History Trivia / DonkeyKong

30th Oct '17 12:08:03 PM WaxingName
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* NoPortForYou:: In a bizarre twist, the original arcade version of ''Donkey Kong'' was purportedly written on Nintendo's behal by Ikegami Tsushinki, a maker of professional broadcasting equipment and TV cameras. Either that, or Nintendo made it themselves using hardware made by Ikegami; it's unclear which. Either way, the code was reused for ''Donkey Kong Junior'', ''VideoGame/MarioBros'', ''VideoGame/{{Popeye}}, and possibly other games. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so Nintendo is believed to [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki not own the original arcade game code]]. This is the reason why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.[[note]]At least not Nintendo themselves. Hamster had released the original arcade version of Mario Bros. (as part of the Arcade Archives series) on the Nintendo Switch under license from Nintendo, presenting the possibility of all three Donkey Kong arcade games also being rereleased.[[/note]]

to:

* NoPortForYou:: In a bizarre twist, the original arcade version of ''Donkey Kong'' was purportedly written on Nintendo's behal by Ikegami Tsushinki, a maker of professional broadcasting equipment and TV cameras. Either that, or Nintendo made it themselves using hardware made by Ikegami; it's unclear which. Either way, the code was reused for ''Donkey Kong Junior'', ''VideoGame/MarioBros'', ''VideoGame/{{Popeye}}, ''VideoGame/{{Popeye}}'', and possibly other games. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so Nintendo is believed to [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki not own the original arcade game code]]. This is the reason why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.[[note]]At least not Nintendo themselves. Hamster had released the original arcade version of Mario Bros. (as part of the Arcade Archives series) on the Nintendo Switch under license from Nintendo, presenting the possibility of all three Donkey Kong arcade games also being rereleased.[[/note]]
29th Oct '17 5:08:54 PM tropower
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* NoPortForYou:: In a bizarre twist, the original arcade version of ''Donkey Kong'' were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo, and code was reused for ''Donkey Kong Junior''. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.

to:

* NoPortForYou:: In a bizarre twist, the original arcade version of ''Donkey Kong'' were was purportedly written on Nintendo's behal by Ikegami Tsushinki, a manufacturing company which developed maker of professional broadcasting equipment and TV cameras. Either that, or Nintendo made it themselves using hardware made by Ikegami; it's unclear which. Either way, the game for Nintendo, and code was reused for ''Donkey Kong Junior''. Junior'', ''VideoGame/MarioBros'', ''VideoGame/{{Popeye}}, and possibly other games. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so Nintendo is believed to [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is the reason why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.[[note]]At least not Nintendo themselves. Hamster had released the original arcade version of Mario Bros. (as part of the Arcade Archives series) on the Nintendo Switch under license from Nintendo, presenting the possibility of all three Donkey Kong arcade games also being rereleased.[[/note]]



** The game was originally going to be a licensed game of ''Popeye''. When Miyamoto couldn't get the rights to it, Donkey Kong was born.

to:

** The game was originally going to be a licensed game of ''Popeye''. When Miyamoto couldn't get the rights to it, Donkey Kong was born.[[note]][[VideoGame/{{Popeye}} A separate game based on Popeye]] was eventually released in 1982, the same year that Donkey Kong Junior was released.[[/note]]
24th Sep '17 9:21:47 PM HarpieSiren
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* SerendipityWritesThePlot: Mario had a hat for two reasons. For one, Shigeru Miyamoto claimed that he was terrible at drawing hairstyles, but the major reason was that when Mario fell, the engineers would not be able to show his hair sticking up.

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* SerendipityWritesThePlot: Everything about Mario's character design was born from pragmatisim:
**
Mario had a hat for two reasons. For one, Shigeru Miyamoto claimed that he was terrible at drawing hairstyles, but the major reason was that when Mario fell, the engineers would not be able to show his hair sticking up.


Added DiffLines:

** Mario's chubby because it makes for easier collision detection.
4th Aug '17 4:12:09 PM rjd1922
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* NoExportForYou:: In a bizarre twist, the original arcade version of ''Donkey Kong'' were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo, and code was reused for ''Donkey Kong Junior''. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.

to:

* NoExportForYou:: NoPortForYou:: In a bizarre twist, the original arcade version of ''Donkey Kong'' were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo, and code was reused for ''Donkey Kong Junior''. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.
4th Aug '17 4:11:14 PM rjd1922
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* ExiledFromContinuity: The Rare-created characters Banjo and Conker were locked out of appearing in the extended ''Mario'' universe following Rare's transfer to Microsoft.[[note]]That, and the fact that Conker went on to star in an M-rated game after appearing in the family-friendly VideoGame/DiddyKongRacing and Conker's Pocket Tales.[[/note]]

to:

