History ScheduleSlip / VideoGames

8th Jul '17 5:48:15 PM nombretomado
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* ''VideoGame/StarCitizen'' was announced for a November 2014 release but has had the date pushed back to early 2015. As of December 31, 2015, TheOtherWiki lists it as "To be announced 2016".

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* ''VideoGame/StarCitizen'' was announced for a November 2014 release but has had the date pushed back to early 2015. As of December 31, 2015, TheOtherWiki Wiki/TheOtherWiki lists it as "To be announced 2016".
26th Jun '17 12:21:21 PM Ferot_Dreadnaught
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* WorkingDesigns was notorious for this. Creator/ADVFilms delayed the Arc the Lad anime to come out the same time as the game; at that point they had already been late so often that the GenreSavvy could have predicted that wouldn't work. In fact, due to a combination of the usual schedule troubles and legal battles, Manga/MagicKnightRayearth earned the dubious distinction of being the last game released for the UsefulNotes/SegaSaturn (outside of Japan, anyway).

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* WorkingDesigns was notorious for this. Creator/ADVFilms delayed the Arc the Lad anime to come out the same time as the game; at that point they had already been late so often that the GenreSavvy could have predicted that wouldn't work.game. In fact, due to a combination of the usual schedule troubles and legal battles, Manga/MagicKnightRayearth earned the dubious distinction of being the last game released for the UsefulNotes/SegaSaturn (outside of Japan, anyway).
18th Jun '17 3:34:16 PM Kadorhal
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** Meanwhile, the long-promised 1.13 patch for ''Diablo II'' took ''two years'' to come out after its previous patch, finally dropping in 2010. Then again, it's impressive that Blizzard continued to patch a game that was, at that point, nine years old.
** After a 12-year wait, ''VideoGame/StarCraftIIWingsOfLiberty'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg 1P, you will have to purchase a full-blown MissionPackSequel called ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'', which, was still in development two years after ; open beta was announced (not started, announced) in August 2012 and it finally released in March 2013. ''Legacy of the Void'', the Toss campaign, took another two years until its release in November 2015. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original. (On the other hand, while ''Videogame/StarCraft'' gave you three races with 10 missions each, ''Wings of Liberty'' shipped with a Terran campaign 26 missions all on its own.)

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** Meanwhile, the long-promised 1.13 patch for ''Diablo II'' took ''two years'' to come out after its previous patch, finally dropping in 2010. Then again, it's impressive that Blizzard continued to patch a game that was, at that point, was nine years old by then, especially at a point where most other developers were beginning to jump on the bandwagon of dropping support the instant a game turned a ''single'' year old.
** After a 12-year wait, ''VideoGame/StarCraftIIWingsOfLiberty'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg 1P, you will have to purchase a full-blown MissionPackSequel called ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'', which, which was still in development two years after ; after; open beta was announced (not started, just announced) in August 2012 and it finally released in March 2013. ''Legacy ''[[VideoGame/StarCraftIILegacyOfTheVoid Legacy of the Void'', Void]]'', the Toss Protoss campaign, took another two years until its release in November 2015. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' ''VideoGame/{{StarCraft|I}}'' with all three races given fully playable single player campaigns, just like in the original. (On On the other hand, while ''Videogame/StarCraft'' ''[=StarCraft=]'' gave you three races with 10 missions each, ''Wings of Liberty'' shipped with a Terran campaign featuring 26 missions all on its own.)



** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead. Additional lampshading was provided by the cover of issue #2, which bears the legend "70 LATE PAGES!"
** Averted with ''VideoGame/Left4Dead2''. Valv e intentionally released the game on a fixed schedule (literally a year after the first game was released) to prove they can release on time. Fans to this day still argue whether or not this was a good thing, due to several issues the game brought up.

