* DevelopmentGag: Dante's alias, Tony Redgrave, likely serves as one to ''DMC''[='s=] history as one of the many ''[=RE4=]'' prototypes; the version that was {{retool}}ed in the original game featured a protagonist with superhuman abilities spawned by biotechnology named Tony.
* DivorcedInstallment: ''Devil May Cry'' started as an early concept for ''VideoGame/ResidentEvil4'' (one of four) which was eventually ditched because the ability to [[CrazyAwesome juggle zombies with guns]] wasn't particularly [[{{Narm}} scary]].
* DuelingGames: Devil May Cry 4: Special Edition with VideoGame/BatmanArkhamKnight, both being Character Action Games released really close to each other.
* DyeingForYourArt: Creator/ReubenLangdon, Dante's InkSuitActor, had [[http://www.youtube.com/watch?v=wuq2F66QeP4 his hair dyed for the Japanese commercial of the third game.]] And he looks ALMOST exactly like Dante does in ''3''.
* FanNickname:
** ''[=DMC2=]''
*** Duntee - Dante.
*** {{Desperation|Attack}} Devil Trigger (DDT) - The Majin Form, Dante's [[DesperationAttack low health]] NighInvulnerability SuperMode.
*** Stinger Level 0 - The oddly {{nerf}}ed version of the Stinger move in that game.
** ''[=DMC3=]''
*** Vante - The [[PaletteSwap red coat-wearing Vergil clone]] fought in ''Devil May Cry 3: [[UpdatedRerelease Special Edition]]'' in [[AnotherSideAnotherStory Vergil Mode]].
** ''[=DMC4=]''
*** ''Manga/{{Bleach}} May Cry'' - The game, for having the same [[RelationshipVoiceActor English voice actors]] and DamselInDistress plot.
*** Captain Awesome - HeroAntagonist Credo.
*** Uncle Dante - Dante, thanks to his in-game portrayal and relationship with Nero. [[note]]Which wouldn't be too far from the truth if one accepted details that were cut out from the final product and the novelization.[[/note]]
*** Motivation Gauge - Vergil's Concentration Gauge mechanic in the special edition, based on [[MemeticMutation a rather popular quote]] from his boss fights in Devil May Cry 3.
** ''[[VideoGame/DmCDevilMayCry DmC: Devil May Cry]]''
*** [[TheyChangedItNowItSucks Not!Dante, Donte, Don'te]], [[FunWithAcronyms DINO]] (Dante {{In Name Only}}), [[NuMetal Nu]]-Dante, [[{{Hipster}} Hipster!Dante]], [[AuthorAvatar Tameem, Tamante, Domteem]], [[InkSuitActor Tim]] - Dante's [[YouDontLookLikeYou new design]].
*** [[FunWithAcronyms Dante May Cry, Dante Made Crappy, Disappoints Many Customers, Dick Move Capcom]], [[SelfInsertFic Tameem May Cry]], Tameem Will Cry - The game itself.
* FlipFlopOfGod: Capcom originally announced Creator/NinjaTheory's ''[=DmC=]'' was a ContinuityReboot, then said it was a {{Prequel}}, and then an AlternateContinuity.
* NoExportForYou: A good amount of [[AllThereInTheManual artbooks]] that goes into further details on things that got left out and the two-volume novelization of ''4'', ''Deadly Fortune''.
* StealthPun: Devil Arms are powerful weapons created from demons, usually seen as melee weapons (with some exceptions like Pandora, Geryon, and the Doppleganger). Nero never uses any Devil Arms as his weapon like Dante, but it isn't necessary because he literally has a ''devil arm''.
* TheOtherDarrin: Dante's voice actors. They didn't bring one back for a second game until ''4'' (see the Characters page for the full list). It wasn't until Creator/ReubenLangdon (Dante's InkSuitActor) voiced him in ''3'' that a VA stuck. Subsequently, Langdon went on to reprise his role in ''4'' and ''[[Anime/DevilMayCryTheAnimatedSeries The Animated Series]]'', the latter causing a massive moment of fandom rejoicing when announced.
