping the rom and publishing it on emulation sites.]]

The product page is [[http://www.retrousb.com/product_info.php?cPath=23&products_id=86 here]], though it tends to sell out quickly and thus be "temporarily unavailable". A lot.

[[VideoGame/BattleKid2MountainOfTorment Also, a sequel was made.]]

!!This game provides examples of:

* AWizardDidIt: Wizards constructed the Fortress of Peril and its defenses long ago.
* BossRush: An extra, timed challenge accessed via a password given for beating the game on Hard difficulty.
* BonusDungeon: There are three of them. Two are accessed using a password.
** The first one is a hidden, optional area in which you get the Damage Amplifier.
** The second one is a [[BrutalBonusLevel very tough level]] for beating the game on Very Hard difficulty. It also has a [[BonusBoss bonus boss]].
** The other one, which is exclusive to version 1.100, is a shorter level that was meant to be a time attack for the Website/ScrewAttack Gaming Convention's tournament.
* BlackBeadEyes: Timmy during gameplay.
* CaptainErsatz: Amethyst Angel (the sixth boss) isn't just similar to [[Franchise/GreenLantern Star Sapphire]], she's identical.
* DoubleJump: This is a powerup collected later in the game.
* EasyModeMockery: Easy mode starts you with an item that doubles your damage and turns your suit [[PinkMeansFeminine bright pink]]. Said item is also in the other difficulties, but you need to find the BonusDungeon and clear it to get it.
* ExaltedTorturer: In the Good Ending, [[spoiler:Dr. B calmly explains to Chet that she will extract the info she needs using [[TruthSerums a serum]] that will eventually drive him mad. The last image shows her [[OhCrap slowly lowering the needle to Chet's face.]]]]
* {{Expy}}: Timmy is [[VideoGame/IWannaBeTheGuy The Kid]], sans cape.
* EverythingTryingToKillYou
* FakeDifficulty: Surprisingly averted, given its major sources of inspiration. It's stupidly hard, but honest.
* {{Fanfare}}: Plays after beating any boss.
* FlipScreenScrolling
* GoodIsNotNice: In the Good Ending, Timmy decks Chet in the face ''after'' capturing him.
* HandWave: Timmy's mentor, Dr. Byers, constructed the suit he uses as a prototype after reverse-engineering some of the [[{{Magitek}} technology the Wizards left behind]] in the Fortress of Peril. It can be upgraded, but she couldn't quite figure out the technology behind the upgrade cards to make any herself. However, it should still be compatible with any preexisting upgrade cards Timmy happens to find within the fortress. She never mass-produced the suits because the drawback to their being so lightweight is that they offer very little, if any actual protection. And ''that'' is why you are a OneHitPointWonder who [[ItsUpToYou infiltrates the Fortress of Peril by himself]], and why you start with nothing but can conveniently find upgrades in the very fortress you're trying to infiltrate. This is perhaps the closest you will find to a legitimate story explanation for the various Metroidvania gameplay mechanics in the entire ''genre,'' so just roll with it.
** According to the instruction manual, the Lethal Lemon can't be shot "due to forces unknown".
* HarderThanHard: "Normal" gives you [[OneHitPointWonder one hit point]], infinite continues and access to passwords (think ''VideoGame/IWannaBeTheGuy''). Modes above that disable the password feature and give you a finite amount of continues, up to [[ExactlyWhatItSaysOnTheTin "Unfair"]], which only grants you a single life (much like IWBTG's "Impossible").
* InCaseOfBossFightBreakGlass: The FinalBoss battle with the Supermech.
* KidHero
* ManualMisprint: All of the game's enemies are covered in the game's manual, with the exception of the Burly Goblin.
* {{Metroidvania}}: Definitely. It has everything, down to the large map, powerups, areas you can't enter without said powerups, teleporters to assist in the backtracking, and so on.
* MultipleEndings
* MyNameIsQuestionMarks: The three figures at the beginning of the game. [[spoiler:Their real names are revealed in the first game's true ending and the second game's intermission between the NoobCave and the main area to be Chester Donovan, Helga Kraftie, and Ivan Mekanovich.]]
* NintendoHard: It's an honest ''I Wanna Be the Guy''. Woe unto any player who confuses "rooms actually are what they appear to be at first glance" with "easy".
* OneHitPointWonder
* OxygenMeter: A 90 second timer used in water until an item is found that allows you to breathe underwater.
* PlatformHell: Averted. It ''is'' still a very tough game, but it doesn't rely on constantly trolling the player.
* PointOfNoReturn: After entering the teleporter to the final area.
* RespawningEnemies: Enemies will always be reset when returning to a room.
* {{Retraux}}: A NES game released in February/March 2010. Good heavens. It subsequently led to increased interest in NES homebrews.
* SequelHook: The BigBad is apprehended, but his cohorts remain at large.
* ShoutOut: In Battle Kid 2, you can get [[Film/SuburbanCommando frozen today]] if you fail a SimonSaysMiniGame.
* SoundTest: An extra, accessed via a password for beating the game on Normal difficulty.
* SpikesOfDoom: Lots.
** It tends to use [[SpikeBallsOfDoom spike balls]] more, though.
* SpiritualSuccessor: To VideoGame/IWannaBeTheGuy.
* StationaryBoss: Most of them.
* SuperDeformed: All of the characters, even in cutscenes.
* TimeStandsStill: The seventh boss can freeze time.
* TreacherousCheckpoint: The game contains a checkpoint that instantly deprives Timmy of the [[EquipmentBasedProgression equipment]] he's collected, forcing him to re-gather it in the next area. The checkpoint symbol is inverted to subtly warn of its malevolent nature. However, there's no way to avoid going through it.
* UnderwaterBossBattle: There are two of them.
* UniqueEnemy: Limes only appear on two screens in the whole game.
* WalkDontSwim: Underwater physics simply involve higher jumping.