History ScheduleSlip / VideoGames

19th Jan '17 10:30:05 PM CountDorku
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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.

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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead. Additional lampshading was provided by the cover of issue #2, which bears the legend "70 LATE PAGES!"
17th Jan '17 8:09:18 PM Gavitro
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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only five issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.

to:

** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only five six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.
3rd Jan '17 12:41:14 AM MysticRhythms87
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** Averted with the release of FiveNightsAtFreddysSisterLocation, which was given a release date of October 7, 2016 and actually did get released on that day. It didn't stop Scott from attempting to throw fans off with not one, but two hoaxes about the game's fate leading up to its eventual release, however.[[note]]The first was a teaser image insinuating that the game was "cancelled due to leaks", the second was Scott claiming parts of the game were too dark and disturbing, and that he was considering editing those parts, therefore delaying the game.[[/note]]
27th Dec '16 12:54:01 AM TylerL320
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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What ''was'' a surprise was the second delay, pushing the game back from late 2015 to September 2016. The game landed on track in Japan, but the English worldwide release date that was set for February 2017 ended up. being delayed five more weeks into early April. As compensation for the delay, the Japanese voice track was added as an option, which is a rarity for Atlus games. Time will tell if this is the last of the delays.

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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What ''was'' a surprise was the second delay, pushing the game back from late 2015 to September 2016. The game landed on track in Japan, but the English worldwide release date that was set for February 2017 ended up. up being delayed five more weeks into early April. As compensation for the delay, the Japanese voice track was added as an option, which is a rarity for Atlus games. Time will tell if this is the last of the delays.
27th Dec '16 12:52:52 AM TylerL320
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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was a surprise was the second six-month delay, pushing the game back from late 2015 to September 2016. Then, the American release date shifted back a further six months, to February of ''2017''. (averted by the Japanese release date, which still launched that September) And then ''that'' date got shifted two '''''more''''' into April of that same year! Time will tell if this is the last of the delays.

to:

* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was ''was'' a surprise was the second six-month delay, pushing the game back from late 2015 to September 2016. Then, The game landed on track in Japan, but the American English worldwide release date shifted back a further six months, to that was set for February of ''2017''. (averted by 2017 ended up. being delayed five more weeks into early April. As compensation for the delay, the Japanese release date, voice track was added as an option, which still launched that September) And then ''that'' date got shifted two '''''more''''' into April of that same year! is a rarity for Atlus games. Time will tell if this is the last of the delays.
9th Dec '16 1:51:35 AM jormis29
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** ''Minecraft'''s development delay for 1.8 didn't affect the [[GameMod modding community]] much, instead allowing 1.7 modpacks to grow up very well thanks to freshly introduced ease of making massive [[note]]by which is meant [[UpToEleven beyond ''FTB Monster'' massive]], like the DNS Techpack and others[[/note]] modpacks thanks to the new ID name system, whose extensive Forge use [[AntiFrustrationFeatures marked the end of block and item ID conflicts]]. When 1.8 came out, Forge was quick to update, but most mods ended up stagnating due to the rendering overhaul. Slowly, modpack creators and modders have warmed up to the new versions, moreso considering that 1.9 and 1.10 ended up staying surprisingly compatible with 1.8, but 1.7.10 (the last sub-release of 1.7) is still the favorite by far with many mods keeping themselves there, including the ubiquitious and ever-beloved Thermal Expansion/Foundation/Dynamics series of mods by Team [=CoFH=], to the point that many mods, be it dedicated ones like Et Futurum as the only content or others like the decorative mod Chisel and magic mod Botania as side-features, [[SerialEscalation include features from later versions of the game to make up for the lack of mod porting]].

