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History Trivia / SuperMarioAllStars

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** Files uncovered in the 2020 Gigaleak revealed that the game was initially devised for the UsefulNotes/{{SNESCDROM}} before being shifted to a standard cartridge once the add-on fell through.

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** Files uncovered in the 2020 Gigaleak revealed that the game was initially devised for the UsefulNotes/{{SNESCDROM}} Platform/{{SNESCDROM}} before being shifted to a standard cartridge once the add-on fell through.



** [[https://tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles Files uncovered from the 2020 Gigaleak]] revealed that at various points in development, the game was known as ''Super Mario Zanmai'' ("zanmai" being a word that can be translated as either "luxury" or "indulgence," fitting for a CompilationRerelease) and ''Super Mario CD'' (which indicates that the game was originally developed for the UsefulNotes/{{SNESCDROM}}).

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** [[https://tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles Files uncovered from the 2020 Gigaleak]] revealed that at various points in development, the game was known as ''Super Mario Zanmai'' ("zanmai" being a word that can be translated as either "luxury" or "indulgence," fitting for a CompilationRerelease) and ''Super Mario CD'' (which indicates that the game was originally developed for the UsefulNotes/{{SNESCDROM}}).Platform/{{SNESCDROM}}).

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* HeyItsThatSound: The ''Super Mario World'' soundfont was reused for this game as well as ''Yoshi's Island''.

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* HeyItsThatSound: HeyItsThatSound:
**
The ''Super Mario World'' soundfont was reused for this game as well as ''Yoshi's Island''.Island''.
** While most of the sound effects are lifted from ''Super Mario World'', the sound effect used for the wind in ''The Lost Levels'' is actually the same one used for the Arwing's engine noise from ''VideoGame/StarFox1''.
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Per TRS, Feelies is now Trivia.

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* {{Feelies}}: The Wii version has an artwork book and a soundtrack CD.
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* DemandOverload: Nintendo re-released the Wii edition after the unexpected success of the limited release.

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* DemandOverload: Nintendo re-released the Wii edition after the unexpected success of the limited release.re-release.



** ''All-Stars'' for Wii (2010) marks the 25th Anniversary of ''Super Mario Bros.'' (1985). It was also released for the SNES library of the Switch in 2020 as part of the franchise's 35th anniversary.

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** ''All-Stars'' for Wii (2010) in 2010 marks the 25th Anniversary of ''Super Mario Bros.'' (1985). It Afterwards, it was also released for the SNES games library of the Nintendo Switch in 2020 as part of the franchise's 35th anniversary.

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** Files uncovered in the 2020 Gigaleak revealed that the game was initially devised for the UsefulNotes/{{SNESCDROM}} before being shifted to a standard cartridge once the add-on fell through.



* WorkingTitle: The devs came up with a few alternative names for the game during its development before settling on ''Super Mario Collection''/''Super Mario All-Stars'', with the most popular being ''Mario Extravaganza''.

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* WorkingTitle: WorkingTitle:
**
The devs came up with a few alternative names for the game during its development before settling on ''Super Mario Collection''/''Super Mario All-Stars'', with the most popular being ''Mario Extravaganza''.Extravaganza''.
** [[https://tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles Files uncovered from the 2020 Gigaleak]] revealed that at various points in development, the game was known as ''Super Mario Zanmai'' ("zanmai" being a word that can be translated as either "luxury" or "indulgence," fitting for a CompilationRerelease) and ''Super Mario CD'' (which indicates that the game was originally developed for the UsefulNotes/{{SNESCDROM}}).

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* DummiedOut: The ''All-Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.

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* DummiedOut: The ''All-Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.


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* WorkingTitle: The devs came up with a few alternative names for the game during its development before settling on ''Super Mario Collection''/''Super Mario All-Stars'', with the most popular being ''Mario Extravaganza''.
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** Mario and Luigi were originally supposed to wear their modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo.]]

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** Mario and Luigi were originally supposed to wear their modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo.]]promo]].

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Given several stores are now out of stock and copies are becoming increasingly expensive. I don't think Nintendo was lying, rather they simply produced a ton that happened to stick around after the dateline was met.


* LyingCreator: Marketing for ''3D All-Stars'' made it very clear that the game was a limited run, only being available until March 31st, 2021. While the digital version was indeed pulled from the [=eShop=] on that date, physical copies of the game still continued to show up on store shelves well after the game was supposedly out of print. Though whether the game was simply overstocked, or Nintendo quietly continued to produce copies in an attempt to fan down the flames after [[OvershadowedByControversy the controversy]] is up to speculation.



** There were plans to include the games' Chinese localizations in ''3D All-Stars'', but for [[ScrewedByTheLawyers one reason or another]], only the menus were translated.

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** There were plans to include the games' Chinese localizations in ''3D All-Stars'', but for [[ScrewedByTheLawyers one reason or another]], another, only the menus were translated.
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This has nothing to do with All-Stars


** Had ''Deluxe'' not been made, we would've gotten a ''Super Mario Advance'' remake of ''Super Mario Bros.''
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https://tcrf.net/File:SMASPrerelease4.png See TCRF ]]


** Mario was originally supposed to wear his modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo]].

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** Mario was and Luigi were originally supposed to wear his their modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo]].promo.]]
Tabs MOD

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not trivia


* ImageSource: SmoochOfVictory
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** Had ''Deluxe'' not been made, we would've gotten a ''Super Mario Advance'' remake of ''Super Mario Bros.''
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None

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* LyingCreator: Marketing for ''3D All-Stars'' made it very clear that the game was a limited run, only being available until March 31st, 2021. While the digital version was indeed pulled from the [=eShop=] on that date, physical copies of the game still continued to show up on store shelves well after the game was supposedly out of print. Though whether the game was simply overstocked, or Nintendo quietly continued to produce copies in an attempt to fan down the flames after [[OvershadowedByControversy the controversy]] is up to speculation.
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Soundfont is one word


* HeyItsThatSound: The ''Super Mario World'' sound font was reused for this game as well as ''Yoshi's Island''.

to:

* HeyItsThatSound: The ''Super Mario World'' sound font soundfont was reused for this game as well as ''Yoshi's Island''.
Is there an issue? Send a MessageReason:
Moved from the main page.


