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* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a [[Franchise/{{Rambo}} Rambo-like]] commando of [[UsefulNotes/VietnamWar Vietnam War era]] who uses [=post-WW2=] weaponry. It comes across like the game is realistic or even a TacticalShooter. The game's title screen is much more accurate, with a picture of [=BJ=] firing a massive minigun.

to:

* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a [[Franchise/{{Rambo}} Rambo-like]] Franchise/{{Rambo}}-like commando of [[UsefulNotes/VietnamWar Vietnam War era]] in UsefulNotes/TheVietnamWar who uses [=post-WW2=] weaponry. It comes across like the game is realistic or even a TacticalShooter. The game's title screen is much more accurate, with a picture of [=BJ=] firing a massive minigun.



* GodNeverSaidThat: For years, it was thought that the release of ''VideoGame/Super3DNoahsArk'' was a big TakeThat to Nintendo. According to the rumor, id was angry about how Nintendo had censored the SNES port of ''Wolfenstein 3D''. So they outright gave the source code to Wisdom Tree and helped them get the ''Noah 3D'' mod running on the SNES (the SNES already had the engine operational, the game was basically just a mod, not much different from the many Doom mods you can still find today). It seemed as though the game was basically one gigantic middle finger from John Carmack and John Romero to Nintendo's SNES-era censorship policies. Wisdom Tree eventually stated the whole thing was bunk and they paid for the license to use the Wolfenstein engine like everyone else, which id seconded; while the game was unlicensed, it was only Nintendo who hadn't licensed the game.

to:

* GodNeverSaidThat: For years, it was thought that the release of ''VideoGame/Super3DNoahsArk'' was a big TakeThat to Nintendo. According to the rumor, id was angry about how Nintendo had censored the SNES port of ''Wolfenstein 3D''. So they outright gave the source code to Wisdom Tree and helped them get the ''Noah 3D'' mod running on the SNES (the SNES already had the engine operational, the game was basically just a mod, not much different from the many Doom mods you can still find today). It seemed as though the game was basically one gigantic middle finger from John Carmack and John Romero to Nintendo's SNES-era censorship policies. Wisdom Tree eventually stated the whole thing was bunk and they paid for the license to use the Wolfenstein engine like everyone else, which id seconded; while the game was ''was'' unlicensed, it that was only Nintendo who hadn't licensed on Nintendo's end as far as actually releasing the game.finished game on their console.

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%%* AuthorsSavingThrow: The "Original Encounter" rerelease is like an abridged version of the DOS release. Besides adding a Flamethrower and Rocket Launcher to the weapons roster, it cuts out a lot of levels that could be seen as filler, and removes most of the maze-like features from the remaining levels while toning down the difficulty for better pick-up-and-playability. The mutants are also nerfed so that they can be placed more frequently to increase the enemy variety. It appears to be ported from ''Spear of Destiny'' as a base, so the Ubermutant and Death Knight show up to further boost the boss variety. Editions like the [[UsefulNotes/AppleMacintosh Mac]] and [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] ports even added recreations of the original DOS episodes for additional value.

to:

%%* AuthorsSavingThrow: The "Original Encounter" rerelease is like an abridged version of the DOS release. Besides adding a Flamethrower and Rocket Launcher to the weapons roster, it cuts out a lot of levels that could be seen as filler, and removes most of the maze-like features from the remaining levels while toning down the difficulty for better pick-up-and-playability. The mutants are also nerfed so that they can be placed more frequently to increase the enemy variety. It appears to be ported from ''Spear of Destiny'' as a base, so the Ubermutant and Death Knight show up to further boost the boss variety. Editions like the [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] and [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]] ports even added recreations of the original DOS episodes for additional value.
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The Wiki Rule is now Definition-Only.


* TheWikiRule: The [[http://wolfenstein.wikia.com/wiki/Wolfenstein_Wiki Wolfenstein Wiki]].
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Commented out until Word Of God or Word Of Saint Paul is sufficient.


