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Trivia / C°ntinuum: roleplaying in The Yet

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  • Development Hell: Nªrcissist: Crash Free was never actually completed and the incomplete beta versions of the game can only be found as rare scans circulating the Internet. Much of the lore from Narcissist is frequently referred to by Continuum fans as canon in Broad Strokes, but the biggest (and most difficult-to-write) part of the game people were anticipating, the actual geography and nature of The Multiverse, was never created and remains up to players' imagination.
  • Keep Circulating the Tapes: C°ntinuum: Roleplaying in The Yet went out of print in the 2000s, and the sequel, Nªrcissist: Crash Free, was never completed and only exists in the form of a couple of PDFs ("version 0.5" and "version 0.7") intended for beta testers and never publicly released. Physical copies of the original game now go for hundreds of dollars on Amazon, and the small-but-fervent fan community is now pretty much 100% dependent on illicit scans.
  • What Could Have Been: The last communications from the creators before their total radio silence for the past couple decades indicated they intended to streamline some of the Complexity Addiction underlying the game, like the insanely counterintuitive rules for Time Combat with its "sweeps" and "elements", and ditching the Gemini Track as superfluous. (They thought a My Future Self and Me situation would be scary and confusing enough that no player would accept the GM springing it on them without some kind of codified mechanic regulating it, but this turned out to be a baseless fear.) They also indicated that they were evolving Narcissist away from the somewhat one-note "rebellion against the Continuum" concept; in practice, successfully "crashing free" happened fairly early in any Narcissist campaign, and the game became much more interesting when Narcissists were free to explore an endlessly mutable multiverse and confront the philosophical implications of living in one.

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