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ScheduleSlip in Video Games.
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* ''VideoGame/ANNOMutationem'': The console ports for the Mysterious Console [[DownloadableContent DLC]] was originally announced to be released a week after the PC release. The update for consoles would be delayed after the developers faced unexpected issues and had it delayed.
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WOW this entry is old. Almost a decade! You see what happens when you violate EANR?


* ''VideoGame/DeadState'' had some issues with this, mainly because development occurred while a large portion of the team was based out of ''Ukraine, during the war with Russia.''

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* ''VideoGame/DeadState'' had some issues with this, mainly because development occurred while a large portion of the team was based out of ''Ukraine, during the war with Russia.a civil war.''

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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' was positioned for a 2022 release at first, then delayed to May 2023 out of quality concerns.



* ''VideoGame/DeadState'' is having some issues with this. Mainly because a quarter of the Dev Team lives '''in Ukraine, which is in the middle of a civil war'''.

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* ''VideoGame/DeadState'' is having had some issues with this. Mainly this, mainly because development occurred while a quarter large portion of the Dev Team lives '''in Ukraine, which is in team was based out of ''Ukraine, during the middle of a civil war'''.war with Russia.''



* The in-development ''VideoGame/YandereSimulator'' project began in Spring 2014. In an interview in January 2015, the developer stated he hoped to have a full playable beta ready by Summer, but as of Fall 2015 the game is still a pre-alpha sandbox, only ~10% complete. Although the developer generally keeps to his self-imposed schedule of releasing updates on the 1st and 15th of each month (though he's missed that deadline a couple of times), the game itself is taking much longer to complete than anyone expected. This is largely due to the developer being the sole programmer, as well as his decision to incorporate fans' ideas which massively increased the game's complexity and development time. It took until late 2020 for the game to release its first actual ''alpha'' demo with one rival... out to 10.

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* The in-development ''VideoGame/YandereSimulator'' project began in Spring 2014. In an interview in January 2015, the developer stated he hoped to have a full playable beta ready by Summer, but as of Fall 2015 the game is still a pre-alpha sandbox, only ~10% complete. Although the developer generally keeps to his self-imposed schedule of releasing updates on the 1st and 15th of each month (though he's missed that deadline a couple of times), the game itself is taking much longer to complete than anyone expected. This is largely due to the developer being the sole programmer, as well as his decision to incorporate fans' ideas which massively increased the game's complexity and development time. It took until late 2020 for the game to release its first actual ''alpha'' demo with one rival... out to 10.of ten.
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* ''VideoGame/KidIcarusUprising'' was initially announced in 2010 as a launch title for the UsefulNotes/Nintendo3DS, but when the 3DS's launch neared, it was delayed until August of that year. August came around, and the game was delayed until November or December. Then it was delayed until early 2012, which was when it was finally released.

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* ''VideoGame/KidIcarusUprising'' was initially announced in 2010 as a launch title for the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, but when the 3DS's launch neared, it was delayed until August of that year. August came around, and the game was delayed until November or December. Then it was delayed until early 2012, which was when it was finally released.



* Creator/WorkingDesigns was notorious for this. Creator/ADVFilms delayed the Arc the Lad anime to come out the same time as the game. In fact, due to a combination of the usual schedule troubles and legal battles, Manga/MagicKnightRayearth earned the dubious distinction of being the last game released for the UsefulNotes/SegaSaturn (outside of Japan, anyway).
* ''VideoGame/RaymanLegends'' was announced in early 2012 as a UsefulNotes/WiiU launch title. Later in the year, when the Wii U was nearing launch, it was delayed until February 2013, because the game still wasn't finished yet. Then when February neared, the game was delayed until September, to coincide with a multiplatform release (a decision made because of ''VideoGame/{{ZombiU}}'''s sales not meeting expectations), even though the Wii U version was already 100% complete and ready to ship.

