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Trivia / Franko: The Crazy Revenge

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  • Development Hell: The most recent attempt at creating the direct sequel (see also What Could Have Been below) got its crowdfunding campaign started in 2013 with 112% of the goal attained and from then the game suffered from the slow development pace due to the small development staff (including the artist from the first game reprising his role) working on the game in their spare time. Eventually Blue Sunset Games overtook the project in 2018 while keeping the artist's involvement and Skinny & Franko: Fists of Vengeance would finally get released in April 28 of 2023.
  • Hey, It's That Sound!: The game borrows quite a number of sounds from Final Fight. Amusingly enough, Franko has more Final Fight sounds than the actual Amiga port of Final Fight!
  • Multi-Disc Work: The game comes on three disks, but the credits state that if everything planned was implemented, there would have been twelve disks.
  • Sequel Gap: There was twenty-eight years between Franko and the alpha demo (with the full game coming in few months later) of Skinny and Franko: Fists of Violence.
  • Start My Own: Mariusz Pawluk - the game's artist and primary idea man - was a big enthusiast for beat 'em ups and wanted to do one for the Amiga after how a number of not very well made ports of contemporary games left him cold.
  • The Shelf of Movie Languishment: Development on the game was started in 1992 and actually mostly completed later that year, but it took World Software 2 years to find a publisher. They were polishing the game in meantime.
  • What Could Have Been: The game's credits state that the game's scope used to be much larger, to the point it would have come out in 12 disks if nothing was cut.
    • Franko was going to have a 2-player co-op mode but it was omitted by the programmer who had enough trying to rewrite the code for more features.
    • Then there were a few attempts to create a direct sequel to Franko, including one for the GameBoy Advance for whose cancelation Mariusz Pawluk put the blame on Nintendo's policies on violent game policies at the time (Despite evidence to the contrary).Note 

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