History ScheduleSlip / VideoGames

5th Apr '17 12:09:35 PM 32_Footsteps
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** To show just how long this has been going on for the series, ''The Official Nintendo Player's Guide'' (a forerunner to ''Magazine/NintendoPower'' and other strategy guides) mentioned ''VideoGame/ZeldaIITheAdventureOfLink'' as coming out in 1987, while it didn't actually get released until the following year. Yes, the schedule was slipping as of the second game in the franchise.
16th Mar '17 8:35:55 PM MyFinalEdits
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** ''VideoGame/SonicMania'' and ''VideoGame/SonicForces'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.
*** ''Sonic Mania'' would subsequently be pushed back from its initial release window in spring of 2017 to that summer.

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** ''VideoGame/SonicMania'' and ''VideoGame/SonicForces'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.
***
result. ''Sonic Mania'' would subsequently be pushed back from its initial release window in spring of 2017 to that summer.
16th Mar '17 6:46:26 PM BlueGuy
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* ''VideoGame/SonicMania'' and ''VideoGame/ProjectSonic2017'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.

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* ''Franchise/SonicTheHedgehog'':
**
''VideoGame/SonicMania'' and ''VideoGame/ProjectSonic2017'' ''VideoGame/SonicForces'' are both celebrations of Sonic's 25th anniversary, but the first detail announced about either of them is that they were going to be released in Sonic's 26th year. It was earlier averted with their [[VideoGame/SonicTheHedgehog2006 15th anniversary game]], which was ChristmasRushed and had a lot of problems as a result.result.
*** ''Sonic Mania'' would subsequently be pushed back from its initial release window in spring of 2017 to that summer.
** ''VideoGame/SonicBoom: Fire & Ice'' was pushed back from its initial holiday 2015 release date to September of 2016 in order to ensure its quality (especially since ''Rise of Lyric'' had become infamous for being a rushed ObviousBeta and ''Shattered Crystal'' - its immediate predecessor - was given lukewarm reviews).
19th Jan '17 10:30:05 PM CountDorku
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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.

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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead. Additional lampshading was provided by the cover of issue #2, which bears the legend "70 LATE PAGES!"
17th Jan '17 8:09:18 PM Gavitro
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** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only five issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.

to:

** The ''[[Webcomic/TeamFortress2 Team Fortress Comics]]'' series is a particularly bad case of "Valve Time". While the seven-issue story arc was originally intended to be bi-monthly, [[EpicFail only five six issues have been released since August 2013]]. Valve themselves have [[LampshadeHanging Lampshaded]] this, first questioning the term "bi-monthly" and then joking that the comic would be annual instead.
3rd Jan '17 12:41:14 AM MysticRhythms87
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** Averted with the release of FiveNightsAtFreddysSisterLocation, which was given a release date of October 7, 2016 and actually did get released on that day. It didn't stop Scott from attempting to throw fans off with not one, but two hoaxes about the game's fate leading up to its eventual release, however.[[note]]The first was a teaser image insinuating that the game was "cancelled due to leaks", the second was Scott claiming parts of the game were too dark and disturbing, and that he was considering editing those parts, therefore delaying the game.[[/note]]
27th Dec '16 12:54:01 AM TylerL320
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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What ''was'' a surprise was the second delay, pushing the game back from late 2015 to September 2016. The game landed on track in Japan, but the English worldwide release date that was set for February 2017 ended up. being delayed five more weeks into early April. As compensation for the delay, the Japanese voice track was added as an option, which is a rarity for Atlus games. Time will tell if this is the last of the delays.

