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[[folder: The series]]
* Wesker's ''[[Franchise/TheMatrix Matrix]]'' style moves, and ''Franchise/{{Terminator}}'' sunglasses with flashing red eyes.
* With his glasses off, his orange cat eyes, a reference to Music/MichaelJackson's ''Thriller''.
* The series as a whole has several references to {{Queen}}, such as the name of some of their songs appearing on the back of Chris and Claire Redfield's jackets.
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[[folder: The first game]]
* The alternate costumes in the UsefulNotes/NintendoGameCube remake are seemingly random film references. Jill gets a tank top, fatigue pants, and yellow-tinged safety goggles, which is meant to recall Linda Hamilton in ''Film/Terminator2JudgmentDay''. Chris and Rebecca, for no obvious reason, are dressed like Creator/BradPitt and Creator/JuliaRoberts's characters in ''Film/TheMexican''.
* The opening to the remake, with the covered corpse rising and being immediately shot, is a shout out to Creator/LucioFulci's ''Film/{{Zombi 2}}'', which opens with a very similar shot.
** Which could also be a reference to ''Film/DawnOfTheDead1978'', when Roger is turned and subsequently killed by Peter.
* Both Jill and Chris receive new alternate costumes in ''Deadly Silence''. Jill's is a white wife-beater, a police hat, and a pair of very short cut-offs, which very much resembles [[VideoGame/FinalFight Poison's]] outfit.
* The virus-infected crows that peck unfortunate victims (such as Forest) to death may be a shout out to ''Film/TheBirds''.
* The Chimeras, human-fly hybrids, are a clear reference to Cronenberg's ''Film/TheFly1986''. Supplemental material even confirms they are born from human women injected with human/fly embryos, which parallels Veronica's fears of her baby would be like.
* In fact, pretty much every enemy in the game is a reference to some film. The Neptune is clearly inspired by ''Film/{{Jaws}}''. The Hunters are basically [[Film/JurassicPark Velociraptors]] with their "clicky" walk, ability to open doors, and ungodly shrieks. Giant spiders were a staple of the 50's giant monster movie genre. And, of course, the zombies come from George A. Romero's ''Film/LivingDeadSeries''.
* Numerous nods to the game's Spiritual Predecessor, ''VideoGame/SweetHome'', including but not limited to:
** The introduction of the game's first zombie, which is a reference to the "Man" enemy's intro
** The door loading screen, which is almost completely lifted from the older game
** The use of a slide projector for exposition of the mansion's dark history
** Jill's lockpick, which is identical in use to Emi's special key
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