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* Creator/WorkingDesigns was notorious for this. Creator/ADVFilms delayed the Arc the Lad anime to come out the same time as the game. In fact, due to a combination of the usual schedule troubles and legal battles, Manga/MagicKnightRayearth earned the dubious distinction of being the last game released for the UsefulNotes/SegaSaturn Platform/SegaSaturn (outside of Japan, anyway).
* ''VideoGame/RaymanLegends'' was announced in early 2012 as a UsefulNotes/WiiU Platform/WiiU launch title. Later in the year, when the Wii U was nearing launch, it was delayed until February 2013, because the game still wasn't finished yet. Then when February neared, the game was delayed until September, to coincide with a multiplatform release (a decision made because of ''VideoGame/{{ZombiU}}'''s sales not meeting expectations), even though the Wii U version was already 100% complete and ready to ship.



** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' was initially slated as a Holiday 2005 title for the UsefulNotes/NintendoGameCube, but ended up being delayed to November 2006 in order to be a UsefulNotes/{{Wii}} launch title as well. That version even came out first, with the original [=GameCube=] version releasing a month later in North America.

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' was initially slated as a Holiday 2005 title for the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, but ended up being delayed to November 2006 in order to be a UsefulNotes/{{Wii}} Platform/{{Wii}} launch title as well. That version even came out first, with the original [=GameCube=] version releasing a month later in North America.



** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' initially unveiled as a 2015 release. It then got pushed into 2016, before getting a 2017 release as a UsefulNotes/NintendoSwitch launch title and the UsefulNotes/WiiU's swan song.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' initially unveiled as a 2015 release. It then got pushed into 2016, before getting a 2017 release as a UsefulNotes/NintendoSwitch Platform/NintendoSwitch launch title and the UsefulNotes/WiiU's Platform/WiiU's swan song.



* An entire game console was infamous for having this happen with most of its games. The UsefulNotes/{{Nintendo 64}}, due to how difficult it was to develop games for (thanks to both the cartridge unit and some rather odd hardware design choices -- such as no dedicated sound chip), was notorious for its games being constantly delayed, and for long waits in between games. It wasn't uncommon for UsefulNotes/PlayStation 1 and UsefulNotes/SegaSaturn games to be released a good year or two later on the system, and it was frequently criticized by both the press and gamers alike for its relative lack of games. The situation became so bad, in fact, that Nintendo frequently tried to justify it by saying that they believed in quality over quantity.

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* An entire game console was infamous for having this happen with most of its games. The UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, due to how difficult it was to develop games for (thanks to both the cartridge unit and some rather odd hardware design choices -- such as no dedicated sound chip), was notorious for its games being constantly delayed, and for long waits in between games. It wasn't uncommon for UsefulNotes/PlayStation Platform/PlayStation 1 and UsefulNotes/SegaSaturn Platform/SegaSaturn games to be released a good year or two later on the system, and it was frequently criticized by both the press and gamers alike for its relative lack of games. The situation became so bad, in fact, that Nintendo frequently tried to justify it by saying that they believed in quality over quantity.



** The [[UsefulNotes/TurboGrafx16 PC Engine]] port of the game is a very well documented disaster: Things started fine when first announced in August 1989 as a Hu-Card game, then upgraded to a [=SuperGrafx=] exclusive title in December. By 1991 and due to the console's declining sales, it was downgraded to a bi-compatible [=SuperGrafx=]/PC Engine title. Then development went silent until early 1993, when it was now being developed for the PC Engine Super CD-ROM System exclusively. Late 1993 brought another format change when it became Arcade Card compatible and announced a release date of March 1994. Then it was delayed for April. No, May. Then July. Maybe August? Finally September became the magic month it finally released. The game's producer, infamous in Japan for getting games delayed in this fashion, eventually shaved his head publicly as apology over this. ''Twice''.

