History ScheduleSlip / VideoGames

20th Aug '16 2:09:47 PM DonPiano
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** ''Minecraft'''s development delay for 1.8 didn't affect the [[GameMod modding community]] much, instead allowing 1.7 modpacks to grow up very well thanks to freshly introduced ease of making massive [[note]]by which is meant [[UpToEleven beyond ''FTB Monster'' massive]], like the DNS Techpack and others[[/note]] modpacks thanks to the new ID name system, whose extensive Forge use [[AntiFrustrationFeatures marked the end of block and item ID conflicts]]. When 1.8 came out, Forge was quick to update, but most mods ended up stagnating due to the rendering overhaul. Slowly, modpack creators and modders have warmed up to the new versions, moreso considering that 1.9 and 1.10 ended up staying surprisingly compatible with 1.8, but 1.7.10 (the last sub-release of 1.7) is still the favorite by far with many mods keeping themselves there, including the ubiquitious and ever-beloved Thermal Expansion/Foundation/Dynamics series of mods by Team [=CoFH=], to the point that many mods, be it dedicated ones like Et Futurum as the only content or others like the decorative mod Chisel and magic mod Botania as side-features, [[SerialEscalation include features from later versions of the game to make up for the lack of mod porting]].
4th Aug '16 8:17:37 AM case
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* ''VideoGame/SonicMania'' and ''ProjectSonic2017'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.
3rd Aug '16 3:15:57 PM DerpyHooves122
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** Averted with ''VideoGame/Left4Dead2''. Valve intentionally released the game on a fixed schedule (literally a year after the first game was released) to prove they can release on time. Fans to this day still argue whether or not this was a good thing, due to several issues the game brought up.

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** Averted with ''VideoGame/Left4Dead2''. Valve Valv e intentionally released the game on a fixed schedule (literally a year after the first game was released) to prove they can release on time. Fans to this day still argue whether or not this was a good thing, due to several issues the game brought up.
27th Jul '16 4:58:04 AM Morgenthaler
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* ''{{Starbound}}'' was initially slated for release in summer of 2013, but missed its mark. The dev team then settled on a loose release date of "when it's done", but released the beta of the game in December 2013.

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* ''{{Starbound}}'' ''VideoGame/{{Starbound}}'' was initially slated for release in summer of 2013, but missed its mark. The dev team then settled on a loose release date of "when it's done", but released the beta of the game in December 2013.
13th Jul '16 7:56:44 PM RacattackForce
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* The ''Franchise/TheLegendOfZelda'' franchise has a history of this when it comes to its home console installments, with the only two to avoid this being ''VideoGame/TheLegendOfZeldaMajorasMask'' [[note]]Miyamoto gave Aonuma's team a one-year time limit to finish the game. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/1 Something that Aonuma stuck to]], [[DontYouDarePityMe even when Miyamoto offered to give them more time]].[[/note]] and ''VideoGame/TheLegendOfZeldaTheWindWaker''. [[note]]The game was ChristmasRushed, leading to a planned two additional dungeons being replaced with a FetchQuest[[/note]]
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was originally planned for a late 1997 release, which slowly got pushed into the following seasons before releasing in November 1998.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was initially slated as a Holiday 2005 title for the UsefulNotes/NintendoGameCube but ended up being delayed to November 2006 in order to be a UsefulNotes/{{Wii}} launch title, with the Gamecube version being released the following month.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' aimed for a late 2010 release that ultimately became a November 2011 release.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' initially unveiled as a 2015 release before a delay to 2016 was announced, which was later followed by a delay to 2017 to be both a UsefulNotes/{{Wii U}} and Nintendo NX title.

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* The ''Franchise/TheLegendOfZelda'' franchise has a history of this when it comes to its home console installments, with the only two to avoid this being ''VideoGame/TheLegendOfZeldaMajorasMask'' ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' [[note]]Miyamoto gave Aonuma's team a one-year time limit to finish the game. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/1 Something that Aonuma stuck to]], [[DontYouDarePityMe even when Miyamoto offered to give them more time]].[[/note]] and ''VideoGame/TheLegendOfZeldaTheWindWaker''.''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. [[note]]The game was ChristmasRushed, leading to a planned two additional dungeons being replaced with a FetchQuest[[/note]]
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was originally planned for a late 1997 release, which slowly got pushed into the following seasons before releasing in November 1998.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' was initially slated as a Holiday 2005 title for the UsefulNotes/NintendoGameCube but ended up being delayed to November 2006 in order to be a UsefulNotes/{{Wii}} launch title, with the Gamecube version being released the following month.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' aimed for a late 2010 release that ultimately became a November 2011 release.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' initially unveiled as a 2015 release before a delay to 2016 was announced, which was later followed by a delay to 2017 to be both a UsefulNotes/{{Wii U}} and Nintendo NX title.
9th Jul '16 9:55:16 AM RacattackForce
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was initially slated for June 2005 for the UsefulNotes/NintendoGameCube release but ended up being a UsefulNotes/{{Wii}} launch title, on November 2006, 17 months later after having the release date pushed back no less than 5 times. In fact, the ''Zelda'' games are so often delayed that only two 3D games averted this: ''VideoGame/TheLegendOfZeldaMajorasMask'' (which had to reuse several elements from ''Ocarina of Time'' to be ready in only one year) and ''VideoGame/TheLegendOfZeldaTheWindWaker'' (for which they had to rush development, resulting in two dungeons cut).

