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''Series/CashExplosion'' was doing (relatively) fine, did things really need to change? Apparently, yes. ''Make Me Famous, Make Me Rich'' was an attempt by the Ohio Lottery in 2006 to replace its long-running GameShow with something a little different.

to:

''Series/CashExplosion'' was doing (relatively) fine, did things really need to change? Apparently, yes. ''Make Me Famous, Make Me Rich'' was an attempt by the Ohio Lottery in 2006 to replace its long-running GameShow ''Series/CashExplosion'' with something a little different.



The highest-scoring team in each heat advanced to the next round, while the losing teams split the money they collected as a ConsolationPrize. The six members of the winning teams played in a "Championship Game" to determine who would face the returning champion in the final "Face-Off" (hold on, [[NonIndicativeName shouldn't that be the "Championship Game"?]]). It was basically a White Elephant exchange with six cards - four were "Bye" cards (which eliminated the player), one had a $5,000 buy-out, and the last card was worth $10,000 and allowed the player to advance to the final round. Contestants could take from the remaining cards or steal one from someone else. The player with the $5,000 card could either trade it to someone else who hopefully has the Win card, or take the $5,000 and leave. Then three people who held Bye cards were eliminated, and the remaining players could also swap.

to:

The highest-scoring team in each heat advanced to the next round, while the losing teams split the money they collected as a ConsolationPrize. The six members of the winning teams played in a "Championship Game" to determine who would face the returning champion in the final "Face-Off" (hold on, [[NonIndicativeName shouldn't that be the "Championship Game"?]])."Face-Off". It was basically a White Elephant exchange with six cards - four were "Bye" cards (which eliminated the player), one had a $5,000 buy-out, and the last card was worth $10,000 and allowed the player to advance to the final round. Contestants could take from the remaining cards or steal one from someone else. The player with the $5,000 card could either trade it to someone else who hopefully has the Win card, or take the $5,000 and leave. Then three people who held Bye cards were eliminated, and the remaining players could also swap.



No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales led the Ohio Lottery to cancel ''MMFMMR'' after just one year and [[UnCancelled bring back]] ''Cash Explosion'' (with ''MMFMMR'' host David [=McCreary=] onboard); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champ on ''Cash Explosion'' (they passed and took a $100,000 bonus instead).

to:

No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales led the Ohio Lottery to cancel ''MMFMMR'' after just one year and [[UnCancelled bring back]] ''Cash Explosion'' (with ''MMFMMR'' host David [=McCreary=] onboard); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champ on ''Cash Explosion'' (they passed and took a $100,000 bonus instead).



!!GameShowTropes in use:

to:

!!GameShowTropes in use:!!This show provides examples of:



* GameShowHost: David [=McCreary=].



* Personnel:
** GameShowHost: David [=McCreary=].
** StudioAudience
* ProductPlacement: Not surprising, given this was a production of the Ohio Lottery.
* {{Whammy}}: The $0 spaces on the Risk side. Ten of them were there at the start, with one additional space added to both the Safe and Risk boards in each subsequent round. If a team’s spin landed on $0 on both boards, it was a “Double Ugly”.
----
!!This show provides examples of:


Added DiffLines:

* ProductPlacement: Not surprising, given this was a production of the Ohio Lottery.
* {{Whammy}}: The $0 spaces on the Risk side. Ten of them were there at the start, with one additional space added to both the Safe and Risk boards in each subsequent round. If a team’s spin landed on $0 on both boards, it was a “Double Ugly”.
Is there an issue? Send a MessageReason:
None


* [[Whammy]]: The $0 spaces on the Risk side. Ten of them were there at the start, with one additional space added to both the Safe and Risk boards in each subsequent round. If a team’s spin landed on $0 on both boards, it was a “Double Ugly”.

to:

* [[Whammy]]: {{Whammy}}: The $0 spaces on the Risk side. Ten of them were there at the start, with one additional space added to both the Safe and Risk boards in each subsequent round. If a team’s spin landed on $0 on both boards, it was a “Double Ugly”.
Is there an issue? Send a MessageReason:
None


* Whammy: The $0 spaces on the Risk side. Ten of them were there at the start, with one additional space added to both the Safe and Risk boards in each subsequent round. If a team’s spin landed on $0 on both boards, it was a “Double Ugly”.

