* AuthorAppeal: You know you're in an [[Creator/ObsidianEntertainment Obsidian]] game when it features [[ISeeDeadPeople speaking with the dead]], [[UnfinishedBusiness putting them]] [[BalancingDeathsBooks to rest]], [[AmnesiacDissonance amnesia]] and [[RepressedMemories recovering submerged memories]], [[BackFromTheDead resurrection]] and [[{{Reincarnation}} past]] [[IHatePastMe lives]], the [[OurSoulsAreDifferent soul]] as something [[YourSoulIsMine quantifiable and commodified,]] [[TheUndead ghosts, zombies,]] and [[{{Golem}} constructs]] featuring prominently, [[HorrorHunger hunger]] as an [[PoweredByAForsakenChild almost elemental force]], [[ShellShockedVeteran past wars]], [[TheAtoner past sins]], an [[RagtagBandOfMisfits unlikely party]] of [[DysfunctionJunction lost souls]] [[MagneticHero thrust together]] seemingly by [[ThereAreNoCoincidences fate]], [[TheMentor mentor figures]] whose teachings were [[BrokenPedestal wrong]], misguided, or [[EvilMentor evil]], [[GrayAndGrayMorality complex moral choices]] with [[VillainHasAPoint no]] [[WellIntentionedExtremist easy]] [[SadisticChoice answers]], and [[TalkingTheMonsterToDeath extensive dialogue trees]] which serve to [[ArmorPiercingQuestion turn the listener's entire worldview on its ear]].
** Finally, to top it all off, there's a [[ArsonMurderAndJaywalking showreel]] of [[ModularEpilogue all the places you went and the consequences of your actions]].
* CareerResurrection: [[http://www.eurogamer.net/articles/2015-03-11-before-pillars-of-eternity-obsidian-nearly-met-its-end By the devs' own admission]], the success of the ''Pillars'' crowdfunding campaign saved the company from going the way of its predecessors Black Isle and Troika.
* DuelingGames:
** ''VideoGame/PillarsOfEternity'' and ''VideoGame/TormentTidesOfNumenera'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. Unsurprisingly, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both. {{Downplayed}} in that both teams have wholeheartedly endorsed each other's projects, and Obsidian made a point of directing their backers to donate to ''Torment'' as well.
** Also, with ''VideoGame/DivinityOriginalSin'', as both are tactical, isometric [=RPGs=] with old school sensibilities that feature open-ended tasks and shy away from hand-holding. Both also draw comparisons to ''VideoGame/BaldursGate II''.
* WhatCouldHaveBeen: Two of Chris Avellone's companions, Durance and Grieving Mother, were initially much, much darker. Obsidian felt they are too controversial, so they were rewritten by other writers. And given how those two turned out ''as shipped'', the mind ''reels'' at what the first draft must have looked like.
* TheWikiRule: There is an [[http://eternity.gamepedia.com/Main_Page Eternity Wiki]] available.
* WorkingTitle: The game debuted on Kickstarter as "Project Eternity"; the title wasn't publicly finalized until over a year later.
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