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* IKnewIt: Many players predicted [[spoiler:that the Qunari would attack even if the player allied with them, and that Iron Bull would choose the Qunari over the Inquisitor in that scenario.]]
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* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that EA forced Bioware to use DICE's Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. [[ScrewedByTheNetwork EA and DICE also gave limited support to Bioware on using the engine]], preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable]] ''[[CashCowFranchise FIFA]]'' series instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.

to:

* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing producing the game for a total of five different platforms, including consoles from two generations. Another Further complicating things was that EA forced EA's decision to force Bioware to use DICE's Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. [[ScrewedByTheNetwork EA and DICE also gave limited support to Bioware on using the engine]], preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable]] ''[[CashCowFranchise FIFA]]'' series instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.
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Added DiffLines:

* TransCharacterCisActor: Trans man Krem is voiced by cisgender actress Creator/JenniferHale.
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Badass Baritone has been disambiguated


* PlayingAgainstType: Jon Curry as the Inquisitor, using a BadassBaritone, can be a surprise to those are familiar with some of his other work, ''especially'' compared to Zevran.

to:

* PlayingAgainstType: Jon Curry as the Inquisitor, using a BadassBaritone, baritone, can be a surprise to those are familiar with some of his other work, ''especially'' compared to Zevran.
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* AuthorsSavingThrow:
** ''Trespasser'' addressed the infamous AssPull of Leliana still being alive in ''II'' and ''Inquisition'' even if the player killed her in ''Origins''. If, and only if, Leliana was killed in ''Origins'', then the one seen in the other two games was possibly not the real Leliana. It appears to have been a Fade Spirit, possibly empowered by lyrium, who broke through the Veil and impersonated her. This explanation fits quite nicely into the established canon thanks to Cole and the spirit of Justinia and possibly also of the Guardian of the Sacred Ashes.
** ''Trespasser'' in general addressed a lot of complaints some people had in the base game. Most notably, your companions get some sort of character development (especially Sera, who matures and becomes more open minded towards the Dalish[[note]]going as far as to comfort a Lavellan who's learned the truth about their people ''and'' have people in Red Jenny look for survivors of their clan should they get killed off via war room mission[[/note]]), the Inquisitor has more dialogue that gives them more emotion and agency, Leliana's survival was explained as mentioned above, and some of your actions ''do'' have consequences. Specifically, there are consequences for what you chose regarding [[spoiler: whether Iron Bull sided with the Qun, how Cullen dealt with his lyrium addiction, and whether you were friendly or antagonistic towards Solas]].
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Not sure the abbreviation is necessary as long as it is clear he was only assigned female.


* CrossDressingVoice: Played with in the case of Krem, who's AFAB[[note]]Assigned Female At Birth[[/note]] and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man.

to:

* CrossDressingVoice: Played with in the case of Krem, who's AFAB[[note]]Assigned Female At Birth[[/note]] who was assigned female at birth and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man.
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Updating terminology


* CrossDressingVoice: Played with in the case of Krem, who's biologically female and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man.

to:

* CrossDressingVoice: Played with in the case of Krem, who's biologically female AFAB[[note]]Assigned Female At Birth[[/note]] and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man.
Is there an issue? Send a MessageReason:
Dark Skinned Blond is no longer a trope


** Sera's concept art show a variety of hairstyles they considered for her, and some early designs even depict her as a DarkSkinnedBlonde. They apparently had trouble settling on her final look until as late as the reveal trailer, where she's depicted with brown hair.

to:

** Sera's concept art show a variety of hairstyles they considered for her, and some early designs even depict her as a DarkSkinnedBlonde.dark-skinned blonde. They apparently had trouble settling on her final look until as late as the reveal trailer, where she's depicted with brown hair.

Added: 1432

Changed: 6

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* AuthorsSavingThrow:
** ''Trespasser'' addressed the infamous AssPull of Leliana still being alive in ''II'' and ''Inquisition'' even if the player killed her in ''Origins''. If, and only if, Leliana was killed in ''Origins'', then the one seen in the other two games was possibly not the real Leliana. It appears to have been a Fade Spirit, possibly empowered by lyrium, who broke through the Veil and impersonated her. This explanation fits quite nicely into the established canon thanks to Cole and the spirit of Justinia and possibly also of the Guardian of the Sacred Ashes.
** ''Trespasser'' in general addressed a lot of complaints some people had in the base game. Most notably, your companions get some sort of character development (especially Sera, who matures and becomes more open minded towards the Dalish[[note]]going as far as to comfort a Lavellan who's learned the truth about their people ''and'' have people in Red Jenny look for survivors of their clan should they get killed off via war room mission[[/note]]), the Inquisitor has more dialogue that gives them more emotion and agency, Leliana's survival was explained as mentioned above, and some of your actions ''do'' have consequences. Specifically, there are consequences for what you chose regarding [[spoiler: whether Iron Bull sided with the Qun, how Cullen dealt with his lyrium addiction, and whether you were friendly or antagonistic towards Solas]].