to:

* Whammy: [[Whammy]]: The $0 spaces on the Risk side. Ten of them were there at the start, with one additional space added to both the Safe and Risk boards in each subsequent round. If a team’s spin landed on $0 on both boards, it was a “Double Ugly”.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Whammy: The $0 spaces on the Risk side. Ten of them were there at the start, with one additional space added to both the Safe and Risk boards in each subsequent round. If a team’s spin landed on $0 on both boards, it was a “Double Ugly”.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales led the Ohio Lottery to cancel ''MMFMMR'' and [[UnCancelled bring back]] ''Cash Explosion'' the following year (but with ''MMFMMR'' host David [=McCreary=] onboard); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champ on ''Cash Explosion'' (they passed and took a $100,000 prize instead).

to:

No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales led the Ohio Lottery to cancel ''MMFMMR'' after just one year and [[UnCancelled bring back]] ''Cash Explosion'' the following year (but with (with ''MMFMMR'' host David [=McCreary=] onboard); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champ on ''Cash Explosion'' (they passed and took a $100,000 prize bonus instead).



* NonIndicativeName: The naming of the rounds was rather odd - presumably, the "Championship Game" would be the last round rather than the second-to-last.

to:

* NonIndicativeName: The naming of the rounds was rather odd - presumably, the "Championship Game" would be the last round rather than the second-to-last.next-to-last.
Is there an issue? Send a MessageReason:
None


It began with ten teams of three contestants each, who as with many other lottery game shows qualified by sending in ''Make Me Famous, Make Me Rich'' scratch cards with the prerequisite prize revealed. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive "Extended Play" versions of the scratch cards.

to:

It began with ten teams of three contestants each, who as with many other lottery game shows shows, qualified by sending in winning ''Make Me Famous, Make Me Rich'' scratch cards with the prerequisite prize revealed.cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who if the contestant in question had qualified for the show off using the slightly more expensive "Extended Play" versions of the scratch cards.
Is there an issue? Send a MessageReason:
None


No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to [[UnCancelled uncancel]] it in 2007 (but with ''MMFMMR'' host David [=McCreary=] onboard); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champ on ''Cash Explosion'' (they passed and took a $100,000 prize instead).

to:

No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than led the late-era Ohio Lottery to cancel ''MMFMMR'' and [[UnCancelled bring back]] ''Cash Explosion'' led the Ohio Lottery to [[UnCancelled uncancel]] it in 2007 following year (but with ''MMFMMR'' host David [=McCreary=] onboard); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champ on ''Cash Explosion'' (they passed and took a $100,000 prize instead).

Added: 120

Changed: 128

Is there an issue? Send a MessageReason:
None


It began with ten teams of three contestants each, who as with many other lottery game shows, qualified by sending in ''Make Me Famous, Make Me Rich'' scratch cards with the prerequisite prize revealed. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive "Extended Play" versions of the scratch cards.

to:

It began with ten teams of three contestants each, who as with many other lottery game shows, shows qualified by sending in ''Make Me Famous, Make Me Rich'' scratch cards with the prerequisite prize revealed. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive "Extended Play" versions of the scratch cards.



No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to [[UnCancelled UnCancel]] it in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'' (they passed and took a $100,000 prize instead).

to:

No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to [[UnCancelled UnCancel]] uncancel]] it in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); onboard); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion champ on ''Cash Explosion'' (they passed and took a $100,000 prize instead).
instead).

Due to the show being CutShort, one element touted in promos never came to fruition: a contest to become David's cohost.



* InstantMysteryJustDeleteScene: To speed up the show, later episodes edited out the first turns in the semi-final. Rather than, you know, making the game less complicated.
* LuckBasedMission: The entire game, mainly because it's a lottery game.
* NonIndicativeName: The naming of the rounds was rather odd - presumably, the "Championship Game" would be the last round rather than the second-last.

to:

* InstantMysteryJustDeleteScene: To speed up the show, later episodes edited out the first turns in the semi-final. Rather than, you know, making the game less complicated.
complicated or removing a couple rounds of picks from the actual format.
* LuckBasedMission: The entire game, mainly because it's a but that's standard practice (by law) for lottery game.
game shows.
* NonIndicativeName: The naming of the rounds was rather odd - presumably, the "Championship Game" would be the last round rather than the second-last.second-to-last.
Is there an issue? Send a MessageReason:
None


