History ScheduleSlip / VideoGames

28th Apr '16 8:19:02 AM StFan
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* ''VideoGame/BlackMesa'', the fan remake of ''VideoGame/{{Half-Life|1}}'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012.
** The September 2012 released wasn't even the entire game. The last four chapters (the Xen section) have yet to be completed.

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* ''VideoGame/BlackMesa'', the fan remake of ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012.
**
2012. The September 2012 released wasn't even the entire game. The last four chapters (the Xen section) have yet to be completed.
4th Apr '16 1:26:14 AM Kalrot
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* An entire game console was infamous for having this happen with most of its games. The UsefulNotes/{{Nintendo 64}}, due to how difficult it was to develop games for (thanks to both the cartridge unit and some rather odd hardware design choices--such as no dedicated sound chip), was notorious for its games being constantly delayed, and for long waits in between games. It wasn't uncommon for UsefulNotes/PlayStation 1 and UsefulNotes/SegaSaturn games to be released a good year or two later on the system, and it was frequently criticized by both the press and gamers alike for its relative lack of games. The situation became so bad, in fact, that Nintendo frequently tried to justify it by saying that they believed in quality over quantity. Most of the games that weren't developed by Nintendo or Rare are considered to be SoOkayItsAverage at best.

to:

* An entire game console was infamous for having this happen with most of its games. The UsefulNotes/{{Nintendo 64}}, due to how difficult it was to develop games for (thanks to both the cartridge unit and some rather odd hardware design choices--such as no dedicated sound chip), was notorious for its games being constantly delayed, and for long waits in between games. It wasn't uncommon for UsefulNotes/PlayStation 1 and UsefulNotes/SegaSaturn games to be released a good year or two later on the system, and it was frequently criticized by both the press and gamers alike for its relative lack of games. The situation became so bad, in fact, that Nintendo frequently tried to justify it by saying that they believed in quality over quantity. Most of the games that weren't developed by Nintendo or Rare are considered to be SoOkayItsAverage at best.
27th Feb '16 9:28:00 PM billybobfred
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-->'''Trivial Update''': (January 1, 2016) The 2016 Items-of-the-Year will be... two weeks late. Let's say. Two weeks. That seems like a good long time.

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-->'''Trivial Update''': (January 1, 2016) The 2016 Items-of-the-Year will be... two weeks late. Let's say. Two weeks. [[TemptingFate That seems like a good long time.time]].
19th Feb '16 6:45:04 AM TylerL320
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Added DiffLines:

* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was a surprise was the second six-month delay, pushing the game back from late 2015 to Summer 2016. Time will tell if this is the last of the delays.
4th Feb '16 5:09:34 PM JackTheHammer
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* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer and a promise of "Coming soon", but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release. As a multiplatform game called ''VideoGame/FinalFantasyXV'', still with no release date.

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* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer and a promise of "Coming soon", but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release. As release... as a multiplatform game called ''VideoGame/FinalFantasyXV'', still with no release date.date. On January 30, 2016, an "Active Time Report" shed a lot of light on the game, confirmed it was 80% complete, and that it was set to release that year with a specific date to be announced on March 30, 2016. That's a 10-year development cycle.



* ''VideoGame/XenobladeChroniclesX'' for the Wii U was said to release in 2014, until Nintendo's E3 stream in 2014, which confirmed a 2015 release instead.

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* ''VideoGame/XenobladeChroniclesX'' for the Wii U was said to release in 2014, until Nintendo's E3 stream in 2014, which confirmed a 2015 release instead. It ended up getting released in April 2015 in Japan and December 2015 overseas.
23rd Jan '16 1:32:35 PM StFan
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* WorkingDesigns was notorious for this. ADVFilms delayed the Arc the Lad anime to come out the same time as the game; at that point they had already been late so often that the GenreSavvy could have predicted that wouldn't work. Manga/MagicKnightRayearth also ended up being the last game for the UsefulNotes/SegaSaturn (outside of Japan, anyway) because of various delays.

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* WorkingDesigns was notorious for this. ADVFilms Creator/ADVFilms delayed the Arc the Lad anime to come out the same time as the game; at that point they had already been late so often that the GenreSavvy could have predicted that wouldn't work. Manga/MagicKnightRayearth also ended up being the last game for the UsefulNotes/SegaSaturn (outside of Japan, anyway) because of various delays.
15th Jan '16 4:40:19 PM billybobfred
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-->'''Trivial Update''': When I said the Familiars of the Year would be out on the 12th I obviously meant the 14th. -Jick

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-->'''Trivial Update''': When I said the Familiars of the Year would be out on the 12th I obviously meant the 14th. -Jick(January 1, 2016) The 2016 Items-of-the-Year will be... two weeks late. Let's say. Two weeks. That seems like a good long time.
-->'''Trivial Update''': (January 14, 2016) I'm gonna need another week to finish 2016's Items-of-the-Year. They're just that good!
10th Jan '16 8:05:24 AM WhatArtThee
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* ''VideoGame/Minecraft'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014) and since then, '''no''' updated have been released. Although, this can be Justified by how updates have added much more in each one.

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* ''VideoGame/Minecraft'' ''Minecraft'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014) and since then, '''no''' updated updates have been released. Although, this can be Justified by how updates have added much more in each one.
10th Jan '16 8:04:09 AM WhatArtThee
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10th Jan '16 8:02:34 AM WhatArtThee
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* ''VideoGame/ChromaSquad'' was meant to be released in the Summer of 2014, but problems, including a problem with Creator/SabanBrands, lead to it being delayed until April 30, 2015

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* ''VideoGame/ChromaSquad'' was meant to be released in the Summer of 2014, but problems, including a problem with Creator/SabanBrands, lead to it being delayed until April 30, 20152015.
* ''VideoGame/Minecraft'' has been hit '''hard''' by this. Up until Beta 1.1's release at the end of 2010, updates came out every few days. Then, they slipped to every month. Then, starting with Beta 1.8, they came out every two months. Then, they started having no schedule, coming out every few months, with the gaps ranging from 2-5. Then, it was ''10 months'' between 1.7 (October 2013) and 1.8 (September 2014) and since then, '''no''' updated have been released. Although, this can be Justified by how updates have added much more in each one.
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http://tvtropes.org/pmwiki/article_history.php?article=ScheduleSlip.VideoGames