* ExiledFromContinuity: The Rare-created characters Banjo and Conker were locked out of appearing in the extended ''Mario'' universe following Rare's transfer to Microsoft.[[note]]That, and the fact that Conker went on to star in an M-rated game after appearing in the family-friendly VideoGame/DiddyKongRacing ''VideoGame/DiddyKongRacing'' and Conker's ''Conker's Pocket Tales.Tales''.[[/note]]



* NoExportForYou:: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.

to:

* NoExportForYou:: In a bizarre twist, the original arcade versions version of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') Kong'' were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo.Nintendo, and code was reused for ''Donkey Kong Junior''. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.
4th Aug '17 4:05:34 PM rjd1922
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* WhatCouldHaveBeen: ''Donkey Kong Junior'' was possibly going to be more like a traditional sequel where you controlled Mario again, as there are [[DummiedOut various unused Mario sprites]] in the code similar to his sprites in the first game.
** In a similar manner, sprites of ''Donkey Kong Junior'' are in the code for ''Donkey Kong 3'', suggesting that DK Jr. may have been planned to be in that game at some point.
** The game was originally going to be a licensed game of Popeye. When Miyamoto couldn't get the rights to it, Donkey Kong was born.

to:

* WhatCouldHaveBeen: ''Donkey Kong Junior'' was possibly going to be more like a traditional sequel where you controlled Mario again, as there are [[DummiedOut various unused Mario sprites]] in the code similar identical to his sprites in the first game.
** In a similar manner, completely new sprites of ''Donkey Kong Junior'' are in the code for ''Donkey Kong 3'', suggesting that DK Jr. may have been planned to be in that game at some point.
** The game was originally going to be a licensed game of Popeye.''Popeye''. When Miyamoto couldn't get the rights to it, Donkey Kong was born.
30th Jul '17 3:41:15 AM TitoMosquito
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* BreakthroughHit: It was this game that brought Creator/{{Nintendo}} into the video game industry, after the company spent an entire century producing other things.[[note]]It must be noted however, that Nintendo did make video games prior to not only Donkey Kong, but even Radar Scope.[[/note]

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* BreakthroughHit: It was this game that brought Creator/{{Nintendo}} into the video game industry, after the company spent an entire century producing other things.[[note]]It must be noted however, that Nintendo did make video games prior to not only Donkey Kong, but even Radar Scope.[[/note][[/note]]
1st Jul '17 8:23:15 AM tropower
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* BreakthroughHit: It was this game that brought Creator/{{Nintendo}} into the video game industry, after the company spent an entire century producing other things.
* ExiledFromContinuity: The Rare-created characters Banjo and Conker were locked out of appearing in the extended ''Mario'' universe following Rare's transfer to Microsoft.

to:

* BreakthroughHit: It was this game that brought Creator/{{Nintendo}} into the video game industry, after the company spent an entire century producing other things.
things.[[note]]It must be noted however, that Nintendo did make video games prior to not only Donkey Kong, but even Radar Scope.[[/note]
* ExiledFromContinuity: The Rare-created characters Banjo and Conker were locked out of appearing in the extended ''Mario'' universe following Rare's transfer to Microsoft.[[note]]That, and the fact that Conker went on to star in an M-rated game after appearing in the family-friendly VideoGame/DiddyKongRacing and Conker's Pocket Tales.[[/note]]



* ThePeteBest: Pauline has fallen into near-complete obscurity since the original game's release.

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* ThePeteBest: Until VideoGame/SuperMarioOdyssey was announced, Pauline has had fallen into near-complete obscurity since the original game's release.[[note]]Her only other appearances were in VideoGame/DonkeyKong94, and the VideoGame/MarioVsDonkeyKong series.[[/note]]



** His mustache, large nose, and overalls also came into being because they would be visible and recognizable at that resolution.

to:

** His Along with the hat (as well as his sideburns), his mustache, large nose, and overalls also came into being because they would be visible and recognizable at that resolution.
13th Jun '17 5:05:40 PM Sammettik
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* ExiledFromContinuity: The Rare-created characters used to be forbidden from the extended ''Mario'' universe due to slightly unjustified legal fears, but this has been overturned as of now.

to:

* ExiledFromContinuity: The Rare-created characters used to be forbidden from Banjo and Conker were locked out of appearing in the extended ''Mario'' universe due following Rare's transfer to slightly unjustified legal fears, but this has been overturned as of now.Microsoft.
13th Jun '17 5:02:18 PM Sammettik
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* NoExportForYou[=/=]ScrewedByTheLawyers: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.

to:

* NoExportForYou[=/=]ScrewedByTheLawyers: NoExportForYou:: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.
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