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** ''Fractured Furry Tales'' was originally meant to be just an UpdatedRerelease of the first game for the UsefulNotes/AtariJaguar, but the developers instead suggested using the game's code as the starting point for a GaidenGame that would do more to demonstrate the system's capabilities. Between the Jaguar's notoriously finicky hardware and their disdain for the character, they quickly came to regret not having just produced the quick-and-dirty port they were originally asked to, but by then it was too late to back out.

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** ''Fractured Furry Tales'' was originally meant to be just an UpdatedRerelease of the first game for the UsefulNotes/AtariJaguar, Platform/AtariJaguar, but the developers instead suggested using the game's code as the starting point for a GaidenGame that would do more to demonstrate the system's capabilities. Between the Jaguar's notoriously finicky hardware and their disdain for the character, they quickly came to regret not having just produced the quick-and-dirty port they were originally asked to, but by then it was too late to back out.

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Moving the 3D examples to its own page.


* CreatorBacklash:
** ''Bubsy 3D'' seems to be this for Eidetic, now known as Creator/SonyBend, judging from the fact that the game isn't even ''mentioned'' on their website.
** Speaking of voice acting and ''Bubsy 3D'', Lani Minella has also gone on record saying this is among the games she regrets her voice work on. Among other examples she listed, she considers it one of the cases where she was directed to perform "a totally irritating voice that everyone should hate."



* CrossDressingVoices:
** Creator/LaniMinella voiced Bubsy in ''Bubsy 3D''.
** In the pilot, Bubsy's nephew is voiced by Creator/TressMacNeille.

to:

* CrossDressingVoices:
** Creator/LaniMinella voiced Bubsy in ''Bubsy 3D''.
**
CrossDressingVoices: In the animated pilot, Bubsy's nephew is voiced by Creator/TressMacNeille.



** He's also disappointed with how ''Bubsy 3D'' turned out, mainly because of a rushed development cycle and how they initially wanted to give the game a much more complex design.



* DuelingGames: The 3D games had the constant misfortune of competing against much better-received platformers:
** Michael Berlyn and Accolade were unaware that ''VideoGame/SuperMario64'' and ''VideoGame/CrashBandicoot'' were being developed at the same time as their ''Bubsy 3D'' and believed that they were going to be the first with a fully 3D platform game. Both Accolade and Nintendo showed off their games at E3 1996; upon seeing ''Super Mario 64'', Berlyn realized ''Bubsy 3D'' could never compete against it as it was and wanted to start over, but Accolade couldn't afford it and had to release the game as-is to try and recoup development costs. Predictably, it lost against it and ''Crash Bandicoot'' (both released before ''Bubsy 3D'') and [[FranchiseKiller killed the franchise]] for the next two decades.
** ''The Woolies Strike Back'' was released against ''VideoGame/SuperMarioOdyssey'', which came out a few days before, and ''VideoGame/SonicForces'', which released a week after. While getting substantially better reviews than ''3D'', critical reactions to the new game were still mostly negative and it was overshadowed by the Mario and Sonic releases.
* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary copycat from the mainstream... at least until 2017.

to:

* DuelingGames: The 3D games had the constant misfortune of competing against much better-received platformers:
** Michael Berlyn and Accolade were unaware that ''VideoGame/SuperMario64'' and ''VideoGame/CrashBandicoot'' were being developed at the same time as their ''Bubsy 3D'' and believed that they were going to be the first with a fully 3D platform game. Both Accolade and Nintendo showed off their games at E3 1996; upon seeing ''Super Mario 64'', Berlyn realized ''Bubsy 3D'' could never compete against it as it was and wanted to start over, but Accolade couldn't afford it and had to release the game as-is to try and recoup development costs. Predictably, it lost against it and ''Crash Bandicoot'' (both released before ''Bubsy 3D'') and [[FranchiseKiller killed the franchise]] for the next two decades.
**
''The Woolies Strike Back'' was released against ''VideoGame/SuperMarioOdyssey'', which came out a few days before, and ''VideoGame/SonicForces'', which released a week after. While getting substantially better reviews than ''3D'', critical reactions to the new game were still mostly negative and it was overshadowed by the Mario and Sonic releases. \n* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary copycat from the mainstream... at least until 2017.



