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* ExiledFromContinuity: The Creator/{{Rare}}-created characters [[VideoGame/BanjoKazooie Banjo]] and [[VideoGame/ConkersBadFurDay Conker]] were locked out of appearing in the extended ''Mario'' universe following Rare's transfer to Microsoft, at least until Banjo showed up again for the first time in years in ''VideoGame/SuperSmashBrosUltimate''.[[note]]That, and the fact that Conker went on to star in the M-rated ''VideoGame/ConkersBadFurDay'' after appearing in the family-friendly ''VideoGame/DiddyKongRacing'' and ''Conker's Pocket Tales''.[[/note]]

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* ExiledFromContinuity: The Creator/{{Rare}}-created characters [[VideoGame/BanjoKazooie Banjo]] and [[VideoGame/ConkersBadFurDay Conker]] were locked out of appearing in the extended ''Mario'' universe following Rare's transfer to Microsoft, at least until Banjo showed up again for the first time in years in ''VideoGame/SuperSmashBrosUltimate''.[[note]]That, and the fact that Conker went on to star in the M-rated ''VideoGame/ConkersBadFurDay'' after appearing in the family-friendly ''VideoGame/DiddyKongRacing'' and ''Conker's Pocket Tales''.''VideoGame/ConkersPocketTales''.[[/note]]
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** Who the hell is DK Jr? The current DK? DK's father? Somebody else entirely? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity and [[ShrugOfGod appear to not care enough to do so]] for the time being.

to:

** Who the hell is DK Jr? The current DK? DK's father? Somebody else entirely? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Prima Games, who made many of the guides for the original [=DKC=] entries, went one step beyond and claimed in a 2017 book DK Jr. IS DK and also a completely unrelated character, seemingly contradicting itself. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity and [[ShrugOfGod appear to not care enough to do so]] for the time being.
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** Who the hell is DK Jr? The current DK? DK's father? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity and [[ShrugOfGod appear to not care enough to do so]] for the time being.

to:

** Who the hell is DK Jr? The current DK? DK's father? Somebody else entirely? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity and [[ShrugOfGod appear to not care enough to do so]] for the time being.
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** Ask different people involved with the franchise about the exact relationship between Donkey and Cranky and they will likely give a different answer. Originally, Rare had them as grandfather-grandson, but then ''Donkey Kong 64'' (also by Rare) has Cranky pretty explicitly referring to DK as "son". Since then, Nintendo has consistently stuck with the original grandfather interpretation save for a few localization hiccups, but then the ''Super Mario Bros. Movie'' developed by Creator/IlluminationEntertainment established the father-son connection again, and it's unknown if THAT will stick for the future.
** Who the hell is DK Jr? The current DK? A different character entirely? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity and do not seem to care doing so for the time being.

to:

** Ask different people involved with the franchise about the exact relationship between Donkey and Cranky and they will likely give a different answer. Originally, Rare had them as grandfather-grandson, but then ''Donkey Kong 64'' (also by Rare) has Cranky pretty explicitly referring to DK as "son"."son" (Gregg Mayles of Rare has attempted to HandWave this as Cranky having a senior moment). Since then, Nintendo has consistently stuck with the original grandfather interpretation save for a few localization hiccups, but then the ''Super Mario Bros. Movie'' developed by Creator/IlluminationEntertainment established the father-son connection again, and it's unknown if THAT will stick for the future.
** Who the hell is DK Jr? The current DK? A different character entirely? DK's father? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity and do [[ShrugOfGod appear to not seem to care doing so enough to do so]] for the time being.
Is there an issue? Send a MessageReason:
None


** Who the hell is DK Jr? The current DK? A different character entirely? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity, and do not seem to care for the time being.

to:

** Who the hell is DK Jr? The current DK? A different character entirely? Rare writer Leigh Loveday came up with Jr. being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even making him playable in some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity, identity and do not seem to care doing so for the time being.

