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Howling To The Night has been disambiguated


* HowlingToTheNight: Whenever night comes, and usually lots of zed begin to surround the area.
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trope was cut by TRS


* EverythingsBetterWithLlamas: Llama bombs, which eliminate a zombie infestation.
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Direct link.


* MooksButNoBosses: For the most part of the game. All, if you don't count BossInMooksClothing

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* MooksButNoBosses: For the most part of the game. All, if you don't count BossInMooksClothingBossInMookClothing.

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* CoolHelmet: One of the characters shown in the page image, [[NoodleIncident "Animal"]] Smith, is always wearing his Viking helmet.
** Subverted in the final cutscene: [[spoiler:Smith's child with Adele Deering has small horns growing from its head.]]

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* CoolHelmet: One of the characters shown in the page image, [[NoodleIncident "Animal"]] Smith, is always wearing his Viking helmet.
**
helmet. Subverted in the final cutscene: [[spoiler:Smith's child with Adele Deering has small horns growing from its head.]]



* MacrossMissileMassacre: Catbird Cannon and Elephantbird both result in this.
** Also, to a lesser degree, the upgraded regular artillery.

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* MacrossMissileMassacre: Catbird Cannon and Elephantbird both result in this.
**
this. Also, to a lesser degree, the upgraded regular artillery.



* NuclearOption: They're called Llama Bombs.
** Actually, these are bioweaponry. Literal weaponized llamas.

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* NuclearOption: They're There are llamas strapped with nuclear ordnance, called Llama Bombs.
** Actually, these are bioweaponry. Literal weaponized llamas.
Bombs.



* NonEntityGeneral

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* %%* NonEntityGeneral



* PointBuildSystem

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* %%* PointBuildSystem



* SaveScumming: Your game saves every time you win, lose, or concede a level, making it impossible to 'undo' an action. Unless you realize that, as noted [[http://forums.steampowered.com/forums/showthread.php?t=1987955 here]], your savegames are saved in the AppData folder. Amazing how much FakeDifficulty can vanish when you can SetRightWhatOnceWentWrong?
** While you can restart a mission, the permadeath option prevents you from doing so. However, there's an exploit (save the game via the menu) that bypasses this no-restart restriction.

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* SaveScumming: Your game saves every time you win, lose, or concede a level, making it impossible to 'undo' an action. Unless you realize that, as noted [[http://forums.steampowered.com/forums/showthread.php?t=1987955 here]], your savegames are saved in the AppData folder. Amazing how much FakeDifficulty can vanish when you can SetRightWhatOnceWentWrong?
**
SetRightWhatOnceWentWrong? While you can restart a mission, the permadeath option prevents you from doing so. However, there's an exploit (save the game via the menu) that bypasses this no-restart restriction.



** May be explained as the increasing experience of those who set them up, allowing to make more in shorter timeframe.



* VideogameCrueltyPotential (as well as SadisticChoice): ...on the other hand, accidentally (and [[SuspiciouslySpecificDenial "accidentally"]]) blowing up civilians close to the zombies is not infrequent. The nature of the game also means choosing which civilians to evacuate, and which become zombie fodder. The author has stated that putting the player in a position of making difficult decisions is part of the design.
** You can accidentally blow up your snipers or infantry, too. [[UnexplainedRecovery They get better]].

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* VideogameCrueltyPotential (as well as SadisticChoice): ...on the other hand, accidentally VideogameCrueltyPotential: Accidentally (and [[SuspiciouslySpecificDenial "accidentally"]]) blowing up civilians close to the zombies is not infrequent. The nature of the game also means choosing which civilians to evacuate, and which become zombie fodder. The author has stated that putting the player in a position of making difficult decisions is part of the design.
**
design. You can accidentally blow up your snipers or infantry, too. [[UnexplainedRecovery They get better]].



* ZergRush: At night, zombies come swarming in from every single entrance to the city.
** There are also monthly modifiers that can shorten the length of a day or make the zombies run even faster (thankfully, you can't get both at once, unless you turned on the Hardcore mod).

