History Trivia / DonkeyKong

9th Aug '16 1:15:53 PM Ferot_Dreadnaught
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* TheyJustDidntCare: The GBA port, which only had the three levels of the NES version and made no attempt to restore the missing 50M stage or the deleted cutscenes. Even if Nintendo didn't have the source code for the arcade version, they surely could have restored it from scratch, along with the cutscenes. It's actually rather jarring, when the ''original'' Game Boy's [[VideoGame/DonkeyKong94 version]] of the game [[AdaptationExpansion really went the extra mile]] with updating the game, and they could have just as easily re-released the GB version on the GBA, just with better colors/graphics.
8th Feb '16 12:56:04 AM ChrisX
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* Characters in the TropePantheon:
** [[Pantheon/OtherWeaponTropes Donkey Kong, Diddy Kong]]
** [[Pantheon/AngerEmotions Cranky Kong]]
** [[Pantheon/TheaterLesserGods King K. Rool]]
19th Jul '15 8:50:55 AM Brainbin
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** Considering that a near arcade-perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why that game has not seen a rerelease... until the Wii U virtual console release in 2015 (It should be noted that [=DK64=] ''requires'' you to play and beat the original ''Donkey Kong'' in order to reach the final boss.)

to:

** Considering that a near arcade-perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why that ''that'' game has would not seen see a rerelease... rerelease until the Wii U virtual console release in 2015 (It should be noted that [=DK64=] ''requires'' you to play and beat the original ''Donkey Kong'' in order to reach the final boss.)
15th Jul '15 10:41:49 AM Bauglir100
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* TheyJustDidntCare: The GBA port, which only had the three levels of the NES version and made no attempt to restore the missing 50M stage. Even if Nintendo didn't have the source code for the arcade version, they surely could have restored it from scratch, along with the cutscenes. It's actually rather jarring, when the ''original'' Game Boy's [[VideoGame/DonkeyKong94 version]] of the game [[AdaptationExpansion really went the extra mile]] with updating the game, and they could have just as easily re-released the GB version on the GBA, just with better colors/graphics.

to:

* TheyJustDidntCare: The GBA port, which only had the three levels of the NES version and made no attempt to restore the missing 50M stage.stage or the deleted cutscenes. Even if Nintendo didn't have the source code for the arcade version, they surely could have restored it from scratch, along with the cutscenes. It's actually rather jarring, when the ''original'' Game Boy's [[VideoGame/DonkeyKong94 version]] of the game [[AdaptationExpansion really went the extra mile]] with updating the game, and they could have just as easily re-released the GB version on the GBA, just with better colors/graphics.
14th Jul '15 4:38:31 PM Bauglir100
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Added DiffLines:

* TheyJustDidntCare: The GBA port, which only had the three levels of the NES version and made no attempt to restore the missing 50M stage. Even if Nintendo didn't have the source code for the arcade version, they surely could have restored it from scratch, along with the cutscenes. It's actually rather jarring, when the ''original'' Game Boy's [[VideoGame/DonkeyKong94 version]] of the game [[AdaptationExpansion really went the extra mile]] with updating the game, and they could have just as easily re-released the GB version on the GBA, just with better colors/graphics.
4th May '15 6:23:59 AM lalaTKG
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Added DiffLines:

* ExiledFromContinuity: The Rare-created characters used to be forbidden from the extended ''Mario'' universe due to slightly unjustified legal fears, but this has been overturned as of now.
10th Apr '15 9:22:49 AM CorahsUncle
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* NoExportForYou[=/=]ScrewedByTheLawyers: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.
** Considering that a near arcade perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why that game has not seen a rerelease... until the Wii U virtual console release in 2015 (It should be noted that [=DK64=] ''requires'' you to play - and beat - the original ''Donkey Kong'' in order to reach the final boss.)

to:

* NoExportForYou[=/=]ScrewedByTheLawyers: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.
** Considering that a near arcade perfect arcade-perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why that game has not seen a rerelease... until the Wii U virtual console release in 2015 (It should be noted that [=DK64=] ''requires'' you to play - and beat - the original ''Donkey Kong'' in order to reach the final boss.)



* PortOverdosed: Virtually every console and computer of the era had ''Donkey Kong'' released for it, and so have many since. Among 1980s arcade games, its omnipresence is surpassed only by ''VideoGame/{{Pac-Man}}''.

to:

* PortOverdosed: Virtually every console and computer of the era had ''Donkey Kong'' released for it, and so have many since. Among 1980s arcade games, its omnipresence ubiquity is surpassed only by ''VideoGame/{{Pac-Man}}''.''VideoGame/PacMan''.



** In a similar manner, sprites of ''Donkey Kong Junior'' are in the code for ''Donkey Kong 3'', suggesting that he may have been planned to be in that game at some point.
** The game was original going to be a licensed game of {{Popeye}}. When they Miyamoto couldn't get the rights to it, DonkeyKong was born.

to:

** In a similar manner, sprites of ''Donkey Kong Junior'' are in the code for ''Donkey Kong 3'', suggesting that he DK Jr. may have been planned to be in that game at some point.
** The game was original originally going to be a licensed game of {{Popeye}}. Popeye. When they Miyamoto couldn't get the rights to it, DonkeyKong Donkey Kong was born.
10th Apr '15 9:06:10 AM ComanderX
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** Considering that a near arcade perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why that game has not seen a rerelease. (It should be noted that [=DK64=] ''requires'' you to play - and beat - the original ''Donkey Kong'' in order to reach the final boss.)

to:

** Considering that a near arcade perfect port exists in ''VideoGame/DonkeyKong64'', this may also be a reason why that game has not seen a rerelease. rerelease... until the Wii U virtual console release in 2015 (It should be noted that [=DK64=] ''requires'' you to play - and beat - the original ''Donkey Kong'' in order to reach the final boss.)
12th Mar '15 2:54:15 PM rjung
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* NoExportForYou: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.

to:

* NoExportForYou: NoExportForYou[=/=]ScrewedByTheLawyers: In a bizarre twist, the original arcade versions of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Donkey Kong 3'' (and ''VideoGame/MarioBros'', as well as ''ComicStrip/{{Popeye}}'') were written by Ikegami Tsushinki, a manufacturing company which developed the game for Nintendo. Unfortunately, there was no contract between Ikegami and Nintendo for the source, so [[http://gdri.smspower.org/wiki/index.php/Ikegami_Tsushinki Nintendo does not own the original arcade game code]]. This is why Nintendo cannot sell the arcade version of ''Donkey Kong'' for its consoles, but is free to sell ports (i.e., the later [[NintendoEntertainmentSystem NES]] versions) remakes and updated versions instead.
15th Aug '14 11:08:59 PM Brainbin
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Added DiffLines:

* ThePeteBest: Pauline has fallen into near-complete obscurity since the original game's release.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.DonkeyKong