It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through ''Make Me Famous, Make Me Rich'' scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive "Extended Play" versions of the scratch cards.

to:

It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through by sending in ''Make Me Famous, Make Me Rich'' scratch cards.cards with the prerequisite prize revealed. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive "Extended Play" versions of the scratch cards.
Is there an issue? Send a MessageReason:
None


No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to UnCancel it in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'' (they passed and took a $100,000 prize instead).

to:

No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to UnCancel [[UnCancelled UnCancel]] it in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'' (they passed and took a $100,000 prize instead).
Is there an issue? Send a MessageReason:
None


No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to revive said show in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'' (they passed and took a $100,000 prize instead).

to:

No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to revive said show UnCancel it in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'' (they passed and took a $100,000 prize instead).instead).
Is there an issue? Send a MessageReason:
None


No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to revive said show in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'', but passed and took a $100,000 prize instead.

to:

No, it's not our fault that our summary of the gameplay is a confusing mess - ''Make Me Famous, Make Me Rich'' really '''was''' a confusing mess. Bad reviews, poor viewership, and worse ticket sales than the late-era ''Cash Explosion'' led the Ohio Lottery to revive said show in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'', but Explosion'' (they passed and took a $100,000 prize instead.instead).
Is there an issue? Send a MessageReason:
None


It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through ''Make Me Famous Make Me Rich'' scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive "Extended Play" versions of the scratch cards.

to:

It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through ''Make Me Famous Famous, Make Me Rich'' scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive "Extended Play" versions of the scratch cards.
Is there an issue? Send a MessageReason:
None


It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive ''Make Me Famous, Make Me Rich'' Extended Play scratch cards.

to:

It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through ''Make Me Famous Make Me Rich'' scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive ''Make Me Famous, Make Me Rich'' Extended Play "Extended Play" versions of the scratch cards.

Added: 72

Removed: 72

Is there an issue? Send a MessageReason:
None


* LuckBasedMission: The entire game, mainly because it's a lottery game.


Added DiffLines:

* LuckBasedMission: The entire game, mainly because it's a lottery game.

Added: 1148

Changed: 4471

Removed: 81

Is there an issue? Send a MessageReason:
None


''Series/CashExplosion'' was doing fine, did things really need to change? Apparently, yes. ''Make Me Famous, Make Me Rich'' was an attempt by the Ohio Lottery in 2006 to replace its long-running GameShow with something a little different. It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive ''Make Me Famous, Make Me Rich'' Extended Play scratch cards.

The highest-scoring team in each heat advanced to the next round, while the losing teams split the money they collected as a ConsolationPrize. The six members of the winning teams played in a "Championship Game" to determine who would face the returning champion in the final "Face-Off" (hold on, [[NonIndicativeName shouldn't that be the "Championship Game"?]]). It was basically a White Elephant exchange with six cards: four were "Bye" cards (which eliminated the player), one had a $5,000 buy-out, and the last card was worth $10,000 and allowed the player to advance to the final round. Contestants could take from the remaining cards or steal one from someone else. The player with the $5,000 card could either trade it to someone else who hopefully has the Win card, or take the $5,000 and leave. Then three people who held Bye cards were eliminated, and the remaining players could also swap.

In the Face-Off, the returning champion and the winner of the Championship Game alternated drawing balls from a canister: 7 were red, 2 were white, and 1 was green. The first person to draw a green or white ball won the game and $50,000. Drawing the green ball also awarded a progressive jackpot, but only for the Extended Play contestants. It increased by $5,000 for every white ball win by an Extended Play contestant, and $2,500 for each time a contestant traded away the $5,000

No, it's not our fault that our summary of the gameplay is a confusing mess: ''Make Me Famous, Make Me Rich'' really ''was'' a confusing mess. Bad reviews, poor viewership, and equally bad ticket sales led the Ohio Lottery to revive ''Cash Explosion'' the following year (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final champion was given an option to carry over as returning champion on ''Cash Explosion'', but passed and took a $100,000 prize instead.

to:

''Series/CashExplosion'' was doing (relatively) fine, did things really need to change? Apparently, yes. ''Make Me Famous, Make Me Rich'' was an attempt by the Ohio Lottery in 2006 to replace its long-running GameShow with something a little different. different.