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* ZergRush: At night, zombies come swarming in from every single entrance to the city.
**
city. There are also monthly modifiers that can shorten the length of a day or make the zombies run even faster (thankfully, you can't get both at once, unless you turned on the Hardcore mod).
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A [[RealTimeStrategy real time strategy]] game by Blendo Games, released in 2011. Included in the third [[UsefulNotes/HumbleBundle Humble Indie Bundle]].

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A [[RealTimeStrategy real time strategy]] RealTimeStrategy game by Blendo Games, released in 2011. Included in the third [[UsefulNotes/HumbleBundle Humble Indie Bundle]].
2011.
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None


A [[RealTimeStrategy real time strategy]] game by Blendo Games, released in 2011. Included in the third HumbleIndieBundle.

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A [[RealTimeStrategy real time strategy]] game by Blendo Games, released in 2011. Included in the third HumbleIndieBundle.
[[UsefulNotes/HumbleBundle Humble Indie Bundle]].

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* AWinnerIsYou: The ending is the same, no matter who actually won.



* [[SniperRifle Sniper Rifles]]: One mercenary unit is a team of snipers set up on a rooftop. While you can tell them which direction to shoot in, you can't target individual enemies, and they stop shooting while rotating to a new position.

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* [[SniperRifle Sniper Rifles]]: SniperRifle: One mercenary unit is a team of snipers set up on a rooftop. While you can tell them which direction to shoot in, you can't target individual enemies, and they stop shooting while rotating to a new position.



* Veteran Unit: All mercenaries level up. Even barricades.

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* Veteran Unit: VeteranUnit: All mercenaries level up. Even barricades.


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* AWinnerIsYou: The ending is the same, no matter who actually won.
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The Dev Team Thinks Of Everything is now Developers Foresight. Removed all non-illustrative or unclear examples as well as ZCE\'s and switched over all demonstrative examples.


* TheDevTeamThinksOfEverything: It's highly improbable that there are no territories with Zeds on a given turn, but there are small scientists bonus and dedicated messages there just in case.

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* TheDevTeamThinksOfEverything: DevelopersForesight: It's highly improbable that there are no territories with Zeds on a given turn, but there are small scientists bonus and dedicated messages there just in case.

Removed: 796

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* ForMassiveDamage: Your artillery not doing enough damage to the bunch of enemies there? Rescue some more civilians and kill some more Zed, unlock a firing of the Catbird Cannon and pulverize everything in a large radius.
** Then there's the "Elephantbird," a massive artillery gun that replaces all other mercenaries on your roster. Both fall under MacrossMissileMassacre, with the Elephantbird firing more shells with far greater accuracy and reloading near instantaneously. It's sadly only available for use once an in-game year, while the Catbird is available every round after being unlocked.
** On the other hand, high level artillery with researched upgrades can be potentially more powerful than Elephantbird. Then there's the Triplets mutator, which lets you take more than one of them...

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* CockADoodleDawn: When daytime comes, which rarely occurs since rounds often end before night ends or even comes.



* CrueltyIsTheOnlyOption: Most often than not, you will just have to sacrifice some civilians to rescue the rest, especially at the very first mission, which cannot be won perfectly (this is, by killing all zombies, which automatically saves all civilians).

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* CrueltyIsTheOnlyOption: Most often than not, you will just have to sacrifice some civilians to rescue the rest, especially at the very first mission, which cannot be won perfectly (this is, is by killing all zombies, which automatically saves all civilians).


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* HowlingToTheNight: Whenever night comes, and usually lots of zed begin to surround the area.
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None


* AlternateHistory: It's 1961, electrical computers have been around for decades, and you were trained in orbit. The Zedpedia does a fine job of providing background information, but one of its fake references slipped up and calls an European city by its real name.