* HeAlsoDid: Hard as it is to believe, the development studio behind the ''VideoGame/SyphonFilter'' series and ''[[VideoGame/{{Uncharted}} Uncharted: Golden Abyss]]'' actually had their start with ''Bubsy 3D''. Soon after the release of ''Bubsy 3D'', Sony bought out developer Eidetic and, a few years after that, renamed them Creator/SonyBend.



* MoneyDearBoy: This is the only reason Creator/RobPaulsen doesn't ''completely'' regret voicing Bubsy in the pilot (though he still does regret it greatly).

to:

* MoneyDearBoy: This is the only reason Creator/RobPaulsen doesn't ''completely'' regret voicing Bubsy in ''II'' and the pilot (though he still does regret it greatly).



** But none of this compared to what happened with Bubsy 3D:
*** In an interview with ''[=RetroGamer=]'' on ''Bubsy 3D'', the game's director Richard Ham revealed that development for the game was a mess. The team, on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as landmark titles in the genre such as ''VideoGame/SuperMario64'' had yet to release as a framework to work off of. As such, they ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that.
*** Because of the team's lack of experience, the decision was made to build the game around a higher resolution video mode than most other [[UsefulNotes/PlayStation PS1]] games, but thanks to memory constraints, this meant everything else in the game had to be pared down to fit in the console's limited RAM. What made this especially bad was that the team didn't realize until far too late that the devkits they were working on were significantly more powerful than the retail [=PS1=]. This means that they built the levels for the devkit's specs, so instead of building smaller, more dense levels that would've fit with the RAM, they had to downgrade the larger levels they'd already made to make them work on the final console. Environmental textures were cut, fog was added, and the number of enemies was reduced, leading to the bland, uninteresting, barren levels the game is infamous for.
*** At this point financially floundering, Accolade also demanded that Eidetic work on ''four'' projects at once to try and save the company: Bubsy 3D for the [=PS1=], a Saturn port (itself a difficult task, as the Saturn hardware was completely different from the [=PS1=]'s), pre-production for a sequel, ''and'' an entirely new project called "Jumper". ''All'' of these projects ended up being cancelled, doing little more than just splitting the workforce and taking resources away from Bubsy 3D when it needed them the most.
*** When the team saw an early version of ''VideoGame/SuperMario64'' at 1996's Consumer Electronics Show, they begged Accolade for more time to heavily rework the game so it could actually stand a chance against Mario, but the company was already on the verge of bankruptcy and didn't have the money to extend development any further. As a result, a barely-finished version of the game was released, where it flopped immediately and killed the company - Eidetic itself only barely managing to survive, eventually turning around and releasing ''VideoGame/SyphonFilter''.
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dewicking disambiguation page


* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream... at least until 2017.

to:

* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] copycat from the mainstream... at least until 2017.

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None


** In an interview with ''[=RetroGamer=]'' on ''Bubsy 3D'', the game's director Richard Ham revealed that development for the game was a mess. The team, on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as landmark titles in the genre such as ''VideoGame/SuperMario64'' had yet to release as a framework to work off of. As such, they ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that. A decision was made to run the game on a higher resolution than most other [[UsefulNotes/PlayStation PS1]] games, but thanks to memory constraints, this meant everything else in the game had to be pared down, leading to the bland untextured environments and scarcity of enemies. Accolade also demanded that Eidetic work on a Saturn port (which was not the easiest thing to do, as the Saturn hardware was completely different from the [=PS1=]'s), and pre-production for a ''Bubsy 3D'' sequel and a new project called ''Jumper'', so they were overwhelmed. All of this led to ''Bubsy 3D'' coming out and looking incredibly primitive compared to the competition, and the game bombed as a result.

to:

** In an interview with ''[=RetroGamer=]'' on ''Bubsy 3D'', When putting the game's director Richard Ham revealed that development for the game was a mess. The team, on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as landmark titles in the genre such as ''VideoGame/SuperMario64'' had yet to release as a framework to work off of. As such, they ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that. A decision was made to run the first game on a higher resolution than most other [[UsefulNotes/PlayStation PS1]] games, but thanks to memory constraints, this meant everything else in the game had to be pared down, leading to the bland untextured environments and scarcity of enemies. Genesis, Accolade also demanded reverse-engineered Sega's cartridge copyright protection. They did this in order to avoid having to pay Sega's licensing and publishing fees and to avoid having to exclusively release on the Genesis. This got them sued by Sega but the judge ruled in Accolade's favor, claiming that Eidetic work on a Saturn port (which was not the easiest thing to do, Accolade's actions fell under fair use as the Saturn hardware was completely different from the [=PS1=]'s), and pre-production for a ''Bubsy 3D'' sequel and a new project called ''Jumper'', so they were overwhelmed. All wrote most of this led to ''Bubsy 3D'' coming out the cartridge code themselves and looking incredibly primitive compared to the competition, and the since ''Bubsy'' was a multi-platform game bombed as it wasn't dependent on the Genesis to be successful. This lead to Sega offering Accolade a result.much more favorable contract for future legitimate game releases.



