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* MovedToTheNextConsole: Development for the game originally started on the Platform/SuperNintendoEntertainmentSystem, but was postponed in favor of working on ''VideoGame/ChronoTrigger''. Once that game was released, Square revisited the project on the Platform/Nintendo64, until frustrations with Nintendo's use of cartridges on the system (rather than the more capable UsefulNotes/CompactDisc format) combined with longstanding issues with the company's licensing and censorship policies motivated the developers to shift focus to the Platform/PlayStation, on which it would ultimately release.

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* MovedToTheNextConsole: Development for the game originally started on the Platform/SuperNintendoEntertainmentSystem, but was postponed in favor of working on ''VideoGame/ChronoTrigger''. Once that game was released, Square revisited the project on the Platform/Nintendo64, until frustrations with Nintendo's use of cartridges on the system (rather than the more capable UsefulNotes/CompactDisc Platform/CompactDisc format) combined with longstanding issues with the company's licensing and censorship policies motivated the developers to shift focus to the Platform/PlayStation, on which it would ultimately release.
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** Naturally, after it was announced that the game would be a Platform/{{Playstation}} exclusive, there were persistent rumors among Nintendo loyalists that the game would eventually be ported to the Platform/Nintendo64. In fact, throughout pretty much the entirety of UsefulNotes/TheFifthGenerationOfConsoleVideoGames, gaming forums were regularly flooded with fake previews, videos, etc. for the Nintendo 64 version of [=FF7=]. This was all despite Square ''repeatedly'' stating that a Nintendo 64 version would've been literally impossible to make, due to the system's cartridge unit. Plus, at this time Square and Nintendo were on very bad terms, due to the latter company's censorship policies, choice of cartridges rather than [=CD's=] for the [=N64=], etc. Leading Square to not release anything on a Nintendo console until 2003, by which point the [=N64=]/Playstation era of console gaming was long gone.

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** Naturally, after it was announced that the game would be a Platform/{{Playstation}} Platform/PlayStation exclusive, there were persistent rumors among Nintendo loyalists that the game would eventually be ported to the Platform/Nintendo64. In fact, throughout pretty much the entirety of UsefulNotes/TheFifthGenerationOfConsoleVideoGames, MediaNotes/TheFifthGenerationOfConsoleVideoGames, gaming forums were regularly flooded with fake previews, videos, etc. for the Nintendo 64 version of [=FF7=]. This was all despite Square ''repeatedly'' stating that a Nintendo 64 version would've been literally impossible to make, due to the system's cartridge unit. Plus, at this time Square and Nintendo were on very bad terms, due to the latter company's censorship policies, choice of cartridges rather than [=CD's=] for the [=N64=], etc. Leading Square to not release anything on a Nintendo console until 2003, by which point the [=N64=]/Playstation era of console gaming was long gone.

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Listed trivia under wrong trope. Also trivia related to development in added trope section.


* RealitySubtext: There are some circulating rumors that the reasoning for Zack's anti-climatic death in the original compared to a valiant LastStand in ''VideoGame/CrisisCore'' was because the mother of Hironobu Sakaguchi, the creator of the series, died during the game's production. This in turn made him pursue "human deaths", meaning no {{Last Stand}}s or any [[DyingSpeech parting words]]. Keep in mind that despite what many people think, Sakaguchi did not actually direct or do much writing for the game, so these rumors could be wrong. This was, however, stated by the actual director Yoshinori Kitase, to be the intent behind Aerith's death.