* CreatorsFavorite: The developers have been pretty vocal that The Iron Bull was one of their favorite companions (along with Varric and Sera). Bull's romance was going to be more tame, but the wives of his head writer and animator found him so sexy that they ''encouraged'' Weekes to write more [[BrainsAndBondage steamy content]]. Bull was [[WhatCouldHaveBeen also going to be]] a restricted romance due to animation issues, but Mike Laidlaw and Bull's animatiors animators loved him so much that they spent ''hours'' of unpaid overtime every night for several weeks to resolve the issue in time for launch.

to:

* CreatorsFavorite: The developers have been pretty vocal that The Iron Bull was one of their favorite companions (along with Varric and Sera). Bull's romance was going to be more tame, tamer, but the wives of his head writer and animator found him so sexy that they ''encouraged'' Weekes to write more [[BrainsAndBondage steamy content]]. Bull was [[WhatCouldHaveBeen also going to be]] a restricted romance due to animation issues, but Mike Laidlaw and Bull's animatiors animators loved him so much that they spent ''hours'' of unpaid overtime every night for several weeks to resolve the issue in time for launch.
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None


* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. It also led to the studio heads believing in "Bioware Magic" -- that if they just crunched on a half-finished game hard enough, it would nigh-miraculously turn out amazing. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.

to:

* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. It also led to the studio heads believing in "Bioware Magic" -- that if they just crunched on a half-finished game hard enough, it would nigh-miraculously turn out amazing. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being ''Inquistion'', and unfortunately yet more realistically, both were major failures for the company.
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** Patrick Weekes has since revealed that they based Cole on their autistic nephew.

to:

** Patrick Weekes has since revealed that they based Cole on their autistic nephew.nephew.
----
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* BeamMeUpScotty: Though he often uses the same reason, Solas never actually says "I saw it in the Fade" to HandWave his expansive knowledge of ancient elven lore.

to:

* BeamMeUpScotty: Though he often uses the same reason, Solas never actually says "I saw it in the Fade" to HandWave his expansive knowledge of ancient elven lore. (Usually what he does is tack on something like "during my travels in the Fade" to the end of a sentence.)
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None


* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that EA forced Bioware had to use DICE's Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. EA and DICE also gave limited support to Bioware on using the engine, preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable]] ''[[CashCowFranchise FIFA]]'' series instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.

to:

* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that EA forced Bioware had to use DICE's Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. [[ScrewedByTheNetwork EA and DICE also gave limited support to Bioware on using the engine, engine]], preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable]] ''[[CashCowFranchise FIFA]]'' series instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.
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Added DiffLines:

* DiscreditedMeme: Downplayed. As soon as the title was announced, the ''Series/MontyPythonsFlyingCircus''-references began flying. Eventually the devs asked the internet to please stop... because they had done all the jokes to death in the dev room before pre-production was over.
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None


* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. It also led to the studio heads believing in "Bioware Magic" -- that if they just crunched on a half-finished game hard enough, it would neigh-miraculously turn out amazing. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.

to:

* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. It also led to the studio heads believing in "Bioware Magic" -- that if they just crunched on a half-finished game hard enough, it would neigh-miraculously nigh-miraculously turn out amazing. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.



* CrossDressingVoice: Played with with Krem, who's biologically female and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man.

to:

* CrossDressingVoice: Played with with in the case of Krem, who's biologically female and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man.



** The name Evangeline also appears in two places. Evangeline, as those who read ''Asunder'' know, is a female Templar who befriended Cole; she doesn't show up in the game in person, but she and Rhys can be rescued via a war table operation. A couple of codex entries about Orlesian royal history mention Princess Evangeline, the daughter of Emperor Florian, who died as an infant during the Hundred Days' Cough (thereby clearing the way for her younger cousin Celene to take the throne later).

to:

** The name Evangeline also appears in two places. Evangeline, as those who read ''Asunder'' know, is a female Templar who befriended Cole; she doesn't show up in the game in person, but she and Rhys can be rescued via a war table operation. A Meanwhile, a couple of codex entries about Orlesian royal history mention Princess Evangeline, the daughter of Emperor Florian, who died as an infant during the Hundred Days' Cough (thereby clearing the way for her younger cousin Celene to take the throne later).
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No longer Trivia. See X Source Cleanup.


