Return to the main page [[UncannyValley here]].

!!Examples

* The NewWorldOfDarkness roleplaying game ''PrometheanTheCreated'' puts a different spin on the Uncanny Valley. The player characters are {{artificial human}}s, ranging from [[OurZombiesAreDifferent reanimated corpses]] to [[{{Golem}} magically animated statues]], who appear human through the [[PaperThinDisguise thinnest]] of [[{{Glamour}} supernatural veneers]]. {{Muggles}} can tell the difference on some deep, fundamental level, meaning that spending too much time around them is enough cause to haul out the TorchesAndPitchforks.
* A similar effect happens to [[OurVampiresAreDifferent vampires]] in ''VampireTheRequiem''. As they get older and lose touch with their [[KarmaMeter Humanity]], it gets harder for them to interact nicely with mortals. They forget to do things like blink, breathe, vary their vocal inflections or send off the other signals that humans unconsciously do without thinking. Even if they do make an effort to do all these things, vampires that have lost enough Humanity will appear like walking, talking corpses:
-->A Kindred with low Humanity can put great effort into acting like a living person. He can force himself to breathe and remind himself to blink now and then... but he can't fake that subtle, unconscious dance of nonverbal interaction. Mortals soon pick up on this. They cannot consciously spot the problem, but their instincts tell them that something is '''''very wrong''''' and they should '''''get away'''''.
** The Nosferatu clan gets this ''all the time'', no matter how high their Humanity. Some of them look just plain ugly, but others might look perfectly normal... but when they interact with other people, they may carry about them the sterile scent of a hospital ward, or a gaze like they want to see what the other person's guts look like. They always carry the idea that there's something ''wrong'' directly centered on them. There's even an entire [[PrestigeClass bloodline]] devoted to inverting the curse by [[BloodBath bathing in blood]] to improve their appearance... and even then, it doesn't work, because they become ''too beautiful'' to be anything human.
** This was also the case in the Old World of Darkness. A vampire had to spend blood in order to mimic a human, and the cost rose quickly with a falling humanity. Additionally, skin tones and monstrous features became more and more pronounced as a vampire forsook humanity, and alternate moral paths which abandoned humanity made vampires ''unable'' to spend blood to mimic human functions.
* The HotChicks RPG doesn't address this so much in the game as it does with the artwork. The CG art instils the UncannyValley much of the time, that is when it doesn't fail to get that far with the fact that 2/3rds of the women's facial expressions look like they were modeled off blow-up dolls.
* Elan in ''TableTopGame/DungeonsAndDragons'' have this. Their skin is too perfect, their hair too red. This is because they are [[HumanoidAbomination aberrations]] that merely look human. This also justifies their -2 Charisma.
** Likewise, changelings in ''TableTopGame/{{Pathfinder}}'' (the HalfHumanHybrid offspring of [[WitchSpecies hags]]). They're AlwaysFemale and conventionally attractive, but their otherworldly demeanor and minor deformities (like heterochromia) make them disconcerting to be around, imposing a penalty to Charisma.
** In both cases, expect actual real-life people to react with a FreakinessShame, or at least mock the blatant attempts at letting players play a SoBeautifulItsACurse character, while still MinMaxing for low Charisma.
* "Uncanny Valley" is the name of a trait in ''EclipsePhase'' that can be taken in exchange for [[PointBuildSystem Customization Points]]. It means that your character's body (or "morph," in the game's lingo) is designed to look human (and not like a spider robot or an evolved monkey or something) and doesn't quite make the grade. It has the effect of giving a -10 penalty on all social interactions with humans.
* ''TabletopGame/MagicTheGathering'''s Phyrexian race goes toward this, being [[NinjaPirateZombieRobot undead cyborgs]], but especially jarring is [[http://magiccards.info/nph/en/18.html Phyrexian Unlife]], which shows someone finding out that [[AssimilationPlot she(?)'s become a Phyrexian]].
** According to the [[https://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/stf/137 fluff]], the [[ReligionOfEvil Machine]] [[LightIsNotGood Orthodoxy]] invokes this. When a captured prisoner is [[BodyHorror compleated]] their face is often left just intact enough that their former comrades can recognize them.
** The card Fleshmad Steed's flavor text sums up this trope pretty well.
--> ''More disturbing than the unknown is a distortion of the familiar.''
* ''{{Mortasheen}}'' has the [[http://www.bogleech.com/mortasheen/lester.htm Lester,]] a monster designed to look like humans and infiltrate their societies. But, because of "some imperceptibly trivial flaw in the monsters camouflage," humans immediately recognize it as a fake.
* ''TabletopGame/{{Warhammer 40000}}''
** In-universe, Blanks, people who are born without a soul. While they look and act like completely regular people, other people are subconsciously aware of their lack of a soul, and the sheer unnaturalness of it causes them to instinctively hate and fear Blanks. Even if being a Blank makes you immune to the Warp, [[BlessedWithSuck it won't do much good when you get lynched by an angry mob]].
** [[Characters/Warhammer40000Eldar The Eldar]], DependingOnTheWriter. Both official artwork and fan depictions have shown them looking [[http://i440.photobucket.com/albums/qq121/Tialys_bucket/1294545430058.jpg suitably]] [[http://i440.photobucket.com/albums/qq121/Tialys_bucket/1276797707676.jpg creepy]], and some as the typical [[http://i440.photobucket.com/albums/qq121/Tialys_bucket/1321016808917.jpg hauntingly]] [[http://i440.photobucket.com/albums/qq121/Tialys_bucket/1289959920169.jpg beautiful]] Tolkienesque elf.
* This is effectively what gives away upgraded Manei Domini agents in ''TabletopGame/BattleTech''. They are cyborgs who have been given a variety of implants, most of which are subdermal in nature. In theory any one high-quality implant is largely hidden, as is the case for standard characters who may need them. Too many, however, and they become subtly inhuman--agents with subdermal armor or strength enhancers have bodies that look more like a Rob Liefeld drawing than anything human, while agents with secret bio-weapon upgrades have odd patterns of head movement and speech because the location of the implants in their throats and mouths makes them sound 'off.' The tabletop roleplaying game ''Mechwarrior'' reflects this by forcing such affected characters to take unavoidable flaws that reduce their Charsima rating and make it harder to interact with others.

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