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* PopCultureUrbanLegends:
** There has been a rumor persisting among fans ever since the game first released, which states that the reason Aerith [[KilledOffForReal dies at the end of the first part and the player is never able to bring her back]] is due to Hironobu Sakaguchi's mom passing away during the game's development, which caused him to want to portray that sense of loss in the game's narrative. While Sakaguchi's mother did die during the production of a mainline Final Fantasy game, it was during development of ''[[VideoGame/FinalFantasyIII Final Fantasy III]]'', not ''VII''. This event did indeed have an influence on that particular game's narrative, but Aerith's death in ''VII'' was completely unrelated. Yoshinori Kitase and Tetsuya Nomura wanted to have a main character die during the course of the game since very early in development, with the intention of having the rest of the cast have to deal with their loss, and Aerith was eventually chosen for this part. Sakaguchi was not really involved with the writing on ''Final Fantasy VII''.
** Naturally, after it was announced that the game would be a Platform/{{Playstation}} exclusive, there were persistent rumors among Nintendo loyalists that the game would eventually be ported to the Platform/Nintendo64. In fact, throughout pretty much the entirety of UsefulNotes/TheFifthGenerationOfConsoleVideoGames, gaming forums were regularly flooded with fake previews, videos, etc. for the Nintendo 64 version of [=FF7=]. This was all despite Square ''repeatedly'' stating that a Nintendo 64 version would've been literally impossible to make, due to the system's cartridge unit. Plus, at this time Square and Nintendo were on very bad terms, due to the latter company's censorship policies, choice of cartridges rather than [=CD's=] for the [=N64=], etc. Leading Square to not release anything on a Nintendo console until 2003, by which point the [=N64=]/Playstation era of console gaming was long gone.
* RealitySubtext: There are some circulating rumors that the reasoning for Zack's anti-climatic death in the original compared to a valiant LastStand in ''VideoGame/CrisisCore'' was because [[PopCultureUrbanLegends the mother of Hironobu Sakaguchi, the creator of the series, died during the game's production.production]]. This in turn made him pursue "human deaths", meaning no {{Last Stand}}s or any [[DyingSpeech parting words]]. Keep in mind that despite what many people think, Sakaguchi did not actually direct or do much writing for the game, so these rumors could be wrong.game. This was, however, stated by the actual director Yoshinori Kitase, to be the intent behind Aerith's death.



** Naturally, after it was announced that the game would be a Platform/{{Playstation}} exclusive, there were persistent rumors among Nintendo loyalists that the game would eventually be ported to the Platform/Nintendo64. In fact, throughout pretty much the entirety of UsefulNotes/TheFifthGenerationOfConsoleVideoGames, gaming forums were regularly flooded with fake previews, videos, etc. for the Nintendo 64 version of [=FF7=]. This was all despite Square ''repeatedly'' stating that a Nintendo 64 version would've been literally impossible to make, due to the system's cartridge unit. Plus, at this time Square and Nintendo were on very bad terms, due to the latter company's censorship policies, choice of cartridges rather than [=CD's=] for the [=N64=], etc. Leading Square to not release anything on a Nintendo console until 2003, by which point the [=N64=]/Playstation era of console gaming was long gone.
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Misplaced, moving to the correct tab


* IKnewIt:
** Possibly somewhere between this and AscendedFanon, but the unnamed aquatic WEAPON which attacks Junon at the start of Disc 2 was dubbed the Sapphire WEAPON by fans, a name which was later confirmed via WordOfGod.
** For ''years'' everyone was saying it was only a matter of time until Creator/SquareEnix remade ''Final Fantasy VII''. On June 15, 2015, they ''finally'' announced it at E3, and the first part of ''[[VideoGame/FinalFantasyVIIRemake FFVII Remake]]'' was released on April 10, 2020. [[note]]Due to the UsefulNotes/COVID19Pandemic, ''Remake'' was released earlier in Europe and Australia on April 1.[[/note]]
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** A pretty one-sided case with ''VideoGame/PanzerDragoon Saga''. ''Saga'' was made to compete with this game and be the KillerApp for the UsefulNotes/SegaSaturn. Unfortunately, since ''Saga'' was a late arrival in the Saturn's troubled life, it never stood a chance.
** Could also be seen as this with ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Both of these games are considered by many to showcase the capabilities of the UsefulNotes/PlayStation and UsefulNotes/Nintendo64, respectively.

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** A pretty one-sided case with ''VideoGame/PanzerDragoon Saga''. ''Saga'' was made to compete with this game and be the KillerApp for the UsefulNotes/SegaSaturn.Platform/SegaSaturn. Unfortunately, since ''Saga'' was a late arrival in the Saturn's troubled life, it never stood a chance.
** Could also be seen as this with ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Both of these games are considered by many to showcase the capabilities of the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/Nintendo64, Platform/Nintendo64, respectively.



** This is the game that elevated the UsefulNotes/PlayStation into a must-have console and cemented Creator/{{Sony}} as a major player in the gaming world.

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** This is the game that elevated the UsefulNotes/PlayStation Platform/PlayStation into a must-have console and cemented Creator/{{Sony}} as a major player in the gaming world.