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** ''Minecraft'''s development delay for 1.8 didn't affect the [[GameMod modding community]] much, instead allowing 1.7 modpacks to grow up very well thanks to freshly introduced ease of making massive [[note]]by which is meant [[UpToEleven beyond ''FTB Monster'' massive]], like the DNS Techpack and others[[/note]] modpacks thanks to the new ID name system, whose extensive Forge use [[AntiFrustrationFeatures marked the end of block and item ID conflicts]]. When 1.8 came out, Forge was quick to update, but most mods ended up stagnating due to the rendering overhaul. Slowly, modpack creators and modders have warmed up to the new versions, moreso considering that 1.9 and 1.10 ended up staying surprisingly compatible with 1.8, but 1.7.10 (the last sub-release of 1.7) is still the favorite by far with many mods keeping themselves there, including the ubiquitious and ever-beloved Thermal Expansion/Foundation/Dynamics series of mods by Team [=CoFH=], to the point that many mods, be it dedicated ones like Et Futurum as the only content or others like the decorative mod Chisel ''Chisel'' and magic mod Botania ''Videogame/{{Botania}}'' as side-features, [[SerialEscalation include features from later versions of the game to make up for the lack of mod porting]].
2nd Dec '16 10:26:36 AM Etheru
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Added DiffLines:

* ''VideoGame/MightyNo9'' was said to be released somewhere in April 2015, but was pushed to a September 15, 2015 release date for America, and 18th for the worldwide release. It was then pushed to the first quarter of 2016, when it was then said to release February 9th, and that there wouldn't be anymore delays. It was then delayed a ''third'' time, to a tentative release date, until eventually settling on June 21st, 2016. The frequency of the delays helped to make the game infamous.
17th Nov '16 5:31:10 PM TheBuddy26
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* ''VideoGame/{{Minecraft}}'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014), then '''''18''''' months between 1.8 and 1.9 (February 2016)! Thankfully inverted with the update with 1.10, releasing a mere four months later (June 2016). This can be justified by how updates have added much more in each one.

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* ''VideoGame/{{Minecraft}}'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014), then '''''18''''' months between 1.8 and 1.9 (February 2016)! Thankfully inverted with the update with 1.10, releasing a mere four months later (June 2016).2016) and continued with 1.11 five months after that. This can be justified by how updates have added much more in each one.
17th Nov '16 5:27:43 PM TheBuddy26
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* ''VideoGame/DukeNukemForever'' is a decade-long example due to DevelopmentHell and {{Vaporware}}; it was "coming soon" for 14 years before finally being released in June 2011 (after suffering one last one month delay, a fact the developers readily lampshaded). It took transferring property of the game from 3DRealms to Gearbox to make it happen. Was it worth the wait? You know it wasn't.

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* ''VideoGame/DukeNukemForever'' is a decade-long example due to DevelopmentHell and {{Vaporware}}; it was "coming soon" for 14 years before finally being released in June 2011 (after suffering one last one month delay, a fact the developers readily lampshaded). It took transferring property of the game from 3DRealms to Gearbox to make it happen. Was it worth the wait? [[HypeBacklash You know know]] [[InternetBackdraft it wasn't.]]



*** Valve Time kicked in for The Passing DLC, although not too extreme. It was announced to be released around March 2010 and it got delayed by a month. The Cold Stream DLC was a much bigger example of Valve Time; the beta was released in March of 2011 and several release date windows were posted and passed (end of summer, on Halloween, and end of the year) and the full version wasn't released until July of ''2012''. Even the Xbox 360 version wasn't released on time due to some update problems and would be released a week later. This left Xbox owners extremely upset due to all the waiting.

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*** However, Valve Time kicked in for The Passing DLC, although not too extreme. It was announced to be released around March 2010 and it got delayed by a month. The Cold Stream DLC was a much bigger example of Valve Time; the beta was released in March of 2011 and several release date windows were posted and passed (end of summer, on Halloween, and end of the year) and the full version wasn't released until July of ''2012''. Even the Xbox 360 version wasn't released on time due to some update problems and would be released a week later. This left Xbox owners extremely upset due to all the waiting.



*** Due to the (relatively) long time between the release of ''VideoGame/TheElderScrollsVSkyrim'' and the Mod API for said game, and the fact that the hold up seems to be due to problems with incorporating Steamworks support, its become a minor meme to say that Bethesda is running on Valve Time.
* ''VideoGame/BlackMesa'', the fan remake of ''VideoGame/HalfLife1'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012. The September 2012 released wasn't even the entire game. The last four chapters (the Xen section) have yet to be completed.