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* FlipFlopOfGod: Ask different people involved with the franchise about the exact relationship between Donkey and Cranky and they will likely give a different answer. Originally, Rare had them as grandfather-grandson, but then ''Donkey Kong 64'' has Cranky pretty explicitly referring to DK as "son". Since then, Nintendo has consistently stuck with the original grandfather interpretation save for a few localization hiccups, but then the ''Super Mario Bros. Movie'' developed by Creator/IlluminationEntertainment established the father-son connection again, and it's unknown if THAT will stick for the future. And then there's the matter of who the hell DK Jr. is and if it's even possible to fit him in this mess.

to:

* FlipFlopOfGod: FlipFlopOfGod:
**
Ask different people involved with the franchise about the exact relationship between Donkey and Cranky and they will likely give a different answer. Originally, Rare had them as grandfather-grandson, but then ''Donkey Kong 64'' (also by Rare) has Cranky pretty explicitly referring to DK as "son". Since then, Nintendo has consistently stuck with the original grandfather interpretation save for a few localization hiccups, but then the ''Super Mario Bros. Movie'' developed by Creator/IlluminationEntertainment established the father-son connection again, and it's unknown if THAT will stick for the future. And then there's the matter of who
** Who
the hell is DK Jr? The current DK? A different character entirely? Rare writer Leigh Loveday came up with Jr. is and if it's being the current DK, something at least Nintendo of Europe agreed with. Nintendo themselves do not mind referencing Jr. or even possible to fit making him playable in this mess.some multiplayer games alongside normal DK (akin to Mario and Baby Mario), but they have never clarified on DK Jr.'s identity, and do not seem to care for the time being.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Ask different people involved with the franchise about the exact relationship between Donkey and Cranky and they will likely give a different answer. Originally, Rare had them as grandfather-grandson, but then ''Donkey Kong 64'' has Cranky pretty explicitly referring to DK as "son". Since then, Nintendo has consistently stuck with the original grandfather interpretation save for a few localization hiccups, but then the ''Super Mario Bros. Movie'' developed by Creator/IlluminationEntertainment established the father-son connection again, and it's unknown if THAT will stick for the future. And then there's the matter of whether DK Jr. is even a thing now.

to:

* FlipFlopOfGod: Ask different people involved with the franchise about the exact relationship between Donkey and Cranky and they will likely give a different answer. Originally, Rare had them as grandfather-grandson, but then ''Donkey Kong 64'' has Cranky pretty explicitly referring to DK as "son". Since then, Nintendo has consistently stuck with the original grandfather interpretation save for a few localization hiccups, but then the ''Super Mario Bros. Movie'' developed by Creator/IlluminationEntertainment established the father-son connection again, and it's unknown if THAT will stick for the future. And then there's the matter of whether who the hell DK Jr. is and if it's even a thing now.possible to fit him in this mess.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlipFlopOfGod: Ask different people involved with the franchise about the exact relationship between Donkey and Cranky and they will likely give a different answer. Originally, Rare had them as grandfather-grandson, but then ''Donkey Kong 64'' has Cranky pretty explicitly referring to DK as "son". Since then, Nintendo has consistently stuck with the original grandfather interpretation save for a few localization hiccups, but then the ''Super Mario Bros. Movie'' developed by Creator/IlluminationEntertainment established the father-son connection again, and it's unknown if THAT will stick for the future. And then there's the matter of whether DK Jr. is even a thing now.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: If [[UsefulNotes/{{ColecoVision}} Coleco]] hadn't used their port of this game to show off their Coleco ADAM computer at a trade show, Creator/{{Atari}} would have been the American distributor of the UsefulNotes/NintendoEntertainmentSystem.

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* WhatCouldHaveBeen: If [[UsefulNotes/{{ColecoVision}} [[Platform/{{ColecoVision}} Coleco]] hadn't used their port of this game to show off their Coleco ADAM computer at a trade show, Creator/{{Atari}} would have been the American distributor of the UsefulNotes/NintendoEntertainmentSystem.
Platform/NintendoEntertainmentSystem.



* KillerApp: The UsefulNotes/{{ColecoVision}}'s popularity was thanks in part to it hosting an impressive port of ''Donkey Kong'' as a pack-in title.

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* KillerApp: The UsefulNotes/{{ColecoVision}}'s Platform/{{ColecoVision}}'s popularity was thanks in part to it hosting an impressive port of ''Donkey Kong'' as a pack-in title.