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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the The seven-issue story arc was originally intended to be bi-monthly, bi-monthly... [[EpicFail but even from the beginning]], it only updated every ''four'' months at absolute best, and continued getting worse from there (issue #4 came in October 2014, six issues have been released since months after #3, #5 followed ''ten'' months later in August 2013]]. 2015, and #6 came '''seventeen''' months later in January 2017; we're still waiting on #7). Valve themselves have [[LampshadeHanging Lampshaded]] lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead. Additional lampshading was provided by the cover of issue #2, which bears the legend "70 LATE PAGES!"
** Averted with ''VideoGame/Left4Dead2''. Valv e Valve intentionally released the game on a fixed schedule (literally (exactly a year after the first game was released) to prove they can release on time. Fans to this day still argue whether or not this was a good thing, due to several issues the game brought up.up, particularly [[MissionPackSequel whether it was enough of a step forward]].



** Even fan games aren't immune to this. ''VideoGame/BlackMesa'', the fan remake of ''VideoGame/HalfLife1'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012. The September 2012 released wasn't even the entire game. The last four chapters (the Xen section) have yet to be completed.

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** Even fan games aren't immune to this. ''VideoGame/BlackMesa'', the fan remake of ''VideoGame/HalfLife1'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012. The September 2012 released wasn't even the entire game. The last four chapters (the Xen section) have yet to be completed.completed, five years onward.



* ''VideoGame/{{Daikatana}}'': In 1997, an ad is released that promises that "John Romero's about to make you his bitch". At E3 1997, a Christmas release is promised and missed. Christmas 1998 was promised and missed. Eventually, Romero claims that ''"Come hell or high water, the game will be done on February 15, 1999."'' Well, it wasn't. (It finally was in April 14, 2000.)
* ''VideoGame/SuperSmashBrosBrawl'' was announced in 2006 and set for a 2007 release. But because they already had one third-party character in the game ([[Franchise/MetalGear Snake]]), and fans demanded another third-party character to be added (Franchise/SonicTheHedgehog), the game had to be delayed until Feb. 2008. Then when February was near, the game was delayed until March because they wanted to work out some bugs in the online system (although the online was still very buggy even in the finished product), and so the game finally saw a release in March.

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* ''VideoGame/{{Daikatana}}'': In 1997, an ad is released that promises that "John Romero's about to make you his bitch". At E3 1997, a Christmas release is promised and missed. Christmas 1998 was promised and missed. Eventually, Romero claims that ''"Come hell or high water, the game will be done on February 15, 1999."'' Well, it wasn't. (It It finally was in April 14, 2000.)
2000.
* ''VideoGame/SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBros Brawl'' was announced in 2006 and set for a 2007 release. But because they already had one third-party character in the game ([[Franchise/MetalGear ([[VideoGame/MetalGear Solid Snake]]), and fans demanded another third-party character to be added (Franchise/SonicTheHedgehog), the game had to be delayed until Feb. 2008. Then when February was near, the game was delayed until March because they wanted to work out some bugs in the online system (although the online was still very buggy even in the finished product), and so the game finally saw a release in March.
10th Jun '17 2:01:06 PM nombretomado
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* ''VideoGame/RaymanLegends'' was announced in early 2012 as a WiiU launch title. Later in the year, when the [=WiiU=] was nearing launch, it was delayed until February 2013, because the game still wasn't finished yet. Then when February neared, the game was delayed until September, to coincide with the multiplatform release (a decision made because of ''VideoGame/{{ZombiU}}'''s sales not meeting expectations), even though the Wii U version was already 100% complete and ready to ship.

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* ''VideoGame/RaymanLegends'' was announced in early 2012 as a WiiU UsefulNotes/WiiU launch title. Later in the year, when the [=WiiU=] was nearing launch, it was delayed until February 2013, because the game still wasn't finished yet. Then when February neared, the game was delayed until September, to coincide with the multiplatform release (a decision made because of ''VideoGame/{{ZombiU}}'''s sales not meeting expectations), even though the Wii U version was already 100% complete and ready to ship.