** When putting the first game on the Genesis, Accolade reverse-engineered Sega's cartridge copyright protection. They did this in order to avoid having to pay Sega's licensing and publishing fees and to avoid having to exclusively release on the Genesis. This got them sued by Sega but the judge ruled in Accolade's favor, claiming that Accolade's actions fell under fair use as they wrote most of the cartridge code themselves and since ''Bubsy'' was a multi-platform game it wasn't dependent on the Genesis to be successful. This lead to Sega offering Accolade a much more favorable contract for future legitimate game releases.

to:

** When putting But none of this compared to what happened with Bubsy 3D:
*** In an interview with ''[=RetroGamer=]'' on ''Bubsy 3D'',
the first game's director Richard Ham revealed that development for the game was a mess. The team, on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as landmark titles in the genre such as ''VideoGame/SuperMario64'' had yet to release as a framework to work off of. As such, they ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that.
*** Because of the team's lack of experience, the decision was made to build the game around a higher resolution video mode than most other [[UsefulNotes/PlayStation PS1]] games, but thanks to memory constraints, this meant everything else in the game had to be pared down to fit in the console's limited RAM. What made this especially bad was that the team didn't realize until far too late that the devkits they were working on were significantly more powerful than the retail [=PS1=]. This means that they built the levels for the devkit's specs, so instead of building smaller, more dense levels that would've fit with the RAM, they had to downgrade the larger levels they'd already made to make them work
on the Genesis, final console. Environmental textures were cut, fog was added, and the number of enemies was reduced, leading to the bland, uninteresting, barren levels the game is infamous for.
*** At this point financially floundering,
Accolade reverse-engineered Sega's cartridge copyright protection. They did this in order also demanded that Eidetic work on ''four'' projects at once to avoid having to pay Sega's licensing try and publishing fees save the company: Bubsy 3D for the [=PS1=], a Saturn port (itself a difficult task, as the Saturn hardware was completely different from the [=PS1=]'s), pre-production for a sequel, ''and'' an entirely new project called "Jumper". ''All'' of these projects ended up being cancelled, doing little more than just splitting the workforce and to avoid having to exclusively release on the Genesis. This got taking resources away from Bubsy 3D when it needed them sued by Sega but the judge ruled in Accolade's favor, claiming that Accolade's actions fell under fair use as most.
*** When the team saw an early version of ''VideoGame/SuperMario64'' at 1996's Consumer Electronics Show,
they wrote most of the cartridge code themselves and since ''Bubsy'' was a multi-platform game it wasn't dependent on the Genesis to be successful. This lead to Sega offering begged Accolade a much for more favorable contract for future legitimate time to heavily rework the game releases.so it could actually stand a chance against Mario, but the company was already on the verge of bankruptcy and didn't have the money to extend development any further. As a result, a barely-finished version of the game was released, where it flopped immediately and killed the company - Eidetic itself only barely managing to survive, eventually turning around and releasing ''VideoGame/SyphonFilter''.



** According to the December 1992 issue of GamePro, one of Bubsy's original death animations was going to involve his head being cut off in a cartoonish style. This was removed at the request of Nintendo of America in order to get their Seal of Quality.

to:

** According to the December 1992 issue of GamePro, [=GamePro=], one of Bubsy's original death animations was going to involve his head being cut off in a cartoonish style. This was removed at the request of Nintendo of America in order to get their Seal of Quality.
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* TheWikiRule: [[http://bubsy.wikia.com/wiki/Bubsy_Bobcat_Wiki The Bubsy Bobcat Wiki]].
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Rob Paulsen has explicitly stated on Twitter that he doesn't have any such regrets.


** Rob Paulsen greatly regrets voicing Bubsy in the pilot and considering the giant amount of characters he's voiced, that's really saying something. Only Fred from ''WesternAnimation/CoconutFredsFruitSaladIsland'' rivals this as one of his most hated roles. When asked about his feelings on those roles again on Twitter, he basically said it was wonderful [[MoneyDearBoy because he got paid for his part in them]].