** In a bizarre twist, the programming of the original arcade version of ''Donkey Kong'' was subcontracted to Ikegami Tsushinki, a maker of professional broadcasting equipment and TV cameras that also did uncredited work for arcade games at the time. The code was then reverse-engineered for ''VideoGame/DonkeyKongJunior'' and possibly other games. Unfortunately, there was no contract between Ikegami and Nintendo for the source, leading to a [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki bitter dispute over the ownership of the code]]. This is believed to be the reason why the original arcade game was never directly released until 2018 (as part of Hamster's ''Arcade Archives'' series on the UsefulNotes/NintendoSwitch), with Nintendo instead selling ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions until then. Considering that a near arcade-perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why ''that'' game would not see a rerelease until the Wii U virtual console release in 2015 (the inclusion of the Rare-owned ''VideoGame/{{Jetpac}}'' was another problem until then). [=DK64=] ''requires'' you to play – and beat – the two {{Embedded Precursor}}s in order to reach the final boss.

to:

** In a bizarre twist, the programming of the original arcade version of ''Donkey Kong'' was subcontracted to Ikegami Tsushinki, a maker of professional broadcasting equipment and TV cameras that also did uncredited work for arcade games at the time. The code was then reverse-engineered for ''VideoGame/DonkeyKongJunior'' and possibly other games. Unfortunately, there was no contract between Ikegami and Nintendo for the source, leading to a [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki bitter dispute over the ownership of the code]]. This is believed to be the reason why the original arcade game was never directly released until 2018 (as part of Hamster's ''Arcade Archives'' series on the UsefulNotes/NintendoSwitch), Platform/NintendoSwitch), with Nintendo instead selling ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] versions) remakes and updated versions until then. Considering that a near arcade-perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why ''that'' game would not see a rerelease until the Wii U virtual console release in 2015 (the inclusion of the Rare-owned ''VideoGame/{{Jetpac}}'' was another problem until then). [=DK64=] ''requires'' you to play – and beat – the two {{Embedded Precursor}}s in order to reach the final boss.

Changed: 485

Removed: 158

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Moved to Donkey Kong 3.


* WhatCouldHaveBeen:
** If [[UsefulNotes/{{ColecoVision}} Coleco]] hadn't used their port of this game to show off their Coleco ADAM computer at a trade show, Creator/{{Atari}} would have been the American distributor of the UsefulNotes/NintendoEntertainmentSystem.
** Completely new sprites of Donkey Kong Jr. are in the code for ''Donkey Kong 3'', suggesting that he may have been planned to be in that game at some point.

to:

* WhatCouldHaveBeen:
**
WhatCouldHaveBeen: If [[UsefulNotes/{{ColecoVision}} Coleco]] hadn't used their port of this game to show off their Coleco ADAM computer at a trade show, Creator/{{Atari}} would have been the American distributor of the UsefulNotes/NintendoEntertainmentSystem.
** Completely new sprites of Donkey Kong Jr. are in the code for ''Donkey Kong 3'', suggesting that he may have been planned to be in that game at some point.
Is there an issue? Send a MessageReason:
Good Bad Bugs is YMMV.


* GoodBadBugs: Both the arcade and NES versions have means of beating 25m very quickly.
** On the oldest version of the arcade game (Japan Set 3), there is a precise point on the level that Jumpman can leap from, phase through the floor, and reappear at the top, which counts as beating the level.
** The NES version requires standing on a certain pixel of the second ladder on the first floor. Pressing down will make Jumpman start climbing down until he reappears at the top.
Is there an issue? Send a MessageReason:
Moved from the YMMV page.

Added DiffLines:

* FollowTheLeader: The game was endlessly ripped off by other Japanese games companies, both straight clones and also variations - one of which, the 3D-isometric ''VideoGame/CongoBongo'', was foreshadowing-ly made by Creator/{{Sega}}. It also had home version clones, one of which was ''VideoGame/{{Miner 2049er}}''.