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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What ''was'' a surprise was the second delay, pushing the game back from late 2015 to September 2016. The game landed on track in Japan, but the English worldwide release date that was set for February 2017 ended up. up being delayed five more weeks into early April. As compensation for the delay, the Japanese voice track was added as an option, which is a rarity for Atlus games. Time will tell if this is the last of the delays.
27th Dec '16 12:52:52 AM TylerL320
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* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was a surprise was the second six-month delay, pushing the game back from late 2015 to September 2016. Then, the American release date shifted back a further six months, to February of ''2017''. (averted by the Japanese release date, which still launched that September) And then ''that'' date got shifted two '''''more''''' into April of that same year! Time will tell if this is the last of the delays.

to:

* ''VideoGame/{{Persona 5}}'' was initially announced in 2013, expecting to have 2013 with a a Winter 2014 release date. The end of 2014 approached and a year-long delay was announced - considering the substantial lack of information Atlus had been giving on the game, it wasn't much of a surprise (it was only after the delay the first gameplay trailers even started appearing). What was ''was'' a surprise was the second six-month delay, pushing the game back from late 2015 to September 2016. Then, The game landed on track in Japan, but the American English worldwide release date shifted back a further six months, to that was set for February of ''2017''. (averted by 2017 ended up. being delayed five more weeks into early April. As compensation for the delay, the Japanese release date, voice track was added as an option, which still launched that September) And then ''that'' date got shifted two '''''more''''' into April of that same year! is a rarity for Atlus games. Time will tell if this is the last of the delays.
9th Dec '16 1:51:35 AM jormis29
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** ''Minecraft'''s development delay for 1.8 didn't affect the [[GameMod modding community]] much, instead allowing 1.7 modpacks to grow up very well thanks to freshly introduced ease of making massive [[note]]by which is meant [[UpToEleven beyond ''FTB Monster'' massive]], like the DNS Techpack and others[[/note]] modpacks thanks to the new ID name system, whose extensive Forge use [[AntiFrustrationFeatures marked the end of block and item ID conflicts]]. When 1.8 came out, Forge was quick to update, but most mods ended up stagnating due to the rendering overhaul. Slowly, modpack creators and modders have warmed up to the new versions, moreso considering that 1.9 and 1.10 ended up staying surprisingly compatible with 1.8, but 1.7.10 (the last sub-release of 1.7) is still the favorite by far with many mods keeping themselves there, including the ubiquitious and ever-beloved Thermal Expansion/Foundation/Dynamics series of mods by Team [=CoFH=], to the point that many mods, be it dedicated ones like Et Futurum as the only content or others like the decorative mod Chisel and magic mod Botania as side-features, [[SerialEscalation include features from later versions of the game to make up for the lack of mod porting]].

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** ''Minecraft'''s development delay for 1.8 didn't affect the [[GameMod modding community]] much, instead allowing 1.7 modpacks to grow up very well thanks to freshly introduced ease of making massive [[note]]by which is meant [[UpToEleven beyond ''FTB Monster'' massive]], like the DNS Techpack and others[[/note]] modpacks thanks to the new ID name system, whose extensive Forge use [[AntiFrustrationFeatures marked the end of block and item ID conflicts]]. When 1.8 came out, Forge was quick to update, but most mods ended up stagnating due to the rendering overhaul. Slowly, modpack creators and modders have warmed up to the new versions, moreso considering that 1.9 and 1.10 ended up staying surprisingly compatible with 1.8, but 1.7.10 (the last sub-release of 1.7) is still the favorite by far with many mods keeping themselves there, including the ubiquitious and ever-beloved Thermal Expansion/Foundation/Dynamics series of mods by Team [=CoFH=], to the point that many mods, be it dedicated ones like Et Futurum as the only content or others like the decorative mod Chisel ''Chisel'' and magic mod Botania ''Videogame/{{Botania}}'' as side-features, [[SerialEscalation include features from later versions of the game to make up for the lack of mod porting]].
2nd Dec '16 10:26:36 AM Etheru
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* ''VideoGame/MightyNo9'' was said to be released somewhere in April 2015, but was pushed to a September 15, 2015 release date for America, and 18th for the worldwide release. It was then pushed to the first quarter of 2016, when it was then said to release February 9th, and that there wouldn't be anymore delays. It was then delayed a ''third'' time, to a tentative release date, until eventually settling on June 21st, 2016. The frequency of the delays helped to make the game infamous.
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