* ''[[Videogame/{{Scribblenauts}} Scribblenauts Unlimited]]'''s European release was stated for February 2013. While the PC version was released that month, the WiiU/3DS versions were pushed to March, then April, then May, then September and finally were set in a Nintendo Direct for December 2013.

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* ''[[Videogame/{{Scribblenauts}} Scribblenauts Unlimited]]'''s European release was stated for February 2013. While the PC version was released that month, the WiiU/3DS [=WiiU/3DS=] versions were pushed to March, then April, then May, then September and finally were set in a Nintendo Direct for December 2013.
19th May '17 11:23:26 AM JackTheHammer
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* ''VideoGame/TheLastGuardian'' was announced in 2007 or 2008, and still, practically no information has been given on it. Sony Computer Entertainment confirmed as of early 2013 that it is "still in development", and is finally set to release in December 2016, nine years after announcement.

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* ''VideoGame/TheLastGuardian'' was announced in 2007 or 2008, and still, practically no information has been given on it. Sony Computer Entertainment confirmed as of early 2013 that it is "still in development", and is was finally set to release released in December 2016, nine years after announcement.



* ''VideoGame/{{Persona 5}}'' was initially announced in 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What ''was'' a surprise was the second delay, pushing the game back from late 2015 to September 2016. The game landed on track in Japan, but the English worldwide release date that was set for February 2017 ended up being delayed five more weeks into early April. As compensation for the delay, the Japanese voice track was added as an option, which is a rarity for Atlus games. Time will tell if this is the last of the delays.

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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What ''was'' a surprise was the second delay, pushing the game back from late 2015 to September 2016. The game landed on track in Japan, but the English worldwide release date that was set for February 2017 ended up being delayed five more weeks into early April.to April 4, 2017. As compensation for the delay, the Japanese voice track was added as an option, which is a rarity for Atlus games. Time will tell if this is the last of the delays.
5th Apr '17 12:09:35 PM 32_Footsteps
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Added DiffLines:

** To show just how long this has been going on for the series, ''The Official Nintendo Player's Guide'' (a forerunner to ''Magazine/NintendoPower'' and other strategy guides) mentioned ''VideoGame/ZeldaIITheAdventureOfLink'' as coming out in 1987, while it didn't actually get released until the following year. Yes, the schedule was slipping as of the second game in the franchise.
16th Mar '17 8:35:55 PM MyFinalEdits
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** ''VideoGame/SonicMania'' and ''VideoGame/SonicForces'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.
*** ''Sonic Mania'' would subsequently be pushed back from its initial release window in spring of 2017 to that summer.

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** ''VideoGame/SonicMania'' and ''VideoGame/SonicForces'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.
***
result. ''Sonic Mania'' would subsequently be pushed back from its initial release window in spring of 2017 to that summer.
16th Mar '17 6:46:26 PM BlueGuy
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* ''VideoGame/SonicMania'' and ''VideoGame/ProjectSonic2017'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.

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* ''Franchise/SonicTheHedgehog'':
**
''VideoGame/SonicMania'' and ''VideoGame/ProjectSonic2017'' ''VideoGame/SonicForces'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.result.
*** ''Sonic Mania'' would subsequently be pushed back from its initial release window in spring of 2017 to that summer.
** ''VideoGame/SonicBoom: Fire & Ice'' was pushed back from its initial holiday 2015 release date to September of 2016 in order to ensure its quality (especially since ''Rise of Lyric'' had become infamous for being a rushed ObviousBeta and ''Shattered Crystal'' - its immediate predecessor - was given lukewarm reviews).
19th Jan '17 10:30:05 PM CountDorku
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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.

to:

** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead. Additional lampshading was provided by the cover of issue #2, which bears the legend "70 LATE PAGES!"
17th Jan '17 8:09:18 PM Gavitro
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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only five issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.

to:

** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only five six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.
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