* MovedToTheNextConsole: Development for the game originally started on the UsefulNotes/SuperNintendoEntertainmentSystem, but was postponed in favor of working on ''VideoGame/ChronoTrigger''. Once that game was released, Square revisited the project on the UsefulNotes/Nintendo64, until frustrations with Nintendo's use of cartridges on the system (rather than the more capable UsefulNotes/CompactDisc format) combined with longstanding issues with the company's licensing and censorship policies motivated the developers to shift focus to the UsefulNotes/PlayStation, on which it would ultimately release.

to:

* MovedToTheNextConsole: Development for the game originally started on the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, but was postponed in favor of working on ''VideoGame/ChronoTrigger''. Once that game was released, Square revisited the project on the UsefulNotes/Nintendo64, Platform/Nintendo64, until frustrations with Nintendo's use of cartridges on the system (rather than the more capable UsefulNotes/CompactDisc format) combined with longstanding issues with the company's licensing and censorship policies motivated the developers to shift focus to the UsefulNotes/PlayStation, Platform/PlayStation, on which it would ultimately release.



** Naturally, after it was announced that the game would be a UsefulNotes/{{Playstation}} exclusive, there were persistent rumors among Nintendo loyalists that the game would eventually be ported to the UsefulNotes/Nintendo64. In fact, throughout pretty much the entirety of UsefulNotes/TheFifthGenerationOfConsoleVideoGames, gaming forums were regularly flooded with fake previews, videos, etc. for the Nintendo 64 version of [=FF7=]. This was all despite Square ''repeatedly'' stating that a Nintendo 64 version would've been literally impossible to make, due to the system's cartridge unit. Plus, at this time Square and Nintendo were on very bad terms, due to the latter company's censorship policies, choice of cartridges rather than [=CD's=] for the [=N64=], etc. Leading Square to not release anything on a Nintendo console until 2003, by which point the [=N64=]/Playstation era of console gaming was long gone.

to:

** Naturally, after it was announced that the game would be a UsefulNotes/{{Playstation}} Platform/{{Playstation}} exclusive, there were persistent rumors among Nintendo loyalists that the game would eventually be ported to the UsefulNotes/Nintendo64.Platform/Nintendo64. In fact, throughout pretty much the entirety of UsefulNotes/TheFifthGenerationOfConsoleVideoGames, gaming forums were regularly flooded with fake previews, videos, etc. for the Nintendo 64 version of [=FF7=]. This was all despite Square ''repeatedly'' stating that a Nintendo 64 version would've been literally impossible to make, due to the system's cartridge unit. Plus, at this time Square and Nintendo were on very bad terms, due to the latter company's censorship policies, choice of cartridges rather than [=CD's=] for the [=N64=], etc. Leading Square to not release anything on a Nintendo console until 2003, by which point the [=N64=]/Playstation era of console gaming was long gone.



** Despite being one of the defining games of the [=PS1=] era, it was originally intended to be released on the UsefulNotes/SuperNintendoEntertainmentSystem, and later the UsefulNotes/{{Nintendo 64}}. Square had a long-standing relationship with Nintendo, but it went sour after Square grew frustrated with Nintendo's censorship policies, their decision to scrap the UsefulNotes/{{SNESCDRom}}, and especially their steadfast refusal to switch from cartridges to CD technology with the [=N64=]. This has since come full-circle with the rerelease on the cartridge-based UsefulNotes/NintendoSwitch.
** Square also considered developing the game for the UsefulNotes/SegaSaturn and UsefulNotes/MicrosoftWindows (onto which it would later be ported); had they picked the Saturn, [[NoExportForYou it would've never seen release in the United States]] thanks to Bernie Stolar's fierce anti-RPG bias in his management of the console's US presence.

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** Despite being one of the defining games of the [=PS1=] era, it was originally intended to be released on the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, and later the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}. Square had a long-standing relationship with Nintendo, but it went sour after Square grew frustrated with Nintendo's censorship policies, their decision to scrap the UsefulNotes/{{SNESCDRom}}, Platform/{{SNESCDRom}}, and especially their steadfast refusal to switch from cartridges to CD technology with the [=N64=]. This has since come full-circle with the rerelease on the cartridge-based UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.
** Square also considered developing the game for the UsefulNotes/SegaSaturn Platform/SegaSaturn and UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows (onto which it would later be ported); had they picked the Saturn, [[NoExportForYou it would've never seen release in the United States]] thanks to Bernie Stolar's fierce anti-RPG bias in his management of the console's US presence.



** Angel Studios (Now Rockstar San Diego) originally wanted to port this game to the UsefulNotes/Nintendo64 before they went with VideoGame/ResidentEvil2.

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** Angel Studios (Now Rockstar San Diego) originally wanted to port this game to the UsefulNotes/Nintendo64 Platform/Nintendo64 before they went with VideoGame/ResidentEvil2.
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Moved from Recurring Jobs page for the franchise as a whole.

