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Per TRS, this is YMMV, but it appears to fit Interface Screw better


* CameraScrew: Hits to the engine splatters oil across the windscreen, restricting vision. The same thing occurs when the pilot is wounded, only with blood instead. Wounded pilots will also periodically black out, causing the camera to shake and the screen to go black as his head "drops." Hits to the cockpit will also cause cracks and bullet holes to appear in the canopy. In addition to these effects, pulling Gs will cause the pilot to move in his seat a bit during maneuvers. Pull excessive positive Gs and the pilot's vision will tunnel, eventually moving to full blackout. Excessive negative Gs will cause a similar effect, only with a redout.



* InterfaceScrew: Damage to certain parts of the aircraft will make controlling it much more difficult. Losing an aileron, the rudder or an elevator will reduce the effectiveness of that control's respective axis of motion (IE, losing an aileron will reduce the aircraft's ability to roll). Loss of actual flight surfaces will impact flyability even ''more'' severely. Losing part of a wing will greatly decrease the lift on that side and cause the aircraft to want to enter a spin, while loss of the vertical stabilizer will strip the aircraft of directional stability. To a point the player can fight against these effects, but the aircraft's response to the flight controls will remain degraded until the end of the sortie.

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* InterfaceScrew: InterfaceScrew:
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Damage to certain parts of the aircraft will make controlling it much more difficult. Losing an aileron, the rudder or an elevator will reduce the effectiveness of that control's respective axis of motion (IE, losing an aileron will reduce the aircraft's ability to roll). Loss of actual flight surfaces will impact flyability even ''more'' severely. Losing part of a wing will greatly decrease the lift on that side and cause the aircraft to want to enter a spin, while loss of the vertical stabilizer will strip the aircraft of directional stability. To a point the player can fight against these effects, but the aircraft's response to the flight controls will remain degraded until the end of the sortie.sortie.
** Hits to the engine splatters oil across the windscreen, restricting vision. The same thing occurs when the pilot is wounded, only with blood instead. Wounded pilots will also periodically black out, causing the camera to shake and the screen to go black as his head "drops." Hits to the cockpit will also cause cracks and bullet holes to appear in the canopy. In addition to these effects, pulling Gs will cause the pilot to move in his seat a bit during maneuvers. Pull excessive positive Gs and the pilot's vision will tunnel, eventually moving to full blackout. Excessive negative Gs will cause a similar effect, only with a redout.
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''Aces High'' is a MassivelyMultiplayer air-combat simulator by Hitech Creations. Similar in style to (and in fact partly descended from) the earlier ''Air Warrior'' and ''Warbirds'' series, the game features aircraft, vehicles and surface craft from UsefulNotes/WorldWarII covering the armies, navies and air forces of the United States, Great Britain, Germany, Italy, Finland, Japan and the Soviet Union, along with four UsefulNotes/WorldWarI fighter aircraft (two each from Great Britain and UsefulNotes/ImperialGermany). The main part of the game are the Main Arenas (divided into Early, Mid and Late War periods, as well as WWI) where players are divided into three teams and can fly any aircraft against each other regardless of their nationality. Other aspects of the game include a dueling arena, and an arena focusing on historical aircraft match-ups. In addition, there are frequent special events including Friday Night Squad Ops, a series of campaigns with historical matchups and defined objectives, as well as snapshots and scenarios focusing on historical events. Commemorative events for historical engagements such as the Battle of Midway are also frequently run on the anniversaries of these engagements.

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''Aces High'' High'', previously ''Aces High II'', is a MassivelyMultiplayer air-combat simulator by Hitech Creations. Similar in style to (and in fact partly descended from) the earlier ''Air Warrior'' and ''Warbirds'' series, the game features aircraft, vehicles and surface craft from UsefulNotes/WorldWarII covering the armies, navies and air forces of the United States, Great Britain, Germany, Italy, Finland, Japan and the Soviet Union, along with four UsefulNotes/WorldWarI fighter aircraft (two each from Great Britain and UsefulNotes/ImperialGermany). The main part of the game are the Main Arenas (divided into Early, Mid and Late War periods, as well as WWI) where players are divided into three teams and can fly any aircraft against each other regardless of their nationality. Other aspects of the game include a dueling arena, and an arena focusing on historical aircraft match-ups. In addition, there are frequent special events including Friday Night Squad Ops, a series of campaigns with historical matchups and defined objectives, as well as snapshots and scenarios focusing on historical events. Commemorative events for historical engagements such as the Battle of Midway are also frequently run on the anniversaries of these engagements.

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