Changed: 195

Removed: 474

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* FirstAppearance:
** The [[VideoGame/DonkeyKong first game]] is the first appearance not only of the titular ape, but also of Mario (then-known as Jumpman) and Pauline (then-known as Lady).
** ''Donkey Kong Jr.'' is the first appearance of ''that'' game's titular ape.

to:

* FirstAppearance:
**
FirstAppearance: The [[VideoGame/DonkeyKong first game]] is the first appearance not only of the titular ape, but also of Mario (then-known as Jumpman) and Pauline (then-known as Lady).
** ''Donkey Kong Jr.'' is the first appearance of ''that'' game's titular ape.
Lady).



** ''Donkey Kong Jr.'' was possibly going to be more like a traditional sequel where you controlled Mario again, as there are [[DummiedOut various unused Mario sprites]] in the code identical to his sprites in the first game.



* DivorcedInstallment: The game was originally going to be a licensed game of ''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born. [[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.

to:

* DivorcedInstallment: The game was originally going to be a licensed game of ''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born. [[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' ''VideoGame/DonkeyKongJunior'' was released.



** In a bizarre twist, the programming of the original arcade version of ''Donkey Kong'' was subcontracted to Ikegami Tsushinki, a maker of professional broadcasting equipment and TV cameras that also did uncredited work for arcade games at the time. The code was then reverse-engineered for ''Donkey Kong Jr.'' and possibly other games. Unfortunately, there was no contract between Ikegami and Nintendo for the source, leading to a [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki bitter dispute over the ownership of the code]]. This is believed to be the reason why the original arcade game was never directly released until 2018 (as part of Hamster's ''Arcade Archives'' series on the UsefulNotes/NintendoSwitch), with Nintendo instead selling ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions until then. Considering that a near arcade-perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why ''that'' game would not see a rerelease until the Wii U virtual console release in 2015 (the inclusion of the Rare-owned ''VideoGame/{{Jetpac}}'' was another problem until then). [=DK64=] ''requires'' you to play – and beat – the two {{Embedded Precursor}}s in order to reach the final boss.

to:

** In a bizarre twist, the programming of the original arcade version of ''Donkey Kong'' was subcontracted to Ikegami Tsushinki, a maker of professional broadcasting equipment and TV cameras that also did uncredited work for arcade games at the time. The code was then reverse-engineered for ''Donkey Kong Jr.'' ''VideoGame/DonkeyKongJunior'' and possibly other games. Unfortunately, there was no contract between Ikegami and Nintendo for the source, leading to a [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki bitter dispute over the ownership of the code]]. This is believed to be the reason why the original arcade game was never directly released until 2018 (as part of Hamster's ''Arcade Archives'' series on the UsefulNotes/NintendoSwitch), with Nintendo instead selling ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions until then. Considering that a near arcade-perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why ''that'' game would not see a rerelease until the Wii U virtual console release in 2015 (the inclusion of the Rare-owned ''VideoGame/{{Jetpac}}'' was another problem until then). [=DK64=] ''requires'' you to play – and beat – the two {{Embedded Precursor}}s in order to reach the final boss.
Is there an issue? Send a MessageReason:
None


* DivorcedInstalment: The game was originally going to be a licensed game of ''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born. [[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.

to:

* DivorcedInstalment: DivorcedInstallment: The game was originally going to be a licensed game of ''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born. [[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.

Added: 331

Changed: 328

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None


** The game was originally going to be a licensed game of ''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born.[[note]][[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.[[/note]]

to:

** The game was originally going to be a licensed game of ''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born.[[note]][[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.[[/note]]


Added DiffLines:

* DivorcedInstalment: The game was originally going to be a licensed game of ''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born. [[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.
Is there an issue? Send a MessageReason:
None


** The first game is the first appearance not only of the titular ape, but also of Mario (then-known as Jumpman) and Pauline (then-known as Lady).

to:

** The [[VideoGame/DonkeyKong first game game]] is the first appearance not only of the titular ape, but also of Mario (then-known as Jumpman) and Pauline (then-known as Lady).
Is there an issue? Send a MessageReason:
The Pete Best is for "wherein one actor is in a role or position, then is dropped (or leaves voluntarily) for another actor who is the one everyone remembers after the work/group becomes famous."