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* CreatorBacklash:
** Rob Paulsen greatly regrets voicing Bubsy in the pilot and considering the giant amount of characters he's voiced, that's really saying something. Only Fred from ''WesternAnimation/CoconutFredsFruitSaladIsland'' rivals this as one of his most hated roles. When asked about his feelings on those roles again on Twitter, he basically said it was wonderful [[MoneyDearBoy because he got paid for his part in them]].
** ''Bubsy 3D'' seems to be this for Eidetic, now known as Creator/SonyBend, judging from the fact that the game isn't even ''mentioned'' on their website.
** Speaking of voice acting and ''Bubsy 3D'', Lani Minella has also gone on record saying this is among the games she regrets her voice work on. Among other examples she listed, she considers it one of the cases where she was directed to perform "a totally irritating voice that everyone should hate."



* DoingItForTheArt: Michael Berlyn wanted to break away from the story based games and text adventures he was known for at the time and make a ''Sonic'' style platformer. His producer at Accolade originally refused but eventually decided to greenlight the project if Berlyn wrote an analysis on why ''Sonic the Hedgehog'' was a great game. Berlyn played the first ''Sonic'' game for ten hours a day for research and his producer accepted the resulting analysis.



* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only VideoGame/SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases, though it wasn't enough to keep Bubsy from getting another game only two years later, achieving a more middling reception albeit still falling under many people's radar.

to:

* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only VideoGame/SonicTheHedgehog[[note]]being Franchise/SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases, though it wasn't enough to keep Bubsy from getting another game only two years later, achieving a more middling reception albeit still falling under many people's radar.



* InspirationForTheWork: Michael Berlyn wanted to break away from the story based games and text adventures he was known for at the time and make a ''Sonic'' style platformer. His producer at Accolade originally refused but eventually decided to greenlight the project if Berlyn wrote an analysis on why ''Sonic the Hedgehog'' was a great game. Berlyn played the first ''Sonic'' game for ten hours a day for research and his producer accepted the resulting analysis.



* OldShame:
** Rob Paulsen greatly regrets voicing Bubsy in the pilot and considering the giant amount of characters he's voiced, that's really saying something. Only Fred from ''WesternAnimation/CoconutFredsFruitSaladIsland'' rivals this as one of his most hated roles. When asked about his feelings on those roles again on Twitter, he basically said it was wonderful [[MoneyDearBoy because he got paid for his part in them]].
** ''Bubsy 3D'' seems to be this for Eidetic, now known as Creator/SonyBend, judging from the fact that the game isn't even ''mentioned'' on their website.
** Speaking of voice acting and ''Bubsy 3D'', Lani Minella has also gone on record saying this is among the games she regrets her voice work on. Among other examples she listed, she considers it one of the cases where she was directed to perform "a totally irritating voice that everyone should hate."

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Is there an issue? Send a MessageReason:
Game Pro December 1992 details.


** ''Fractured Furry Tales'' was originally meant to be just an UpdatedRerelease of the first game for the UsefulNotes/AtariJaguar, but the developers instead suggested using the game's code as the starting point for a GaidenGame that would do more to demonstrate the system's capabilties. Between the Jaguar's notoriously finicky hardware and their disdain for the character, they quickly came to regret not having just produced the quick-and-dirty port they were originally asked to, but by then it was too late to back out.

to:

** ''Fractured Furry Tales'' was originally meant to be just an UpdatedRerelease of the first game for the UsefulNotes/AtariJaguar, but the developers instead suggested using the game's code as the starting point for a GaidenGame that would do more to demonstrate the system's capabilties. capabilities. Between the Jaguar's notoriously finicky hardware and their disdain for the character, they quickly came to regret not having just produced the quick-and-dirty port they were originally asked to, but by then it was too late to back out.out.
** According to the December 1992 issue of GamePro, one of Bubsy's original death animations was going to involve his head being cut off in a cartoonish style. This was removed at the request of Nintendo of America in order to get their Seal of Quality.
** According to the same issue, there was also originally supposed to be a catnip item that looked like a [[DoesThisRemindYouOfAnything green leaf]], which would have made Bubsy go nuts. This was considered inappropriate for the game's audience, and was replaced with banana peels as a hazard in the final game.

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