* QuoteSource:
** VillainousBreakdown
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None


* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that EA forced Bioware had to use DICE's Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. EA and DICE also gave limited support to Bioware on using the engine, preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable FIFA series]] instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.

to:

* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that EA forced Bioware had to use DICE's Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. EA and DICE also gave limited support to Bioware on using the engine, preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable FIFA series]] profitable]] ''[[CashCowFranchise FIFA]]'' series instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.
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Krem isn't actually a part of Qun society, though. Only Bull judges him by Qunari standards.


* CrossDressingVoice: Played with with Krem, who's biologically female and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man due to Qun society's [[BlueAndOrangeMorality unusual]] implementation of gender roles.

to:

* CrossDressingVoice: Played with with Krem, who's biologically female and accordingly voiced by Jennifer Hale, but is regarded by himself and others as a man due to Qun society's [[BlueAndOrangeMorality unusual]] implementation of gender roles.man.
Is there an issue? Send a MessageReason:
None


* CrossDressingVoice: Subverted with Krem. He identifies as male, but because he was born biologically female and never had a sex change (surgical or magical), Jennifer Hale voices him.

to:

* CrossDressingVoice: Subverted Played with Krem. He identifies as male, but because he was born with Krem, who's biologically female and never had a sex change (surgical or magical), accordingly voiced by Jennifer Hale voices him.Hale, but is regarded by himself and others as a man due to Qun society's [[BlueAndOrangeMorality unusual]] implementation of gender roles.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. It also led to the studio heads believing in "Bioware Magic" -- that if they just crunched on a half-finished game hard, it would neigh-miraculously turn out amazing. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.

to:

* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. It also led to the studio heads believing in "Bioware Magic" -- that if they just crunched on a half-finished game hard, hard enough, it would neigh-miraculously turn out amazing. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.

to:

* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. It also led to the studio heads believing in "Bioware Magic" -- that if they just crunched on a half-finished game hard, it would neigh-miraculously turn out amazing. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the games issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.

to:

* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the games game's issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the games success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the games issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.

to:

* CreatorBacklash: While Bioware generally stand by that the game was ultimately a success they were fine with, some employees have publicly gone on to say that they actually ''wished'' the game had been more of a commercial failure due to the games game's success being a major factor in what lead to the TroubledProduction issues of all their games post ''Inquisition''. This is because many of the games issues and development had to be fixed in a crunch, causing EA to essentially think Bioware was good at making great/profitable games quickly. Both ''VideoGame/MassEffectAndromeda'' and ''VideoGame/Anthem2019'' were made in the same manner as ''Inquistion'', leading to the two being major failures for the company.
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Removed Bald Of Awesome as its been renamed and redefined per a TRS decision.


** Solas, who is [[BaldOfAwesome bald]], was initially designed with [[https://41.media.tumblr.com/a3430baa18893c4f36a283151ab2468e/tumblr_ninbu6IyCW1u8sd84o1_1280.jpg hair]].

to:

** Solas, who is [[BaldOfAwesome bald]], bald, was initially designed with [[https://41.media.tumblr.com/a3430baa18893c4f36a283151ab2468e/tumblr_ninbu6IyCW1u8sd84o1_1280.jpg hair]].
Is there an issue? Send a MessageReason:
None


* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that Bioware had to use EA's internal Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. EA and Frostbite developer DICE also gave limited support to Bioware on using the engine, preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable FIFA series]] instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.

to:

* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions weren't finalized until late in the development cycle, making the final months of production into a difficult crunch period. The developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that EA forced Bioware had to use EA's internal DICE's Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. EA and Frostbite developer DICE also gave limited support to Bioware on using the engine, preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable FIFA series]] instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.
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None


* TheCastShowoff: Cullen and Leliana get a moment of focus in the "Dawn Will Come" singing scene.

to:

* TheCastShowoff: Cullen Greg Ellis (as Cullen) and Leliana Corrine Kempa (as Leliana) get a moment of focus in the "Dawn Will Come" singing scene.
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Fan Nickname is now an Audience Reaction per TRS, moving example from Trivia to YMMV


