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* CorralledCosmos: The limitations on the Stutterwarp drive mean that if systems are more than 7.7 light years apart there is no way to travel directly between them, barring proposed means which are hazardous to the point that no one has tried them yet[[note]]One solution would be to have one FTL-capable ship ferry a smaller one partway. However, arranging a return trip would be extremely difficult due to lack of FTL communications. Another possibility would be for the ship to carry a second stutterwarp drive, which would have to be kept completely disconnected from anything else on the ship, then swapped in mid-journey using only what you could carry on board.[[/note]] The American Arm is a dead-end because of this.

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* CorralledCosmos: The limitations on the Stutterwarp drive mean that if systems are more than 7.7 light years apart there is no way to travel directly between them, barring proposed means which are hazardous to the point that no one has tried them yet[[note]]One solution would be to have one FTL-capable ship ferry a smaller one partway. However, arranging a return trip would be extremely difficult due to lack of FTL communications. Another possibility would be for the ship to carry a second stutterwarp drive, which would have to be kept completely disconnected from anything else on the ship, then swapped in mid-journey using only what you could carry on board.[[/note]] [[/note]]. The American Arm is a dead-end because of this.
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* BizarreAlienPsychology: Closely related to the above.
** When humans first encountered Pentapods they lacked any concept of individuality. They also had no understanding of aesthetics, which caused early attempts to trade with humans to fail miserably. [[spoiler:Both are linked to Pentapods themselves being engineered biological machines.]] However, they are learning and adapting ''very'' quickly.
** The Kafer closely associate civilization and progress with violence because in their brain biology the equivalent of fight-or-flight response also drastically increases the brain's processing ability and intelligence. As a result the concept of advanced civilizations being peaceful is utterly alien to them.
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* CorralledCosmos: The limitations on the Stutterwarp drive mean that if systems are more than 7.7 light years apart there is no way to travel directly between them, barring means that are prohibitively expensive or difficult[[note]]One solution would be to have one FTL-capable ship ferry a smaller one partway. However, arranging a return trip would be extremely difficult due to lack of FTL communications. Another possibility would be for the ship to carry a second stutterwarp drive, which would have to be kept completely disconnected from anything else on the ship, then swapped out mid-journey using only what you could carry on board.[[/note]] The American Arm is a dead-end because of this.

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* CorralledCosmos: The limitations on the Stutterwarp drive mean that if systems are more than 7.7 light years apart there is no way to travel directly between them, barring proposed means which are hazardous to the point that are prohibitively expensive or difficult[[note]]One no one has tried them yet[[note]]One solution would be to have one FTL-capable ship ferry a smaller one partway. However, arranging a return trip would be extremely difficult due to lack of FTL communications. Another possibility would be for the ship to carry a second stutterwarp drive, which would have to be kept completely disconnected from anything else on the ship, then swapped out in mid-journey using only what you could carry on board.[[/note]] The American Arm is a dead-end because of this.
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* CorralledCosmos: The limitations on the Stutterwarp drive mean that if systems are more than 7.7 light years apart there is no way to travel directly between them. The American Arm is a dead-end because of this.

to:

* CorralledCosmos: The limitations on the Stutterwarp drive mean that if systems are more than 7.7 light years apart there is no way to travel directly between them. them, barring means that are prohibitively expensive or difficult[[note]]One solution would be to have one FTL-capable ship ferry a smaller one partway. However, arranging a return trip would be extremely difficult due to lack of FTL communications. Another possibility would be for the ship to carry a second stutterwarp drive, which would have to be kept completely disconnected from anything else on the ship, then swapped out mid-journey using only what you could carry on board.[[/note]] The American Arm is a dead-end because of this.
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** The Pentapods have no sense of individuality and don't differentiate between themselves and their biological technology. [[spoiler: It's because the Pentapods humanity knows are actually the sentient biological robots of vast underwater organisms who use them to explore the galaxy]]

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** The Pentapods have no sense of individuality and don't differentiate between themselves and their biological technology. [[spoiler: It's because the Pentapods humanity knows are actually the sentient biological robots of vast underwater organisms who use them to explore the galaxy]]galaxy]] Regular interactions with other species has caused some of them to begin forming individual identities, possibly presaging a psycho-cultural revolution of sorts.
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The basic rules mechanic was a variation of the "Task" system originally developed for ''Traveller'', using a d10 instead of 2d6, but most of the other mechanics were original to this game. ''Traveller'' and ''Twilight 2000'' received later editions using GDW's house system. A sourcebook to convert ''2300'' to the rules system was planned, but GDW closed down before it was written. The character generation system was similar to ''Traveller's'', with a "life path" system. Only human characters were playable. The core book also included pages of detailed tables to generate new star systems to explore.

to:

The basic rules mechanic was a variation of the "Task" system originally developed for ''Traveller'', using a d10 instead of 2d6, but most of the other mechanics were original to this game. ''Traveller'' and ''Twilight 2000'' received later editions using GDW's house system.HouseSystem. A sourcebook to convert ''2300'' to the rules system was planned, but GDW closed down before it was written. The character generation system was similar to ''Traveller's'', with a "life path" system. Only human characters were playable. The core book also included pages of detailed tables to generate new star systems to explore.

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Updated to reflect current situation


Moongoose Publishing, a current producer of ''Traveller'' material, has also produced a set of sourcebooks that use the Mongoose version of ''Traveller'' as their core ruleset. Most of their material is revisions of the original game line, but there are some original items as well. With Mongoose's second edition of ''Traveller'' they are planning a second edition sourcebook detailing ''2300 AD'' as well, and it receives several mentions in the ''Traveller'' core rule-book.

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Moongoose Publishing, a current producer of ''Traveller'' material, has also produced a set of sourcebooks that use the Mongoose version of ''Traveller'' as their core ruleset. Most of their material is revisions of the original game line, but there are some original items as well. With Mongoose's second edition of ''Traveller'' they are planning a second edition sourcebook detailing have released new ''2300 AD'' as well, and it receives several mentions in the ''Traveller'' core rule-book.
books using this ruleset.

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