** This is made even more jarring if one considers Dante's appearance as a SecretCharacter in the [=PS2=] version of ''ViewtifulJoe''. Although it came out a year after ''2'' (where he was voiced by Matthew Kaminsky), Dante's voice actor is the same as the original game (Drew Coombs). In other words, it went from Drew Coombs, to Matthew Kaminsky, ''back'' to Drew Coombs, and then finally to Creator/ReubenLangdon, who has been voicing Dante ever since ''3''.
*** This doesn't even factor in Dante's ''other'' out-of-universe appearance as a GuestFighter in ''Shin Megami Tensei: Nocturne'', where Dante's voice actor is Kaminsky again (however, it's just a case of [[NonDubbedGrunts reusing his grunts and warcries]] from ''2'').
*** Dante was Darrin'd again for the reboot, this time being voiced by Tim Phillipps. Granted, that Dante is technically a different character with a different personality, so keeping the same voice actor would have been odd.
** Trish was voiced by [[Creator/SaraLafleur Sarah Lafleur]] in the first game, Creator/LuciChristian in ''TAS'' (Creator/AtsukoTanaka in the original Japanese version), and then Danielle Burgio in ''4'' and ''[=MvC3=]'' (with Tanaka reprising in Japanese).
** It would seem that out of all of the recurring characters (what few there are), only Lady has kept her VA (Creator/KariWahlgren).
** No longer as of [=DMC4:SE=], which replaces her (at least in-game and in the new cutscenes) with KateHiggins.
* ThrowItIn: The enemy juggling mechanic was born from [[AscendedGlitch a glitch]] that accidentally allowed juggling in ''VideoGame/{{Onimusha}}''. The glitch was fixed before ''Onimusha'''s release, but was so CrazyAwesome that Capcom added it to to the original ''DMC''.
* WhatCouldHaveBeen:
** [[http://www.joystiq.com/2005/02/09/dante-joins-the-soul-calibur-3-lineup Dante was set to appear in]] ''[[VideoGame/SoulSeries Soulcalibur III]]'', [[http://www.soularchive.jp/SC3/wat01e.htm but didn't quite make the roster.]] It's a shame, considering the {{Guest Fighter}}s in both previous and subsequent titles (not to mention that Dante's [[Creator/ToshiyukiMorikawa Japanese VA]] is Mitsurugi in the same series).
** Arkham was originally going to go by the name of Hyne (pronounced "Hai-neh"), but Creator/ReubenLangdon (Dante) didn't think it would work in English and convinced Capcom to change it. [[spoiler:His alter-ego Jester was also named Joker early on in production.]]
** Though its probably obvious to anyone that DMC4 was rushed due to the fact the second half is just the first half in reverse, but apparently Dante was going to have completely original levels with original bosses after a a bigger bad would be revealed. That would explain why the weapons Dante gets have nothing to do with the demons he kills to get them, which is a change from 3 where the Devil Arms were related to the demons Dante fought.
** Nero was originally going to be named Rodin, after the famed French sculptor who once created [[http://en.wikipedia.org/wiki/The_Gates_of_Hell a motif of a]] {{Hellgate}} mentioned in ''Literature/TheDivineComedy''. He was additionally intended to be given [[http://i297.photobucket.com/albums/mm236/jt4mtb/Artbooks/2009-03-26/IMG_0317.jpg a more complete Devil Trigger,]] as a counterbalance to a [[WithGreatPowerComesGreatInsanity Perfect Devil Trigger]] [[http://i297.photobucket.com/albums/mm236/jt4mtb/Artbooks/2009-03-26/IMG_0321.jpg conceived for Dante.]]
* There were plans for two Devil May Cry games to be released on the PSP.
** A Remake of the first Devil May Cry was in order, it reached a far stage of development as screenshots and an official Box Art became available, however the game got silently killed as Capcom simply stopped talking about it, oddly enough the media didn’t pursue answers either; it got swiftly swept under the rug.
** A game with focus on The Legendary Dark Knight was planned, this one never went anywhere compared to the attempted portable remake though, it just got a tentative title of “Devil May Cry: Dance of Sparda” and nothing more.
* The first E3 trailer for the first Devil May Cry had a few differences compared to the Final Game, Dante had no long coat, it was just a red jacket; Sparda as his demon self was exactly the same as what ended up being Alastor.
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