* ThePeteBest: Until ''VideoGame/SuperMarioOdyssey'' was announced, Pauline had fallen into near-complete obscurity since the original game's release.[[note]]Her only other appearances were in ''VideoGame/DonkeyKong94'', and the ''VideoGame/MarioVsDonkeyKong'' series.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: Both the arcade and NES versions have means of beating 25m very quickly.
** On the oldest version of the arcade game (Japan Set 3), there is a precise point on the level that Jumpman can leap from, phase through the floor, and reappear at the top, which counts as beating the level.
** The NES version requires standing on a certain pixel of the second ladder on the first floor. Pressing down will make Jumpman start climbing down until he reappears at the top.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InspirationForTheWork: ComicStrip/{{Popeye}} was still a large influence on the game even after Nintendo was denied the actual license to the character. In addition to Popeye's connections to the origins of its main characters, the construction site setting was, [[WordOfGod according to]] Creator/ShigeruMiyamoto and Creator/GunpeiYokoi, directly inspired by the Creator/MaxAndDaveFleischer Popeye cartoon "A Dream Walking".
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None

Added DiffLines:

* TieInCereal: Donkey Kong Cereal is the 1981 breakfast cereal based off of Donkey Kong.
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None


* BadExportForYou: Due to the US imports of the first two games using the bizarre level orders (see DifficultyByRegion on the main page), the first cycle versions of stages 2 and 3 and the second cycle version of 2 could never be seen by American players. Also, while it's not too difficult to see stage 3 on either game, stage 2 requires a pretty high skill level to be able to experience at all due to it requiring beating ''six levels'' before getting to see it.

to:

* BadExportForYou: Due to the US American imports of the first two games using the bizarre level orders (see DifficultyByRegion on the main page), the first cycle versions of stages 2 and 3 and the second cycle version of 2 could never be seen by American players. Also, while it's not too difficult to see stage 3 on either game, stage 2 requires a pretty high skill level to be able to experience at all due to it requiring beating ''six levels'' before getting to see it.
Is there an issue? Send a MessageReason:
None


* BadExportForYou: Due to the US imports of the first game two games using the bizarre level orders (see DifficultyByRegion on the main page), the first cycle versions of stages 2 and 3 and the second cycle version of 2 could never be seen by American players. Also, while it's not too difficult to see stage 3 on either game, stage 2 requires a pretty high skill level to be able to experience at all due to it requiring beating ''six levels'' before getting to see it.

to:

* BadExportForYou: Due to the US imports of the first game two games using the bizarre level orders (see DifficultyByRegion on the main page), the first cycle versions of stages 2 and 3 and the second cycle version of 2 could never be seen by American players. Also, while it's not too difficult to see stage 3 on either game, stage 2 requires a pretty high skill level to be able to experience at all due to it requiring beating ''six levels'' before getting to see it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadExportForYou: Due to the US imports of the first game two games using the bizarre level orders (see DifficultyByRegion on the main page), the first cycle versions of stages 2 and 3 and the second cycle version of 2 could never be seen by American players. Also, while it's not too difficult to see stage 3 on either game, stage 2 requires a pretty high skill level to be able to experience at all due to it requiring beating ''six levels'' before getting to see it.
Is there an issue? Send a MessageReason:
No longer Trivia. See X Source Cleanup.


* ImageSource:
** ThrowABarrelAtIt
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Fan Nickname is now YMMV.


* FanNickname: Level [=50m=] is often called "pie factory" because of the sprites used there. In reality, however, these are tins of cement.
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None


** The game was originally going to be a licensed game of ''Popeye''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born.[[note]][[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.[[/note]]

to:

** The game was originally going to be a licensed game of ''Popeye''.''Franchise/{{Popeye}}''. When Creator/ShigeruMiyamoto couldn't get the rights to it, ''Donkey Kong'' was born.[[note]][[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that ''Donkey Kong Jr.'' was released.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakthroughHit: While Creator/{{Nintendo}} was already in the video game industry before then and scored a mild success in their home country with ''Radar Scope'', it was ''Donkey Kong'' that established their name worldwide and gave the company their mascot.

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