It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive ''Make Me Famous, Make Me Rich'' Extended Play scratch cards.

The highest-scoring team in each heat advanced to the next round, while the losing teams split the money they collected as a ConsolationPrize. The six members of the winning teams played in a "Championship Game" to determine who would face the returning champion in the final "Face-Off" (hold on, [[NonIndicativeName shouldn't that be the "Championship Game"?]]). It was basically a White Elephant exchange with six cards: cards - four were "Bye" cards (which eliminated the player), one had a $5,000 buy-out, and the last card was worth $10,000 and allowed the player to advance to the final round. Contestants could take from the remaining cards or steal one from someone else. The player with the $5,000 card could either trade it to someone else who hopefully has the Win card, or take the $5,000 and leave. Then three people who held Bye cards were eliminated, and the remaining players could also swap.

In the Face-Off, the returning champion and the winner of the Championship Game alternated drawing balls from a canister: canister - 7 were red, 2 were white, and 1 was green. The first person to draw a green or white ball won the game and $50,000. Drawing the green ball also awarded a progressive jackpot, but only for the Extended Play contestants. It increased by $5,000 for every white ball win by an Extended Play contestant, and $2,500 for each time a contestant traded away the $5,000

$5,000.

No, it's not our fault that our summary of the gameplay is a confusing mess: mess - ''Make Me Famous, Make Me Rich'' really ''was'' '''was''' a confusing mess. Bad reviews, poor viewership, and equally bad worse ticket sales led than the Ohio Lottery to revive late-era ''Cash Explosion'' led the following year Ohio Lottery to revive said show in 2007 (but with ''MMFMMR'' host David [=McCreary=] on board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final champion ''MMFMMR'' champ was given an option to carry over as returning champion on ''Cash Explosion'', but passed and took a $100,000 prize instead.
instead.



!This show provides examples of:

to:

!This show provides examples of:!!GameShowTropes in use:



* BonusSpace: The Extended Play bonuses
** NowBuyTheMerchandise: So, do you want to win that progressive jackpot, or not?

to:

* BonusSpace: The Extended Play bonuses
** NowBuyTheMerchandise: So, do you want to win that progressive jackpot, or not?
bonuses.



* InstantMysteryJustDeleteScene: To speed up the show, later episodes edited out the first turns in the semi-final.
* LuckBasedMission: The entire game, because it's a lottery, obviously.
* NonIndicativeName: The naming of the rounds was rather odd; presumably the "Championship Game' would be the last round, and not the second-last.

to:

* LuckBasedMission: The entire game, mainly because it's a lottery game.
* Personnel:
** GameShowHost: David [=McCreary=].
** StudioAudience
* ProductPlacement: Not surprising, given this was a production of the Ohio Lottery.
----
!!This show provides examples of:
* InstantMysteryJustDeleteScene: To speed up the show, later episodes edited out the first turns in the semi-final.
* LuckBasedMission: The entire game, because it's a lottery, obviously.
semi-final. Rather than, you know, making the game less complicated.
* NonIndicativeName: The naming of the rounds was rather odd; presumably odd - presumably, the "Championship Game' Game" would be the last round, and not round rather than the second-last.second-last.
* NowBuyTheMerchandise: So, do you want to win that progressive jackpot, or not?

Added: 211

Changed: 140

Is there an issue? Send a MessageReason:
None


!! This series contains examples of:

to:

!! This series contains ----
!This show provides
examples of:of:
* AudienceParticipation: During the first round, the audience members had paddles with "SAFE" and "RISK" written on their faces, presumably to make suggestions to the players.



* NonIndicativeName: Why is the Championship Game ''not'' the final round?

to:

* NonIndicativeName: Why is The naming of the Championship Game ''not'' rounds was rather odd; presumably the final round?"Championship Game' would be the last round, and not the second-last.
----

Added: 196

Changed: 515

Removed: 13

Is there an issue? Send a MessageReason:
None


In the Face-Off, the returning champion and the winner of the Championship Game alternated drawing balls from a canister: 7 were red, 2 were white, and 1 was green. The first person to draw a green or white ball won the game and $50,000. Drawing the green ball also awarded a progressive jackpot, but only for the Extended Play contestants.