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* AlternateHistory: It's 1961, electrical computers have been around for decades, and you were trained in orbit. The Zedpedia does a fine job of providing background information, is almost too seamless to look like alternate history, but one of its fake references slipped up and calls an European city by its real name.
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None

Added DiffLines:

* AlternateHistory: It's 1961, electrical computers have been around for decades, and you were trained in orbit. The Zedpedia does a fine job of providing background information, but one of its fake references slipped up and calls an European city by its real name.

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Changed: 142

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* CutAndPasteEnvironments

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** One file contains content cut from the game, which are advertisements for ''Flotilla'', ''Air Forte'', and ''Gravity Bone''.
* CutAndPasteEnvironmentsCutAndPasteEnvironments: While randomly generated, they still follow the same sky-scraper city style.



** While you can restart a mission, the permadeath option prevents you from doing so. However, there's a glitch (save the game via the menu) that bypasses the no-restart restriction.

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** While you can restart a mission, the permadeath option prevents you from doing so. However, there's a glitch an exploit (save the game via the menu) that bypasses the this no-restart restriction.

Added: 203

Changed: 142

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* EverythingsBetterWithLlamas

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* EverythingsBetterWithLlamasEverythingsBetterWithLlamas: Llama bombs, which eliminate a zombie infestation.



* LightningBruiser: With hardcore enabled on the standard game, zombies during Firecane move extremely fast. Since Firecane also reduces daytime, missions on those settings are practically impossible.



* RandomlyGeneratedLevels: A large part of the challenge.

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* RandomlyGeneratedLevels: A large part of the challenge. Individual levels will persist if you withdraw and return later (or reload the game).
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None

Added DiffLines:

** While you can restart a mission, the permadeath option prevents you from doing so. However, there's a glitch (save the game via the menu) that bypasses the no-restart restriction.
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hottip cleanup


* PyrrhicVictory: Rescuing just the minimum amount of civilians required will often result on the zeds outscoring the player on that mission, even though it was "won"[[hottip:*:Should you lose and/or concede defeat properly, though, your mercs will not earn any experience]]. On the late game, not scoring a huge amount of points can feel like this because the zeds ''will'' catch up quickly thanks to them infecting territories for free each turn.

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* PyrrhicVictory: Rescuing just the minimum amount of civilians required will often result on the zeds outscoring the player on that mission, even though it was "won"[[hottip:*:Should "won"[[note]]Should you lose and/or concede defeat properly, though, your mercs will not earn any experience]].experience[[/note]]. On the late game, not scoring a huge amount of points can feel like this because the zeds ''will'' catch up quickly thanks to them infecting territories for free each turn.
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** There are also monthly modifiers that can shorten the length of a day or make the zombies run even faster (thankfully, you can't get both at once).

to:

** There are also monthly modifiers that can shorten the length of a day or make the zombies run even faster (thankfully, you can't get both at once).once, unless you turned on the Hardcore mod).
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None

Added DiffLines:

* BadassNormal: Tabajaras, apparently.
-->'''Tabajaras''': It's been a long time since I had to wipe out a battallion of killer robots.
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* AntiFrustrationFeatures: One new game option guarantees you will have at least one "offensive" unit in your monthly roster.

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* AntiFrustrationFeatures: One new game option guarantees you will have at least one "offensive" unit in your monthly roster.roster (read: artillery, infantry or snipers).
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* TooDumbToLive: Some civilians decide to run straight into the attacking zombies instead of to the helicopter 20 feet away. [[WordOfGod A news post at Blendogames's website]] describes how civilians run either A) Towards the helicopter, or B) Away from the nearest zombie, and in both cases [[ArtificialStupidity ignoring whatever might be in the way]].

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* TooDumbToLive: Some civilians decide to run straight into the attacking zombies instead of to the helicopter 20 feet away. [[WordOfGod A news post at Blendogames's website]] describes how civilians run either A) Towards the helicopter, or B) Away from the nearest zombie, and in both cases [[ArtificialStupidity ignoring whatever might be in the way]].way]], because they are [[HeroicBSOD scared shitless]].

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