* DummiedOut: The ''All-Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.



** There were plans to include the games' Chinese localizations in ''3D All-Stars'', but for [[ScrewedByTheLawyers one reason or another]], only the menus were translated.

to:

** There were plans to include the games' Chinese localizations in ''3D All-Stars'', but for [[ScrewedByTheLawyers one reason or another]], only the menus were translated.translated.
----
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** Likewise ''3D All Stars'' was made to celebrate the franchise's 35th anniversary.

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** Likewise ''3D All Stars'' was made to celebrate the franchise's 35th anniversary and was even announced through a special direct dedicated to the anniversary.

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* MilestoneCelebration: ''All-Stars'' for Wii (2010) marks the 25th Anniversary of ''Super Mario Bros.'' (1985). It was also released for the SNES library of the Switch in 2020 as part of the franchise's 35th anniversary.

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* MilestoneCelebration: MilestoneCelebration:
**
''All-Stars'' for Wii (2010) marks the 25th Anniversary of ''Super Mario Bros.'' (1985). It was also released for the SNES library of the Switch in 2020 as part of the franchise's 35th anniversary.
** Likewise ''3D All Stars'' was made to celebrate the franchise's 35th anniversary.
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** There were plans to include the games' Chinese localizations, but for [[ScrewedByTheLawyers one reason or another]], only the menus were translated.

to:

** There were plans to include the games' Chinese localizations, localizations in ''3D All-Stars'', but for [[ScrewedByTheLawyers one reason or another]], only the menus were translated.

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* ImageSource:
** SmoochOfVictory

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* ImageSource:
**
ImageSource: SmoochOfVictory
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** Mario was originally supposed to wear his modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo]].

to:

** Mario was originally supposed to wear his modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo]].promo]].
** There were plans to include the games' Chinese localizations, but for [[ScrewedByTheLawyers one reason or another]], only the menus were translated.
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Minor edit.


* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the western audiences; the original 8-bit version was [[LateExportForYou Japan-only until its release on the Wii Virtual Console for all major territories in 2007]].

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* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the western Western audiences; the original 8-bit version was [[LateExportForYou Japan-only until its release on the Wii Virtual Console for all major territories in 2007]].
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Wrong trope


* MilestoneCelebration: ''All-Stars'' for Wii (2010) marks the 25th Anniversary of ''Super Mario Bros.'' (1985).
* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the western audiences; the original 8-bit version was [[NoExportForYou Japan-only]] at the time[[note]]but was later rereleased on the Wii Virtual Console for all major territories[[/note]].

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* MilestoneCelebration: ''All-Stars'' for Wii (2010) marks the 25th Anniversary of ''Super Mario Bros.'' (1985).
(1985). It was also released for the SNES library of the Switch in 2020 as part of the franchise's 35th anniversary.
* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the western audiences; the original 8-bit version was [[NoExportForYou Japan-only]] at the time[[note]]but was later rereleased [[LateExportForYou Japan-only until its release on the Wii Virtual Console for all major territories[[/note]].territories in 2007]].
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* ImageSource:
** SmoochOfVictory

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* HeyItsThatSound: The ''Super Mario World'' sound font was reused for this game as well as ''Yoshi's Island''.
* NoExportForYou: ''Super Mario All-Stars + Super Mario World'' was not released in Japan.



* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the western audiences; the original 8-bit version was [[NoExportForYou Japan-only]] at the time[[note]]but was later rereleased on the Wii Virtual Console for all major territories.[[/note]].

to:

* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the western audiences; the original 8-bit version was [[NoExportForYou Japan-only]] at the time[[note]]but was later rereleased on the Wii Virtual Console for all major territories.[[/note]].territories[[/note]].
* WhatCouldHaveBeen:
** Various unused updated graphics and text from the NES versions in the ROM suggest the games would've been direct ports than remakes.
** Mario was originally supposed to wear his modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo]].
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None

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* DemandOverload: Nintendo re-released the Wii edition after the unexpected success of the limited release.
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The West: The U.S, NATO countries and American allies in Europe (Cold War Era terminology). Western countries is a much correct and broad term.


* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the West; the original 8-bit version was [[NoExportForYou Japan-only]] at the time[[note]]but was later rereleased on the Wii Virtual Console for all major territories.[[/note]].

to:

* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the West; western audiences; the original 8-bit version was [[NoExportForYou Japan-only]] at the time[[note]]but was later rereleased on the Wii Virtual Console for all major territories.[[/note]].
Is there an issue? Send a MessageReason:
None


* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the West; the original 8-bit version was previously [[NoExportForYou Japan-only]].

to:

* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the West; the original 8-bit version was previously [[NoExportForYou Japan-only]].Japan-only]] at the time[[note]]but was later rereleased on the Wii Virtual Console for all major territories.[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to the West; the original 8-bit version was previously [[NoExportForYou Japan-only]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MilestoneCelebration: ''All-Stars'' for Wii (2010) marks the 25th Anniversary of ''Super Mario Bros.'' (1985).

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