* AuthorsSavingThrow: The "Original Encounter" rerelease is like an abridged version of the DOS release. Besides adding a Flamethrower and Rocket Launcher to the weapons roster, it cuts out a lot of levels that could be seen as filler, and removes most of the maze-like features from the remaining levels while toning down the difficulty for better pick-up-and-playability. The mutants are also nerfed so that they can be placed more frequently to increase the enemy variety. It appears to be ported from ''Spear of Destiny'' as a base, so the Ubermutant and Death Knight show up to further boost the boss variety. Editions like the [[UsefulNotes/AppleMacintosh Mac]] and [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] ports even added recreations of the original DOS episodes for additional value.

to:

* %%* AuthorsSavingThrow: The "Original Encounter" rerelease is like an abridged version of the DOS release. Besides adding a Flamethrower and Rocket Launcher to the weapons roster, it cuts out a lot of levels that could be seen as filler, and removes most of the maze-like features from the remaining levels while toning down the difficulty for better pick-up-and-playability. The mutants are also nerfed so that they can be placed more frequently to increase the enemy variety. It appears to be ported from ''Spear of Destiny'' as a base, so the Ubermutant and Death Knight show up to further boost the boss variety. Editions like the [[UsefulNotes/AppleMacintosh Mac]] and [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] ports even added recreations of the original DOS episodes for additional value.
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* [[BannedInChina Banned In Germany]]: For [[UsefulNotes/WorldWarII obvious]] [[NoSwastikas reasons]]. In fact, this game was ''responsible'' for restrictions against the depiction of swastikas and other Nazi symbols in video games in Germany, despite its clear and unambiguous anti-Nazi stance (the fact that the game was [[GermansLoveDavidHasselhoff hugely popular in Israel]], whose people have reason to be even more sensitive about depictions of Nazi Germany, tells you all you need to know about its depiction of the Nazis). After years of mounting backlash, and in recognition of the advances in content warning labels and other classification systems, Germany lifted the ban in 2018.

to:

* [[BannedInChina Banned In Germany]]: For BannedInChina: This game wasn't authorized for sale in Germany, [[UsefulNotes/WorldWarII obvious]] [[NoSwastikas for obvious reasons]]. In fact, this game was ''responsible'' for [[NoSwastikas restrictions against the depiction of swastikas and other Nazi symbols in video games in Germany, Germany]], despite its clear and unambiguous anti-Nazi stance (the fact that the game was [[GermansLoveDavidHasselhoff hugely popular in Israel]], whose people have reason to be even more sensitive about depictions of Nazi Germany, tells you all you need to know about its depiction of the Nazis). After years of mounting backlash, and in recognition of the advances in content warning labels and other classification systems, Germany lifted the ban in 2018.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The "Original Encounter" rerelease is like an abridged version of the DOS release. Besides adding a Flamethrower and Rocket Launcher to the weapons roster, it cuts out a lot of levels that could be seen as filler, and removes most of the maze-like features from the remaining levels while toning down the difficulty for better pick-up-and-playability. The mutants are also nerfed so that they can be placed more frequently to increase the enemy variety. It appears to be ported from ''Spear of Destiny'' as a base, so the Ubermutant and Death Knight show up to further boost the boss variety. Editions like the [[UsefulNotes/AppleMacintosh Mac]] and [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] ports even added recreations of the original DOS episodes for additional value.