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was initially slated for June 2005 for The ''Franchise/TheLegendOfZelda'' franchise has a history of this when it comes to its home console installments, with the UsefulNotes/NintendoGameCube release but ended up being a UsefulNotes/{{Wii}} launch title, on November 2006, 17 months later after having the release date pushed back no less than 5 times. In fact, the ''Zelda'' games are so often delayed that only two 3D games averted this: to avoid this being ''VideoGame/TheLegendOfZeldaMajorasMask'' (which had [[note]]Miyamoto gave Aonuma's team a one-year time limit to reuse several elements from ''Ocarina of Time'' finish the game. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/1 Something that Aonuma stuck to]], [[DontYouDarePityMe even when Miyamoto offered to be ready in only one year) give them more time]].[[/note]] and ''VideoGame/TheLegendOfZeldaTheWindWaker'' (for which they had ''VideoGame/TheLegendOfZeldaTheWindWaker''. [[note]]The game was ChristmasRushed, leading to rush development, resulting in a planned two additional dungeons cut).being replaced with a FetchQuest[[/note]]
**''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was originally planned for a late 1997 release, which slowly got pushed into the following seasons before releasing in November 1998.
**''VideoGame/TheLegendOfZeldaTwilightPrincess'' was initially slated as a Holiday 2005 title for the UsefulNotes/NintendoGameCube but ended up being delayed to November 2006 in order to be a UsefulNotes/{{Wii}} launch title, with the Gamecube version being released the following month.
**''VideoGame/TheLegendOfZeldaSkywardSword'' aimed for a late 2010 release that ultimately became a November 2011 release.
**''VideoGame/TheLegendOfZeldaBreathOfTheWild'' initially unveiled as a 2015 release before a delay to 2016 was announced, which was later followed by a delay to 2017 to be both a UsefulNotes/{{Wii U}} and Nintendo NX title.
21st Jun '16 1:39:18 PM TheBuddy26
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* ''VideoGame/{{Minecraft}}'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014), then '''''18''''' months in between 1.8 and 1.9 (February 2016)! Thankfully inverted with the update with 1.10, releasing a mere four months later (June 2016). This can be justified by how updates have added much more in each one.

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* ''VideoGame/{{Minecraft}}'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014), then '''''18''''' months in between 1.8 and 1.9 (February 2016)! Thankfully inverted with the update with 1.10, releasing a mere four months later (June 2016). This can be justified by how updates have added much more in each one.
16th Jun '16 1:44:01 PM TheBuddy26
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* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer and a promise of "Coming soon", but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release... as a multiplatform game called ''VideoGame/FinalFantasyXV'', still with no release date. On January 30, 2016, an "Active Time Report" shed a lot of light on the game, confirmed it was 80% complete, and that it was set to release that year with a specific date to be announced on March 30, 2016. That's a 10-year development cycle.

to:

* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer and a promise of "Coming soon", but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release... as a multiplatform game called ''VideoGame/FinalFantasyXV'', still with no release date. On January 30, 2016, an "Active Time Report" shed a lot of light on the game, confirmed it was 80% complete, and that it was set to release that year with a specific date to be announced on March 30, 2016, which was revealed to be September 30th, 2016. That's a 10-year development cycle.



* ''VideoGame/TheLastGuardian'' was announced in 2007 or 2008, and still, practically no information has been given on it. Sony Computer Entertainment confirmed as of early 2013 that it is "still in development", and apparently is set to release in 2016, nine years after announcement.

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* ''VideoGame/TheLastGuardian'' was announced in 2007 or 2008, and still, practically no information has been given on it. Sony Computer Entertainment confirmed as of early 2013 that it is "still in development", and apparently is finally set to release in on October 25th, 2016, nine years after announcement.



* ''Minecraft'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014), then '''''18''''' months in between 1.8 and 1.9 (February 2016)! Thankfully inverted with the update with 1.10, releasing a mere four months later (June 2016). This can be justified by how updates have added much more in each one.

to:

* ''Minecraft'' ''VideoGame/{{Minecraft}}'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014), then '''''18''''' months in between 1.8 and 1.9 (February 2016)! Thankfully inverted with the update with 1.10, releasing a mere four months later (June 2016). This can be justified by how updates have added much more in each one.
16th Jun '16 1:38:08 PM TheBuddy26
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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was a surprise was the second six-month delay, pushing the game back from late 2015 to Summer 2016. Time will tell if this is the last of the delays.

to:

* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was a surprise was the second six-month delay, pushing the game back from late 2015 to Summer September 2016. Then, the American release date shifted back a further six months, to February of ''2017''. (averted by the Japanese release date, which remains in the September date) Time will tell if this is the last of the delays.
16th Jun '16 1:31:20 PM TheBuddy26
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* ''Minecraft'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014) and since then, '''no''' updates have been released. Although, this can be Justified by how updates have added much more in each one.

to:

* ''Minecraft'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014) 2014), then '''''18''''' months in between 1.8 and since then, '''no''' updates have been released. Although, this 1.9 (February 2016)! Thankfully inverted with the update with 1.10, releasing a mere four months later (June 2016). This can be Justified justified by how updates have added much more in each one.
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