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** Aerith was originally conceived as a Geomancer back when ''VII'' had a job system; remnants of this can still be seen in her Cetra heritage and her [[LimitBreak Limit Breaks]] that manifest as drawing power from the earth.
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You can use Great Gospel; you just have to get it while Aerith is still in the party.


** Rumors abounded for ''years'' about ways to bring Aerith back from the dead. One of the most popular back in the day stated that you could retrieve the White Materia from the pool in the ancient city and use it to revive her. Another popular rumor says that if you were really mean to Aerith but nice to Tifa, then ''Tifa'' would die instead. Before the days of the internet and data mining, rumors like this caught a lot of traction. Also not helping is the availability of Aerith's final Limit Break, Great Gospel (which you can't use). Or that if you go back to the Sector 7 church (after getting the Midgar key) where you met Aerith, you can see her 'ghost' make a blink-and-you'll-miss-it appearance above the flowerbed.

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** Rumors abounded for ''years'' about ways to bring Aerith back from the dead. One of the most popular back in the day stated that you could retrieve the White Materia from the pool in the ancient city and use it to revive her. Another popular rumor says that if you were really mean to Aerith but nice to Tifa, then ''Tifa'' would die instead. Before the days of the internet and data mining, rumors like this caught a lot of traction. Also not helping is the availability of Aerith's final Limit Break, Great Gospel (which you can't use). Or that if you go back to the Sector 7 church (after getting the Midgar key) where you met Aerith, you can see her 'ghost' make a blink-and-you'll-miss-it appearance above the flowerbed.
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* HilariousInHindsight: At the time of its original US release, several of Sony's ads openly mocked the Nintendo 64's cartridge format, which was a major contributing factor for Square developing this game for the [=PlayStation=]. 22 years later, ''Final Fantasy VII'' would be released on the UsefulNotes/NintendoSwitch, and it even got a cartridge release as a double pack with ''VideoGame/FinalFantasyVIII'' in the European and Asian markets (the cartridge version sadly skipped North America, but as the Switch is region-free and game importing is easier than ever, it's easy to obtain there as well.)
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* HilariousInHindsight: At the time of its original US release, several of Sony's ads openly mocked the Nintendo 64's cartridge format, which was a major contributing factor for Square developing this game for the [=PlayStation=]. 22 years later, ''Final Fantasy VII'' would be released on the UsefulNotes/NintendoSwitch, and it even got a cartridge release as a double pack with ''VideoGame/FinalFantasyVIII'' in the European and Asian markets (the cartridge version sadly skipped North America, but as the Switch is region-free and game importing is easier than ever, it's easy to obtain there as well.)
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* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]] and Wikia [[http://complationfinalfantasyvii.wikia.com/wiki/Final_Fantasy_VII_Wiki Final Fantasy VII Wiki]].
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** ''WestertnAnimation/{{Ark}}'' has a chase scene where the two leads hijacks a gigantic mecha resembling the Guard Scorpion.

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** ''WestertnAnimation/{{Ark}}'' ''WesternAnimation/{{Ark}}'' has a chase scene where the two leads hijacks a gigantic mecha resembling the Guard Scorpion.
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** Angel Studios (Now Rockstar San Diego) originally wanted to port this game to the UsefulNotes/Nintendo64 before they went with VideoGame/ResidentEvil2.
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** Jenova originally had a different battle theme, which would later be reused as the FinalBoss theme of ''VideoGame/FinalFantasyVIII'': [[https://youtube.com/watch?v=RVkcmx2l3WA "The Extreme".]] Additionally, Edea from the same game was originally intended and designed for ''Final Fantasy VII'', possibly as a humanoid (or Cetra) version of Jenova.

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** Jenova originally had a different battle theme, which would later be reused as the FinalBoss theme of ''VideoGame/FinalFantasyVIII'': [[https://youtube.com/watch?v=RVkcmx2l3WA "The Extreme".]] Additionally, Edea from the same game was originally intended and designed for ''Final Fantasy VII'', possibly as a humanoid (or Cetra) version of Jenova. Edea's battle theme even has bits of VII's overworld theme in it.
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** ''WestertnAnimation/{{Ark}}'' has a chase scene where the two leads hijacks a gigantic mecha resembling the Guard Scorpion.

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* ''VideoGame/TrailsOfColdSteel IV:'' In cutscenes, Crow will sometimes say Cloud's famous line "Let's mosey" when it's time to get moving.