* TheWikiRule: The [[http://wolfenstein.wikia.com/wiki/Wolfenstein_Wiki Wolfenstein Wiki]].

to:

* TheWikiRule: The [[http://wolfenstein.wikia.com/wiki/Wolfenstein_Wiki Wolfenstein Wiki]].Wiki]].
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* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a [[Franchise/{{Rambo}} Rambo-like]] commando of [[UsefulNotes/VietnamWar Vietnam War era]] who uses [=post-WW2=] weaponry. It comes across like the game is realistic or even a TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.

to:

* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a [[Franchise/{{Rambo}} Rambo-like]] commando of [[UsefulNotes/VietnamWar Vietnam War era]] who uses [=post-WW2=] weaponry. It comes across like the game is realistic or even a TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] [=BJ=] firing a massive minigun.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry. It comes across like the game is realistic or even a TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.

to:

* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era [[Franchise/{{Rambo}} Rambo-like]] commando of [[UsefulNotes/VietnamWar Vietnam War era]] who uses [=post-WW2=] weaponry. It comes across like the game is realistic or even a TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry. It comes across like the game is a realistic TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.

to:

* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry. It comes across like the game is a realistic or even a TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry and come across like the game is a realistic TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.

to:

* CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry and come weaponry. It comes across like the game is a realistic TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.
Is there an issue? Send a MessageReason:
None


* CowboyBeebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry and come across like the game is a realistic TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.

to:

* CowboyBeebopAtHisComputer: CowboyBebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry and come across like the game is a realistic TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.
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Added DiffLines:

* CowboyBeebopAtHisComputer: The [=SNES=] version's boxart design seems to have the assumption that the game is about a Vietnam-era commando who uses [=post-WW2=] weaponry and come across like the game is a realistic TacticalShooter. The game's title screen is much more accurate, with a picture of [=BF=] firing a massive minigun.
Tabs MOD

Removed: 462

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YMMV


* FanNickname:
** Pushable walls were quickly christened "pushwalls".
** For German speaking countries where the above was in sanction, in German gaming publications, early internet message boards and software distribution sites. the game was nicknamed "Hundeschlitten 4C", "Hundefelsen 4E" or any other combination of the German words and synonyms for "hound" and "rock" and any letter-number combinations possible, since "wolfenstein" roughly means "Wolf stone."
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* GodNeverSaidThat: For years, it was thought that the release of ''VideoGame/Super3DNoahsArk'' was a big TakeThat to Nintendo. According to the rumor, id was angry about how Nintendo had censored the SNES port of ''Wolfenstein 3D''. So they outright gave the source code to Wisdom Tree and helped them get the ''Noah 3D'' mod running on the SNES (the SNES already had the engine operational, the game was basically just a mod, not much different from the many Doom mods you can still find today). It seemed as though the game was basically one gigantic middle finger from John Carmack and John Romero to Nintendo's SNES-era censorship policies. Wisdom Tree eventually stated the whole thing was bunk and they paid for the license to use the Wolfenstein engine like everyone else. ID seconded this.

to:

* GodNeverSaidThat: For years, it was thought that the release of ''VideoGame/Super3DNoahsArk'' was a big TakeThat to Nintendo. According to the rumor, id was angry about how Nintendo had censored the SNES port of ''Wolfenstein 3D''. So they outright gave the source code to Wisdom Tree and helped them get the ''Noah 3D'' mod running on the SNES (the SNES already had the engine operational, the game was basically just a mod, not much different from the many Doom mods you can still find today). It seemed as though the game was basically one gigantic middle finger from John Carmack and John Romero to Nintendo's SNES-era censorship policies. Wisdom Tree eventually stated the whole thing was bunk and they paid for the license to use the Wolfenstein engine like everyone else. ID seconded this.else, which id seconded; while the game was unlicensed, it was only Nintendo who hadn't licensed the game.
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** ''VideoGame/RiseOfTheTriad'' was originally a sequel to Wolf 3D.

to:

** ''VideoGame/RiseOfTheTriad'' was originally a sequel to Wolf 3D.''Wolf 3D'', which can be seen in the finished game with things such as its arsenal (all the traditional firearms are WWII-vintage at the latest) and the appearance of several enemies (though the story claims their clothes are from Korea, they [[PuttingOnTheReich just have that sort of look]]).

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