No, it's not our fault that our summary of the gameplay is a mess: this game really ''was'' a mess. Low sales and viewership led the Ohio Lottery to revive ''Cash Explosion'' the following year (but with ''MMFMMR'' host David McCreary on board).

to:

In the Face-Off, the returning champion and the winner of the Championship Game alternated drawing balls from a canister: 7 were red, 2 were white, and 1 was green. The first person to draw a green or white ball won the game and $50,000. Drawing the green ball also awarded a progressive jackpot, but only for the Extended Play contestants.

contestants. It increased by $5,000 for every white ball win by an Extended Play contestant, and $2,500 for each time a contestant traded away the $5,000

No, it's not our fault that our summary of the gameplay is a confusing mess: this game ''Make Me Famous, Make Me Rich'' really ''was'' a confusing mess. Low Bad reviews, poor viewership, and equally bad ticket sales and viewership led the Ohio Lottery to revive ''Cash Explosion'' the following year (but with ''MMFMMR'' host David McCreary [=McCreary=] on board).
board); those with winning ''MMFMMR'' tickets could use them as entries to appear on the revived ''Cash Explosion'', while the final champion was given an option to carry over as returning champion on ''Cash Explosion'', but passed and took a $100,000 prize instead.



** NowBuyTheMerchandise: So, do you want to win that progressive jackpot, or not?



* InstantMysteryJustDeleteScene: To speed up the show, later episodes edited out the first turns in the semi-final.



* NonIndicativeName: Why is the Championship Game ''not'' the final round?
* ShortRunner

to:

* NonIndicativeName: Why is the Championship Game ''not'' the final round?
* ShortRunner
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''Series/CashExplosion'' was doing fine, did things really need to change? Apparently, yes. ''Make Me Famous, Make Me Rich'' was an attempt by the Ohio Lottery in 2006 to replace its long-running GameShow with something a little different. It began with ten teams of three contestants each, who as with many other lottery game shows, qualified through scratch cards. The first round required the teams to collect as much money as they could, with five teams each competing in a "semi-final" heat; on each of their turns, a team voted to pick a card from the "Safe" side (which contained lower dollar amounts) or the "Risk" side (which had higher amounts, but $0 cards as well). Certain values were marked with "Extended Play" bonuses, which could award additional bonus prizes to contestants who qualified for the show off the slightly more expensive ''Make Me Famous, Make Me Rich'' Extended Play scratch cards.

The highest-scoring team in each heat advanced to the next round, while the losing teams split the money they collected as a ConsolationPrize. The six members of the winning teams played in a "Championship Game" to determine who would face the returning champion in the final "Face-Off" (hold on, [[NonIndicativeName shouldn't that be the "Championship Game"?]]). It was basically a White Elephant exchange with six cards: four were "Bye" cards (which eliminated the player), one had a $5,000 buy-out, and the last card was worth $10,000 and allowed the player to advance to the final round. Contestants could take from the remaining cards or steal one from someone else. The player with the $5,000 card could either trade it to someone else who hopefully has the Win card, or take the $5,000 and leave. Then three people who held Bye cards were eliminated, and the remaining players could also swap.

In the Face-Off, the returning champion and the winner of the Championship Game alternated drawing balls from a canister: 7 were red, 2 were white, and 1 was green. The first person to draw a green or white ball won the game and $50,000. Drawing the green ball also awarded a progressive jackpot, but only for the Extended Play contestants.

No, it's not our fault that our summary of the gameplay is a mess: this game really ''was'' a mess. Low sales and viewership led the Ohio Lottery to revive ''Cash Explosion'' the following year (but with ''MMFMMR'' host David McCreary on board).

!! This series contains examples of:
* BonusSpace: The Extended Play bonuses
* GoldenSnitch: In the third turn of the opening round, there was a $30,000 space on the Risk side.
* LuckBasedMission: The entire game, because it's a lottery, obviously.
* NonIndicativeName: Why is the Championship Game ''not'' the final round?
* ShortRunner

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