* FanNickname:
** "Sexyback" - for Iron Bull, since [[http://psdo.tumblr.com/post/57587143161 we kept seeing him from behind]] before seeing his face.
** "Qunquisitor" is a popular nickname for, well, a Qunari inquisitor. "Inqunsitor" is also seen (and, rarely, "Inkossithor", though that one invites backlash due to a Qunari vs. kossith race name war), and there have been efforts to get equivalent "Inquisihuman", "Elfquisitor", and "Inquisidwarf" names going, to various degrees of success. One cheeky poster even went so far as to declare the player's mount "Inquisithorse". Similarly, "Manquisitor" for a male Inquisitor of any race seems to have caught on, as has "Femquisitor" for a female of any race.
*** "Saarebas" seems to be accepted shorthand for a Qunari Mage Inquisitor.
*** "Twinquisitor", for the demonic EvilKnockoff of the Inquisitor featured in the "Enemy of Thedas" trailer. [[spoiler: In-game, it's when an Envy Demon takes the form of the Inquisitor.]]
** "Scribe Girl", "Scribbles," or "Queen of Antiva" for Josephine, the last member of the Inquisition whose name was revealed. The developers eventually started using "Scribbles" themselves in lieu of actually revealing the character's name to the public, and later gave the nickname to Shaper Valta in ''The Descent''.
** "Dramatic Hands Mustache Guy" (or DHMG for short) was the name used before Dorian was named. He caught the attention of fans after he appeared in a piece of concept art striking a jazz hands-like pose.
** Blackwall was a fountain of fan nicknames given that he went unnamed for so long; "Feathers," "Beardy," "Ser [[BaraGenre Bara]]," "Beard Warden," "Hot Daddy Grey Warden," and "Ser Beefcakes," to name but a few.
** "Arcane Warrior 2.0" for the Knight Enchanter specialization due how it turns the [[PlayerCharacter Mage Inquistor]] (or Vivienne) into a [[GameBreaker game breaking]] LightningBruiser just like in the first game.
** "[[spoiler:[=FleMythal=]]]" after learning of the connection between [[spoiler:Flemeth and Mythal]].
** "Razikale" for the [[spoiler: fake]] Archdemon, from fans who assumed that they must be raised in the order they are named.
** "Pajamas" or "beige pajamas" for the Inquisitor's default outfit in Skyhold because it's the one that you wore after you wake from the one of the big battles at the beginning of the game and the ''only'' casual outfit that was initially available. Thankfully, [=BioWare=] released a free patch that gives the Inquisitor over a dozen casual outfits to wear when roaming Skyhold (albeit only for PC, [=PS4=], and [=XBOne=]).
** "The egg" or "egg elf" for Solas is popular on Tumblr, due to his bald head bearing a close resemblance to an egg; the devs have apparently taken to this one, as they occasionally [[https://twitter.com/DragonAgeKeep/status/553683993611091968 tweet]] [[https://twitter.com/DragonAgeKeep/status/557982118438248450 egg-themed]] [[https://twitter.com/DragonAgeKeep/status/566326888570691584 pictures]]. After TheReveal, he's also often called the "dubious egg of ill intent". He's also occasionally called "Fade Nerd" and "pajama elf"; at least one fan has declared him the "official" romance (despite being added late in development and extremely restricted) [[InsaneTrollLogic simply because of how well his pajamas complement the Inquisitor's pajamas]].
** "Egg cup" is a popular fan nickname for Solas' much-reviled [[https://preview.redd.it/43q08t2h9jn21.png?width=1115&format=png&auto=webp&s=5fef164c6e521573084b5098be3a98fd4c874bf5 Winter Palace hat]].
** The theorized eighth Old God is commonly called Draconis. Fans reason that the constellation which revealed the possibility is as good a name as any until they learn more.
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* QuoteSource:
** VillainousBreakdown
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* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions were't finalized until late in the development cycle, causing the final months of production to be a difficult crunch period. The game also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that Bioware had to use EA's internal Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. EA and Frostbite developer DICE also gave limited support to Bioware on using the engine, preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable FIFA series]] instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.

to:

* TroubledProduction: The production of ''Inquisition'' was quite hectic for Bioware and began the trend of their games having hellish development cycles that would carry on into ''Mass Effect Andromeda'' and ''Anthem.'' Coming off the cold reception of ''VideoGame/DragonAgeII'', the team felt unsure of themselves and often second-guessed their creative choices. Thus, many important decisions were't weren't finalized until late in the development cycle, causing making the final months of production to be into a difficult crunch period. The game developers also faced severe technical challenges. The first was having to developing the game for five different platforms, including consoles from two generations. Another was that Bioware had to use EA's internal Frostbite engine, which was made primarily for {{First Person Shooter}}s and lacked key features needed in other genres like {{Role Playing Game}}s. This lead to a lot of struggles throughout development thanks to Bioware essentially having to teach the engine how to do anything not related to combat. EA and Frostbite developer DICE also gave limited support to Bioware on using the engine, preferring to give their help to the team behind EA's [[MoneyDearBoy much more profitable FIFA series]] instead. Speaking to Kotaku about ''Anthem's'' development, a Bioware employee was reported to have lamented that the game did well, since it gave Bioware's higher ups the idea that the "Bioware magic" could save a game in the final months before release, normalizing this kind of production environment for Bioware's games going forward.

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