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* ''VideoGame/TrailsOfColdSteel IV:'' ** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteelIV:'' In cutscenes, Crow will sometimes say Cloud's famous line "Let's mosey" when it's time to get moving. moving.
** ''Manga/DestroyAllHumankindTheyCantBeRegenerated'': ''[=FF7=]'' is mentioned constantly throughout the manga, as the game indirectly introduced Hajime and Kurushima to ''TabletopGame/MagicTheGathering'' and inspired them to pick the sorcerer names Cloud and Zack.
** ''Manga/SummerTimeRendering'': Masahito discusses his love for [=JRPGs=] with Shinpei, in particular ''[=FF7=]'' and its upcoming remake. Winds up being thematically relevant immediately afterwards when it's revealed that Hiruko and Shide are very similar to JENOVA and Sephiroth in origin and motivation respectively as well as the fact that Shadow Ushio is killed by Shide in a very similar manner to Aerith.



*** Sephiroth was at one point meant to be a ChildByRape, with his conception and the subsequent experiments being an explicit case of MedicalRapeAndImpregnate. The final product made the story more ambiguous, with the Compilation eventually revealing that his mother, Lucrecia, was a willing participant.

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*** ** Sephiroth was at one point meant to be a ChildByRape, with his conception and the subsequent experiments being an explicit case of MedicalRapeAndImpregnate. The final product made the story more ambiguous, with the Compilation eventually revealing that his mother, Lucrecia, was a willing participant.
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RVA is now a disambig.


* RelationshipVoiceActor: Creator/KenichiSuzumura, the voice of Zack Fair, and Creator/MaayaSakamoto, the voice of Aerith Gainsborough, are married in real life. Suzumura and Creator/TakahiroSakurai are well known for being best friends, with the two even owning their own radio station and a singing duo R-16. They appear together in a lot of things, some BoysLove audio dramas, or other closely platonic friendships, like [[Manga/FairyTail Sting and Rouge]], another spiky blond-black hair duo.
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* ''VideoGame/TrailsOfColdSteel IV:'' In cutscenes, Crow will sometimes say Cloud's famous line "Let's mosey" when it's time to get moving.

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** According to legend (referenced extensively online, but apparently missing magazine scans/transcriptions of those interviews), Hironobu Sakaguchi's original pitch for ''Final Fantasy VII'' was a DetectiveDrama taking place in modern-day [[BigApplesauce New York City]]. Obviously, these segments were incorporated into the first few hours of the game, followed by a more traditional RPG world (OverworldNotToScale) once the party leaves Midgar. Eventually, Sakaguchi had his way and [[VideoGame/ParasiteEve got his NYC gumshoe plot made]], starring a [[DistaffCounterpart gender-flipped]] Cloud, to boot.

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** Before becoming the ''Final Fantasy VII'' that everyone now knows, the game underwent two rejected proposals:
***
According to legend (referenced extensively online, but apparently missing magazine scans/transcriptions of those interviews), Hironobu Sakaguchi's original pitch for ''Final Fantasy VII'' was a DetectiveDrama taking place in modern-day [[BigApplesauce New York City]]. Obviously, these segments were incorporated into the first few hours of the game, followed by a more traditional RPG world (OverworldNotToScale) once the party leaves Midgar. Eventually, Sakaguchi had his way and [[VideoGame/ParasiteEve got his NYC gumshoe plot made]], made in the form of ''VideoGame/ParasiteEve'', starring a [[DistaffCounterpart gender-flipped]] Cloud, to boot.boot.
*** More well-known, however, is that Square employee Tetsuya Takahashi made a proposal for ''Final Fantasy VII'' that consisted of an ambitious, sprawling story set spanning ten thousand years, featured heavy religious symbolism from UsefulNotes/{{Gnosticism}}, and got more psychological than ''Final Fantasy VII'' did, taking influence from the works of Jung and Freud. It was rejected by Square for being too dark even by the standards of ''Final Fantasy'', but was allowed to be developed as its own thing - ''VideoGame/{{Xenogears}}''.
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No longer Trivia


* TropeNamer (or [[Administrivia/RenamedTropes Former Namer]]) for:
** AerithAndBob
** MinigameZone (formerly Golden Saucer)
** SidetrackedByTheGoldSaucer
** TheLifestream
** LimitBreak
** OneWingedAngel
** SoLongAndThanksForAllTheGear (originally known as Wutai Theft)
** {{Wutai}}

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