History TooAwesomeToUse / RolePlayingGames

9th Dec '17 12:45:23 PM wingedcatgirl
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* In nearly ''any'' game where MagicIsRareHealthIsCheap applies, the MP-restoring items will fall under this trope. Depending on how cautious and conservative a player you are, even the MP itself could qualify if you're not near an [[TraumaInn inn]] or other place where it can be easily replenished.
7th Dec '17 2:14:04 AM Nyansu
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*** The game has only four elixirs in the game. If you do dare to use them and do so intelligently though, [[GameBreaker one is usually enough]] to ''drop'' the scales in your favor.

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*** The game has There are only four elixirs in the entire game. If you do dare to use them and do so intelligently though, [[GameBreaker one is usually enough]] to ''drop'' the scales in your favor.
6th Dec '17 12:05:32 PM BeerBaron
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** High quality arrows qualify as a series-wide example. Until being introduced in ''Skyrim''[='s=] ''Dawnguard'' DLC, there has never been a way to craft your own arrows (outside of {{Game Mod}}s). While you could find merchants with restocking sets of lower quality arrows (Iron, Steel, maybe Silver if you're lucky), high quality arrows (Daedric, Ebony, Glass) are typically only found in small, finite quantities (if available for sale at all) and otherwise must be looted from high-level enemies and dungeons. This leads to many players saving their best arrows only for the strongest foes, while making do primarily with lesser quality but more readily available arrows.



*** The SkeletonKey is a lockpick that will never fail, but only has 50 "uses" before it will be gone. And by the time you get it (at the very end of the ThievesGuild quest line), your security skill is likely high enough that you don't really need it anyway.

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*** The SkeletonKey is a lockpick that which will never fail, but only has 50 "uses" before it will be gone. And by the time you get it (at the very end of the ThievesGuild quest line), your security Security skill is likely high enough that you don't really need it anyway.
16th Oct '17 12:46:32 PM MyFinalEdits
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** ''VideoGame/KingdomHeartsX'' has, in the Unchained [[UpdatedRerelease rerelease]], the No Cost skill medals. While they may seem easy to use(Stick it on a medal with a powerful or costly special attack), ''what'' to use it on is the problem. Adding to it, you get them by ''buying'' event avatar boards with Jewels, and you only get one of them. They'll likely be sitting there gathering dust for a ''long ass'' time.
*** [[UpToEleven It got worse]] in the title update to Union X, as they've added SP gauge 0 and 1 medals, as well as ATK boost 3-4 and gauge 1-2. They're even more ludicrously hard to figure out what to use, since your strongest may have a low cost to begin with, and like No Cost, they're only available through Premium Boards. UNlike No Cost, they have a ''100% activation rate''(No Cost had 49% at max level), meaning you're going to be hoarding at least one for the right medal. Add in the traits and '''good luck'''.

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** ''VideoGame/KingdomHeartsX'' has, in the Unchained [[UpdatedRerelease rerelease]], the No Cost skill medals. While they may seem easy to use(Stick it on a medal with a powerful or costly special attack), ''what'' to use it on is the problem. Adding to it, you get them by ''buying'' event avatar boards with Jewels, and you only get one of them. They'll likely be sitting there gathering dust for a ''long ass'' time.
*** [[UpToEleven It got worse]] in
time. In the title update to Union X, as they've added SP gauge 0 and 1 medals, as well as ATK boost 3-4 and gauge 1-2. They're even more ludicrously hard to figure out what to use, since your strongest may have a low cost to begin with, and like No Cost, they're only available through Premium Boards. UNlike No Cost, they have a ''100% activation rate''(No Cost had 49% at max level), meaning you're going to be hoarding at least one for the right medal. Add in the traits and '''good luck'''.
16th Oct '17 8:29:18 AM The_Pyro_Jawsome
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*** [[UpToEleven It got worse]] in the title update to Union X, as they've added SP gauge 0 and 1 medals, as well as ATK boost 3-4 and gauge 1-2. They're even more ludicrously hard to figure out what to use, since your strongest may have a low cost to begin with, and like No Cost, they're only available through Premium Boards. UNlike No Cost, they have a ''100% activation rate''(No Cost had 49% at max level), meaning you're going to be hoarding at least one for the right medal. Add in the traits and '''good luck'''.
8th Oct '17 2:12:53 AM Nouct
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* ''VideoGame/GranblueFantasy'' has Sunlight Stones, Damascus Bars and Gold Bars. The former can uncap summons regardless of rarity, while the latter two can uncap any weapon type and are also used for certain rare weapons. All of them are extremely scarce and hard to obtain, so many players only use them for select priority items.
19th Sep '17 6:33:39 PM HeroicJay
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** ''VideoGame/FinalFantasyX'' has a special item called the Master Sphere. You obtain ten of them after capturing ten of each monster, and defeating all the Monster Arena bosses. They are capable of activating any node on the sphere grid, but you only ever get ten of them, and no more. Chances are that you'll use them to have everybody learn Quick Hit, then save the rest for goodness-knows-what.

