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** Move Tutors In Generation III. Move tutors were introduced to teach pokemon Generation I-II [=TMs=] moves that didn't appear as [=TMs=] in the generation. Like [=TMs=], they can only be taught once. Unlike [=TMs=], there is no way in getting another chance to teach the move to another pokemon barring starting a new game. Even worse, some of these moves are highly coveted for competitive play. Emerald tried to resolve the issue by making some of the moves become unlimited for the cost of BP in the Battle Frontier, but it also introduce several Move Tutors that are single use only. It wasn't until from Generation IV onwards that all Move Tutors can teach pokemon moves unlimited times in exchange from points or items.
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* ''VideoGame/EternalSonata'' has the Saint's Mirror item, which revives anyone that is [=KOed=] and restores them to full HP. However, there was only to be found normally as treasure in the main gameplay. Another was available as a drop from a boss fought only in [[NewGamePlus Encore Mode]]. While there was a regular enemy that dropped them in the BonusDungeon, Mysterious Unison, it was an extremely rare drop. Further complicating things in the original UsefulNotes/XBox360 version was that they carried an item weight of 10. The UsefulNotes/PlayStation3 version changed this to 2, making their inclusion in your inventory at least more practical.

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* ''VideoGame/EternalSonata'' has the Saint's Mirror item, which revives anyone that is [=KOed=] and restores them to full HP. However, there was only to be found normally as treasure in the main gameplay. Another was available as a drop from a boss fought only in [[NewGamePlus Encore Mode]]. While there was a regular enemy that dropped them in the BonusDungeon, Mysterious Unison, it was an extremely rare drop. Further complicating things in the original UsefulNotes/XBox360 Platform/XBox360 version was that they carried an item weight of 10. The UsefulNotes/PlayStation3 Platform/PlayStation3 version changed this to 2, making their inclusion in your inventory at least more practical.
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* ''VideoGame/DragonsDogmaII'' has the Unmaking Arrows, exceedingly rare and exceptionally costly arrows for archers that can [[OneHitKO one-shot]] any enemy it hits, even the FinalBoss. Once the arrow is fired, however, the game immediately auto-saves, so in the event that you miss, you cannot use SaveScumming to take another shot with the Unmaking Arrow you just used.
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** ''Franchise/CompilationOfFinalFantasyVII'':
*** ''VideoGame/FinalFantasyVIIRemake'' has a NewGamePlus where you keep your inventory and upgrades...but playing on Hard Mode, which you need to do to actually get any benefit out of NG+ or to fight the superbosses, disables items. Any items that were in your inventory when you beat the first playthrough thus become purely decorative. Big Bombers are particularly vulnerable to this, being grenades that do a pretty decent 500 damage to all enemies, but you can only get them from the events right before the DiscOneFinalBoss, and depending on what you do in that chapter you may get somewhere between three and zero.

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** The All-Divide halves damage that the party receives and inflicts, and while it makes battles take longer, it makes it considerably easier to withstand enemies' attacks long enough to heal. Unfortunately, given how rare they are, most players will save them for ThatOneBoss or not use them at all.
*** The Playstation 2 version of ''VideoGame/TalesOfSymphonia'' makes it worse since All-Divides don't ''work'' on ThatOneBoss anymore.

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** The All-Divide halves damage that the party receives and inflicts, and while it makes battles take longer, it makes it considerably easier to withstand enemies' attacks long enough to heal. Unfortunately, given how rare they are, most players will save them for ThatOneBoss or not use them at all.
*** The Playstation 2 version of ''VideoGame/TalesOfSymphonia'' makes it worse since All-Divides don't ''work'' on ThatOneBoss anymore.
all. Eventually, the series started making the {{Superboss}}es outright immune to All-Divides, making their use even more questionable.
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*** Shrouds, which are field items that pre-buff your characters with every conceivable positive status or let you dodge enemies entirely. While they can be bought in shops, they're not available until almost the end of the game, and even then they're ridiculously expensive. On top of that, they almost never drop from enemies unless you either rank extremely low on a RandomEncounter or have a certain accessory equipped. Needless to say, you'll want to save the twenty or so you get through the course of normal play for the endgame {{Bonus Boss}}es or the later Eidolon fights.

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*** Shrouds, which are field items that pre-buff your characters with every conceivable positive status or let you dodge enemies entirely. While they can be bought in shops, they're not available until almost the end of the game, and even then they're ridiculously expensive. On top of that, they almost never drop from enemies unless you either rank extremely low on a RandomEncounter or have a certain accessory equipped. Needless to say, you'll want to save the twenty or so you get through the course of normal play for the endgame {{Bonus Boss}}es {{Superboss}}es or the later Eidolon fights.



*** Incenses and Sacrifices. The first permanently raise one of your stats and fully heal your HP and MP, the second automatically revive and fully heal your main character when he takes an Expel or Curse instant kill attack, which would otherwise mean a [[WeCannotGoOnWithoutYou Game Over]]. You only get a limited number of them, most of the times from completing determinate sidequests in a specific way, or finding very rare chests in areas swarming with high-level enemies. And you keep the Incenses between [[NewGamePlus runs]], while your stats reset, meaning a savvy player will stock up dozens of them to face the {{Bonus Boss}}es or the BossRush. Incenses, unlike every other game in the franchise, can be produced at the lab... but you need several of the unique materials that only the Fiends drop. For each.

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*** Incenses and Sacrifices. The first permanently raise one of your stats and fully heal your HP and MP, the second automatically revive and fully heal your main character when he takes an Expel or Curse instant kill attack, which would otherwise mean a [[WeCannotGoOnWithoutYou Game Over]]. You only get a limited number of them, most of the times from completing determinate sidequests in a specific way, or finding very rare chests in areas swarming with high-level enemies. And you keep the Incenses between [[NewGamePlus runs]], while your stats reset, meaning a savvy player will stock up dozens of them to face the {{Bonus Boss}}es {{Superboss}}es or the BossRush. Incenses, unlike every other game in the franchise, can be produced at the lab... but you need several of the unique materials that only the Fiends drop. For each.
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* In ''VideoGame/SuperMarioRPG'' there are tons of these. At the end of the game you have enough of these that you have to actually start chucking the "lesser" amazing items when your inventory fills up. Thankfully most of the really awesome items have either multiple uses or easily-acquired substitutes. The game, to its credit, does try to avert this by occasionally allowing "Freebies", which mean the item is not used up.

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* In The original ''VideoGame/SuperMarioRPG'' there are has tons of these. At the end of the game you have enough of these that you have to actually start chucking the "lesser" amazing items when your inventory fills up. Thankfully most of the really awesome items have either multiple uses or easily-acquired substitutes. The game, to its credit, does try to avert this by occasionally allowing "Freebies", which mean the item is not used up. The [[VideoGameRemake remake]] overhauls the inventory to allow for a smaller cap on specific items but unlimited item slots, and adds a storage box to avoid the need to throw anything out.
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* Just like its main series counterpart, the Master Ball can catch anything without fail - [[CutscenePowerToTheMax and you can't even miss your throw]]! Also like the main series, you only get one as a [[Permanently MissableContent seasonal mission reward]]. Those who missed the event have the option to [[BribingYourWayToVictory buy the mission ticket in the store]].

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* *** Just like its main series counterpart, the Master Ball can catch anything without fail - [[CutscenePowerToTheMax and you can't even miss your throw]]! Also like the main series, you only get one as a [[Permanently MissableContent [[PermanentlyMissableContent seasonal mission reward]]. Those who missed the event have the option to [[BribingYourWayToVictory buy the mission ticket in the store]].



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