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*** ** Due to the (relatively) long time between the release of ''VideoGame/TheElderScrollsVSkyrim'' and the Mod API for said game, and the fact that the hold up seems to be due to problems with incorporating Steamworks support, its become a minor meme to say that Bethesda is running on Valve Time.
* ** Even fan games aren't immune to this. ''VideoGame/BlackMesa'', the fan remake of ''VideoGame/HalfLife1'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012. The September 2012 released wasn't even the entire game. The last four chapters (the Xen section) have yet to be completed.



* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer and a promise of "Coming soon", but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release... as a multiplatform game called ''VideoGame/FinalFantasyXV'', still with no release date. On January 30, 2016, an "Active Time Report" shed a lot of light on the game, confirmed it was 80% complete, and that it was set to release that year with a specific date announced on March 30, 2016, which was revealed to be September 30th, 2016. That's a 10-year development cycle. And then to add insult to injury, Square-Enix sheepishly announced in August 2016 that the release date had to be pushed back another 2 months to November 29, 2016 to fix some last-minute Day 1 release issues. So that's actually a 10.5-year dev cycle (the game was first revealed to exist to the public in May 2006).

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* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer and a promise of "Coming soon", but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release... as a multiplatform game called ''VideoGame/FinalFantasyXV'', still with no release date. On January 30, 2016, an "Active Time Report" shed a lot of light on the game, confirmed it was 80% complete, and that it was set to release that year with a specific date announced on March 30, 2016, which was revealed to be September 30th, 2016. That's a 10-year development cycle. And then to add insult to injury, Square-Enix sheepishly announced in August 2016 that the release date had to be pushed back another 2 months to November 29, 2016 to fix some last-minute Day 1 release issues. So that's actually a 10.5-year ''10-and-a-half year'' dev cycle (the game was first revealed to exist to the public in May 2006).



** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' initially unveiled as a 2015 release before a delay to 2016 was announced, which was later followed by a delay to 2017 to be both a UsefulNotes/{{Wii U}} and Nintendo NX title.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' initially unveiled as a 2015 release before a delay to 2016 was announced, which was later followed by a delay to 2017 to be both a UsefulNotes/{{Wii U}} and Nintendo NX UsefulNotes/NintendoSwitch title.



* ''VideoGame/TheLastGuardian'' was announced in 2007 or 2008, and still, practically no information has been given on it. Sony Computer Entertainment confirmed as of early 2013 that it is "still in development", and is finally set to release on October 25th, 2016, nine years after announcement.

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* ''VideoGame/TheLastGuardian'' was announced in 2007 or 2008, and still, practically no information has been given on it. Sony Computer Entertainment confirmed as of early 2013 that it is "still in development", and is finally set to release on October 25th, in December 2016, nine years after announcement.



* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was a surprise was the second six-month delay, pushing the game back from late 2015 to September 2016. Then, the American release date shifted back a further six months, to February of ''2017''. (averted by the Japanese release date, which remains in the September date) Time will tell if this is the last of the delays.
* ''VideoGame/SonicMania'' and ''ProjectSonic2017'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.

to:

* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was a surprise was the second six-month delay, pushing the game back from late 2015 to September 2016. Then, the American release date shifted back a further six months, to February of ''2017''. (averted by the Japanese release date, which remains in the September date) still launched that September) And then ''that'' date got shifted two '''''more''''' into April of that same year! Time will tell if this is the last of the delays.
* ''VideoGame/SonicMania'' and ''ProjectSonic2017'' ''VideoGame/ProjectSonic2017'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.
22nd Sep '16 12:11:07 PM ArtoriusRex
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* WorkingDesigns was notorious for this. Creator/ADVFilms delayed the Arc the Lad anime to come out the same time as the game; at that point they had already been late so often that the GenreSavvy could have predicted that wouldn't work. Manga/MagicKnightRayearth also ended up being the last game for the UsefulNotes/SegaSaturn (outside of Japan, anyway) because of various delays.

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* WorkingDesigns was notorious for this. Creator/ADVFilms delayed the Arc the Lad anime to come out the same time as the game; at that point they had already been late so often that the GenreSavvy could have predicted that wouldn't work. In fact, due to a combination of the usual schedule troubles and legal battles, Manga/MagicKnightRayearth also ended up earned the dubious distinction of being the last game released for the UsefulNotes/SegaSaturn (outside of Japan, anyway) because of various delays.anyway).
This list shows the last 10 events of 117. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ScheduleSlip.VideoGames