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** ''VideoGame/FinalFantasyX'' has a special item called the Master Sphere. You obtain ten of them after capturing ten of each monster, and defeating all the Monster Arena bosses. They are capable of activating any node on the sphere grid, but you only ever get ten of them, and no more. Chances are that you'll use Every node can be activated without them to have everybody learn Quick Hit, then save the rest for goodness-knows-what.using more common spheres, so they're nothing but a shortcut anyway.
19th Sep '17 6:19:15 PM HeroicJay
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** RareCandy, a free level-up, is another example. However, since the higher a Pokémon's level is, the more experience it needs to level, saving them for later leveling lets you get the most bang for your buck. Meanwhile, those who are raising a Pokémon for use in multiplayer will want to avoid using them for another reason - they don't award EV (effort value), so by consuming Rare Candy the Pokémon misses out on stats. (Although generations from V onwards allowed level 100 Pokémon to gain EV points too.)

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** RareCandy, a free level-up, is another example. However, since the higher a Pokémon's level is, the more experience it needs to level, saving them for later leveling lets you get the most bang for your buck. Meanwhile, those who are raising a Pokémon for use in multiplayer will want to avoid using them for another reason - they don't award EV (effort value), so by consuming Rare Candy the Pokémon misses out on stats. (Although generations from V onwards allowed level 100 Pokémon to gain EV points too.)
16th Aug '17 8:50:12 PM SgtFrog1
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** The Master Ball is probably the most famous example, since it can catch any Pokémon regardless of how strong it is. However, you usually only get one during a playthrough, though it's possible to get more of them via the lottery, trading, or exploiting cheats. The fact that legendary Pokémon exist also makes it a bit easier to decide to actually use it -- it just makes sense to use the item you only get one of to catch the Pokémon that you can only encounter once (though one can always {{save scum|ming}} instead, and ''Platinum'' onwards lets defeated legendaries respawn after beating the Champion). Alternatively, one could use it on [[GetBackHereBoss roaming Pokémon]] to save themselves stress or save it in the unlikely event they encounter a shiny Pokémon (especially if it's an [[MetalSlime Abra]] or a Graveler that knows Self Destruct).

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** The Master Ball is probably the most famous example, since it can catch any Pokémon regardless of how strong it is. However, you usually only get one during a playthrough, though it's possible to get more of them via the lottery, trading, or exploiting cheats. The fact that legendary Pokémon exist also makes it a bit easier to decide to actually use it -- it just makes sense to use the item you only get one of to catch the Pokémon that you can only encounter once (though one can always {{save scum|ming}} instead, and ''Platinum'' onwards lets defeated legendaries respawn after beating the Champion). Alternatively, one could use it on [[GetBackHereBoss roaming Pokémon]] to save themselves stress or save it in the unlikely event they encounter a shiny Pokémon (especially if it's an [[MetalSlime Abra]] or a Graveler that knows [[SuicideAttack Self Destruct).Destruct]]).
30th Jul '17 12:25:23 PM thatother1dude
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** ''VideoGame/{{Fallout 2}}'':

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** ''VideoGame/{{Fallout 2}}'':''VideoGame/Fallout2'':



** ''VideoGame/{{Fallout 3}}'':

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** ''VideoGame/{{Fallout 3}}'':''VideoGame/Fallout3'':



** ''{{VideoGame/Fallout 4}}''

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** ''{{VideoGame/Fallout 4}}''''VideoGame/Fallout4''



*** There's also the Refreshing Beverage, which gives you a massive 500 HP recovery and removes ''all'' rads and addictions. Unfortunately, unless you scavenge constantly for the rare ingredients needed to cook it, you're unlikely to ever have more than 3 or 4 of them, so even in the most dire of circumstances, you'll probably never use them.

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*** There's also the The Refreshing Beverage, which Beverage gives you a massive 500 HP recovery and removes ''all'' rads and addictions. Unfortunately, unless you scavenge constantly for the rare ingredients needed to cook it, you're unlikely to ever have more than 3 or 4 of them, so even in the most dire of circumstances, you'll probably never use them.


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*** The [=HalluciGen=] gas grenades causes enemies to start hallucinating and attacking each other. You can only get them by crafting, which requires a specialized gas canister, of which there are only nine in the entire game--and one of them is used to complete a sidequest. Annoyingly, the canister are flagged as junk, and so may be automatically scrapped for the nigh-useless steel they are made of.
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