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** The [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC Engine]] port of the game is a very well documented disaster: Things started fine when first announced in August 1989 as a Hu-Card game, then upgraded to a [=SuperGrafx=] exclusive title in December. By 1991 and due to the console's declining sales, it was downgraded to a bi-compatible [=SuperGrafx=]/PC Engine title. Then development went silent until early 1993, when it was now being developed for the PC Engine Super CD-ROM System exclusively. Late 1993 brought another format change when it became Arcade Card compatible and announced a release date of March 1994. Then it was delayed for April. No, May. Then July. Maybe August? Finally September became the magic month it finally released. The game's producer, infamous in Japan for getting games delayed in this fashion, eventually shaved his head publicly as apology over this. ''Twice''.
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* ''VideoGame/GranblueFantasyRelink''. Originally announced in 2016 for release in 2018, the game was delayed as its scope grew to the point that Cygames only felt comfortable releasing a more concrete release date when development was nearly complete. It is slated for release February 1, 2024, six years after its planned initial release date.

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* ''VideoGame/GranblueFantasyRelink''. Originally announced in 2016 for release in 2018, the game was delayed as its scope grew to the point that Cygames only felt comfortable releasing a more concrete release date when development was nearly complete. It is slated for release released on February 1, 2024, six years after its planned initial release date.
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* ''VideoGame/GranblueFantasyRelink''. Originally announced in 2016 for release in 2018, the game was delayed as its scope grew to the point that Cygames only felt comfortable releasing a more concrete release date when development was nearly complete. It would take until ''December 2021'' for them to announce that the game is officially slated for a release in 2022.

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* ''VideoGame/GranblueFantasyRelink''. Originally announced in 2016 for release in 2018, the game was delayed as its scope grew to the point that Cygames only felt comfortable releasing a more concrete release date when development was nearly complete. It would take until ''December 2021'' for them to announce that the game is officially slated for a release in 2022.February 1, 2024, six years after its planned initial release date.
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** ''VideoGame/{{Overwatch}} 2'', the semi-sequel/semi-expansion to ''Overwatch'' was announced in 2019, and even its tentative release dates have been pushed back several times, with very sporadic news of its development appearing every few months at best. During this development period, several key creators departed Blizzard, and Creator/ActivisionBlizzard itself had been hit with a hotbed of very public controversies that were no doubt [[TroubledProduction causing development troubles]]. [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ One early 2022 report]] by ''Overwatch'' producer Tracy Kennedy alleges ExecutiveMeddling to be the blame, citing Activision-Blizzard CEO Bobby Kotick for regularly forcing the ''Overwatch'' team onto random side projects [[DevelopmentHell that would eventually be canned]], wasting months at a time and producing a workplace culture that's resulted in a HighTurnoverRate. ''2'' would finally launch the first of a few closed betas in April 2022, eventually confirming an October 2022 release date, albeit just for its PVP content as by the team's own admission, more time was needed for the long-awaited single player/PVE content.

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** ''VideoGame/{{Overwatch}} 2'', the semi-sequel/semi-expansion to ''Overwatch'' was announced in 2019, and even its tentative release dates have been pushed back several times, with very sporadic news of its development appearing every few months at best. During this development period, several key creators departed Blizzard, and Creator/ActivisionBlizzard itself had been hit with a hotbed of very public controversies that were no doubt [[TroubledProduction causing development troubles]]. [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ One early 2022 report]] by ''Overwatch'' producer Tracy Kennedy alleges ExecutiveMeddling to be the blame, citing Activision-Blizzard CEO Bobby Kotick for regularly forcing the ''Overwatch'' team onto random side projects [[DevelopmentHell that would eventually be canned]], wasting months at a time and producing a workplace culture that's resulted in a HighTurnoverRate. ''2'' would finally launch the first of a few closed betas in April 2022, eventually confirming an October 2022 release date, albeit just for its PVP content as by the team's own admission, more time was needed for the long-awaited single player/PVE content. And then they had to sit and watch as player retention [[TheChrisCarterEffect vanished overnight]] after their announcement that the story mode and PVE content would be far less ambitious than first announced.

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